L21 #1 trulpen (X) vs Giallo (A+18) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            3 fighters moved from Southeast Mexico to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            6 submarines moved from 26 Sea Zone to 64 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 submarines moved from 10 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Southeast Mexico
            2 aaGuns, 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
            3 mech_infantrys moved from Western United States to Eastern United States
            3 fighters moved from Western United States to Hawaiian Islands
            1 armour moved from 80 Sea Zone to Iraq
            1 fighter moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            2 carriers, 6 submarines and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 artillery and 1 infantry moved from Yunnan to Burma
            2 artilleries and 8 infantry moved from Yunnan to Hunan
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 8 infantry in Hunan, round 2 : 1/10 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Burma
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                Chinese win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            3 fighters moved from Southeast Mexico to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            6 submarines moved from 26 Sea Zone to 64 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 submarines moved from 10 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Southeast Mexico
            2 aaGuns, 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
            3 mech_infantrys moved from Western United States to Eastern United States
            3 fighters moved from Western United States to Hawaiian Islands
            1 armour moved from 80 Sea Zone to Iraq
            1 fighter moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            2 carriers, 6 submarines and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 artillery and 1 infantry moved from Yunnan to Burma
            2 artilleries and 8 infantry moved from Yunnan to Hunan
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 8 infantry in Hunan, round 2 : 1/10 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Burma
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                Chinese win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 23 PUs; 
            British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 artillery moved from Northwest Persia to Iraq
            1 infantry moved from Syria to Trans-Jordan
            3 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
            2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
            2 mech_infantrys moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Scotland to Eire
            1 infantry moved from Scotland to United Kingdom
            2 fighters moved from United Kingdom to Eire
            1 artillery and 1 infantry moved from Quebec to Eastern United States
    
        Combat - British
            Battle in Eire
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Eire, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Eire, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eire
                British win, taking Eire from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Trans-Jordan
                British attack with 2 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 4/15 hits, 5,17 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            3 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
            3 transports moved from 80 Sea Zone to 79 Sea Zone
            1 aaGun, 1 armour and 3 infantry moved from West India to 79 Sea Zone
            1 aaGun, 1 armour, 3 infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone
            1 aaGun, 1 armour and 3 infantry moved from 80 Sea Zone to Iraq
            2 fighters moved from Iraq to 80 Sea Zone
            1 armour moved from India to Eastern Persia
            6 artilleries moved from Yunnan to Burma
            2 aaGuns and 3 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Hunan
            2 fighters moved from Eire to United Kingdom
    
        Place Units - British
            2 artilleries and 1 infantry placed in Iraq
            3 infantry placed in Persia
            British undo move 2.
            2 infantry placed in Persia
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,2,6,3,1,4
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,1,4
            British collect 21 PUs (10 lost to blockades); end with 21 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Italians regular : -0,33
    Japanese regular : -0,33
    Germans regular : -0,33
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 armour moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 armour moved from Tanganyika Territory to Belgian Congo
            1 mech_infantry moved from Egypt to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 battleship moved from 98 Sea Zone to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            1 battleship and 1 marine moved from 96 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from 98 Sea Zone to Egypt
            1 bomber moved from Tunisia to Egypt
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Morocco to Algeria
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from Southern Italy to Egypt
            1 mech_infantry moved from Ukraine to Bryansk
            1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
            2 infantry placed in Northern Italy
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Wait, might change one thing.


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 armour moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 armour moved from Tanganyika Territory to Belgian Congo
            1 mech_infantry moved from Egypt to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 battleship moved from 98 Sea Zone to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            1 battleship and 1 marine moved from 96 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from 98 Sea Zone to Egypt
            1 bomber moved from Tunisia to Egypt
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Morocco to Algeria
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from Southern Italy to Egypt
            1 mech_infantry moved from Ukraine to Bryansk
            1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
            2 infantry placed in Northern Italy
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Rhodesia from British to Italians
            EDIT: Removing units owned by Italians from Belgian Congo: 1 armour
            EDIT: Adding units owned by Italians to Rhodesia: 1 armour
            EDIT: Changing PUs for Italians from 41 to 42
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Going into Rhodesia after blitzing Tanganyika.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 60 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 60 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 fighter, 6 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 infantry moved from Archangel to Vologda
            2 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 tactical_bomber moved from Archangel to Vologda
            1 armour moved from Tsinghai to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Urals
            1 bomber and 2 fighters moved from Egypt to Iraq
            1 carrier and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Eire
            1 fighter moved from 91 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Bryansk to Rostov
    
        Combat - Germans
            Air Battle in Iraq
                Germans attacks with 3 units heading to Iraq
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
            Battle in Eire
                Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 battleship in Eire, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Eire, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eire
                Germans win, taking Eire from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 artilleries and 3 infantry moved from Belarus to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 aaGun moved from Archangel to Belarus
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Sikang to Kansu
            2 armour and 2 mech_infantrys moved from Tsinghai to Urals
            1 fighter moved from Egypt to Rhodesia
            2 fighters moved from Iraq to Egypt
            1 fighter moved from Western Germany to Egypt
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            5 mech_infantrys moved from Poland to Belarus
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Vologda to Novgorod
            1 fighter moved from Rostov to Novgorod
            1 tactical_bomber moved from Rostov to Bryansk
            1 tactical_bomber moved from Rostov to 98 Sea Zone
            1 tactical_bomber moved from Eire to 109 Sea Zone
            1 fighter moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 transport placed in 112 Sea Zone
            1 infantry placed in Normandy Bordeaux
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            2 armour and 8 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    British AA : 0,83
    Russians regular : 0,00
    Germans regular : -0,17
    British regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            3 fighters and 1 tactical_bomber moved from Russia to Rostov
            13 artilleries and 47 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 13 artilleries and 47 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 13 artilleries and 47 infantry in Tambov, round 2 : 14/60 hits, 14,33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 13 artilleries and 47 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Rostov, round 2 : 6/10 hits, 3,17 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            2 aaGuns moved from Russia to Tambov
            1 aaGun moved from Volgograd to Rostov
            3 fighters and 1 tactical_bomber moved from Rostov to Iraq
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            6 artilleries, 7 infantry and 8 mech_infantrys moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            3 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    Russians regular : 2,50
    

    Savegame


  • Can begin J in 5-10 min.


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Anhwe to Kweichow
            2 bombers moved from Japan to Kweichow
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 infantry and 1 marine moved from 49 Sea Zone to Solomon Islands
            1 submarine moved from 58 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
    
        Combat - Japanese
            Battle in New Britain
            Battle in Wake Island
            Battle in Solomon Islands
            Battle in Kweichow
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            5 carriers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 49 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 49 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Kiangsi to Anhwe
            1 armour moved from Kiangsi to Yunnan
            1 aaGun and 2 artilleries moved from Kiangsi to Kwangtung
            1 infantry moved from Shan State to Yunnan
            5 artilleries and 10 infantry moved from French Indo China to Yunnan
            5 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            2 bombers moved from Kweichow to French Indo China
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Timguska to Kansu
            1 fighter moved from Japan to Caroline Islands
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 fighter and 4 infantry placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,33
    Japanese regular : 1,50
    ANZAC regular : -0,33
    

    Savegame


  • Oups, forgot about that nb in Mexico. Will redo the walk-on in the Solomons.


  • Attacking the Marshalls instead.


  • @trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:

    Attacking the Marshalls instead.

    I’ll do the attack now, which I don’t feel is impacted by any of the other battles, but if you disagree since dice have been rolled, we can just maculate it afterwards and I stack in the Carolines instead.


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kweichow: 1 infantry
            EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            4 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            5 artilleries and 11 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 armour moved from Kiangsi to Yunnan
            1 submarine moved from 58 Sea Zone to 37 Sea Zone
                  Japanese take 37 Sea Zone from ANZAC
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            2 bombers moved from Japan to Kweichow
            1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 32 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands
    
        Combat - Japanese
            Battle in Midway
            Battle in Wake Island
            Battle in Marshall Islands
                Japanese attack with 1 artillery, 2 infantry and 1 marine
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Marshall Islands, round 2 : 3/4 hits, 1,17 expected hits
                    Americans roll dice for 2 infantry in Marshall Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Marshall Islands
                Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Marshall Islands from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 carriers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 32 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 32 Sea Zone
            1 fighter moved from Japan to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 aaGun and 2 artilleries moved from Kiangsi to Kwangtung
            5 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Timguska to Kansu
            EDIT: 1 infantry moved from Yunnan to Kwangsi
            2 bombers moved from Kweichow to French Indo China
            1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 fighter and 4 infantry placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 1,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 bombers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Gibraltar
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Gibraltar from Germans, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 31 Sea Zone to 63 Sea Zone
            1 battleship, 5 carriers, 2 fighters and 6 submarines moved from 54 Sea Zone to 63 Sea Zone
            2 fighters moved from Hawaiian Islands to 63 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            2 aaGuns moved from Southeast Mexico to Central United States
            2 carriers, 1 destroyer, 1 fighter and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 mech_infantry moved from Eastern United States to Western United States
            2 mech_infantrys moved from Eastern United States to Central United States
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
            3 bombers placed in Eastern United States
            2 submarines placed in 10 Sea Zone
            Americans undo move 3.
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 8 infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 fighter moved from Shensi to Yunnan
            3 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 3 artilleries, 1 fighter and 9 infantry
                Japanese defend with 1 armour, 5 artilleries and 12 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Yunnan, round 2 : 7/13 hits, 3,50 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries and 12 infantry in Yunnan, round 2 : 6/18 hits, 6,17 expected hits
                    7 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 3 : 4/7 hits, 2,50 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries and 5 infantry in Yunnan, round 3 : 3/11 hits, 3,83 expected hits
                    4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                1 fighter owned by the Chinese retreated
                3 artilleries owned by the Chinese retreated to Burma
                Japanese win with 1 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 9 infantry
                Casualties for Japanese: 11 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 5,50
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - British
            7 infantry moved from Hunan to Yunnan
            6 artilleries moved from Burma to Yunnan
            2 artilleries, 3 infantry and 5 mech_infantrys moved from Trans-Jordan to Egypt
            1 armour, 1 fighter and 2 tactical_bombers moved from Iraq to Egypt
            3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
            2 fighters moved from 81 Sea Zone to Egypt
            3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 infantry moved from Caucasus to Northwest Persia
    

    Combat Hit Differential Summary :

    Savegame

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