@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
hold on, I think I need to edit USA
Is the edit ok? I’ll reapply assuming you didn’t see it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Samara to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 artillery and 18 infantry moved from Kazakhstan to Volgograd
10 artilleries moved from Russia to Vologda
8 infantry moved from Samara to Vologda
1 armour moved from Russia to Vologda
6 infantry moved from Sikang to Shensi
2 aaGuns and 10 infantry moved from Amur to Buryatia
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 11 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
EDIT: Japanese undo move 13.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 marine moved from Korea to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Soviet Far East
1 bomber moved from India to Iraq
4 artilleries, 2 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in Soviet Far East
Battle in Aleutian Islands
Battle in Siberia
Battle in Alaska
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to West India
EDIT: 4 artilleries and 3 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from India to West India
1 infantry moved from Yunnan to Szechwan
3 artilleries and 9 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Yunnan to Kweichow
3 infantry moved from Shantung to Anhwe
3 infantry moved from French Indo China to Yunnan
10 artilleries and 19 infantry moved from Eastern Persia to West India
7 armour and 1 mech_infantry moved from Eastern Persia to India
EDIT: 1 mech_infantry moved from Eastern Persia to Yunnan
EDIT: Japanese undo move 16.
EDIT: 1 mech_infantry moved from Eastern Persia to India
1 aaGun moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 carriers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
6 destroyers and 14 submarines moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
8 carriers and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
3 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
Place Units - Japanese
1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Alaska
2 fighters moved from Eastern United States to Alaska
3 artilleries moved from New Guinea to 46 Sea Zone
3 infantry moved from New Guinea to 46 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 46 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Albania to Yugoslavia
2 fighters moved from 97 Sea Zone to Yugoslavia
Combat - Americans
Battle in Caroline Islands
Battle in Yugoslavia
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
Americans win, taking Caroline Islands from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alaska
Americans attack with 2 fighters and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 2 fighters and 1 mech_infantry in Alaska, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 2 fighters and 1 mech_infantry in Alaska, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters moved from Alaska to British Columbia
1 aaGun moved from Western United States to British Columbia
5 fighters moved from Hawaiian Islands to 33 Sea Zone
4 carriers, 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 17 fighters, 10 submarines and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 123 Sea Zone to Iceland
1 artillery, 2 fighters and 1 infantry moved from Buryatia to Amur
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
2 artilleries and 1 infantry placed in Greece
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,5
Americans collect 51 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
20 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 20 infantry in Szechwan, round 2 : 4/20 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 32 PUs;
British buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Albania to Yugoslavia
British take Yugoslavia from Italians
1 armour moved from Yugoslavia to Albania
1 infantry moved from Eire to Scotland
Combat - British
Non Combat Move - British
1 fighter moved from Albania to Greece
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Greece to Egypt
2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from Persia to Egypt
Place Units - British
3 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Iraq
3 artilleries placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,5,5,5,2,1,4
British collect 31 PUs (8 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.17
Japanese regular : -1.00
Italians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 carriers, 2 destroyers and 3 fighters moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 battleship and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from British
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
Combat - Italians
Battle in Crete
Battle in Cyprus
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,4,1,1,5,5,2,2,3,2,2,3,3
Italians collect 9 PUs (9 lost to blockades); end with 10 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 99 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
3 fighters moved from Greece to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Combat Hit Differential Summary :
Scramble to SZ96?
@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Scramble to SZ96?
Ouch, blundered there. No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
3 fighters moved from Greece to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Battle in 96 Sea Zone
ANZAC attack with 4 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - ANZAC
2 fighters moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from 96 Sea Zone to Greece
1 fighter moved from New Guinea to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from New Guinea to 46 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
3 fighters moved from Greece to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Battle in 96 Sea Zone
ANZAC attack with 4 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - ANZAC
2 fighters moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from 96 Sea Zone to Greece
1 fighter moved from New Guinea to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from New Guinea to 46 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@trulpen said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Ouch, blundered there. No scramble.
Only cost a transport. Could be worse.
@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
@trulpen said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Ouch, blundered there. No scramble.
Only cost a transport. Could be worse.
True, but it was easily countered by just mixing the fleets more.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 57 PUs;
Germans buy 1 carrier, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 bomber moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from British to Germans
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from Smolensk to Novgorod
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Caucasus
5 armour and 25 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Western Ukraine to Bryansk
1 aaGun, 1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery and 8 infantry moved from Greater Southern Germany to Yugoslavia
4 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun, 2 artilleries and 5 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Bryansk to Tambov
17 artilleries and 28 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Malta to Western Germany
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Malta to 99 Sea Zone
1 mech_infantry moved from Eastern Poland to Bulgaria
2 mech_infantrys moved from Eastern Poland to Ukraine
Place Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 57 PUs;
Germans buy 1 carrier, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 bomber moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from British to Germans
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from Smolensk to Novgorod
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Caucasus
5 armour and 25 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Western Ukraine to Bryansk
1 aaGun, 1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery and 8 infantry moved from Greater Southern Germany to Yugoslavia
4 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun, 2 artilleries and 5 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Bryansk to Tambov
17 artilleries and 28 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Malta to Western Germany
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Malta to 99 Sea Zone
1 mech_infantry moved from Eastern Poland to Bulgaria
2 mech_infantrys moved from Eastern Poland to Ukraine
Place Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 1,00
One Sea Wolf to z91.
@trulpen said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
@trulpen said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Ouch, blundered there. No scramble.
Only cost a transport. Could be worse.
True, but it was easily countered by just mixing the fleets more.
Or even simpler, moving it to z95 instead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Archangel
1 fighter and 1 infantry moved from Russia to Bryansk
1 infantry moved from Shensi to Sikang
1 fighter moved from Russia to Sikang
1 fighter moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 artillery and 18 infantry moved from Volgograd to Tambov
5 artilleries, 74 infantry and 3 mech_infantrys moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Urals, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 6 artilleries, 92 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 6 artilleries, 92 infantry and 3 mech_infantrys in Tambov, round 2 : 21/101 hits, 18.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 6 artilleries, 91 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Sikang, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Sikang to Szechwan
5 infantry moved from Shensi to Szechwan
1 fighter moved from Bryansk to Russia
1 fighter moved from Archangel to Russia
1 armour moved from Vologda to Tambov
8 artilleries and 6 infantry moved from Vologda to Russia
2 aaGuns and 10 infantry moved from Buryatia to Amur
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
Germans regular : 1.00
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 12 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Shan State to Yunnan
7 armour and 2 mech_infantrys moved from India to Yunnan
1 bomber moved from India to Anhwe
1 bomber moved from West India to Anhwe
1 artillery and 2 infantry moved from India to West India
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 submarine moved from 1 Sea Zone to 4 Sea Zone
2 fighters moved from Japan to 4 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 marine moved from Soviet Far East to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 battleship and 1 marine moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 1 marine and 15 submarines moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to Japan
9 fighters and 7 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Yunnan to Kweichow
Place Units - Japanese
3 infantry placed in India
3 artilleries and 3 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 1.
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 artilleries and 4 infantry placed in Japan
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 97 Sea Zone to Malta
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Amur to Siberia
Russians take Siberia from Japanese
2 fighters and 1 infantry moved from Amur to Manchuria
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in Aleutian Islands
Battle in Philippines
Battle in Malta
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 airfield
Americans roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Malta
Americans win, taking Borneo from Japanese, taking Aleutian Islands from Japanese, taking Philippines from Japanese, taking Malta from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Manchuria, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Manchuria, round 4 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Manchuria to 35 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 artillery moved from Western United States to Central United States
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Iceland to United Kingdom
1 armour, 1 infantry and 1 mech_infantry moved from Albania to Greece
1 aaGun and 2 fighters moved from British Columbia to Western United States
1 fighter moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from 33 Sea Zone to Queensland
1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 22 fighters and 11 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to 101 Sea Zone
2 fighters moved from Malta to 96 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 97 Sea Zone to 96 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 artillery and 2 infantry placed in Greece
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,2,5,6,4,5,3,1,4,5,2,1,2,3,5,5,4,2,4,1,5,1
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
21 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 21 infantry
Japanese defend with 1 infantry
Chinese roll dice for 21 infantry in Shensi, round 2 : 5/21 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Tobruk
2 fighters and 1 tactical_bomber moved from Egypt to Tobruk
2 fighters moved from Greece to Bulgaria
1 infantry moved from Albania to Bulgaria
3 artilleries moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Scotland
Combat - British
Battle in Libya
Battle in Tobruk
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tobruk
British win, taking Libya from Italians, taking Tobruk from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Bulgaria
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Bulgaria to Greece
1 fighter moved from Greece to Shensi
3 aaGuns, 4 armour, 18 artilleries, 22 infantry and 3 mech_infantrys moved from Persia to Northwest Persia
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 97 Sea Zone to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
1 armour moved from Albania to Greece
2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.50
Americans regular : -1.67
Japanese regular : -0.33
Italians regular : -0.67
Germans regular : -0.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
4 fighters moved from 99 Sea Zone to Malta
Combat - Italians
Battle in Malta
Italians attack with 4 fighters
British defend with 1 airfield; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 4 fighters in Malta, round 2 : 2/4 hits, 2,00 expected hits
British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Malta
Italians win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Albania from Americans to Italians
EDIT: Turning off Edit Mode
3 fighters moved from Malta to 97 Sea Zone
2 carriers and 3 destroyers moved from 99 Sea Zone to 97 Sea Zone
1 battleship and 2 submarines moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 marine placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Celebes
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 4 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 5 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Java, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 1 fighter in Java, round 6 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Java, round 7 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Java, round 8 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Java, round 8 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Java, round 9 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Java, round 9 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 10 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 4 infantry moved from Queensland to Northern Territory
1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Greece to Shensi
2 fighters moved from 96 Sea Zone to Malta
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 fighter moved from 42 Sea Zone to Philippines
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -7.33