L21 Freh (x) v Giallo (L+14), BM4 rematch

  • '21 '20 '18 '17 '16 '15 TripleA

    @freh 3 hits round 1 of the sea battle.

    By the way, Novgorod was a pretty typical battle for me this game.
    8 inf, art and tank vs art and inf. I miss everything in the first round. everything. And in the end, you killed 3 of my units vs me taking out 2.

  • '21 '20 '19 '18 '17 '16

    @freh said in L21 Freh (x) v Giallo (L+14), BM4 rematch:

    @freh 3 hits round 1 of the sea battle.

    By the way, Novgorod was a pretty typical battle for me this game.
    8 inf, art and tank vs art and inf. I miss everything in the first round. everything. And in the end, you killed 3 of my units vs me taking out 2.

    max def

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 7 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Nenetsia to Archangel
            1 armour moved from Nenetsia to 127 Sea Zone
            1 armour moved from 127 Sea Zone to Novgorod
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 bomber and 2 fighters moved from Western Germany to 94 Sea Zone
            4 bombers moved from Germany to 94 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 carrier, 1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
            1 fighter moved from Eastern Poland to Archangel
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 carrier, 1 cruiser and 2 submarines
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans roll dice for 1 carrier and 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 submarines in 115 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 carrier, 1 cruiser and 2 submarines remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Archangel
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 1 armour, 1 artillery and 8 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 8 infantry in Novgorod, round 2 : 0/10 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour, 1 artillery and 7 infantry in Novgorod, round 3 : 3/9 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 94 Sea Zone
                Germans attack with 5 bombers and 3 fighters
                British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Germans roll dice for 5 bombers and 3 fighters in 94 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits
                    Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 94 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 94 Sea Zone
                    Germans roll dice for 5 bombers and 2 fighters in 94 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
                    Americans roll dice for 2 cruisers, 2 fighters and 1 transport in 94 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 cruiser owned by the Americans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 94 Sea Zone
                Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 55
                Casualties for Germans: 2 fighters
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Casualties for British: 1 cruiser
    
        Non Combat Move - Germans
            1 bomber moved from 94 Sea Zone to Western Germany
            4 bombers and 1 fighter moved from 94 Sea Zone to Southern Italy
            2 transports moved from 127 Sea Zone to 126 Sea Zone
            3 aaGuns, 5 armour, 3 artilleries, 19 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Romania to Western Ukraine
            4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Archangel to Eastern Poland
            6 mech_infantrys moved from Western Germany to Poland
            3 artilleries moved from France to Normandy Bordeaux
    
        Place Units - Germans
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.33
    Russians regular : -0.33
    Germans regular : -4.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter and 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Archangel
            1 fighter moved from Smolensk to Ukraine
            1 tactical_bomber moved from Smolensk to 127 Sea Zone
            1 mech_infantry moved from Novosibirsk to Nenetsia
                  Russians take Nenetsia from Germans
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 tactical_bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from 127 Sea Zone to Urals
            1 fighter moved from Archangel to Russia
            1 fighter moved from Ukraine to Russia
            1 armour moved from Novosibirsk to Tambov
            10 infantry moved from Russia to Tambov
            2 infantry moved from Volgograd to Tambov
            1 armour and 1 mech_infantry moved from Bryansk to Tambov
            2 aaGuns, 2 artilleries and 16 infantry moved from Smolensk to Russia
            6 artilleries moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            2 artilleries moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -1,67
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Kweichow to Tsinghai
            1 mech_infantry moved from Hopei to Tsinghai
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Szechwan to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 bombers moved from Kwangsi to Amur
            1 artillery, 9 infantry and 1 mech_infantry moved from Manchuria to Amur
            1 fighter and 5 tactical_bombers moved from Kwangsi to Shan State
            1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 1 infantry and 2 mech_infantrys
                Chinese defend with 3 artilleries and 5 infantry
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 3 artilleries and 5 infantry in Tsinghai, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 2 mech_infantrys in Tsinghai, round 3 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 3 artilleries and 5 infantry in Tsinghai, round 3 : 3/8 hits, 2.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter and 5 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 1 artillery and 7 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 airfield
                    British roll AA dice in Shan State : 2/6 hits, 1.00 expected hits
                    2 tactical_bombers owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 fighter and 3 tactical_bombers in Shan State, round 2 : 2/4 hits, 2.17 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 8 infantry in Shan State, round 2 : 5/11 hits, 4.17 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 aaGuns owned by the British lost in Shan State
                UK_Pacific win with 1 aaGun, 1 armour, 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is -55
                Casualties for Japanese: 1 fighter and 5 tactical_bombers
                Casualties for British: 2 aaGuns
            Battle in 21 Sea Zone
                Japanese attack with 1 carrier and 1 destroyer
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 carrier and 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 21 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Amur
                Japanese attack with 1 artillery, 2 bombers, 9 infantry and 1 mech_infantry
                Russians defend with 2 aaGuns and 18 infantry
                    Russians roll AA dice in Amur : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 9 infantry and 1 mech_infantry in Amur, round 2 : 2/13 hits, 3.50 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 4/18 hits, 6.00 expected hits
                    4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 2 bombers, 5 infantry and 1 mech_infantry in Amur, round 3 : 3/9 hits, 2.83 expected hits
                    Russians roll dice for 18 infantry in Amur, round 3 : 8/18 hits, 6.00 expected hits
                    5 infantry owned by the Japanese, 3 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Amur
                    Japanese roll dice for 1 bomber in Amur, round 4 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 15 infantry in Amur, round 4 : 9/15 hits, 5.00 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Amur
                Russians win with 14 infantry remaining. Battle score for attacker is -41
                Casualties for Japanese: 1 artillery, 2 bombers, 9 infantry and 1 mech_infantry
                Casualties for Russians: 2 aaGuns and 4 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 infantry moved from Suiyuyan to Hopei
            1 artillery moved from Chahar to Hopei
            1 infantry moved from Anhwe to Hopei
            3 mech_infantrys moved from Kiangsu to Hopei
            1 artillery moved from Hunan to Kwangsi
            1 aaGun moved from Manchuria to Korea
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in Kwangtung
            9 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : -1.33
    British AA : 1.00
    ANZAC regular : -1.33
    UK_Pacific regular : 0.83
    Russians regular : 4.00
    Russians AA : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Algeria to Libya
            3 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Korea
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Korea
                Americans win, taking Marshall Islands from Japanese, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            2 battleships, 2 carriers and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Western United States to Amur
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 carriers and 1 destroyer placed in 101 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery and 1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 artillery and 1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 artillery moved from Tsinghai to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Kansu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Sikang, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Algeria to Libya
            3 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Korea
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Korea
                Americans win, taking Marshall Islands from Japanese, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            2 battleships, 2 carriers and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Western United States to Amur
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 carriers and 1 destroyer placed in 101 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery and 1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 artillery and 1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 artillery moved from Tsinghai to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Kansu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Sikang, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 4 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_major; Remaining resources: 12 PUs; 
            UK_Pacific buy 2 armour; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Persia to Iraq
            4 mech_infantrys moved from Eastern Persia to Iraq
            2 fighters and 1 tactical_bomber moved from Egypt to Iraq
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
            1 armour, 1 artillery and 5 infantry moved from Shan State to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 armour, 1 artillery and 5 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 5 infantry in Yunnan, round 2 : 1/7 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour and 4 infantry
                    British roll dice for 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/10 hits, 2,83 expected hits
                    Italians roll dice for 1 armour and 4 infantry in Iraq, round 2 : 1/5 hits, 1,83 expected hits
                    4 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                    British roll dice for 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/9 hits, 2,67 expected hits
                    Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour and 4 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Iraq to Egypt
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 infantry moved from Siam to Shan State
            1 aaGun moved from Shan State to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Persia
            1 armour moved from Tunisia to Tobruk
    
        Place Units - British
            4 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 2 armour
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Italians regular : -0,33
    Japanese regular : 0,00
    British regular : -0,33
    

    Savegame


  • @giallo gg. I got diced. Hope that’s the last time I have that many 95%+ battles go against me.

  • '21 '20 '19 '18 '17 '16

    @freh said in L21 Freh (x) v Giallo (L+14), BM4 rematch:

    @giallo gg. I got diced. Hope that’s the last time I have that many 95%+ battles go against me.

    GG, sometimes the dice ruines the game, I must say you did take a lot of risk, and in some battles I would have retreated…


  • @giallo Maybe the G1 attack on Sz111, I could’ve saved my bomber, but still that was a 90% battle for me. Malaya on J2 was a 95, and your attack on TJ, while gutsy, was lucky af. Both of those outcomes led to me losing too many boats, too early, and coupled with losing so much LW in G1, I was toast.
    Been awhile since I had that many things go wrong so early in the game.

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