L21 BM Freh (Allies+20) vs AetV (Axis)


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Shensi to Kansu
            3 bombers moved from Yunnan to Kansu
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Kansu
                Japanese attack with 8 armour, 3 artilleries, 3 bombers, 10 infantry and 2 mech_infantrys
                Chinese defend with 1 fighter and 19 infantry
                    Japanese roll dice for 8 armour, 3 artilleries, 3 bombers, 10 infantry and 2 mech_infantrys in Kansu, round 2 : 6/26 hits, 9,50 expected hits
                    Chinese roll dice for 1 fighter and 19 infantry in Kansu, round 2 : 8/20 hits, 7,00 expected hits
                    8 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 8 armour, 3 artilleries, 3 bombers, 2 infantry and 2 mech_infantrys in Kansu, round 3 : 6/18 hits, 8,17 expected hits
                    Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 3 : 5/14 hits, 5,00 expected hits
                    2 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 8 armour, 3 bombers and 2 mech_infantrys in Kansu, round 4 : 6/13 hits, 6,33 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 4 : 2/8 hits, 3,00 expected hits
                    2 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 8 armour and 3 bombers in Kansu, round 5 : 8/11 hits, 6,00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 2/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 6 armour and 3 bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys
                Casualties for Chinese: 1 fighter and 19 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
            2 fighters moved from Yunnan to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            3 mech_infantrys moved from Malaya to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            3 bombers moved from Kansu to Yunnan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Shensi
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters, 1 marine, 3 submarines and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Manchuria
            1 infantry placed in Japan
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : 0,00
    Japanese regular : -5,17
    UK_Pacific regular : -0,33
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            3 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from Midway to Hawaiian Islands
            1 bomber moved from Russia to Persia
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Strategic bombing raid in Persia
                    Germans roll AA dice in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in 26 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Hawaiian Islands
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to Midway
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
            3 fighters moved from 23 Sea Zone to 17 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
            2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 11 infantry moved from Alexandria to Egypt
            14 infantry moved from Tobruk to 96 Sea Zone
            1 aaGun, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 14 infantry and 9 transports moved from 96 Sea Zone to 98 Sea Zone
            14 infantry moved from 98 Sea Zone to Egypt
            1 aaGun moved from 98 Sea Zone to Egypt
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Malta to Egypt
            1 fighter moved from Western United States to Midway
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Morocco to Tunisia
            2 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            2 infantry and 2 mech_infantrys placed in Central United States
            2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.00
    Germans AA : 0.83
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @aequitas-et-veritas I forgot about the kamikaze for my DD in the Mariana SZ. I was going to redo the move but before I could nix the combat, your AAA shot down my bomber… so I just went through deciding to ignore the DD’s roll and not take it as a casualty in the combat (since I brought enough to win without it). And in the end it didn’t hit, so it didn’t matter. hope that makes sense. I find this is a complicated game that is hard to get into lol!

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - British
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Germans
            5 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            3 infantry moved from India to Burma
            1 bomber moved from India to Burma
            1 fighter moved from India to Burma
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @freh Scramble at sz 97?


  • No scramble, please. Thank you.

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            3 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from Midway to Hawaiian Islands
            1 bomber moved from Russia to Persia
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Strategic bombing raid in Persia
                    Germans roll AA dice in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in 26 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Hawaiian Islands
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to Midway
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
            3 fighters moved from 23 Sea Zone to 17 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
            2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 11 infantry moved from Alexandria to Egypt
            14 infantry moved from Tobruk to 96 Sea Zone
            1 aaGun, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 14 infantry and 9 transports moved from 96 Sea Zone to 98 Sea Zone
            14 infantry moved from 98 Sea Zone to Egypt
            1 aaGun moved from 98 Sea Zone to Egypt
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Malta to Egypt
            1 fighter moved from Western United States to Midway
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Morocco to Tunisia
            2 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            2 infantry and 2 mech_infantrys placed in Central United States
            2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Germans
            5 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            3 infantry moved from India to Burma
            1 bomber moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 destroyer and 5 fighters; Americans loiter and taunt; Russians loiter and taunt
                Germans defend with 1 submarine; Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 5 fighters in 97 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Italians with 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
                Casualties for Italians: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Burma
                British attack with 1 bomber, 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 1 fighter and 3 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            5 fighters moved from 97 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 infantry moved from Tobruk to Alexandria
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Eastern Persia to West India
            1 fighter moved from Burma to 80 Sea Zone
            1 tactical_bomber moved from 80 Sea Zone to India
            1 bomber moved from Burma to India
            1 battleship moved from 33 Sea Zone to 17 Sea Zone
            3 fighters moved from Gibraltar to Egypt
            2 infantry moved from Malta to 96 Sea Zone
            1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
    
        Place Units - British
            1 airfield, 1 fighter and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 2 fighters
            EDIT: Adding units owned by British to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.33
    Japanese regular : 0.33
    Germans AA : 0.83
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Eastern Poland
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,6,2,4,2,5,1
            Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Iwo Jima
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 cruiser and 5 submarines moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from Caroline Islands to 17 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Wake Island
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Iwo Jima
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 cruiser and 5 submarines moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from Caroline Islands to 17 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Wake Island
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Eire to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
            1 infantry moved from Turkmenistan to Eastern Persia
            1 armour and 1 mech_infantry moved from Persia to Eastern Persia
            1 bomber moved from Iraq to Eastern Persia
            1 bomber moved from Iraq to Tsinghai
            1 artillery and 1 infantry moved from Novosibirsk to Tsinghai
            1 artillery moved from Sikang to Tsinghai
            1 infantry moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 bomber moved from Iraq to Eastern Persia
            1 artillery and 1 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 3/5 hits, 2,17 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tsinghai
                Germans attack with 2 artilleries, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Tsinghai, round 2 : 1/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 fighter moved from Southern Italy to 96 Sea Zone
            2 fighters and 3 tactical_bombers moved from Southern Italy to 96 Sea Zone
            3 fighters and 3 tactical_bombers moved from 96 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
            3 artilleries moved from Northern Italy to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
            1 aaGun and 7 infantry moved from Germany to Poland
            5 infantry moved from Western Germany to Germany
            1 infantry moved from Novgorod to Baltic States
            2 artilleries, 5 infantry and 5 mech_infantrys moved from Novgorod to Vyborg
            3 mech_infantrys moved from Caucasus to Persia
            3 mech_infantrys moved from Caucasus to Iraq
            2 bombers moved from Eastern Persia to Yunnan
            1 bomber moved from Tsinghai to Novosibirsk
    
        Place Units - Germans
            3 infantry placed in Persia
            2 infantry placed in Novgorod
            3 armour and 7 infantry placed in Germany
            1 bomber and 1 fighter placed in Western Germany
            1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,1,4,5,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,3,6,1,1,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3,4,3,3,2,2,2,4,6,4,6,1,4,3,4
            Germans collect 52 PUs (7 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Russians regular : -0,33
    Germans regular : 0,67
    British regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
            1 infantry moved from Turkmenistan to Eastern Persia
            1 armour and 1 mech_infantry moved from Persia to Eastern Persia
            1 bomber moved from Iraq to Eastern Persia
            1 bomber moved from Iraq to Tsinghai
            1 artillery and 1 infantry moved from Novosibirsk to Tsinghai
            1 artillery moved from Sikang to Tsinghai
            1 infantry moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 bomber moved from Iraq to Eastern Persia
            1 artillery and 1 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 3/5 hits, 2,17 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tsinghai
                Germans attack with 2 artilleries, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Tsinghai, round 2 : 1/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 fighter moved from Southern Italy to 96 Sea Zone
            2 fighters and 3 tactical_bombers moved from Southern Italy to 96 Sea Zone
            3 fighters and 3 tactical_bombers moved from 96 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
            3 artilleries moved from Northern Italy to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
            1 aaGun and 7 infantry moved from Germany to Poland
            5 infantry moved from Western Germany to Germany
            1 infantry moved from Novgorod to Baltic States
            2 artilleries, 5 infantry and 5 mech_infantrys moved from Novgorod to Vyborg
            3 mech_infantrys moved from Caucasus to Persia
            3 mech_infantrys moved from Caucasus to Iraq
            2 bombers moved from Eastern Persia to Yunnan
            1 bomber moved from Tsinghai to Novosibirsk
    
        Place Units - Germans
            3 infantry placed in Persia
            2 infantry placed in Novgorod
            3 armour and 7 infantry placed in Germany
            1 bomber and 1 fighter placed in Western Germany
            1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,1,4,5,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,3,6,1,1,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3,4,3,3,2,2,2,4,6,4,6,1,4,3,4
            Germans collect 52 PUs (7 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Romania: 1 aaGun
            EDIT: Removing units owned by Germans from Bessarabia: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Russians regular : -0,33
    Germans regular : 0,67
    British regular : 0,33
    

    Savegame


  • Please use 2nd File with the AA-Gun edit.

    Thank you,


  • @aequitas-et-veritas my router crapped out on me so I won’t be able to do my move until the weekend. Sorry!


  • @freh ok, thank you for letting me know.

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Bryansk to Archangel
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Western Ukraine to Eastern Poland
            2 infantry moved from Belarus to Baltic States
            1 fighter moved from Russia to Baltic States
            1 armour, 6 artilleries, 15 infantry and 6 mech_infantrys moved from Belarus to Novgorod
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Italians
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Russia to Eastern Poland
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 6 artilleries, 15 infantry and 6 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 1 armour, 6 artilleries, 15 infantry and 6 mech_infantrys in Novgorod, round 2 : 4/28 hits, 7.00 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 6 artilleries, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Baltic States to Bryansk
            1 fighter moved from Eastern Poland to Bryansk
            1 aaGun moved from Belarus to Novgorod
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Samara to Vologda
            1 infantry moved from Tambov to Samara
            1 aaGun, 2 artilleries and 13 infantry moved from Tambov to Samara
            6 infantry moved from Russia to Samara
            1 artillery moved from Tambov to Samara
            1 artillery moved from Tambov to Volgograd
            1 artillery moved from Tambov to Russia
            1 artillery moved from Bryansk to Tambov
            1 aaGun moved from Russia to Bryansk
            1 armour moved from Ukraine to Tambov
            2 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            8 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : -3.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 2 carriers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yunnan to Burma
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            2 tactical_bombers moved from Java to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to Burma
            2 bombers moved from Yunnan to Burma
            1 bomber moved from Yunnan to Suiyuyan
            2 armour moved from Kansu to Suiyuyan
            5 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone
            6 fighters moved from 35 Sea Zone to 18 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 2 armour, 1 bomber and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 18 Sea Zone
                Japanese attack with 6 fighters and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 6 fighters and 5 tactical_bombers in 18 Sea Zone, round 2 : 4/11 hits, 6,33 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 2 bombers, 1 fighter and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 2/5 hits, 2,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            6 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
            1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            3 mech_infantrys moved from Malaya to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            2 bombers and 1 fighter moved from Burma to Yunnan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Szechwan
            1 aaGun moved from Shensi to Kansu
            1 bomber moved from Suiyuyan to Yunnan
            1 armour and 2 mech_infantrys moved from Manchuria to Chahar
            2 battleships, 4 carriers, 1 cruiser, 6 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to Yunnan
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
            Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,67
    UK_Pacific regular : 0,33
    ANZAC regular : -0,33
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 2 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to Persia
            1 armour, 1 artillery, 25 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from 34 Sea Zone to Paulau Island
    
        Combat - Americans
            Strategic bombing raid in Persia
                    Germans roll AA dice in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in Paulau Island
            Battle in Trans-Jordan
                Americans attack with 1 armour, 1 artillery, 25 infantry and 5 mech_infantrys
                Germans defend with 1 armour
                    Americans roll dice for 1 armour, 1 artillery, 25 infantry and 5 mech_infantrys in Trans-Jordan, round 2 : 5/32 hits, 6.00 expected hits
                    Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Trans-Jordan
                Americans win, taking Paulau Island from Japanese, taking Trans-Jordan from Germans with 1 armour, 1 artillery, 24 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 aaGun moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Gibraltar
            1 fighter moved from 98 Sea Zone to Gibraltar
            3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 9 transports moved from 98 Sea Zone to 92 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from Morocco to Algeria
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            4 mech_infantrys moved from Tunisia to Tobruk
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 22 Sea Zone to 33 Sea Zone
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 25 Sea Zone to 33 Sea Zone
            4 fighters moved from Midway to Caroline Islands
    
        Place Units - Americans
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            2 infantry placed in Western United States
            2 artilleries and 8 infantry placed in Central United States
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Germans AA : 0.83
    Germans regular : 0.50
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

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