TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
2 infantry moved from Jehol to Manchuria
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Anhwe to Burma
1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Solomon Islands from ANZAC, taking 19 Sea Zone from ANZAC with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 marine
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 marine in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 marine in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from British to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Malaya
3 armour moved from Malaya to Yunnan
1 artillery moved from Shan State to Yunnan
3 armour moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 armour, 2 artilleries and 1 mech_infantry moved from Kwangsi to Yunnan
2 artilleries and 1 infantry moved from Hunan to Yunnan
1 battleship and 2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
1 infantry moved from Kenya to Ethiopia
1 aaGun moved from Hunan to Yunnan
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.00
UK_Pacific regular : 0.00
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Paulau Island
Battle in Philippines
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
Battle in 19 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Kiangsu
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 fighter moved from 6 Sea Zone to Korea
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 tactical_bomber placed in Korea
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Paulau Island
Battle in Philippines
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
Battle in 19 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Kiangsu
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 fighter moved from 6 Sea Zone to Korea
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 tactical_bomber placed in Korea
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kansu to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 10 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kansu to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 10 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Paulau Island
Battle in Philippines
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
Battle in 19 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Kiangsu
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 fighter moved from 6 Sea Zone to Korea
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 tactical_bomber placed in Korea
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kansu to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 10 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Japanese
1 armour and 1 mech_infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 2 armour, 2 artilleries and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/5 hits, 1.50 expected hits
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 3/4 hits, 1.33 expected hits
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.00 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 4 : 0/2 hits, 0.83 expected hits
Italians roll dice for 2 armour in Trans-Jordan, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 5 : 1/2 hits, 0.83 expected hits
Italians roll dice for 2 armour in Trans-Jordan, round 5 : 1/2 hits, 1.00 expected hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British roll dice for 1 fighter in Trans-Jordan, round 6 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 6 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Trans-Jordan
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
Battle in Ethiopia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Ethiopia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
1 infantry moved from India to Burma
1 fighter moved from Anglo Egyptian Sudan to British Somaliland
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from India to West India
1 infantry moved from India to West India
Place Units - British
1 fighter and 2 infantry placed in Persia
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 28 PUs (2 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -1.83
Italians regular : -2.17
Japanese regular : -0.83
British regular : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 battleship and 2 destroyers moved from 99 Sea Zone to 81 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Tunisia to Libya
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 artillery, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
Italians attack with 1 armour, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 artillery, 1 infantry and 1 marine moved from 83 Sea Zone to French West Africa
Italians take French West Africa from Neutral_Axis
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Southern Italy
1 submarine and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 armour, 3 artilleries, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
3 armour, 6 artilleries, 9 infantry and 5 mech_infantrys moved from Archangel to Vologda
2 armour moved from Novgorod to Vologda
2 mech_infantrys moved from Ukraine to Tambov
2 tactical_bombers moved from Ukraine to Smolensk
2 bombers moved from Ukraine to Russia
3 fighters moved from Ukraine to Russia
1 fighter and 2 tactical_bombers moved from Ukraine to Tambov
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 armour, 3 artilleries, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
3 armour, 6 artilleries, 9 infantry and 5 mech_infantrys moved from Archangel to Vologda
2 armour moved from Novgorod to Vologda
2 mech_infantrys moved from Ukraine to Tambov
2 tactical_bombers moved from Ukraine to Smolensk
2 bombers moved from Ukraine to Russia
3 fighters moved from Ukraine to Russia
1 fighter and 2 tactical_bombers moved from Ukraine to Tambov
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Tambov
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys in Vologda, round 2 : 12/26 hits, 8.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Tambov to Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 bombers and 3 fighters moved from Russia to Ukraine
2 tactical_bombers moved from Smolensk to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
2 artilleries moved from Novgorod to Archangel
1 aaGun moved from Archangel to Vologda
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 105 Sea Zone to 109 Sea Zone
2 artilleries and 4 infantry moved from Western Germany to Germany
1 infantry moved from Germany to Poland
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Novgorod
4 mech_infantrys placed in Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 14 PUs;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Urals to Vologda
1 fighter and 5 infantry moved from Russia to Vologda
3 mech_infantrys moved from Bryansk to Vologda
4 armour moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 4 armour, 2 fighters, 22 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys
Germans roll AA dice in Vologda : 0/3 hits, 0.50 expected hits
Russians roll dice for 4 armour, 2 fighters, 22 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 6/32 hits, 7.83 expected hits
Germans roll dice for 1 aaGun, 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys in Vologda, round 2 : 10/26 hits, 9.67 expected hits
10 infantry owned by the Russians, 1 aaGun owned by the Germans and 5 infantry owned by the Germans lost in Vologda
Russians roll dice for 4 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 7/22 hits, 6.17 expected hits
Germans roll dice for 6 armour, 6 artilleries, 4 infantry and 5 mech_infantrys in Vologda, round 3 : 8/21 hits, 8.00 expected hits
8 infantry owned by the Russians, 4 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 4 armour, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 4 : 4/14 hits, 4.83 expected hits
Germans roll dice for 6 armour, 6 artilleries and 2 mech_infantrys in Vologda, round 4 : 3/14 hits, 5.67 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 4 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 5 : 1/11 hits, 4.33 expected hits
Germans roll dice for 6 armour and 4 artilleries in Vologda, round 5 : 6/10 hits, 4.33 expected hits
3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Germans lost in Vologda
2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
2 armour owned by the Russians retreated to Russia
Germans win with 6 armour and 3 artilleries remaining. Battle score for attacker is -26
Casualties for Russians: 2 armour, 22 infantry and 3 mech_infantrys
Casualties for Germans: 1 aaGun, 3 artilleries, 9 infantry and 5 mech_infantrys
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 5 artilleries and 51 infantry moved from Bryansk to Russia
1 aaGun moved from Urals to Novosibirsk
1 aaGun moved from Urals to Timguska
2 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to Russia
2 infantry moved from India to Sinkiang
2 fighters moved from French Indo China to Sinkiang
1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
1 infantry moved from Soviet Far East Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from Japan Sea Zone to Manchuria
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese killed by AA in Russia
Bombing raid costs 0 PUs
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1,33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 armour owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Sinkiang
2 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 transport moved from Indian Ocean Sea Zone to East Compass Sea Zone
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 transport moved from Japan Sea Zone to Okinawa Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
1 infantry and 1 transport moved from Okinawa Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines Sea Zone to Philippines
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from Sinkiang to India
2 fighters moved from Manchuria to Japan Sea Zone
Place Units - Japanese
1 armour and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -1,00
Russians regular : 0,67
Russians AA : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Hunan to Manchuria
Combat - ANZAC
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 submarines moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Manchuria to Anhwe
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
ANZAC undo move 1.
3 infantry placed in New South Wales
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 fighter moved from Gibraltar to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
Japanese AA : -0.17
ANZAC regular : 1.00
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
2 infantry moved from Hopei to Chahar
1 fighter moved from Russia to Vologda
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Samara to Vologda
6 artilleries moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Samara to Volgograd
1 tactical_bomber moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
21 infantry moved from Samara to Volgograd
4 infantry moved from Samara to Volgograd
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 6 artilleries, 26 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 6 artilleries, 26 infantry and 1 mech_infantry in Volgograd, round 2 : 10/34 hits, 8.00 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 6 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun and 3 infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 aaGun and 8 infantry moved from Samara to Russia
1 infantry moved from Timguska to Novosibirsk
1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 2 infantry and 1 tactical_bomber moved from Bessarabia to Romania
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour and 1 mech_infantry moved from Vologda to Novgorod
Russians take Novgorod from Germans
1 armour and 1 mech_infantry moved from Novgorod to Leningrad
1 armour and 1 mech_infantry moved from Gorky to Archangel
3 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
3 artilleries and 10 infantry moved from Vologda to Leningrad
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Leningrad
Russians attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Leningrad, round 2 : 6/15 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 10 infantry moved from Vologda to Leningrad
3 armour and 3 mech_infantrys moved from Gorky to Bryansk
19 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Smolensk
11 infantry moved from Russia to Bryansk
2 artilleries and 5 infantry moved from Gorky to Samara
2 infantry moved from Samara to Urals
1 fighter and 2 infantry moved from Urals to Western Sinkiang
1 aaGun, 2 artilleries and 7 infantry moved from Northern Sinkiang to Western Sinkiang
2 aaGuns, 3 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
3 armour and 2 mech_infantrys moved from Yenisey to Timguska
3 armour and 2 mech_infantrys moved from Gorky to Stalingrad
1 mech_infantry moved from Gorky to Timguska
1 armour and 1 mech_infantry moved from Gorky to Leningrad
3 aaGuns, 9 artilleries, 2 fighters, 24 infantry and 1 tactical_bomber moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
Place Units - Russians
3 infantry placed in Urals
2 infantry and 1 mech_infantry placed in Stalingrad
1 artillery and 2 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs