@dawgoneit dawg v mike ptv round 7.tsvg no luck with 2.6 version so played this with 2.7 version
Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods
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@kilroynothere Absolutely fine. No worries. Seems like I can´t get through within the next round but I will try my best.
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7 Purchase Units - British British buy 3 artilleries, 1 cruiser, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 3 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 3 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Italian Somaliland to Ethiopia 1 armour and 2 mech_infantrys moved from Persia to Caucasus 2 fighters moved from Northwest Persia to Russia 1 armour and 1 mech_infantry moved from Volgograd to Russia Combat - British Battle in Normandy Bordeaux British attack with 2 artilleries, 1 bomber, 6 fighters and 2 infantry Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 artilleries, 1 bomber, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/11 hits, 5.00 expected hits Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits 1 aaGun owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 2 artilleries, 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 21 Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 2 infantry Non Combat Move - British 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 3 fighters moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - British 1 cruiser, 1 tactical_bomber and 1 transport placed in 110 Sea Zone 3 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British Colonies: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British Commonwealth: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British European Theater: British met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : -1.50 British regular : -0.67 Italians AA : -0.50
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@robson Yeah, it looks unlikely. I’m basically turtling to hold the point. I’d normally try to push out about now, but don’t see the point in taking the risk.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 20 PUs; Italians buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Southern Italy to Normandy Bordeaux 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Normandy Bordeaux Italians attack with 3 fighters and 2 infantry British defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,83 expected hits British roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1,83 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 4 : 3/5 hits, 1,83 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Italians win, taking Crete from Neutral_Allies, taking Normandy Bordeaux from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 14 Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Italians 3 fighters moved from Normandy Bordeaux to Northern Italy 2 artilleries and 2 infantry moved from Northern Italy to France Place Units - Italians 3 mech_infantrys placed in France 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 British regular : -2,00
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@kilroynothere yes I see what you mean. Having played couple solo games on my board I realize that I tend to stop certain movements because I have reached a goal. For example I moved 6 US transports with units to Marocco just too avoid letting the Axis get the Africa token although it was a total suicide mission for the transports.
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@robson This variant does force you to do somethings you normally wouldn’t consider. Probably why I’m so enamored with it! FYI, I chatted with Young Grasshopper. Britain’s objective bonuses do not calculate correctly. 3 instead of 5ipcs. He indicated the latest generation of the variant should solve that. Our next game (hope you are up for another) should calculate that correctly.
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kweichow to Anhwe 1 fighter moved from Yunnan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 armour Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 mech_infantrys moved from Volgograd to Ukraine 1 armour and 2 mech_infantrys moved from Tambov to Ukraine 3 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 6 mech_infantrys Russians roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/10 hits, 3.50 expected hits Germans roll dice for 6 mech_infantrys in Ukraine, round 2 : 0/6 hits, 2.00 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/10 hits, 3.50 expected hits Germans roll dice for 5 mech_infantrys in Ukraine, round 3 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 4/9 hits, 3.33 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 4 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 6 mech_infantrys Casualties for Russians: 3 mech_infantrys Non Combat Move - Russians 1 mech_infantry moved from Samara to Rostov 5 armour moved from Tambov to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Samara to Russia 3 fighters and 1 tactical_bomber moved from Ukraine to Russia Place Units - Russians 2 armour, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -2.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Queensland to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2.67 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/6 hits, 2.67 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Americans attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Caroline Islands to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 37 Sea Zone to Yunnan 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -3.17 Italians regular : 0.00 Germans regular : 0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 7 Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@robson chatted with YG about the game and he just implemented a new rule. Every round that the US is neutral, UKE gets a destroyer and fighter in Canada on their turn! Lend Lease rule. Liking this game more and more… so interesting and entertaining.
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@kilroynothere I agree! What about starting a new game after this with the new rules?
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 armour, 8 artilleries, 11 infantry and 13 mech_infantrys moved from Bryansk to Russia 1 armour, 1 artillery and 2 infantry moved from Smolensk to Russia 2 bombers and 3 tactical_bombers moved from Novgorod to Russia 1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 fighters and 6 mech_infantrys moved from Western Germany to Holland Belgium 1 artillery moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 artillery moved from 119 Sea Zone to Eire 1 infantry moved from 119 Sea Zone to Eire 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium Combat - Germans Battle in Eire Battle in Normandy Bordeaux Germans attack with 1 armour, 1 fighter and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Eire from British, taking Normandy Bordeaux from Americans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 6 mech_infantrys and 2 tactical_bombers Americans defend with 2 infantry and 1 mech_infantry Germans roll dice for 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 2 : 3/10 hits, 3,33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 infantry and 1 mech_infantry Battle in Russia Germans attack with 8 armour, 9 artilleries, 2 bombers, 13 infantry, 13 mech_infantrys and 3 tactical_bombers British defend with 1 armour, 5 fighters and 1 mech_infantry; Russians defend with 4 aaGuns, 1 airfield, 7 armour, 11 artilleries, 1 factory_major, 3 fighters, 24 infantry, 3 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 2/5 hits, 0,83 expected hits 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 8 armour, 9 artilleries, 2 bombers, 13 infantry, 13 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 15/46 hits, 14,83 expected hits Russians roll dice for 4 aaGuns, 8 armour, 11 artilleries, 8 fighters, 24 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/56 hits, 22,83 expected hits 11 infantry owned by the Russians, 13 infantry owned by the Germans, 4 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 8 armour, 9 artilleries, 2 bombers, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/25 hits, 10,67 expected hits Russians roll dice for 8 armour, 11 artilleries, 8 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 17/45 hits, 19,17 expected hits 13 infantry owned by the Russians, 9 artilleries owned by the Germans, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated 5 armour owned by the Germans retreated to Bryansk Russians win with 8 armour, 11 artilleries, 8 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -75 Casualties for Germans: 3 armour, 9 artilleries, 13 infantry, 13 mech_infantrys and 2 tactical_bombers Casualties for Russians: 4 aaGuns and 24 infantry Non Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia 1 armour moved from Novgorod to Bryansk 1 armour moved from Novgorod to Archangel 1 armour moved from Novgorod to Smolensk 2 fighters moved from Holland Belgium to 112 Sea Zone 2 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 2 bombers moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Bryansk Place Units - Germans 10 infantry placed in Western Germany 3 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -4,00 Germans regular : 2,83 Russians AA : 1,17
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@kilroynothere ok I did a hail mary on Russia and failed spectacularly :-)
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@robson ahahaha… I figured you would. Why not, right? Last round. And yes, let’s begin another with the new rules. I think they are out now in TripleA, but need to see.
Sounds like it’s my turn with the Axis. I’ve only completed this game and one face to face, and both times the Axis lost, but both had some bad dice. You in France, and face to face it was at Russia in the 7th round.
In both though, sure seems hard for Japan to get moving. UKP is a force!
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 8 Purchase Units - UK_Pacific UK_Pacific buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - UK_Pacific 1 bomber moved from Yunnan to Kiangsu 2 armour, 5 fighters and 2 mech_infantrys moved from Yunnan to Malaya Combat - UK_Pacific Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in Malaya UK_Pacific attack with 2 armour, 5 fighters and 2 mech_infantrys Japanese defend with 1 artillery, 1 harbour and 1 infantry UK_Pacific roll dice for 2 armour, 5 fighters and 2 mech_infantrys in Malaya, round 2 : 4/9 hits, 3.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the UK_Pacific lost in Malaya UK_Pacific win, taking Malaya from Japanese with 2 armour and 5 fighters remaining. Battle score for attacker is -1 Casualties for UK_Pacific: 2 mech_infantrys Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - UK_Pacific 1 bomber moved from Kiangsu to Yunnan 5 fighters moved from Malaya to Yunnan 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to French Indo China 5 infantry moved from Burma to Yunnan 2 armour and 2 mech_infantrys moved from India to Yunnan 4 infantry moved from India to Burma 1 submarine moved from 37 Sea Zone to 43 Sea Zone Place Units - UK_Pacific 1 carrier and 1 transport placed in 39 Sea Zone 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Japanese AA : -0.17 UK_Pacific regular : 0.17
Dice Statistics:
Total 1 was rolled 256 times 2 was rolled 242 times 3 was rolled 244 times 4 was rolled 291 times 5 was rolled 240 times 6 was rolled 275 times Average roll : 3.544 Median : 4.000 Variance : 1.395 Standard Deviation : 1.181 Total rolls : 1548 Null / Other 1 was rolled 24 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 17 times 5 was rolled 11 times 6 was rolled 15 times Average roll : 3.212 Median : 3.000 Variance : 0.934 Standard Deviation : 0.966 Total rolls : 99 Germans Combat 1 was rolled 64 times 2 was rolled 77 times 3 was rolled 61 times 4 was rolled 68 times 5 was rolled 65 times 6 was rolled 83 times Average roll : 3.579 Median : 4.000 Variance : 0.871 Standard Deviation : 0.933 Total rolls : 418 British Combat 1 was rolled 18 times 2 was rolled 16 times 3 was rolled 19 times 4 was rolled 21 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.675 Median : 4.000 Variance : 0.323 Standard Deviation : 0.569 Total rolls : 117 Italians Combat 1 was rolled 18 times 2 was rolled 18 times 3 was rolled 19 times 4 was rolled 19 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.429 Median : 3.000 Variance : 0.245 Standard Deviation : 0.495 Total rolls : 105 French Combat 1 was rolled 9 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.297 Median : 3.000 Variance : 0.356 Standard Deviation : 0.597 Total rolls : 37 Americans Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 13 times 5 was rolled 17 times 6 was rolled 14 times Average roll : 3.770 Median : 4.000 Variance : 0.594 Standard Deviation : 0.770 Total rolls : 74 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 3.000 Median : 3.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 25 times 5 was rolled 17 times 6 was rolled 16 times Average roll : 3.701 Median : 4.000 Variance : 1.134 Standard Deviation : 1.065 Total rolls : 97 UK_Pacific Combat 1 was rolled 24 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 17 times 5 was rolled 11 times 6 was rolled 15 times Average roll : 3.212 Median : 3.000 Variance : 0.934 Standard Deviation : 0.966 Total rolls : 99 Russians Combat 1 was rolled 43 times 2 was rolled 35 times 3 was rolled 36 times 4 was rolled 55 times 5 was rolled 45 times 6 was rolled 51 times Average roll : 3.668 Median : 4.000 Variance : 1.200 Standard Deviation : 1.096 Total rolls : 265 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Japanese Combat 1 was rolled 30 times 2 was rolled 33 times 3 was rolled 45 times 4 was rolled 48 times 5 was rolled 32 times 6 was rolled 34 times Average roll : 3.545 Median : 4.000 Variance : 1.285 Standard Deviation : 1.134 Total rolls : 222
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 31 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 armour moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hunan Japanese take Kiangsi from Chinese Japanese take Hunan from Chinese 3 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kiangsu to Kwangsi 1 infantry moved from Manchuria to Jehol 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Kwangtung to Anhwe 2 fighters moved from Kwangtung to Anhwe Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 10/16 hits, 7,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/6 hits, 3,00 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 tactical_bombers moved from Anhwe to Kiangsu 2 fighters moved from Anhwe to Kiangsu Place Units - Japanese 3 armour placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Japanese collect 35 PUs (3 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Japanese regular : 0,33
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 8 Purchase Units - British British buy 1 battleship, 1 carrier and 1 cruiser; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 fighter moved from Russia to 99 Sea Zone 1 fighter moved from 91 Sea Zone to 98 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Eire 1 fighter moved from United Kingdom to Eire 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Eire 1 armour and 1 mech_infantry moved from Russia to Archangel 4 fighters moved from Russia to Archangel Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 119 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Normandy Bordeaux British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Eire British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Eire, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire British win, taking Eire from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Archangel British attack with 1 armour, 4 fighters and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 armour, 4 fighters and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel British win, taking Archangel from Germans with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 4 fighters moved from Archangel to Russia 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from 119 Sea Zone to United Kingdom 1 bomber moved from Eire to United Kingdom 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 2 fighters moved from Eire to United Kingdom 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Caucasus to Ukraine Place Units - British 1 battleship, 1 carrier and 1 cruiser placed in 98 Sea Zone Turn Complete - British British collect 40 PUs; end with 41 PUs Objective British Colonies: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British Commonwealth: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British European Theater: British met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -0.83 British regular : 0.50
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@Robson just gave you something to go sink as the Italians… you know, because they always need a moral boost! ;-)
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Bulgaria to Yugoslavia Combat - Italians Battle in Cyprus Battle in Normandy Bordeaux Italians attack with 2 artilleries and 2 infantry British defend with 2 artilleries, 1 factory_minor and 1 harbour Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 4/4 hits, 1,33 expected hits British roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the British lost in Normandy Bordeaux Italians win, taking Cyprus from British, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Battle in 98 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber British defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 98 Sea Zone, round 3 : 4/5 hits, 2,83 expected hits 1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the Italians, 1 battleship owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone British win with 1 battleship remaining. Battle score for attacker is -33 Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser and 2 fighters Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 2 destroyers placed in 95 Sea Zone 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2,17 British regular : 1,00