@max334 Skipped the scramble off Malta, was 100% odds to win the sea battle if you scrambled but only 80% odds to win the amphibious landing if you didn’t
x-y-axis dominion vs trollpen (+20)
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16 Combat Move - ANZAC 1 cruiser and 1 marine moved from 22 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 3 hits. Rolls: 1,6,4,2,1,6 Battle in Philippines Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Philippines: 1 marine EDIT: Changing ownership of Philippines from Americans to Japanese EDIT: Turning off Edit Mode 2 submarines moved from 6 Sea Zone to 20 Sea Zone 4 destroyers moved from 22 Sea Zone to 19 Sea Zone 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from Hawaiian Islands to 19 Sea Zone Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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this is going to be gg no? I’ll easy take kiangsu back, and no way you’ll get Tokyo. and all other VCs are out of reach. lemme know if you still want me to play it out
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Eastern Poland to Belarus 8 mech_infantrys moved from Slovakia Hungary to Belarus 2 infantry moved from Kazakhstan to Volgograd 2 infantry moved from Kazakhstan to Caucasus 2 bombers moved from Western Germany to Caucasus 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 2 infantry moved from Eastern Poland to Western Ukraine 5 fighters moved from Eastern Poland to Western Ukraine 2 artilleries and 1 infantry moved from Eastern Poland to Belarus 1 fighter moved from Novgorod to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 6 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 6 fighters and 2 infantry in Western Ukraine, round 2 : 6/8 hits, 3.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 armour, 2 artilleries, 5 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Belarus, round 2 : 7/17 hits, 3.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Shensi to Shantung 1 fighter moved from Suiyuyan to Shantung 2 bombers moved from Caucasus to Sikang 3 bombers moved from Novgorod to Anhwe 6 armour and 22 mech_infantrys moved from Kazakhstan to Szechwan 14 armour and 6 mech_infantrys moved from India to Yunnan 3 mech_infantrys moved from Afghanistan to India 1 fighter and 1 tactical_bomber moved from Kazakhstan to India 2 fighters and 9 tactical_bombers moved from Kazakhstan to Anhwe 1 fighter and 1 tactical_bomber moved from Volgograd to Szechwan 2 aaGuns moved from Eastern Poland to Belarus 1 artillery and 3 infantry moved from Vyborg to Finland 3 infantry moved from Poland to Eastern Poland 6 fighters moved from Western Ukraine to Eastern Poland 14 infantry moved from France to Normandy Bordeaux 1 aaGun, 3 artilleries and 13 infantry moved from Southern France to Normandy Bordeaux 2 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 aaGuns, 11 artilleries and 6 infantry moved from Kazakhstan to Afghanistan Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 7 artilleries and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,1,6,4,2,4,3,6,2 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 6.67
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@axis-dominion said in x-y-axis dominion vs trollpen (+20):
this is going to be gg no? I’ll easy take kiangsu back, and no way you’ll get Tokyo. and all other VCs are out of reach. lemme know if you still want me to play it out
I agree with that, but of course we play it out. It’s not so much more and it’s a dice game, so even with odds of one in a million I would have nothing to lose going for it.
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@trulpen said in x-y-axis dominion vs trollpen (+20):
@axis-dominion said in x-y-axis dominion vs trollpen (+20):
this is going to be gg no? I’ll easy take kiangsu back, and no way you’ll get Tokyo. and all other VCs are out of reach. lemme know if you still want me to play it out
I agree with that, but of course we play it out. It’s not so much more and it’s a dice game, so even with odds of one in a million I would have nothing to lose going for it.
Sounds good
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Rostov to Caucasus 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 fighters moved from Russia to Western Ukraine 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 2 infantry moved from Samara to Volgograd 1 artillery moved from Samara to Volgograd 1 artillery moved from Samara to Volgograd 2 infantry moved from Samara to Volgograd 3 artilleries and 5 infantry moved from Samara to Kazakhstan 1 artillery and 1 infantry moved from Samara to Kazakhstan 4 artilleries moved from Samara to Kazakhstan 4 artilleries moved from Samara to Kazakhstan 10 infantry moved from Samara to Kazakhstan 8 infantry moved from Samara to Kazakhstan 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 2/8 hits, 2,33 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 12 artilleries and 24 infantry Germans defend with 1 infantry Russians roll dice for 12 artilleries and 24 infantry in Kazakhstan, round 2 : 10/36 hits, 10,00 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 12 artilleries and 24 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 1 infantry moved from Vologda to Smolensk 1 aaGun, 7 artilleries and 12 infantry moved from Russia to Bryansk 2 aaGuns moved from Samara to Kazakhstan 11 artilleries and 22 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Samara to Kazakhstan 2 mech_infantrys moved from Samara to Kazakhstan 1 artillery moved from Vologda to Russia 3 mech_infantrys moved from Samara to Russia 1 aaGun and 9 infantry moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Caucasus to Persia Place Units - Russians 3 infantry placed in Ukraine 1 armour, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -2,33 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 aaGuns and 7 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kiangsu 4 armour and 2 mech_infantrys moved from Hunan to Kiangsu 1 mech_infantry moved from Hopei to Kiangsu 1 armour moved from Chahar to Kiangsu 1 bomber moved from Japan to Kiangsu 1 armour moved from New South Wales to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 artillery moved from New South Wales to Queensland Japanese take Queensland from ANZAC 1 armour moved from New South Wales to South Australia 1 armour moved from South Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 fighter and 1 tactical_bomber moved from Japan to Kiangsu Combat - Japanese Japanese creates battle in territory 54 Sea Zone Battle in Kiangsu Japanese attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Americans defend with 1 marine; ANZAC defend with 3 fighters; Chinese defend with 2 infantry Japanese roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 4/12 hits, 5.00 expected hits Chinese roll dice for 3 fighters, 2 infantry and 1 marine in Kiangsu, round 2 : 3/6 hits, 3.00 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC, 1 marine owned by the Americans and 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 5 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 5/9 hits, 4.50 expected hits Chinese roll dice for 2 fighters in Kiangsu, round 3 : 2/2 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsu Japanese win, taking 54 Sea Zone from ANZAC, taking Kiangsu from Chinese with 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 armour, 1 infantry and 3 mech_infantrys Casualties for ANZAC: 3 fighters Casualties for Americans: 1 marine Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsu to Japan 1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 aaGuns and 5 infantry moved from Jehol to Shantung 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Shensi to Hopei 1 infantry moved from Yunnan to Kweichow 1 aaGun, 1 artillery and 5 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Sikang to Yunnan 1 mech_infantry moved from Szechwan to Anhwe 4 marines moved from New South Wales to 62 Sea Zone 2 battleships, 2 cruisers and 4 marines moved from 62 Sea Zone to 33 Sea Zone 4 marines moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 tactical_bomber and 6 transports moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 10 carriers, 1 destroyer, 5 fighters, 13 submarines and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone Place Units - Japanese 3 aaGuns and 7 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,1,1,4,3,2,3,5,6,6,4,6,4,2,3,6,4,3,1,4,2,1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,2,3,1 Japanese collect 48 PUs (21 lost to blockades); end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.50
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries, 11 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 5 artilleries, 11 infantry, 1 marine, 1 mech_infantry and 9 transports moved from 26 Sea Zone to 6 Sea Zone 5 artilleries, 11 infantry and 1 marine moved from 6 Sea Zone to Japan 1 mech_infantry moved from 6 Sea Zone to Japan 1 battleship and 2 cruisers moved from 19 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 2 tactical_bombers moved from Midway to Japan 2 fighters moved from 25 Sea Zone to Japan 1 bomber moved from Western United States to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 11 carriers and 1 fighter moved from 19 Sea Zone to 6 Sea Zone 6 destroyers moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble z6?
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TripleA Manual Gamesave Post: British round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17 Purchase Units - British British buy nothing; Remaining resources: 60 PUs; Combat Move - British 1 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 battleships and 1 marine moved from 26 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 3 carriers, 3 cruisers, 2 destroyers and 6 fighters moved from 26 Sea Zone to 6 Sea Zone Combat - British British creates battle in territory 39 Sea Zone Battle in Japan British attack with 1 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 airfield, 1 factory_major, 15 fighters, 1 harbour, 1 infantry and 6 tactical_bombers British roll dice for 3 battleships in Japan, round 2 : 2/3 hits, 2,00 expected hits British roll dice for 1 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 0/3 hits, 0,67 expected hits Japanese roll dice for 15 fighters, 1 infantry and 6 tactical_bombers in Japan, round 2 : 15/22 hits, 13,33 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 marine owned by the British and 1 infantry owned by the British lost in Japan Japanese win with 15 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for British: 1 infantry, 1 marine and 1 mech_infantry Casualties for Japanese: 1 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Japanese regular : 1,67 British regular : -0,67
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That’s it.
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man, never seen anyone invest that much into Europe, neglecting Japan as much, and think they could’ve gotten away with it!!! what were you thinking?? maybe my Japan doesn’t have enough respect lol
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I was thinking that I had to shut down Italy and contest Germany, or else Europe would be lost. It was a long, fierce struggle for Gibraltar. My mistake was of course to lose the 11 tr in z91. You were unbelievably lucky throughout with attritional battles, which I believe helped Axis a lot.
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anyway, down for a rematch if you are. just lemme know
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@axis-dominion said in x-y-axis dominion vs trollpen (+20):
anyway, down for a rematch if you are. just lemme know
Sure, but I just don’t like how you make me lose confidence. :)
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@trulpen said in x-y-axis dominion vs trollpen (+20):
@axis-dominion said in x-y-axis dominion vs trollpen (+20):
anyway, down for a rematch if you are. just lemme know
Sure, but I just don’t like how you make me lose confidence. :)
it’ll only make your confidence stronger in the end haha