I hope so… Did you see how bad his Ger 1 was? The dice killed him…
Now if I only knew what to do… lol
Thanks again Barney!
Wake Island “Pacific Expanded” is not working. Use Edit to correct. Fixed for next update.
Fix USA National Guard activating in 1943 Mod also.
Edit
And yet another Error lol.
Fix Queensland and New Zealand Naval and Air Base not changing to British in 1943 Mod.
Use Edit for above fixes. There one timers except for Wake. i’ll do an update sooner than later now lol
Update to 7.76
Change Log:
7.76
12/24/22
Fix Wake Island “Pacific Expanded” Bonus. Fix USA National Guard Activating in 1943 Mod. Fix “Expansion” spelling for 1943 and Basic.
Fix Queensland and New Zealand Naval and Air Base not changing to British in 1943 Mod.
Update to 7.77
Change Log:
7.77
12/29/22
Add a Full Unit Complement to Changer.
Someone reported a Missing Unit error with Changer. I’ve never experienced it, but they got all the dudes now lol
Update to 7.78
Change Log:
7.78
1/11/23
Fix Unarmed Mines Moving in Combat.
Change USA LCV Production to Max 8 and UK Max 12.
Flip German Rockets Direction.
Fix King Tiger Production Timeline.
Change German Oil Objectives to include Italy’s, if Italy has been Taken Over by Germany.
Hi Barnee, are there any rules that still need the edit tool to be used? If so, what are they and what is needed to be done?
And what rules need to be player enforced? Thank you!
Change Log:
7.791
3/30/23
Fix Pacific Submarines Tech Images. Change some Placements and Overflow Directions. Change Capital Flag Sizes.
7.79
3/18/23
Fix Super Heavy Battleship Repair.
This fixes this github issue https://github.com/triplea-game/triplea/issues/11553
There will be a more extensive update in the future.
@The-Captain so I haven’t figured out how todo this yet but it does illustrate what triplea can do :)
We can put other boxes in Antarctica if needed :)
@The-Captain one thing idk if it can do is have those boxes mobile tho. Which, obviously, important.
I guess I might need to go back to school and learn java code lol
Do you guys have any java coders in your group ?
What happened to that map!?
It looks great.
I’m not sure if any of our Veteran Members remember what they learned about Java…back in the good old days
Thanks to @Black_Elk we have added Boxes for Armies, Corps and Army Groups. We also added the Timetable and some Landmine Borders.
@VictoryFirst made some cool Tokens for them. The Map is discussed in detail here https://www.axisandallies.org/forums/topic/39844/global-40-expansion-boxes/142
Here are a few shots from the 1943 setup
Nice map, I love the North Pole inclusion.
The latest triplea prerelease has fixed a lot of issues. The biggest one, imo, is you can check History and the Objectives Tab won’t disappear. :)
Big Thanks to asvitkine for fixing it. :+1:
Can’t overproduce and wipe out your entire Purchase, another Biggie :)
A lot of other Cool Beans too:)
DL here https://github.com/triplea-game/triplea/releases/tag/2.6.14477
The map looks awesome - I’m very impressed about the boxes for Armies and Army Groups.
Great work :muscle:
Thanks to jdimeo and GenerationKill who made this Cool WWI game https://www.axisandallies.org/forums/topic/36205/over-the-top?_=1692852528443
We’ll be using the Kills image for “Naval Mines”
I’m going to recolor the roundel so they work similar to “Land Mines”
But that… but that’s a World War 1 flag!!!
Naval Mines are almost done. :) Here’s a few shots showing how they work.
There are 3 Naval Mines for Purchase.
NavalMine which is 1 NM and cost 1 PU
NavalMine2 which designates 2 NMs and cost 2 PUs
and NM3 which designates 3 NMs and cost 3 PUs
Here they are in the Purchase screen Far Right
The reason there are 3 types of NMs, is that triplea defaults to loading non Transports with transport ability first. Which can be kind of annoying. Idk how or if one can change that.
Anyway, each NM has a transport cost of 1 and the Escorts have a transport capacity of 1. So they can only load NMs. Triplea will still ask if you want to load on the Trprt but will default to the Escort.
JPN DDs are only other Unit that has trprt ability and I haven’t checked to see what it defaults to yet. So it’s Player Enforced to Only load them on Escorts.
In this shot, we have 2 NM3s in Germany, which is the only place they can be built. We also have an Escort and a Escort Convoy in SZ 113.
NMs can move 1 in NCM only in order to load on the Escorts. Once again, Player Enforced not to move them any other way.
We load both NM3s on the Escort and EscortConvoy.
It asks us which Transport Vessel we want to load on with it defaulting to the Escort. If you already know that you are going to lay the 3 NMs from the EscCnvy first, then switch and load it first. Otherwise when you go to delete the NMs and EscortConvoy, it will make you delete the first loaded trprt vessel first, which would be the ESC
Here they are fully loaded.
Now the Fleet moves to 112 SZ
The EscortConvoy is going to lay 3 NMs against 110 SZ and the Escort is going to keep it’s NMs on board.
Orange is used to designate Southwest direction, so AFTER NCM, we Edit 3 Orange Changer NMs to 112 SZ.
The ONLY way to remove the NMs that were on the EscortConvoy is to remove it along with it’s cargo. You then have to Edit the EscCnvy back in.
And to make matters worse, since triplea defaults to the Escort as the first one loaded, you have to delete it and it’s cargo before it allows you to delete the Convoy. That’s why you want to load the Convoy first as stated above.
Pita right ? Heh heh not too bad when you get used to it :)
So now we have 3 Orange NMs defending against 110 SZ with 3 NMs still loaded on the Escort.
If needed, you can document in the Comment Log.
I have a few other things todo before the next update. Hopefully I can get it out sooner than later :)
Edit 11-20-24
SZ 112 Defending @ SZ 110 is now SZ specific and actually has been for a while :)
:+1:
Naval Mines are done. Yay lol and more Good news too :)
I revisited the Take Over of Italy and was just going to add it for 1940 only, but in the process of doing so, I found out why 1943 wasn’t working. A single trigger had been accidentally deleted uggh :)
Anyway it’s working now too and i even made a minor improvement to it. :)
Since I’m on a bit of a roll, I’m gonna take a crack at D-Day. Pretty sure I can have all US units in the D-Day Box auto change ownership to UK control.
Anyway, it’ll be a bit yet before we update :) Confidence is High tho :)
:+1: :+1: