@Jacob16 ok. any luck with the dicey function?
Ghostglider (Allies+15) vs Simon33 (Axis) BM4
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode 1 fighter moved from Caroline Islands to 17 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 8 fighters and 6 tactical_bombers moved from 6 Sea Zone to Manchuria 1 bomber and 3 fighters moved from Japan to Manchuria 1 bomber moved from Philippines to Manchuria 1 armour moved from Kwangtung to Kwangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers Americans defend with 9 fighters; Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 2 battleships in Manchuria, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers in Manchuria, round 2 : 11/23 hits, 12.17 expected hits Chinese roll dice for 10 fighters and 8 infantry in Manchuria, round 2 : 11/18 hits, 9.33 expected hits 7 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 5 fighters owned by the Americans and 8 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Manchuria, round 3 : 7/12 hits, 7.00 expected hits Chinese roll dice for 5 fighters in Manchuria, round 3 : 5/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the Americans and 1 fighter owned by the Chinese lost in Manchuria Japanese win with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Japanese: 2 artilleries, 11 fighters, 2 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 8 infantry Casualties for Americans: 9 fighters Non Combat Move - Japanese 1 bomber moved from Manchuria to Philippines 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 3 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 3 infantry moved from India to Burma 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Sikang to Yunnan 1 bomber moved from Manchuria to Japan 1 fighter moved from 17 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 tactical_bombers moved from Manchuria to 6 Sea Zone Place Units - Japanese 3 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China 2 artilleries, 2 fighters and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Southern France: 1 artillery EDIT: Adding units owned by Japanese to 93 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber EDIT: Removing units owned by Japanese from 96 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport EDIT: Removing units owned by Japanese from Malta: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3.33 Japanese regular : -0.50
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 93 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 1 artillery, 7 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Norway to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 cruiser moved from 92 Sea Zone to 110 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Holland Belgium Americans attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 4 carriers, 2 fighters, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 artillery, 1 battleship, 10 carriers, 2 cruisers, 5 destroyers, 1 fighter, 3 infantry, 6 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone 5 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter moved from 16 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 3 fighters moved from 25 Sea Zone to Midway 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 transport placed in 10 Sea Zone 7 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Shantung to Jehol 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Jehol to Manchuria Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Purchase Units - British British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - British Battle in Crete Non Combat Move - British 4 transports moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 tactical_bomber moved from 110 Sea Zone to Norway 1 bomber moved from Anglo Egyptian Sudan to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 3 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 1 fighter and 7 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.67 Germans regular : 0.33
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Germany to Holland Belgium 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Northern Italy to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport; Americans defend with 1 submarine 1 submarine owned by the Americans submerged Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 98 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Holland Belgium Italians attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry Americans defend with 3 infantry Italians roll dice for 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 4/7 hits, 3.00 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 bomber moved from Holland Belgium to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 infantry moved from Albania to Bulgaria 1 artillery and 3 infantry moved from Northern Italy to Southern France 1 aaGun and 1 mech_infantry moved from Northern Italy to Southern France 1 fighter moved from 99 Sea Zone to Alexandria 2 fighters moved from 98 Sea Zone to Alexandria 1 infantry moved from Egypt to Alexandria 1 aaGun, 2 artilleries and 5 infantry moved from Northwest Persia to Iraq 1 armour moved from Turkmenistan to Persia Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter and 2 infantry placed in Southern Italy 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Italians collect 20 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.17
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 artillery moved from Northern Territory to Queensland 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 2 fighters and 1 infantry moved from Archangel to Belarus 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 armour moved from Buryatia to Sakha Germans take Amur from Russians Germans take Sakha from Russians 1 armour and 1 mech_infantry moved from Bessarabia to Ukraine 3 mech_infantrys moved from Bessarabia to Ukraine 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Ukraine Germans attack with 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys in Ukraine, round 2 : 4/12 hits, 3.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry 1 fighter moved from Southern Italy to Egypt 1 tactical_bomber moved from Western Germany to Egypt 1 fighter moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Belarus to Novgorod 1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys moved from Archangel to Novgorod 1 armour, 3 artilleries, 2 fighters and 3 mech_infantrys moved from Novgorod to Vyborg 2 fighters moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Finland 1 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland 3 aaGuns, 17 artilleries and 24 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Tsinghai to Kansu 1 armour and 1 mech_infantry moved from Buryatia to Yenisey 1 infantry moved from Southern France to 93 Sea Zone 2 bombers moved from Normandy Bordeaux to Western Germany 2 artilleries moved from France to Southern France 3 artilleries and 16 infantry moved from Germany to Poland 7 mech_infantrys moved from Western Germany to Germany Place Units - Germans 1 fighter placed in Germany 3 artilleries placed in Novgorod 3 infantry placed in Southern France 2 artilleries and 1 infantry placed in France 1 artillery and 2 infantry placed in Germany 6 infantry placed in Western Germany Germans undo move 6. 2 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.67 Germans regular : 2.00
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Sikang 1 fighter and 1 tactical_bomber moved from Russia to Sikang 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 2 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 fighters moved from Russia to Belarus 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 mech_infantry moved from Novosibirsk to Timguska Russians take Timguska from Italians 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians Combat - Russians Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 49 infantry moved from Caucasus to Northwest Persia 1 artillery moved from Caucasus to Northwest Persia 2 fighters moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Sikang to Volgograd 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Vologda to Urals 1 aaGun moved from Vologda to Smolensk 14 artilleries and 8 infantry moved from Caucasus to Rostov 2 armour moved from Smolensk to Russia 2 infantry moved from Russia to Samara 1 aaGun moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Rostov 1 infantry moved from Volgograd to Rostov Place Units - Russians 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.33
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 3 tactical_bombers moved from 6 Sea Zone to Manchuria 3 fighters moved from Japan to Manchuria 1 bomber moved from Philippines to 43 Sea Zone 1 destroyer and 2 fighters moved from 36 Sea Zone to 43 Sea Zone 2 armour and 1 mech_infantry moved from Kwangtung to Kiangsi 1 armour, 7 artilleries and 8 infantry moved from Kwangsi to Kiangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 battleships in Manchuria, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 7/10 hits, 4.83 expected hits Chinese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Battle in Kiangsi Japanese attack with 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry in Kiangsi, round 2 : 7/19 hits, 6.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters ANZAC defend with 2 submarines Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to Philippines 1 carrier and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Yunnan to Kiangsi 1 aaGun moved from Kwangsi to Kiangsi 3 infantry moved from India to Burma 1 infantry moved from Burma to Yunnan 1 artillery moved from French Indo China to Shan State 2 infantry moved from Burma to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Kwangsi 3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone 3 carriers moved from 6 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 43 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from 16 Sea Zone to Japan 2 carriers moved from 6 Sea Zone to 19 Sea Zone 1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 cruiser and 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt Place Units - Japanese 3 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China 2 artilleries, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : 3.33 ANZAC regular : -0.33
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 25 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 2 fighters moved from Midway to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium Combat - Americans Battle in Korea Battle in Normandy Bordeaux Americans attack with 2 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol 1 fighter moved from 6 Sea Zone to Jehol 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tobruk to Libya 1 mech_infantry moved from Tunisia to Libya 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to Jehol 1 fighter moved from 16 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to United Kingdom Place Units - Americans 2 artilleries and 1 infantry placed in Norway 3 transports placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 bomber and 2 fighters placed in Eastern United States Americans undo move 5. Americans undo move 4. 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kiangsu 12 infantry moved from Anhwe to Jehol 8 infantry moved from Anhwe to Hopei Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs Purchase Units - British British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from United Kingdom to Norway 1 transport moved from 92 Sea Zone to 110 Sea Zone 10 infantry moved from United Kingdom to 110 Sea Zone 10 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to 92 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 7 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : -0.33 Germans regular : -1.00
-
I think Axis could be doomed here. USA income might just be too high and can radically outbuild Japan - how historical. Meanwhile, Norway will take a massive investment to dislodge and USSR are growing.
-
I agree that it looks very difficult for axis, but feel free to continue if you like.
If you want to call it a game, please let me know if you want a rematch. -
Result posted. Not ready for another game - a few things on right now.