110 yes all 3
No 111
L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18)
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 bombers moved from Novgorod to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Non Combat Move - Germans 2 bombers moved from Russia to Ukraine 2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine 2 fighters and 3 tactical_bombers moved from Western Germany to Ukraine 3 artilleries, 2 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Western Germany to Germany 2 artilleries and 4 infantry moved from France to Western Germany 1 aaGun moved from Western Germany to Germany 1 submarine moved from 105 Sea Zone to 109 Sea Zone Place Units - Germans 3 armour placed in Ukraine 2 armour and 1 artillery placed in Novgorod 2 infantry placed in Germany 1 fighter and 1 tactical_bomber placed in Western Germany 1 submarine placed in 105 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians AA : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 25 PUs; Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov Combat - Russians Battle in Volgograd Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Russians roll dice for 1 artillery and 1 fighter in Rostov, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 fighter in Rostov, round 4 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Rostov Russians roll dice for 1 fighter in Rostov, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win with no units remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery, 1 fighter and 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Tambov 2 artilleries and 5 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 3 infantry moved from Smolensk to Bryansk 1 infantry moved from Vologda to Smolensk 1 infantry moved from Urals to Vologda 2 aaGuns and 12 infantry moved from Timguska to Urals 1 fighter moved from Volgograd to Bryansk 1 tactical_bomber moved from Volgograd to Bryansk Place Units - Russians 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1.67 Germans regular : 0.67 Russians regular : -2.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 2 infantry moved from Jehol to Manchuria 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Anhwe to Burma 1 tactical_bomber moved from Anhwe to 19 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in 19 Sea Zone Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking 19 Sea Zone from ANZAC with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Manchuria Japanese attack with 1 artillery and 2 infantry Americans defend with 1 marine Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 marine in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 marine in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Ethiopia from British to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from 42 Sea Zone to Malaya 3 armour moved from Malaya to Yunnan 1 artillery moved from Shan State to Yunnan 3 armour moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi 1 armour, 2 artilleries and 1 mech_infantry moved from Kwangsi to Yunnan 2 artilleries and 1 infantry moved from Hunan to Yunnan 1 battleship and 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 1 infantry moved from Kenya to Ethiopia 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 3 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.00 UK_Pacific regular : 0.00 ANZAC regular : -0.33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 18 Sea Zone to 19 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Kiangsu 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from 34 Sea Zone to Paulau Island Combat - Americans
Combat Hit Differential Summary :
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@flyingbadger scramble sz 6?
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@bolasgod said in L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18):
@flyingbadger scramble sz 6?
Yes please, all 3.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 18 Sea Zone to 19 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Kiangsu 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Paulau Island Battle in Philippines Battle in Marianas Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits 4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers Battle in 19 Sea Zone Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Kiangsu Non Combat Move - Americans Turning on Edit Mode EDIT: Cleaning up during movement phase 1 fighter moved from 6 Sea Zone to Korea 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 armour, 1 fighter and 1 tactical_bomber placed in Korea 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : -0.83
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@flyingbadger did an edit mode because i accidentally put a hit on my carrier instead of my cruiser
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 18 Sea Zone to 19 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Kiangsu 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Paulau Island Battle in Philippines Battle in Marianas Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits 4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers Battle in 19 Sea Zone Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Kiangsu Non Combat Move - Americans Turning on Edit Mode EDIT: Cleaning up during movement phase 1 fighter moved from 6 Sea Zone to Korea 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 armour, 1 fighter and 1 tactical_bomber placed in Korea 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : -0.83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter moved from Kansu to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 artillery and 10 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter moved from Kansu to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 artillery and 10 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 18 Sea Zone to 19 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Kiangsu 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Paulau Island Battle in Philippines Battle in Marianas Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits 4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers Battle in 19 Sea Zone Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Kiangsu Non Combat Move - Americans Turning on Edit Mode EDIT: Cleaning up during movement phase 1 fighter moved from 6 Sea Zone to Korea 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 armour, 1 fighter and 1 tactical_bomber placed in Korea 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter moved from Kansu to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 artillery and 10 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Japanese 1 armour and 1 mech_infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan Combat - British Battle in Anglo Egyptian Sudan British attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 2 armour, 2 artilleries and 1 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/5 hits, 1.50 expected hits Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 3/4 hits, 1.33 expected hits Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.00 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 4 : 0/2 hits, 0.83 expected hits Italians roll dice for 2 armour in Trans-Jordan, round 4 : 0/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 5 : 1/2 hits, 0.83 expected hits Italians roll dice for 2 armour in Trans-Jordan, round 5 : 1/2 hits, 1.00 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British roll dice for 1 fighter in Trans-Jordan, round 6 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 6 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Trans-Jordan Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for British: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Battle in Ethiopia British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Ethiopia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Northwest Persia 1 infantry moved from India to Burma 1 fighter moved from Anglo Egyptian Sudan to British Somaliland 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from India to West India 1 infantry moved from India to West India Place Units - British 1 fighter and 2 infantry placed in Persia Turning on Edit Mode EDIT: Turning off Edit Mode 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 British collect 28 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Belgian Congo: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Union of South Africa: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -1.83 Italians regular : -2.17 Japanese regular : -0.83 British regular : -4.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Syria to Iraq 1 armour moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Syria to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 battleship and 2 destroyers moved from 99 Sea Zone to 81 Sea Zone 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 fighter moved from Southern Italy to Egypt 1 infantry moved from Tunisia to Libya 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 artillery, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 83 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Iraq Italians attack with 1 armour, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.33 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 artillery, 1 infantry and 1 marine moved from 83 Sea Zone to French West Africa Italians take French West Africa from Neutral_Axis Place Units - Italians 1 artillery and 2 infantry placed in Egypt 2 fighters placed in Southern Italy 1 submarine and 1 transport placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 49 Sea Zone Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 49 Sea Zone Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs; Germans buy 6 armour, 3 artilleries, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Belarus 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 3 armour, 6 artilleries, 9 infantry and 5 mech_infantrys moved from Archangel to Vologda 2 armour moved from Novgorod to Vologda 2 mech_infantrys moved from Ukraine to Tambov 2 tactical_bombers moved from Ukraine to Smolensk 2 bombers moved from Ukraine to Russia 3 fighters moved from Ukraine to Russia 1 fighter and 2 tactical_bombers moved from Ukraine to Tambov 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Combat Hit Differential Summary :
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@bolasgod Intercept over Moscow?
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@flyingbadger NO INTERCEPT