• @flyingbadger and once more - -1 for UK and +5,17 for Germany. GG, this is over.

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from France to Normandy Bordeaux
                  Italians take Normandy Bordeaux from British
            2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Northern Italy to France
            1 infantry moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Northern Italy
            1 infantry moved from France to Northern Italy
            1 fighter moved from France to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns moved from France to Northern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
            Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @makalakalane Wow, the dice gods really got it in for you. It’s only lady luck who is keeping me alive in this!


  • @flyingbadger it’s fucking ridiculous


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 cruiser moved from 49 Sea Zone to 54 Sea Zone
            3 fighters moved from Hopei to Kwangtung
            1 infantry moved from Yunnan to Hunan
            2 infantry moved from Caucasus to Turkey
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 cruiser moved from 49 Sea Zone to 54 Sea Zone
            3 fighters moved from Hopei to Kwangtung
            1 infantry moved from Yunnan to Hunan
            2 infantry moved from Caucasus to Turkey
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Caucasus to Turkey
            2 infantry moved from Alexandria to Egypt
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from Bulgaria to Greece
                  Germans take Greece from British
            3 bombers moved from Western Germany to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @makalakalane
    Scramble?
    Intercept?
    One of each?
    None of the above?


  • @flyingbadger nothing

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from Bulgaria to Greece
                  Germans take Greece from British
            3 bombers moved from Western Germany to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 6 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 7,3,4 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom causes 12 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers
                British defend with 3 transports; Americans defend with 5 transports
                    3 transports owned by the British and 5 transports owned by the Americans lost in 110 Sea Zone
                Germans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 56
                Casualties for Americans: 5 transports
                Casualties for British: 3 transports
            Battle in 112 Sea Zone
                Germans attack with 2 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
                French defend with 1 destroyer
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 112 Sea Zone
                Germans win with 2 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            7 infantry moved from Sweden to 113 Sea Zone
            1 infantry moved from Norway to 113 Sea Zone
            8 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
            8 infantry moved from 112 Sea Zone to Western Germany
            6 transports moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 fighter moved from United Kingdom to 112 Sea Zone
            3 bombers moved from United Kingdom to Western Germany
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Switzerland to Western Germany
            1 infantry moved from Switzerland to France
            3 artilleries and 7 infantry moved from Northern Italy to France
            2 infantry moved from Romania to Bulgaria
            3 infantry moved from Romania to Bessarabia
            2 aaGuns moved from Romania to Bessarabia
            16 armour and 10 mech_infantrys moved from Rostov to Russia
            3 infantry moved from Ukraine to Bryansk
            7 artilleries moved from Rostov to Bryansk
            2 aaGuns moved from Rostov to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            3 infantry placed in Ukraine
            Germans undo move 2.
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries and 3 infantry placed in Western Germany
            3 infantry placed in Russia
            1 artillery and 2 infantry placed in Western Germany
            Germans undo move 5.
            2 artilleries and 1 infantry placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
            Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    British AA : -0.50
    Germans regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - Russians
            4 armour, 1 infantry and 5 mech_infantrys moved from Caucasus to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 armour, 1 infantry and 5 mech_infantrys
                Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 6 infantry and 1 mech_infantry
                    Russians roll dice for 4 armour, 1 infantry and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits, 3,00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Volgograd, round 2 : 2/9 hits, 3,17 expected hits
                    4 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 3 : 5/8 hits, 2,67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Volgograd, round 3 : 4/5 hits, 1,83 expected hits
                    2 infantry owned by the Japanese, 4 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Volgograd
                Russians win, taking Volgograd from Japanese with 4 armour remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry and 5 mech_infantrys
                Casualties for Japanese: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    Russians regular : 3,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Novosibirsk to Volgograd
            1 artillery and 1 infantry moved from Kazakhstan to Volgograd
            2 infantry moved from Sikang to Kazakhstan
            1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
            1 artillery moved from Jehol to Chahar
            1 mech_infantry moved from Shantung to Chahar
            2 fighters moved from Kiangsu to Chahar
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Shantung to Kiangsu
            1 armour moved from Shantung to Chahar
            3 infantry moved from Kiangsi to Kiangsu
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Kiangsu to 6 Sea Zone
            2 fighters moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Chahar
                Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Chahar, round 2 : 4/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Volgograd
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 4 armour and 1 factory_minor
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 4 armour in Volgograd, round 2 : 0/4 hits, 2.00 expected hits
                    1 armour owned by the Russians lost in Volgograd
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 3 : 4/4 hits, 2.00 expected hits
                    Russians roll dice for 3 armour in Volgograd, round 3 : 2/3 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 armour owned by the Russians lost in Volgograd
                Japanese win with 2 bombers remaining. Battle score for attacker is 17
                Casualties for Russians: 4 armour
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 4 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/9 hits, 3.83 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
            2 fighters moved from Chahar to Kiangsu
            1 fighter moved from 35 Sea Zone to Formosa
            2 bombers moved from Volgograd to Bessarabia
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 3.00
    Russians regular : -1.50
    

    Savegame


  • @flyingbadger fuck this, I’m out. Congrats


  • @flyingbadger this was the most ridiculous thing I’ve tried for a while. I’m quitting this shit


  • @flyingbadger you attack with 2 Bombers, 1 Infantry and 1 Artillery against 5 Tanks and you kill off all 5 tanks without losing 1 single bomber. It was a 50/50 match. This is just plain dumb after all that’s happened in this game.


  • @makalakalane That’s fair enough. I’m happy to give you a win, I don’t think I could take and hold London and Volvagrad, and the Japanese are stuck in a hole. You have had terrible luck on the key battles! Thanks for the game.


  • @flyingbadger no, it’s your victory. But I agree - it was luck that changed the fate of Germany. And Japan for that matter.


  • @flyingbadger you wanna do a rematch?


  • @makalakalane Of course, only fair, your dice will be better! With the same sides and bid?

    Would it be okay to make it a league match? I want to get to 3 games completed to appear on the table!


Suggested Topics

  • 12
  • 13
  • 24
  • 41
  • 36
  • 109
  • 27
  • 51
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.4k

Users

39.9k

Topics

1.7m

Posts