• KJF means killing Japan first. If your plan is to take Italy, then its KIF.

    I was willing to help you with your strategy because I do think an actual KJF is possible and worth trying. But what you originally posted was getting rid of the IJN. That isnt happening with 2-3 rounds of purchases and then fleeing into the atlantic.

    What you’ve posted as a modification now isnt a KJF. And you shouldn’t advertise it as such either.

    If Japan is going to be beaten then it needs to lose its fleet. Taking the china coast doesnt do much if Japan has its fleet because Japan can still get the money Islands along with malaya and FIC and other territories China troops cannot enter.

    Yes, Japan had one turn of convoy losses where they had lost 8 and had 23. Their last turn they had 39 and would easily have high 40s on turn 8. I would trade one turn of 23 for my entire starting fleet and no allied fleets in the pacific. A fleet you needed in the Atlantic to save Moscow.

    But it isnt worth continuing this discussion as It’s not making any progress towards an actual KJF. Which was the point of this thread in the first place.

    I still say that an actual KJF is possible and I am willing to discuss the ways to accomplish that.


  • @squirecam completely disagree. Three rounds of pac builds is a modified kjf.
    the pac fight isn’t over. You are way out of position to wage any war in the north pac. It is US turn. Sorry about the delay. The heat wipes me out.

    Against many Japanese plans, I could have played out my strategy. You didn’t allow that to happen. Here is a more standard j1. The aim was always economic. I don’t care about wiping out the IJN. That might have been poetic hyperbole. I care about winning.

    https://youtu.be/uxJAgdRsNV8.

  • 2024 2023 '22 '19 '18

    Squirecam has been a very literal reader of my posts. Therefore let me adjust to him and Larry’s creation. I am going to change the strategy to CJF. With the current rule set, I believe the allies have to cripple one side, then the other. After not losing, we can think about killing Japan or Germany.


  • @crockett36 What you are trying to point out is that you try to achieve victory in the Pacific by not losing.
    You keep the IJN busy in the area around Wake en Sz6 so they can’t boost their income and thus in the long run the Allies in the pacific will outproduce them.
    Correct me if i’m wrong.


  • @cornwallis 100 % correct

  • 2024 2023 '22 '19 '18

    @cornwallis you should check out the game. Lots of fun. He made the rules look ridiculous by parking his navy in Pearl Harbor as a non combat move t 3. He tried pac Vc win, Sealion set up, capture of Egypt, Moscow crush, Calcutta invasion. I guarantee you’re entertained. It has been FUN!


  • @crockett36 How can i see the game?

  • 2024 2023 '22 '19 '18


  • Crockett see my pm regarding the Russians.


  • @thedesertfox
    So what do you suggest the US does?

    A: gather around Hawaii and fight till death
    B: withdraw to San Francisco and built up for a KJF?


  • @squirecam
    You can’t end your turn with a Japanese fleet within 2 spaces of mainland US when not at war. Hawaii is 2 spaces to mainland US so you can’t post your fleet around hawai J1.

  • '22 '21

    @cornwallis Actually I think you can for OOB, if you count sz 10 and 12 as the Two spaces!


  • @cornwallis said in Converting to KJF:

    @squirecam
    You can’t end your turn with a Japanese fleet within 2 spaces of mainland US when not at war. Hawaii is 2 spaces to mainland US so you can’t post your fleet around hawai J1.

    You absolutely can.

  • 2024 2023 '22 '21 '20

    Hawaii is a legal move.

    Per the Pacific 1940 2nd Edition Rulebook; page 37:
    When not yet at war with the United States, in addition to the normal restrictions (see “Powers Not at War with One Another,” page 15), Japan may not end the movement of its sea units within 2 sea zones of the United States’ mainland territories (Western United States and Alaska).

    While it may only be two spaces to get to SZ 10 from SZ 26, SZ 26 is still 3 zones away.


  • @andrewaagamer yes my bad i miscalculated. Then how can you prevent hawaii from falling if not a KJF?


  • @cornwallis said in Converting to KJF:

    @andrewaagamer yes my bad i miscalculated. Then how can you prevent hawaii from falling if not a KJF?

    Apparently the majority of people seem to like a J1 attack and go towards India. So it isnt something you would see often.

    If you spend all the US money in the pacific you will eventually get Hawaii back.

  • 2024 2023 '22 '21 '20

    @cornwallis said in Converting to KJF:

    Then how can you prevent hawaii from falling if not a KJF?

    You can’t. If Japan wants to take Hawaii they can. Just like if they want China it is theirs or if they want India it is theirs. However, they do not have enough units and money to take them all so Japan has to pick and choose which ones they want. Since losing Hawaii is the least important of the three just mentioned most Japanese Players will not go for Hawaii.

    If the Japanese Player threatens Hawaii just make sure you have an ANZAC ship in the south to block them at Johnston Island if they try and get Hawaii and then swing down to take New Zealand/Queensland followed by Sydney for a quick win.


  • @andrewaagamer said in Converting to KJF:

    @cornwallis said in Converting to KJF:

    Then how can you prevent hawaii from falling if not a KJF?

    You can’t. If Japan wants to take Hawaii they can. Just like if they want China it is theirs or if they want India it is theirs. However, they do not have enough units and money to take them all so Japan has to pick and choose which ones they want. Since losing Hawaii is the least important of the three just mentioned most Japanese Players will not go for Hawaii.

    If the Japanese Player threatens Hawaii just make sure you have an ANZAC ship in the south to block them at Johnston Island if they try and get Hawaii and then swing down to take New Zealand/Queensland followed by Sydney for a quick win.

    I agree with this, except that Hawaii is not the least important of the three.

  • '21 '20 '18 '17

    @squirecam

    no, but he means if japan takes that one first, the USA just takes it back.

    All the early attacking and dancing around america is just a waste of time for Japan.

    Same is true in the other direction–if you have a properly bid game and japan attacks on turn 1, then USA might go that way. Tokyo isnt going to fall, but like AAAGamer says, Moscow or Calcutta probably will.

    G40 still has a weak shuck compared to 42.2 so the greater difficulty in winning the game is

    1. diplomacy is anti-allies
    2. there are no rational victory conditions
    3. everyone modding the game keep jamming in their own ideas rather than trying to fix whats already there first
    4. It takes 16-20 turns for AxA to playout and live games dont usually last that long
  • '22 '21

    @taamvan Agree with All your of points, for a little of over a year now my group has been playtesting our G40 variant house rules over the YouTube currently- we’re addressing the last of your 3 points to try to fix and find a balance between the two sides, we almost got it finished and will share it with the community hopefully by Summer’s end!!!

Suggested Topics

  • 55
  • 29
  • 13
  • 2
  • 4
  • 8
  • 26
  • 11
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.4k

Users

39.9k

Topics

1.7m

Posts