Game 1 of 2025
Flyingbadger vs Makalakalane
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs; Americans buy 1 armour, 5 artilleries, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries moved from Spain to 91 Sea Zone 5 infantry moved from Spain to 91 Sea Zone 1 armour moved from Spain to Holland Belgium 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 5 artilleries moved from 110 Sea Zone to Holland Belgium 5 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 armour, 5 artilleries and 5 infantry Germans defend with 1 aaGun, 6 fighters, 3 infantry and 3 tactical_bombers; Italians defend with 1 armour Americans roll dice for 1 armour, 5 artilleries and 5 infantry in Holland Belgium, round 2 : 2/11 hits, 3,83 expected hits Germans roll dice for 1 aaGun, 1 armour, 6 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 10/13 hits, 7,00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Holland Belgium Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour, 6 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 10/12 hits, 6,67 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium Germans win with 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -30 Casualties for Americans: 1 armour, 5 artilleries and 5 infantry Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 armour and 2 artilleries placed in Spain Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Germans regular : 6,33
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@flyingbadger seriously, look at that bullshit. I might as well give up now. It doesn’t matter what I do, how well I play or how many mistakes you make. -1,33 for US and +6,33 for Germany. I am going to attack with england as well, so I can get rid of your planes. But I will bet you that it wont work. Fuck this
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 9 infantry moved from Hopei to Kweichow Place Units - Chinese 1 artillery and 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs; Americans buy 1 armour, 5 artilleries, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries moved from Spain to 91 Sea Zone 5 infantry moved from Spain to 91 Sea Zone 1 armour moved from Spain to Holland Belgium 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 5 artilleries moved from 110 Sea Zone to Holland Belgium 5 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 armour, 5 artilleries and 5 infantry Germans defend with 1 aaGun, 6 fighters, 3 infantry and 3 tactical_bombers; Italians defend with 1 armour Americans roll dice for 1 armour, 5 artilleries and 5 infantry in Holland Belgium, round 2 : 2/11 hits, 3,83 expected hits Germans roll dice for 1 aaGun, 1 armour, 6 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 10/13 hits, 7,00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Holland Belgium Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour, 6 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 10/12 hits, 6,67 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium Germans win with 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -30 Casualties for Americans: 1 armour, 5 artilleries and 5 infantry Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 armour and 2 artilleries placed in Spain Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 9 infantry moved from Hopei to Kweichow Place Units - Chinese 1 artillery and 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 44 PUs; British buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Hopei to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 tactical_bomber moved from Hopei to Tsinghai 1 fighter moved from Hopei to Tsinghai 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry Germans defend with 6 fighters, 1 infantry and 3 tactical_bombers; Italians defend with 1 armour British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry in Holland Belgium, round 2 : 4/13 hits, 4,00 expected hits Germans roll dice for 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 8/11 hits, 6,33 expected hits 1 infantry owned by the Germans, 2 tactical_bombers owned by the Germans, 8 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium British roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Holland Belgium, round 3 : 2/5 hits, 2,50 expected hits Germans roll dice for 6 fighters and 1 tactical_bomber in Holland Belgium, round 3 : 2/7 hits, 4,50 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Holland Belgium British roll dice for 1 bomber and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1,67 expected hits Germans roll dice for 5 fighters in Holland Belgium, round 4 : 3/5 hits, 3,33 expected hits 1 fighter owned by the Germans, 1 bomber owned by the British and 2 fighters owned by the British lost in Holland Belgium Germans win with 4 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry Casualties for Germans: 2 fighters, 1 infantry and 3 tactical_bombers Casualties for Italians: 1 armour Battle in Tsinghai British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai British win, taking Tsinghai from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Tsinghai to Kweichow 1 tactical_bomber moved from Tsinghai to Kweichow 4 infantry moved from Yunnan to Szechwan 2 mech_infantrys moved from India to Yunnan 1 fighter moved from India to Caucasus 1 armour moved from Turkey to Caucasus 2 armour and 1 mech_infantry moved from Persia to Caucasus 1 mech_infantry moved from West India to Persia 1 artillery moved from Ethiopia to Kenya Place Units - British 2 fighters placed in United Kingdom 3 infantry placed in Turkey 3 mech_infantrys placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British British collect 43 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Place Units - UK_Pacific 3 infantry placed in Kwangtung 1 armour and 1 bomber placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6 UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 bomber Some Units in Kwangtung change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -1,33 Japanese regular : -0,67 Germans regular : 5,17 British regular : -1,00
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@flyingbadger and once more - -1 for UK and +5,17 for Germany. GG, this is over.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from British 2 artilleries and 1 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Northern Italy to France 1 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 infantry moved from France to Northern Italy 1 fighter moved from France to Northern Italy Combat - Italians Non Combat Move - Italians 2 aaGuns moved from France to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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@makalakalane Wow, the dice gods really got it in for you. It’s only lady luck who is keeping me alive in this!
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@flyingbadger it’s fucking ridiculous
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 49 Sea Zone to 54 Sea Zone 3 fighters moved from Hopei to Kwangtung 1 infantry moved from Yunnan to Hunan 2 infantry moved from Caucasus to Turkey Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 49 Sea Zone to 54 Sea Zone 3 fighters moved from Hopei to Kwangtung 1 infantry moved from Yunnan to Hunan 2 infantry moved from Caucasus to Turkey Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Caucasus to Turkey 2 infantry moved from Alexandria to Egypt 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Bulgaria to Greece Germans take Greece from British 3 bombers moved from Western Germany to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat Hit Differential Summary :
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@makalakalane
Scramble?
Intercept?
One of each?
None of the above? -
@flyingbadger nothing
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Bulgaria to Greece Germans take Greece from British 3 bombers moved from Western Germany to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 7,3,4 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in 110 Sea Zone Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers British defend with 3 transports; Americans defend with 5 transports 3 transports owned by the British and 5 transports owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Americans: 5 transports Casualties for British: 3 transports Battle in 112 Sea Zone Germans attack with 2 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 112 Sea Zone Germans win with 2 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 7 infantry moved from Sweden to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 8 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Western Germany 6 transports moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from United Kingdom to 112 Sea Zone 3 bombers moved from United Kingdom to Western Germany 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Switzerland to Western Germany 1 infantry moved from Switzerland to France 3 artilleries and 7 infantry moved from Northern Italy to France 2 infantry moved from Romania to Bulgaria 3 infantry moved from Romania to Bessarabia 2 aaGuns moved from Romania to Bessarabia 16 armour and 10 mech_infantrys moved from Rostov to Russia 3 infantry moved from Ukraine to Bryansk 7 artilleries moved from Rostov to Bryansk 2 aaGuns moved from Rostov to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 3 infantry placed in Ukraine Germans undo move 2. 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 3 infantry placed in Western Germany 3 infantry placed in Russia 1 artillery and 2 infantry placed in Western Germany Germans undo move 5. 2 artilleries and 1 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Germans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
French regular : -0.33 British AA : -0.50 Germans regular : 1.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 4 armour, 1 infantry and 5 mech_infantrys moved from Caucasus to Volgograd Combat - Russians Battle in Volgograd Russians attack with 4 armour, 1 infantry and 5 mech_infantrys Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 6 infantry and 1 mech_infantry Russians roll dice for 4 armour, 1 infantry and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits, 3,00 expected hits Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Volgograd, round 2 : 2/9 hits, 3,17 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 3 : 5/8 hits, 2,67 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Volgograd, round 3 : 4/5 hits, 1,83 expected hits 2 infantry owned by the Japanese, 4 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Volgograd Russians win, taking Volgograd from Japanese with 4 armour remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry and 5 mech_infantrys Casualties for Japanese: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1,00 Russians regular : 3,33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Novosibirsk to Volgograd 1 artillery and 1 infantry moved from Kazakhstan to Volgograd 2 infantry moved from Sikang to Kazakhstan 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe 1 artillery moved from Jehol to Chahar 1 mech_infantry moved from Shantung to Chahar 2 fighters moved from Kiangsu to Chahar 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Kiangsu 1 armour moved from Shantung to Chahar 3 infantry moved from Kiangsi to Kiangsu 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 2 fighters moved from Kiangsu to Anhwe Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Chahar Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Chahar, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Volgograd Japanese attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 4 armour and 1 factory_minor Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 4 armour in Volgograd, round 2 : 0/4 hits, 2.00 expected hits 1 armour owned by the Russians lost in Volgograd Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 3 : 4/4 hits, 2.00 expected hits Russians roll dice for 3 armour in Volgograd, round 3 : 2/3 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 armour owned by the Russians lost in Volgograd Japanese win with 2 bombers remaining. Battle score for attacker is 17 Casualties for Russians: 4 armour Casualties for Japanese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 4 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu 2 fighters moved from Chahar to Kiangsu 1 fighter moved from 35 Sea Zone to Formosa 2 bombers moved from Volgograd to Bessarabia Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 3.00 Russians regular : -1.50
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@flyingbadger fuck this, I’m out. Congrats
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@flyingbadger this was the most ridiculous thing I’ve tried for a while. I’m quitting this shit
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@flyingbadger you attack with 2 Bombers, 1 Infantry and 1 Artillery against 5 Tanks and you kill off all 5 tanks without losing 1 single bomber. It was a 50/50 match. This is just plain dumb after all that’s happened in this game.
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@makalakalane That’s fair enough. I’m happy to give you a win, I don’t think I could take and hold London and Volvagrad, and the Japanese are stuck in a hole. You have had terrible luck on the key battles! Thanks for the game.