sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Americans buy 1 armour, 5 artilleries, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries moved from Spain to 91 Sea Zone
5 infantry moved from Spain to 91 Sea Zone
1 armour moved from Spain to Holland Belgium
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to Holland Belgium
5 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 5 artilleries and 5 infantry
Germans defend with 1 aaGun, 6 fighters, 3 infantry and 3 tactical_bombers; Italians defend with 1 armour
Americans roll dice for 1 armour, 5 artilleries and 5 infantry in Holland Belgium, round 2 : 2/11 hits, 3,83 expected hits
Germans roll dice for 1 aaGun, 1 armour, 6 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 10/13 hits, 7,00 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour, 6 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 10/12 hits, 6,67 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
Germans win with 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -30
Casualties for Americans: 1 armour, 5 artilleries and 5 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 armour and 2 artilleries placed in Spain
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Germans regular : 6,33
@flyingbadger seriously, look at that bullshit. I might as well give up now. It doesn’t matter what I do, how well I play or how many mistakes you make. -1,33 for US and +6,33 for Germany. I am going to attack with england as well, so I can get rid of your planes. But I will bet you that it wont work. Fuck this
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
9 infantry moved from Hopei to Kweichow
Place Units - Chinese
1 artillery and 5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Americans buy 1 armour, 5 artilleries, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries moved from Spain to 91 Sea Zone
5 infantry moved from Spain to 91 Sea Zone
1 armour moved from Spain to Holland Belgium
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to Holland Belgium
5 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 5 artilleries and 5 infantry
Germans defend with 1 aaGun, 6 fighters, 3 infantry and 3 tactical_bombers; Italians defend with 1 armour
Americans roll dice for 1 armour, 5 artilleries and 5 infantry in Holland Belgium, round 2 : 2/11 hits, 3,83 expected hits
Germans roll dice for 1 aaGun, 1 armour, 6 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 10/13 hits, 7,00 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour, 6 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 10/12 hits, 6,67 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
Germans win with 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -30
Casualties for Americans: 1 armour, 5 artilleries and 5 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 armour and 2 artilleries placed in Spain
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
9 infantry moved from Hopei to Kweichow
Place Units - Chinese
1 artillery and 5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 44 PUs;
British buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Hopei to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 tactical_bomber moved from Hopei to Tsinghai
1 fighter moved from Hopei to Tsinghai
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry
Germans defend with 6 fighters, 1 infantry and 3 tactical_bombers; Italians defend with 1 armour
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry in Holland Belgium, round 2 : 4/13 hits, 4,00 expected hits
Germans roll dice for 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 8/11 hits, 6,33 expected hits
1 infantry owned by the Germans, 2 tactical_bombers owned by the Germans, 8 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Holland Belgium, round 3 : 2/5 hits, 2,50 expected hits
Germans roll dice for 6 fighters and 1 tactical_bomber in Holland Belgium, round 3 : 2/7 hits, 4,50 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Holland Belgium
British roll dice for 1 bomber and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1,67 expected hits
Germans roll dice for 5 fighters in Holland Belgium, round 4 : 3/5 hits, 3,33 expected hits
1 fighter owned by the Germans, 1 bomber owned by the British and 2 fighters owned by the British lost in Holland Belgium
Germans win with 4 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry
Casualties for Germans: 2 fighters, 1 infantry and 3 tactical_bombers
Casualties for Italians: 1 armour
Battle in Tsinghai
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Tsinghai to Kweichow
1 tactical_bomber moved from Tsinghai to Kweichow
4 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Caucasus
1 armour moved from Turkey to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from West India to Persia
1 artillery moved from Ethiopia to Kenya
Place Units - British
2 fighters placed in United Kingdom
3 infantry placed in Turkey
3 mech_infantrys placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in Kwangtung
1 armour and 1 bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 bomber
Some Units in Kwangtung change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -1,33
Japanese regular : -0,67
Germans regular : 5,17
British regular : -1,00
@flyingbadger and once more - -1 for UK and +5,17 for Germany. GG, this is over.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Northern Italy to France
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 fighter moved from France to Northern Italy
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from France to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
@makalakalane Wow, the dice gods really got it in for you. It’s only lady luck who is keeping me alive in this!
@flyingbadger it’s fucking ridiculous
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone
3 fighters moved from Hopei to Kwangtung
1 infantry moved from Yunnan to Hunan
2 infantry moved from Caucasus to Turkey
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone
3 fighters moved from Hopei to Kwangtung
1 infantry moved from Yunnan to Hunan
2 infantry moved from Caucasus to Turkey
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Turkey
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Bulgaria to Greece
Germans take Greece from British
3 bombers moved from Western Germany to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat Hit Differential Summary :
@makalakalane
Scramble?
Intercept?
One of each?
None of the above?
@flyingbadger nothing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Bulgaria to Greece
Germans take Greece from British
3 bombers moved from Western Germany to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 7,3,4 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in 110 Sea Zone
Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers
British defend with 3 transports; Americans defend with 5 transports
3 transports owned by the British and 5 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Americans: 5 transports
Casualties for British: 3 transports
Battle in 112 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 112 Sea Zone
Germans win with 2 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
7 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
8 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Western Germany
6 transports moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Switzerland to Western Germany
1 infantry moved from Switzerland to France
3 artilleries and 7 infantry moved from Northern Italy to France
2 infantry moved from Romania to Bulgaria
3 infantry moved from Romania to Bessarabia
2 aaGuns moved from Romania to Bessarabia
16 armour and 10 mech_infantrys moved from Rostov to Russia
3 infantry moved from Ukraine to Bryansk
7 artilleries moved from Rostov to Bryansk
2 aaGuns moved from Rostov to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
3 infantry placed in Ukraine
Germans undo move 2.
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 3 infantry placed in Western Germany
3 infantry placed in Russia
1 artillery and 2 infantry placed in Western Germany
Germans undo move 5.
2 artilleries and 1 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
French regular : -0.33
British AA : -0.50
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
4 armour, 1 infantry and 5 mech_infantrys moved from Caucasus to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 4 armour, 1 infantry and 5 mech_infantrys
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 6 infantry and 1 mech_infantry
Russians roll dice for 4 armour, 1 infantry and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits, 3,00 expected hits
Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Volgograd, round 2 : 2/9 hits, 3,17 expected hits
4 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 3 : 5/8 hits, 2,67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Volgograd, round 3 : 4/5 hits, 1,83 expected hits
2 infantry owned by the Japanese, 4 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Volgograd
Russians win, taking Volgograd from Japanese with 4 armour remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry and 5 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1,00
Russians regular : 3,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Novosibirsk to Volgograd
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Sikang to Kazakhstan
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 artillery moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Chahar
2 fighters moved from Kiangsu to Chahar
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Chahar
3 infantry moved from Kiangsi to Kiangsu
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
2 fighters moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Chahar, round 2 : 4/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Volgograd
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 4 armour and 1 factory_minor
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 4 armour in Volgograd, round 2 : 0/4 hits, 2.00 expected hits
1 armour owned by the Russians lost in Volgograd
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 3 : 4/4 hits, 2.00 expected hits
Russians roll dice for 3 armour in Volgograd, round 3 : 2/3 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 armour owned by the Russians lost in Volgograd
Japanese win with 2 bombers remaining. Battle score for attacker is 17
Casualties for Russians: 4 armour
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 4 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
2 fighters moved from Chahar to Kiangsu
1 fighter moved from 35 Sea Zone to Formosa
2 bombers moved from Volgograd to Bessarabia
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : 3.00
Russians regular : -1.50
@flyingbadger fuck this, I’m out. Congrats
@flyingbadger this was the most ridiculous thing I’ve tried for a while. I’m quitting this shit
@flyingbadger you attack with 2 Bombers, 1 Infantry and 1 Artillery against 5 Tanks and you kill off all 5 tanks without losing 1 single bomber. It was a 50/50 match. This is just plain dumb after all that’s happened in this game.
@makalakalane That’s fair enough. I’m happy to give you a win, I don’t think I could take and hold London and Volvagrad, and the Japanese are stuck in a hole. You have had terrible luck on the key battles! Thanks for the game.