TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Bulgaria to Yugoslavia
Combat - Italians
Battle in Cyprus
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 2 infantry
British defend with 2 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 4/4 hits, 1,33 expected hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the British lost in Normandy Bordeaux
Italians win, taking Cyprus from British, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
British defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 98 Sea Zone, round 3 : 4/5 hits, 2,83 expected hits
1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the Italians, 1 battleship owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -33
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
@robson Wow… that was close to a 50/50 fight. But a fun ending to the game. I’ll try Axis this time. still convinced it has the disadvantage in this variant (especially now with UK getting a DD and ftr each round US is not in the war). Maybe the dice gods will be more kind this time.
@kilroynothere Sounds great! Waiting for your first turn. I think we can keep this thread and just restart the game. If you download the update you wlil receive the latest version of 3G40 YG.
@robson I downloaded and noticed that the new rule was within the game. Hope to have a first round to you today. Looking forward to another exciting game!
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
Combat - Germans
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in Yugoslavia
Germans attack with 2 artilleries, 1 fighter and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 2 : 3/10 hits, 2.67 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
1 fighter owned by the Germans retreated
2 artilleries owned by the Germans and 4 infantry owned by the Germans retreated to Greater Southern Germany
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in France, round 2 : 9/16 hits, 5.00 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in France, round 3 : 5/12 hits, 4.33 expected hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits, 1.67 expected hits
2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 6 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 111 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to Western Germany
1 armour moved from Poland to Slovakia Hungary
3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
Place Units - Germans
5 infantry placed in Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Romania: 2 artilleries and 4 infantry
EDIT: Removing units owned by Germans from Greater Southern Germany: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : 0.33
Neutral_Allies regular : 1.33
Germans regular : 8.50
British regular : 0.17
French AA : 0.83
@robson Usually don’t send the tac against France… did, and of course it got shot down! Lot’s of downed German air. That might come back to haunt me. Also, had to edit the bounce out to Romania because the system took that inf and not the others first.
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 1
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - UK_Pacific
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to Java
Combat - UK_Pacific
Non Combat Move - UK_Pacific
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
UK_Pacific take Persia from Neutral_Allies
1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from India to Trans-Jordan
1 tactical_bomber moved from India to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from Burma to Shan State
1 infantry moved from West India to Eastern Persia
UK_Pacific take Eastern Persia from Neutral_Allies
1 infantry moved from India to West India
1 aaGun moved from India to West India
2 aaGuns and 4 infantry moved from India to Burma
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 aaGuns moved from New South Wales to Queensland
Place Units - UK_Pacific
3 armour placed in India
3 infantry placed in New South Wales
Turn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs
@kilroynothere Yes I see what you mean. I truly believe there must be some kind of a curse on the German tac who is part of the attack on France. Happened way too often in our ftf games.
@robson Ha! No doubt. Seriously, I simply don’t bring in the Tac ever because it seems to happen EVERY time. Maybe it’s to give the French a bit of hope… you know, they need that from time to time!
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Japan to Jehol
1 fighter moved from Okinawa to Jehol
1 fighter moved from Korea to Jehol
1 tactical_bomber moved from Japan to Jehol
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 3 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 1
Purchase Units - British
British buy 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Alexandria to Egypt
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 fighter moved from United Kingdom to 97 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
Combat - British
Round: 1
Purchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from British East Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from SZ 19 to SZ 28
1 infantry moved from Egypt to SZ 28
1 infantry moved from SZ 28 to Trans-Jordan
1 battleship moved from SZ 29 to SZ 28
1 cruiser moved from SZ 19 to SZ 17
2 infantry moved from India to SZ 29
2 infantry moved from SZ 29 to Mesopotamia
2 artilleries and 4 infantry moved from India to Persia
1 infantry moved from Scotland to Yorkshire
1 infantry moved from Yorkshire to London
1 artillery and 4 infantry moved from Wales to London
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
Combat - British
British has abandoned SZ 9 to Germans
Battle in Trans-Jordan
British attack with 2 artilleries and 5 infantry
Ottomans defend with 1 artillery and 2 infantry
British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 artilleries and 5 infantry in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits
Ottomans roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.50 expected hits
1 artillery owned by the Ottomans and 2 infantry owned by the Ottomans lost in Trans-Jordan
British win, taking SZ 9 from British, taking Trans-Jordan from Ottomans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 10
Casualties for Ottomans: 1 artillery and 2 infantry
Battle in Persia
British attack with 2 artilleries and 4 infantry
Neutral_True defend with 1 artillery and 3 infantry
British roll dice for 2 artilleries and 4 infantry in Persia, round 2 : 4/6 hits, 2.67 expected hits
Neutral_True roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 2.00 expected hits
1 infantry owned by the British lost in Persia
3 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Persia
British win, taking Persia from Neutral_True with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Neutral_True: 1 artillery and 3 infantry
Battle in Belgian Congo
British attack with 3 infantry
Germans defend with 2 infantry
British roll dice for 3 infantry in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Belgian Congo, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British lost in Belgian Congo
1 infantry owned by the Germans lost in Belgian Congo
Germans and British reach a stalemate
. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Combat Move - British
Trigger ChangeToLondonMine: British captures territory SZ 9
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Turning off Edit Mode
1 cruiser moved from SZ 29 to SZ 28
Place Units - British
3 artilleries, 1 fighter and 4 infantry placed in India
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Persia to East Europe
2 armour moved from Finland Norway to East Europe
1 armour, 1 fighter and 22 infantry moved from Karelia S.S.R. to East Europe
2 infantry moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in East Europe
Russians attack with 3 armour, 2 fighters and 22 infantry
Germans defend with 6 armour, 3 fighters and 13 infantry
Russians roll dice for 3 armour, 2 fighters and 22 infantry in East Europe, round 2 : 8/27 hits, 6.17 expected hits
Germans roll dice for 6 armour, 3 fighters and 13 infantry in East Europe, round 2 : 9/22 hits, 8.33 expected hits
9 infantry owned by the Russians lost in East Europe
8 infantry owned by the Germans lost in East Europe
Russians roll dice for 3 armour, 2 fighters and 13 infantry in East Europe, round 3 : 6/18 hits, 4.67 expected hits
Germans roll dice for 6 armour, 3 fighters and 5 infantry in East Europe, round 3 : 7/14 hits, 5.67 expected hits
7 infantry owned by the Russians lost in East Europe
5 infantry owned by the Germans and 1 armour owned by the Germans lost in East Europe
Russians roll dice for 3 armour, 2 fighters and 6 infantry in East Europe, round 4 : 2/11 hits, 3.50 expected hits
Germans roll dice for 5 armour and 3 fighters in East Europe, round 4 : 5/8 hits, 3.67 expected hits
5 infantry owned by the Russians lost in East Europe
2 armour owned by the Germans lost in East Europe
Russians roll dice for 3 armour, 2 fighters and 1 infantry in East Europe, round 5 : 5/6 hits, 2.67 expected hits
Germans roll dice for 3 armour and 3 fighters in East Europe, round 5 : 3/6 hits, 3.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Russians lost in East Europe
2 fighters owned by the Germans and 3 armour owned by the Germans lost in East Europe
Russians roll dice for 1 armour and 2 fighters in East Europe, round 6 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 fighter in East Europe, round 6 : 1/1 hits, 0.67 expected hits
1 armour owned by the Russians lost in East Europe
1 fighter owned by the Germans lost in East Europe
Russians win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Russians: 3 armour and 22 infantry
Casualties for Germans: 6 armour, 3 fighters and 13 infantry
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 armour moved from India to Novosibirsk
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Finland Norway to Karelia S.S.R.
2 fighters moved from East Europe to Karelia S.S.R.
Place Units - Russians
4 infantry placed in Karelia S.S.R.
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Classic
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
6 infantry moved from Novosibirsk to Yakut S.S.R.
4 armour moved from Russia to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 4 armour and 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 armour and 6 infantry in Yakut S.S.R., round 2 : 3/10 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 4 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 transport moved from West Spain Sea Zone to Karelia Sea Zone
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
1 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
2 armour placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Round: 10
Combat Move - Germans
1 Artillery and 3 Infantrys moved from Belgium to Netherlands
1 Stuka moved from Hamburg to Netherlands
1 Adv.Fighter moved from Hamburg to Netherlands
6 Adv.Fighters moved from 23 Sea Zone to Netherlands
1 Adv.Fighter moved from Lapland to 22 Sea Zone
1 Battleship, 3 Carriers, 1 Cruiser, 6 Destroyers, 7 Submarines and 3 T.Boats moved from 23 Sea Zone to 22 Sea Zone
3 Infantrys moved from Brest to Minsk
1 Fighter and 2 Stukas moved from Vinnytsia to Minsk
1 Infantry moved from Latvia to Novgorod
1 Stuka moved from Brest to Novgorod
1 Infantry moved from Latvia to Novgorod
1 Infantry moved from Latvia to Minsk
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Elite, 17 Infantrys, 1 Stuka, 2 Submarines, 1 T.Boat and 5 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in 22 Sea Zone
Germans attack with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Cruiser, 6 Destroyers, 7 Submarines and 3 T.Boats
British defend with 1 Submarine
Germans roll dice for 7 Submarines in 22 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the British lost in 22 Sea Zone
Germans win with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Cruiser, 6 Destroyers, 7 Submarines and 3 T.Boats remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in Minsk
Germans attack with 1 Fighter, 4 Infantrys and 2 Stukas
Russians defend with 2 Infantrys
Germans roll dice for 1 Fighter, 4 Infantrys and 2 Stukas in Minsk, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Fighter, 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in Novgorod
Germans attack with 2 Infantrys and 1 Stuka
Russians defend with 1 Infantry
Germans roll dice for 2 Infantrys and 1 Stuka in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Novgorod
1 Infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Netherlands
Germans attack with 7 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Stuka
British defend with 1 Artillery and 1 Infantry
Germans roll dice for 7 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Stuka in Netherlands, round 2 : 6/12 hits, 5.17 expected hits
British roll dice for 1 Artillery and 1 Infantry in Netherlands, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Netherlands
1 Artillery owned by the British and 1 Infantry owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 7 Adv.Fighters, 1 Artillery, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - Germans
7 Adv.Fighters moved from Netherlands to 22 Sea Zone
1 Stuka moved from Netherlands to Hamburg
2 ArmoredCars moved from Tobruk to Darfur
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from Tuscany to 46 Sea Zone
2 Infantrys moved from Venetia to Tuscany
1 AAGun and 1 Infantry moved from Bavaria to Venetia
2 Infantrys moved from Bavaria to Saxony
3 Infantrys moved from Krakow to Vinnytsia
1 Tank moved from Danzig to Latvia
1 Artillery moved from Estonia to Latvia
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Estonia
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Vyborg
2 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks moved from Oulu to Vyborg
1 Cruiser and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
3 Infantrys moved from Hamburg to 23 Sea Zone
1 Cruiser, 3 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
3 Infantrys moved from 24 Sea Zone to Latvia
2 Transports moved from 24 Sea Zone to 23 Sea Zone
4 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
4 Infantrys moved from 24 Sea Zone to Latvia
1 Stuka moved from Novgorod to Brest
1 Fighter and 2 Stukas moved from Minsk to Vinnytsia
4 Infantrys moved from Warsaw to Brest
2 ArmoredCars and 2 Tanks moved from Bohemia to Vinnytsia
1 Artillery and 3 Infantrys moved from Rhine to Hamburg
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
2 Infantrys moved from 48 Sea Zone to Tobruk
1 Artillery moved from El Agheila to Tobruk
1 Infantry moved from Vinnytsia to Kiev
1 Tank moved from Belgium to Hamburg
Place Units - Germans
1 Carrier, 2 Submarines and 1 T.Boat placed in 22 Sea Zone
1 Elite and 1 Stuka placed in El Agheila
4 Infantrys placed in Vinnytsia
4 Infantrys placed in Warsaw
2 Infantrys and 1 Tank placed in Danzig
1 Infantry and 1 Tank placed in Hamburg
1 Artillery and 3 Infantrys placed in Rhine
2 ArmoredCars and 3 Tanks placed in Bohemia
1 Artillery and 3 Infantrys placed in Paris
Turn Complete - Germans
Germans collect 117 PUs; end with 117 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 19 infantry and 1 mech_infantry moved from Finland to Norway
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Tambov to Rostov
2 infantry moved from Tambov to Rostov
4 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
4 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
2 bombers moved from Volgograd to Bryansk
18 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Volgograd to Caucasus
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Bryansk
Russians attack with 2 bombers and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 2 bombers and 5 infantry in Bryansk, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Bryansk
2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 bombers and 3 infantry in Bryansk, round 3 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Norway
Russians attack with 1 artillery, 19 infantry and 1 mech_infantry
Germans defend with 8 infantry
Russians roll dice for 1 artillery, 19 infantry and 1 mech_infantry in Norway, round 2 : 1/21 hits, 3.83 expected hits
Germans roll dice for 8 infantry in Norway, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Russians lost in Norway
1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 17 infantry and 1 mech_infantry in Norway, round 3 : 3/19 hits, 3.50 expected hits
Germans roll dice for 7 infantry in Norway, round 3 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians lost in Norway
3 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 14 infantry and 1 mech_infantry in Norway, round 4 : 4/16 hits, 3.00 expected hits
Germans roll dice for 4 infantry in Norway, round 4 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Norway
4 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 6 infantry
Casualties for Germans: 8 infantry
Battle in 93 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
Russians win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Smolensk, round 2 : 3/4 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 4 infantry
Germans defend with 1 artillery
Russians roll dice for 4 infantry in Vologda, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 aaGuns moved from Finland to Norway
2 aaGuns moved from Amur to Korea
2 bombers moved from Bryansk to Russia
2 mech_infantrys moved from Volgograd to Novosibirsk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
@SuperbattleshipYamato Hi, I saw your suggestion but I completely forgot to answer. Sorry.
That’s sounds interesting. So you are saying the Armies will achieve victory within 20 rounds, or before round 20?
I’d be willling to play out our game that way, but not at the moment. I am playing a lot of games on the forums right now so before I can take on another game, some of my games need to finish first. I except that in a month enough games will have finished, I’ll let you know by then.