Scramble scotland
L21 BM3 jkeller (Axis) vs aequitas-et-veritas(Allies + 19)
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@jkeller full scramble please.
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@jkeller after a second review my decission changed to NO Scramble.
Ool is max Def. You may sink the CV first and go from there. -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 3 fighters moved from Western Germany to 92 Sea Zone 4 tactical_bombers moved from Western Germany to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 2 bombers moved from Western Germany to 92 Sea Zone 3 armour moved from Yugoslavia to Greece 3 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Romania 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 6 artilleries and 2 infantry moved from Germany to Poland 4 infantry moved from Western Germany to Germany Purchase Units - Germans Germans buy 3 armour, 1 destroyer and 11 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Gibraltar Germans attack with 1 artillery and 1 infantry British defend with 1 aaGun, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 1 infantry; French defend with 1 fighter Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 aaGun, 1 bomber, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.50 expected hits 1 aaGun owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the French and 1 infantry owned by the British lost in Gibraltar British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 11 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for French: 1 fighter Battle in 92 Sea Zone Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers British defend with 1 carrier, 2 cruisers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports 1 submarine owned by the British submerged Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits British roll dice for 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 tactical_bomber owned by the British, 1 transport owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 92 Sea Zone 1 transport owned by the British lost in 92 Sea Zone Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports Battle in Greece Germans attack with 3 armour and 4 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece 3 infantry owned by the Germans and 3 armour owned by the Germans retreated to Bulgaria Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 2 infantry Non Combat Move - Germans 2 bombers moved from 92 Sea Zone to Algeria 2 submarines moved from 106 Sea Zone to 103 Sea Zone 1 tactical_bomber moved from Holland Belgium to France 1 fighter moved from Holland Belgium to France 3 aaGuns moved from Holland Belgium to Western Germany 6 armour moved from France to Yugoslavia 1 mech_infantry moved from France to Yugoslavia 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 fighters and 4 tactical_bombers moved from 92 Sea Zone to Algeria Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 armour and 7 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -0.33 Germans regular : 2.67 British regular : -1.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Combat Move - Russians Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine 5 infantry moved from Russia to Bryansk 1 aaGun, 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Novgorod to Belarus 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 6 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 6 infantry moved from Sakha to Buryatia Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Combat Move - Japanese 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 58 Sea Zone 1 battleship moved from 36 Sea Zone to 58 Sea Zone 1 carrier moved from 36 Sea Zone to 58 Sea Zone 1 fighter moved from 36 Sea Zone to 58 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 58 Sea Zone 1 submarine moved from 36 Sea Zone to 58 Sea Zone 1 destroyer moved from 36 Sea Zone to 58 Sea Zone 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to Yunnan 5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan 2 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Jehol to Chahar 3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei 1 artillery and 5 infantry moved from Jehol to Anhwe 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Szechwan Japanese attack with 5 fighters and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters and 5 tactical_bombers in Szechwan, round 2 : 7/10 hits, 5.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 3 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 infantry in Yunnan, round 2 : 6/8 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi 3 fighters moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 aaGun moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 1 artillery and 2 infantry moved from Korea to Manchuria 1 marine moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Kwangsi 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 3 transports placed in 6 Sea Zone 2 armour, 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 3.50
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Combat Move - Americans Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Non Combat Move - Americans 1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry and 1 marine placed in Central United States Americans undo move 1. 1 carrier placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 fighter owned by the Chinese retreated Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 artillery and 11 infantry moved from Shensi to Tsinghai 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to 91 Sea Zone 1 marine moved from Ethiopia to 76 Sea Zone 1 marine moved from 76 Sea Zone to Italian Somaliland 1 artillery moved from Ethiopia to Italian Somaliland 1 battleship moved from 39 Sea Zone to 76 Sea Zone Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in Italian Somaliland British attack with 1 artillery and 1 marine Italians defend with 1 infantry British roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 91 Sea Zone British attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 cruiser and 1 transport British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone British win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Removing units owned by Americans from Guam: 1 fighter EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to Central United States: 1 fighter EDIT: Turning off Edit Mode 2 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Syria to Egypt 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 4 infantry moved from Shan State to Burma 1 aaGun moved from India to Burma 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 1 factory_minor placed in Egypt 1 submarine placed in 71 Sea Zone 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2,00 Italians regular : -0,33 Japanese regular : 0,00 Germans regular : -0,50 British regular : 1,33
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 mech_infantry moved from Tobruk to Alexandria 2 transports moved from 94 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Tobruk to Egypt 1 battleship moved from 94 Sea Zone to 98 Sea Zone 2 cruisers moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Greece 2 infantry moved from Albania to Greece 1 armour moved from Romania to Greece 1 artillery moved from Tobruk to Alexandria 1 artillery moved from Tobruk to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Italians regular : 0.33
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Ool for egypt?
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@jkeller Max Def, please.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 mech_infantry moved from Tobruk to Alexandria 2 transports moved from 94 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Tobruk to Egypt 1 battleship moved from 94 Sea Zone to 98 Sea Zone 2 cruisers moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Greece 2 infantry moved from Albania to Greece 1 armour moved from Romania to Greece 1 artillery moved from Tobruk to Alexandria 1 artillery moved from Tobruk to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Egypt, round 2 : 4/6 hits, 2.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits, 2.67 expected hits 2 infantry owned by the ANZAC, 1 bomber owned by the British, 2 artilleries owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour and 1 bomber in Egypt, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Egypt Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt British win with no units remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry Battle in Greece Italians attack with 1 armour, 1 fighter and 2 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 armour, 1 fighter and 2 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 2 infantry Battle in Alexandria Italians attack with 1 artillery and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 fighter moved from Greece to Southern Italy 1 artillery moved from Yugoslavia to Albania 2 infantry moved from Yugoslavia to Albania 4 infantry moved from Northern Italy to Yugoslavia 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 2.67 Neutral_Allies regular : -0.67 British regular : 1.17
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia 1 infantry moved from Northern Territory to South Australia 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to South Australia Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 destroyer moved from 76 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 fighters moved from Algeria to Gibraltar 2 bombers and 4 tactical_bombers moved from Algeria to Gibraltar 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Purchase Units - Germans Germans buy 3 armour and 8 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Gibraltar Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers British defend with 1 airfield, 3 fighters and 1 harbour Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in Gibraltar, round 2 : 6/8 hits, 4.67 expected hits British roll dice for 3 fighters in Gibraltar, round 2 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Germans and 3 fighters owned by the British lost in Gibraltar Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 1 fighter Casualties for British: 3 fighters Battle in 109 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter moved from Gibraltar to Algeria 4 tactical_bombers moved from Gibraltar to Algeria 2 bombers moved from Gibraltar to Southern Italy 1 tactical_bomber moved from France to Western Germany 1 fighter moved from France to Western Germany 3 aaGuns, 9 artilleries and 16 infantry moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bulgaria to Romania 3 armour moved from Bulgaria to Eastern Poland 3 armour moved from Germany to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Germany to Poland 5 mech_infantrys moved from Western Germany to Poland 6 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 1.67 British regular : -1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Russians 1 armour and 1 mech_infantry moved from Western Ukraine to Romania 2 fighters and 1 tactical_bomber moved from Belarus to Romania 2 artilleries and 1 infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Belarus to Karelia Purchase Units - Russians Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Romania Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Romania Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 4/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Russians: 1 mech_infantry Battle in Karelia Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Karelia, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 artillery and 1 infantry moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 1 aaGun, 3 artilleries and 13 infantry moved from Belarus to Smolensk 1 infantry moved from Western Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Romania to Ukraine 3 artilleries and 9 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 5 infantry moved from Russia to Bryansk 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from Yenisey to Timguska Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 2,50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Jehol to Chahar 5 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 6 infantry moved from Hopei to Kweichow 3 artilleries moved from Hopei to Kweichow 1 mech_infantry moved from Hopei to Yunnan 1 fighter moved from 58 Sea Zone to 71 Sea Zone 1 tactical_bomber moved from 58 Sea Zone to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 58 Sea Zone to 72 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from Kwangsi to French Indo China 2 infantry moved from Kwangsi to French Indo China 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Burma 3 infantry moved from Jehol to Anhwe 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 armour moved from Jehol to Kweichow 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 2 cruisers moved from 36 Sea Zone to 20 Sea Zone 2 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 armour, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone 3 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 destroyers moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese EDIT: Battle in 41 Sea Zone EDIT: Japanese attack with 1 fighter EDIT: ANZAC defend with 1 transport EDIT: 1 transport owned by the ANZAC lost in 41 Sea Zone EDIT: Japanese win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7 EDIT: Battle in Hunan EDIT: Japanese attack with 1 artillery and 5 infantry EDIT: Chinese defend with 1 infantry EDIT: 2/6 hits, 1.33 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1/6 hits, 1.33 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Chinese lost in Hunan EDIT: Japanese takes Hunan from Chinese EDIT: Japanese win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Battle in Kwangtung EDIT: Japanese attack with 2 armour, 1 artillery and 3 infantry EDIT: British defend with 2 infantry; UK_Pacific defend with 1 harbour EDIT: 1/2 hits, 1.00 expected hits EDIT: 0/6 hits, 2.00 expected hits EDIT: 2/2 hits, 0.67 expected hits EDIT: 2/6 hits, 2.00 expected hits EDIT: 0/2 hits, 0.67 expected hits EDIT: 1 infantry owned by the British lost in Kwangtung EDIT: 1/6 hits, 2.00 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Japanese lost in Kwangtung EDIT: 2/5 hits, 1.83 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the British lost in Kwangtung EDIT: Japanese takes Kwangtung from UK_Pacific EDIT: Japanese win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Turning off Edit Mode Battle in 71 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 submarine and 1 transport; French defend with 1 destroyer 1 submarine owned by the British submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 71 Sea Zone 1 transport owned by the British lost in 71 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in Burma Japanese attack with 1 artillery, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers British defend with 1 aaGun and 4 infantry British roll AA dice in Burma : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 8/16 hits, 8.83 expected hits UK_Pacific roll dice for 1 aaGun and 4 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 4 infantry Battle in French Indo China Japanese attack with 4 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 0/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 4 : 0/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 5 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 2 fighters moved from Burma to Yunnan 2 tactical_bombers moved from Burma to Yunnan 2 bombers, 5 fighters and 3 tactical_bombers moved from Burma to Kwangsi 1 tactical_bomber moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Japanese take French Madagascar from Neutral_Axis 1 artillery moved from 72 Sea Zone to French Madagascar Place Units - Japanese 1 factory_minor placed in Shantung 1 carrier and 1 destroyer placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 British AA : 0.50 UK_Pacific regular : -0.67 EDIT: : -2.17 British regular : 0.33
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat - British Battle in 72 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Combat Hit Differential Summary :
British regular : 1,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Americans Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Central United States to 102 Sea Zone 2 carriers moved from 101 Sea Zone to 102 Sea Zone 3 fighters moved from Eastern United States to 102 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 cruiser, 2 destroyers and 1 marine moved from 101 Sea Zone to 102 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Place Units - Americans 1 submarine placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 72 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 fighter moved from Union of South Africa to 72 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 72 Sea Zone 1 artillery and 1 infantry moved from India to Burma Purchase Units - British British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat - British Battle in 72 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 72 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 72 Sea Zone British roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits Japanese roll dice for 1 battleship and 1 transport in 72 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 tactical_bomber in 72 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese, 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 68 Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 marine moved from Italian Somaliland to Ethiopia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 fighters and 1 tactical_bomber moved from 72 Sea Zone to Kenya 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 transport placed in 71 Sea Zone 1 mech_infantry placed in Union of South Africa 1 armour and 2 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,4,6,5,1 British collect 24 PUs (7 lost to blockades); end with 24 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Japanese regular : -1,50 British regular : 2,33
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Above the completed Turn post is a post of the sea battle in sz72.
If you should not agree with my Ool choice, let me know and I will go from there. -
I dont disagree with the OOL, but I do disagree with my decision to put that fleet there and the fact I didnt kill one unit on defense :anguished:
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Italians 1 fighter moved from Southern Italy to Egypt 1 artillery moved from Albania to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 1 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Tunisia to Libya 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Tunisia 2 infantry moved from Albania to Greece 4 infantry moved from Yugoslavia to Albania 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/8 hits, 2.67 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 2/5 hits, 2.50 expected hits 1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits, 2.33 expected hits British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 24 Casualties for Italians: 3 infantry Casualties for British: 1 armour, 1 artillery, 2 fighters and 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Alexandria Place Units - Italians 1 fighter placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -0.17
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 artillery moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :