Axis & Allies Global 1940 House Rules Expansion


  • @the-captain

    What a great milestone to hit… congrats to you Captain.

    Two years of fun, joy, and entertainment for the Axis & Allies community.
    Two years of strategy and tactics brought to a much deeper level.
    Or in other words - my favorite Axis & Allies game exists for two years now.

    We should thank you for all the effort you and your playgroup put into designing this awesome expansion for G40 and showing off the true potential of Axis & Allies! :muscle:


  • @victoryfirst heh heh it’s only two. We all better look out :)

    Yes a Big Thank You to Captain and Company. You and your Group have done an Outstanding Job.

    Rock On !!!.png

  • 2024 2023 '22 '21

    We truly appreciate all the feedback that you guys come up with, based on your game experience using the Axis & Allies Global 1940 House Rules Expansion.

  • S SuperbattleshipYamato referenced this topic on

  • @mkgionet

    Hi if you are interested, please contact me at cornelis_urk@live.nl


  • @cornelis-post Thanks for the offer. We’re taking a bit of a break from A&A, but when we return to it maybe I’ll be in touch.

  • 2023 '22 '21 '20 '19 '18

    @The-Captain can you have an Army group deactivate both it’s Armies/Corps in order for a Panzer/Tank Army from a different TTy be active when attacking the same TTy as the AG and still get the AG 2 roll Bonus ?


  • @The-Captain When the Soviet-Japanese pact is active, Japan receives IPCs if USSR declares war on it. Is Japan able to buy naval units (i.e. transport) from these IPCs, or only land units? Can these be placed in any territory Japan owns (except for the ones that are attacked)?


  • @barnee

    No - the Army Group must be intact to get the extra 2-dice rolls for that Army Group.

    During Non-Combat Movement you can change the combinations of Armies inside the Army Group.

    Does this answer yor question ?

  • 2024 2023 '22 '21

    @victoryfirst

    At pg. 22 in the rulebook (Japanese-Soviet pact) you can look at Note 2.

    “The IPC granted to the violated Nation can be spent on the same terms as with the German-Soviet pact.”

    Does this answer your question?


  • @the-captain

    Yes, thanks for answering. I was confused by the sentence in the German-Soviet pact. It states the USSR can buy units - so I assume any type - but in that same sentence, it also states that these units are placed in any original Soviet territory, so that made me think naval units are discluded.


  • @the-captain yea what i meant was, if i have an intact AG in W UKR with 2 Waffen Armies and a Panzer Army in E POL and they attack Bryansk, can the Panzer Army be active and the two Waffen Armies inactive but still get the 2 roll bonus for the AG.

    Screenshot from 2023-05-28 09-49-33.png

  • 2024 2023 '22 '21

    @barnee
    For game play reasons, an Army Group is a single Combat Formation - and all rules that concerns an Army Group must be kept in order to avoid confusion.

    In other words:
    When an Army Group attacks, all units inside the Army Group must fight on Army Group terms.

    An Army Group cannot interact with units outside the Army Group - which means that a Tactical Bomber unit cannot support a Tank unit that is included in the Army Group etc.

    This also means, that only one of the two Armies that form the core of the Army Group can fight as an Army - whereas the units in the second Army in the Army Group must fight as individual units.

    So in the same territory, a Panzer Army outside the Army Group cannot fight as a Panzer Army, since only 1 Army in each territory can obtain its fighting strength as an Army - and that Army is inside the Army Group.

    If you want that Panzer Army to fight as an Army during your attack, you would have to “split up” the Army Group during this attack - then all units from the Army Group fight as individual units - and the Panzer Army can then fight as an Army during this attack.

    Does this answer your question?

    The only exception is when two or more Armies are defending Eastern United States (Washington), Germany (Berlin), United Kingdom (London) and Russia (Moscow) - in this case (Capital Defense Rule, see pg. 48, note 7) two Armies can both fight as an Army - whether they are part of an Army Group or not.

  • 2024 2023 '22 '21

    @victoryfirst

    If you save all or some Penalty IPC for later use, you can use these IPC on same terms as all other IPC - which means that you can also purchase naval units.

    Depending on when the Nation is violated (Japanese-Soviet pact) the number of Penalty IPC is reduced in each round - so if the violation occurs later than 3 rounds after the pact is effective, you would not be able to purchase naval units anyway, since the most cheap naval unit costs 6 IPC.

    If you are planning to violate the pact within a few rounds anyway - you should attack or declare War during Early 1940 or Late 1940 to avoid the pact from being effective.
    That would save you some IPC - but it would also open another Front.

    The Penalty IPC rule is intended as an instant support to the violated Nation, so the violated Nation can purchase units to counter attack the enemy or block further advance for at least one round, etc.


  • @the-captain yes thank you. If an AG is attacking, 1 of it’s 2 Armies/Corps must be active.


  • @barnee
    That is correct:+1: As long as the Army Group is intact you also get 2 extra dice rolls at “4” during the attack - and 2 dice rolls at “5” during defense.

    As you’ll see in the next two Game Reports that I’m going to post today, those Army Group dice rolls are crucial:muscle:


  • @the-captain heh heh Right Arm :muscle:

    I think you’re correct though in saying one would want to deactivate the AG in my example and let the Panzers roll.

    One would get 6 rolls at “3” for the Waffen Active and 2 rolls “at 4” for the AG, but still, 10 at “3” for the Panzer Army seems the way to go.

    Actually 4 rolls at 3 and 2 at 2 for the Waffen Oberst. So, even more reason to deactivate the AG and go Panzer mode :)


  • @barnee
    That is an option, yes.
    Concerning the Army Group formation, it is advisable to have at least 1 Panzer Army / Tank Army in each Army Group - for that exact reason.


  • @the-captain yea those Panzers are heavy hitters. I prioritize almost always. For G and russia anyway. Even USA can get a Desert G in there. So hard to get them mainland though.

  • 2023 '22 '21 '20 '19 '18

    @the-captain
    so when attacking a wolfpack with no DDs or Escorts with submarines and the subs get a surprise strike hit, that Uboat is immediately killed but the remaining Uboats would still fire at 3 for the 1st rd ?

    Example
    3 Uboats are attacked by a DD, 2 SS, 2 Escorts.

    1 of the Subs hits. 1 Uboat is immediately removed and the 2 remaining Uboats fire at 3.

    Then the DD and 2 Escorts fire.

    That sound right ? That how you guys play it ?

    Edit
    I guess technically the DD and Escorts would fire then the Uboats but triple does it the above. Still get the same result as the Uboat casualties get to fire back


  • @barnee

    According to the OOB G40 rules, both attacking and defending Submarine units fire simultaneously (attacker rolls first for game play reasons).

    Answer to your first question:
    If a German U-Boat Wolfpack is attacked by enemy naval units - and the attacker has no Destroyer or Escort units present - the U-Boats can escape (dive).

    If the defending U-Boats choose to stay on the surface and defend, all U-Boats - including anyone that is taken as casualty - can defend. This is OOB rules.

    If the German player has a Wolfpack, these U-Boats would defend at “3” during the first round of Combat.

    After the first round of Combat, the attack continues according to OOB rules.

    Does this answer your question ?

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