Ghostglider (Allies+15) vs Simon33 (Axis) BM4

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Evenkiyskiy to Novosibirsk
            1 fighter moved from Novgorod to Novosibirsk
            1 fighter moved from Archangel to Novosibirsk
            1 armour moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
                  Germans take Buryatia from Russians
            1 infantry moved from France to Southern France
                  Germans take Southern France from Americans
            1 fighter moved from Germany to Normandy Bordeaux
            1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
            4 mech_infantrys moved from Western Germany to Normandy Bordeaux
            5 artilleries, 1 bomber and 10 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Novosibirsk
                Germans attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 6 artilleries, 2 bombers, 3 fighters, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
                British defend with 2 aaGuns and 11 infantry; Americans defend with 1 bomber, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
                    British roll AA dice in Normandy Bordeaux : 3/6 hits, 1.00 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 6 artilleries, 2 bombers, 1 fighter, 11 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/25 hits, 8.00 expected hits
                    Americans roll dice for 2 aaGuns, 1 bomber, 17 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 7/19 hits, 6.17 expected hits
                    2 aaGuns owned by the British, 7 infantry owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 6 artilleries, 2 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/18 hits, 6.83 expected hits
                    Americans roll dice for 13 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 7/14 hits, 4.67 expected hits
                    3 artilleries owned by the Germans, 4 infantry owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/11 hits, 4.67 expected hits
                    Americans roll dice for 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/8 hits, 2.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 5 : 3/8 hits, 3.83 expected hits
                    Americans roll dice for 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 3/5 hits, 1.67 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 6 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -32
                Casualties for Germans: 5 artilleries, 2 fighters, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 1 bomber, 6 infantry and 1 mech_infantry
                Casualties for British: 2 aaGuns and 11 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 bombers moved from Normandy Bordeaux to Western Germany
            EDIT: 1 fighter moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Novosibirsk to Archangel
            1 fighter moved from Novgorod to Western Germany
            1 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
            3 armour, 2 artilleries, 3 infantry and 7 mech_infantrys moved from Ukraine to Bessarabia
            3 aaGuns, 17 artilleries and 24 infantry moved from Caucasus to Northwest Persia
            1 armour and 1 mech_infantry moved from Yenisey to Buryatia
            1 mech_infantry moved from Kansu to Tsinghai
            3 armour moved from Evenkiyskiy to Kansu
            1 fighter moved from Egypt to Southern Italy
            4 mech_infantrys moved from Germany to Western Germany
            3 infantry moved from Western Germany to Germany
            1 infantry moved from Novgorod to Vyborg
            3 artilleries and 3 mech_infantrys moved from Vyborg to Finland
    
        Place Units - Germans
            6 infantry and 4 mech_infantrys placed in Western Germany
            4 infantry placed in Germany
            3 artilleries placed in France
            3 artilleries placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.50
    British AA : 2.00
    Russians regular : -0.33
    Germans regular : -5.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Italians
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
            1 mech_infantry moved from Russia to Novosibirsk
            2 fighters moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 2 : 2/5 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun and 2 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Smolensk
            1 armour moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            1 armour, 3 artilleries and 13 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            2 fighters moved from Bryansk to Russia
            1 aaGun moved from Rostov to Bryansk
            15 artilleries and 57 infantry moved from Rostov to Caucasus
    
        Place Units - Russians
            2 infantry placed in Volgograd
            4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 0.67
    Russians regular : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 fighter moved from Caroline Islands to 17 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
            8 fighters and 6 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 bomber and 3 fighters moved from Japan to Manchuria
            1 bomber moved from Philippines to Manchuria
            1 armour moved from Kwangtung to Kwangsi
                  Japanese take Kiangsi from Chinese
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
                Japanese attack with 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers
                Americans defend with 9 fighters; Chinese defend with 1 fighter and 8 infantry
                    Japanese roll dice for 2 battleships in Manchuria, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers in Manchuria, round 2 : 11/23 hits, 12.17 expected hits
                    Chinese roll dice for 10 fighters and 8 infantry in Manchuria, round 2 : 11/18 hits, 9.33 expected hits
                    7 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 5 fighters owned by the Americans and 8 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Manchuria, round 3 : 7/12 hits, 7.00 expected hits
                    Chinese roll dice for 5 fighters in Manchuria, round 3 : 5/5 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the Americans and 1 fighter owned by the Chinese lost in Manchuria
                Japanese win with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for Japanese: 2 artilleries, 11 fighters, 2 infantry and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 8 infantry
                Casualties for Americans: 9 fighters
    
        Non Combat Move - Japanese
            1 bomber moved from Manchuria to Philippines
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            3 infantry moved from French Indo China to Kwangsi
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            3 infantry moved from India to Burma
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Sikang to Yunnan
            1 bomber moved from Manchuria to Japan
            1 fighter moved from 17 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            5 tactical_bombers moved from Manchuria to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            2 artilleries and 1 infantry placed in French Indo China
            2 artilleries, 2 fighters and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.33
    Japanese regular : -0.50
    

    Savegame

  • '19 '17 '16

    Not the first time I have attacked only planes with planes and had every defending plane hit. Urgh.

  • '19 '17 '16

    If I lose (which I think I may), it may not be because of dice though.

    I guess I have removed some allied footholds but USSR have too many troops relative to Germany.

    Note: edited plane casualties for Germany - forgot to do that on German NCM.

    Hold on…

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 fighter moved from Caroline Islands to 17 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
            8 fighters and 6 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 bomber and 3 fighters moved from Japan to Manchuria
            1 bomber moved from Philippines to Manchuria
            1 armour moved from Kwangtung to Kwangsi
                  Japanese take Kiangsi from Chinese
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
                Japanese attack with 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers
                Americans defend with 9 fighters; Chinese defend with 1 fighter and 8 infantry
                    Japanese roll dice for 2 battleships in Manchuria, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers in Manchuria, round 2 : 11/23 hits, 12.17 expected hits
                    Chinese roll dice for 10 fighters and 8 infantry in Manchuria, round 2 : 11/18 hits, 9.33 expected hits
                    7 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 5 fighters owned by the Americans and 8 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Manchuria, round 3 : 7/12 hits, 7.00 expected hits
                    Chinese roll dice for 5 fighters in Manchuria, round 3 : 5/5 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the Americans and 1 fighter owned by the Chinese lost in Manchuria
                Japanese win with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for Japanese: 2 artilleries, 11 fighters, 2 infantry and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 8 infantry
                Casualties for Americans: 9 fighters
    
        Non Combat Move - Japanese
            1 bomber moved from Manchuria to Philippines
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            3 infantry moved from French Indo China to Kwangsi
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            3 infantry moved from India to Burma
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Sikang to Yunnan
            1 bomber moved from Manchuria to Japan
            1 fighter moved from 17 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            5 tactical_bombers moved from Manchuria to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            2 artilleries and 1 infantry placed in French Indo China
            2 artilleries, 2 fighters and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Southern France: 1 artillery
            EDIT: Adding units owned by Japanese to 93 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 96 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
            EDIT: Removing units owned by Japanese from Malta: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 3.33
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 93 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Americans buy 1 artillery, 7 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
                  Americans take Tobruk from Italians
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from Norway to 112 Sea Zone
            4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Holland Belgium
                Americans attack with 2 fighters and 4 infantry
                Germans defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            4 carriers, 2 fighters, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Holland Belgium to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 artillery, 1 battleship, 10 carriers, 2 cruisers, 5 destroyers, 1 fighter, 3 infantry, 6 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            5 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
            1 fighter moved from 16 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            3 fighters moved from 25 Sea Zone to Midway
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Norway
            1 transport placed in 10 Sea Zone
            7 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Shantung to Jehol
            2 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Jehol to Manchuria
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Suiyuyan
            4 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - British
            Battle in Crete
    
        Non Combat Move - British
            4 transports moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to Gibraltar
            1 tactical_bomber moved from 110 Sea Zone to Norway
            1 bomber moved from Anglo Egyptian Sudan to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            3 infantry moved from Union of South Africa to Rhodesia
            3 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Place Units - British
            1 fighter and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.67
    Germans regular : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
            2 fighters moved from Egypt to 98 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Germany to Holland Belgium
            1 fighter and 1 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Northern Italy to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport; Americans defend with 1 submarine
                1 submarine owned by the Americans submerged
                    Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Holland Belgium
                Italians attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
                Americans defend with 3 infantry
                    Italians roll dice for 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 4/7 hits, 3.00 expected hits
                    Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Southern Italy
            1 bomber moved from Holland Belgium to Western Germany
            3 fighters moved from Holland Belgium to Western Germany
            1 infantry moved from Albania to Bulgaria
            1 artillery and 3 infantry moved from Northern Italy to Southern France
            1 aaGun and 1 mech_infantry moved from Northern Italy to Southern France
            1 fighter moved from 99 Sea Zone to Alexandria
            2 fighters moved from 98 Sea Zone to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 aaGun, 2 artilleries and 5 infantry moved from Northwest Persia to Iraq
            1 armour moved from Turkmenistan to Persia
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 fighter and 2 infantry placed in Southern Italy
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 artillery moved from Northern Territory to Queensland
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
            2 fighters and 1 infantry moved from Archangel to Belarus
            1 artillery moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Buryatia to Sakha
                  Germans take Amur from Russians
                  Germans take Sakha from Russians
            1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            3 mech_infantrys moved from Bessarabia to Ukraine
            2 bombers moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Ukraine
                Germans attack with 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys in Ukraine, round 2 : 4/12 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            1 fighter moved from Southern Italy to Egypt
            1 tactical_bomber moved from Western Germany to Egypt
            1 fighter moved from Normandy Bordeaux to Southern Italy
            2 fighters moved from Belarus to Novgorod
            1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys moved from Archangel to Novgorod
            1 armour, 3 artilleries, 2 fighters and 3 mech_infantrys moved from Novgorod to Vyborg
            2 fighters moved from Vyborg to Novgorod
            1 infantry moved from Vyborg to Finland
            1 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
            3 aaGuns, 17 artilleries and 24 infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Tsinghai to Kansu
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
            1 infantry moved from Southern France to 93 Sea Zone
            2 bombers moved from Normandy Bordeaux to Western Germany
            2 artilleries moved from France to Southern France
            3 artilleries and 16 infantry moved from Germany to Poland
            7 mech_infantrys moved from Western Germany to Germany
    
        Place Units - Germans
            1 fighter placed in Germany
            3 artilleries placed in Novgorod
            3 infantry placed in Southern France
            2 artilleries and 1 infantry placed in France
            1 artillery and 2 infantry placed in Germany
            6 infantry placed in Western Germany
            Germans undo move 6.
            2 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.67
    Germans regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Sikang
            1 fighter and 1 tactical_bomber moved from Russia to Sikang
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            2 fighters moved from Russia to Belarus
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 mech_infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Italians
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Italians
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Sikang
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            49 infantry moved from Caucasus to Northwest Persia
            1 artillery moved from Caucasus to Northwest Persia
            2 fighters moved from Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Sikang to Volgograd
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Vologda to Urals
            1 aaGun moved from Vologda to Smolensk
            14 artilleries and 8 infantry moved from Caucasus to Rostov
            2 armour moved from Smolensk to Russia
            2 infantry moved from Russia to Samara
            1 aaGun moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            3 infantry placed in Volgograd
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
            3 tactical_bombers moved from 6 Sea Zone to Manchuria
            3 fighters moved from Japan to Manchuria
            1 bomber moved from Philippines to 43 Sea Zone
            1 destroyer and 2 fighters moved from 36 Sea Zone to 43 Sea Zone
            2 armour and 1 mech_infantry moved from Kwangtung to Kiangsi
            1 armour, 7 artilleries and 8 infantry moved from Kwangsi to Kiangsi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 2 battleships in Manchuria, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 7/10 hits, 4.83 expected hits
                    Chinese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 6 infantry
            Battle in Kiangsi
                Japanese attack with 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry in Kiangsi, round 2 : 7/19 hits, 6.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
    
        Non Combat Move - Japanese
            1 bomber moved from 43 Sea Zone to Philippines
            1 carrier and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Yunnan to Kiangsi
            1 aaGun moved from Kwangsi to Kiangsi
            3 infantry moved from India to Burma
            1 infantry moved from Burma to Yunnan
            1 artillery moved from French Indo China to Shan State
            2 infantry moved from Burma to Shan State
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Kwangsi
            3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
            3 carriers moved from 6 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 43 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from 16 Sea Zone to Japan
            2 carriers moved from 6 Sea Zone to 19 Sea Zone
            1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 cruiser and 2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
    
        Place Units - Japanese
            3 infantry placed in India
            2 artilleries and 1 infantry placed in French Indo China
            2 artilleries, 2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Japanese regular : 3.33
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            3 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 16 Sea Zone
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Holland Belgium
    
        Combat - Americans
            Battle in Korea
            Battle in Normandy Bordeaux
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Holland Belgium
                Americans attack with 1 fighter and 2 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in 16 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol
            1 fighter moved from 6 Sea Zone to Jehol
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Tobruk to Libya
            1 mech_infantry moved from Tunisia to Libya
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from 16 Sea Zone to Jehol
            1 fighter moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            5 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            2 fighters moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Norway
            3 transports placed in 101 Sea Zone
            1 artillery and 5 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 bomber and 2 fighters placed in Eastern United States
            Americans undo move 5.
            Americans undo move 4.
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kiangsu
            12 infantry moved from Anhwe to Jehol
            8 infantry moved from Anhwe to Hopei
    
        Place Units - Chinese
            5 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Rhodesia to Belgian Congo
            1 fighter moved from United Kingdom to Norway
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            10 infantry moved from United Kingdom to 110 Sea Zone
            10 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Gibraltar to 92 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Union of South Africa
            7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Japanese regular : -0.33
    Germans regular : -1.00
    

    Savegame

  • '19 '17 '16

    I think Axis could be doomed here. USA income might just be too high and can radically outbuild Japan - how historical. Meanwhile, Norway will take a massive investment to dislodge and USSR are growing.


  • I agree that it looks very difficult for axis, but feel free to continue if you like.
    If you want to call it a game, please let me know if you want a rematch.

  • '19 '17 '16

    Result posted. Not ready for another game - a few things on right now.

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