scramble? triplea_41433_6jap-scramble 3.tsvg
L21 #1 trulpen (X) vs Giallo (A+18) BM3
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 armour and 8 mech_infantrys moved from Russia to Volgograd 1 mech_infantry moved from Tambov to Volgograd 1 infantry moved from Samara to Vologda 1 tactical_bomber moved from Samara to Vologda 3 fighters moved from Russia to Vologda 2 artilleries moved from Tambov to Volgograd 10 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 2 artilleries, 10 infantry and 9 mech_infantrys Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour, 2 artilleries, 10 infantry and 9 mech_infantrys in Volgograd, round 2 : 4/22 hits, 4,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 2 artilleries, 10 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Vologda Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Samara to Volgograd 3 fighters and 1 tactical_bomber moved from Vologda to Russia 16 infantry moved from Tambov to Russia 12 infantry moved from Tambov to Russia 1 aaGun moved from Tambov to Russia 1 aaGun moved from Tambov to Volgograd 12 artilleries moved from Tambov to Russia 2 artilleries moved from Tambov to Volgograd 1 artillery moved from Tambov to Russia 1 artillery moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 5 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Volgograd 2 infantry moved from Tambov to Volgograd 2 infantry moved from Tambov to Volgograd 3 infantry moved from Suiyuyan to Shensi Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -2,33
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Chahar to Kweichow 1 infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 bombers moved from Caroline Islands to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 2/5 hits, 2,50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in 25 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 transports moved from 36 Sea Zone to 45 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to Anhwe 1 aaGun and 2 artilleries moved from Hunan to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 armour moved from Hopei to Kiangsi 1 infantry moved from Buyant-Uhaa to Chahar 2 infantry moved from 20 Sea Zone to Kiangsi 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Evenkiyskiy to Timguska 1 artillery, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from 25 Sea Zone to Japan 1 submarine moved from 39 Sea Zone to 58 Sea Zone 1 submarine moved from 75 Sea Zone to 71 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya 2 fighters, 4 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,67 Japanese regular : -1,00
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 fighters moved from Southeast Mexico to Eastern United States 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Hawaiian Islands to 54 Sea Zone 6 submarines moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 submarines moved from 10 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Southeast Mexico 2 aaGuns, 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico 3 mech_infantrys moved from Western United States to Eastern United States 3 fighters moved from Western United States to Hawaiian Islands 1 armour moved from 80 Sea Zone to Iraq 1 fighter moved from Eastern United States to 101 Sea Zone Place Units - Americans 2 carriers, 6 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 artillery and 1 infantry moved from Yunnan to Burma 2 artilleries and 8 infantry moved from Yunnan to Hunan 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 8 infantry in Hunan, round 2 : 1/10 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma Chinese win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,33
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 fighters moved from Southeast Mexico to Eastern United States 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Hawaiian Islands to 54 Sea Zone 6 submarines moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 submarines moved from 10 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Southeast Mexico 2 aaGuns, 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico 3 mech_infantrys moved from Western United States to Eastern United States 3 fighters moved from Western United States to Hawaiian Islands 1 armour moved from 80 Sea Zone to Iraq 1 fighter moved from Eastern United States to 101 Sea Zone Place Units - Americans 2 carriers, 6 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 artillery and 1 infantry moved from Yunnan to Burma 2 artilleries and 8 infantry moved from Yunnan to Hunan 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 8 infantry in Hunan, round 2 : 1/10 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma Chinese win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 23 PUs; British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 artillery moved from Northwest Persia to Iraq 1 infantry moved from Syria to Trans-Jordan 3 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan 2 artilleries and 2 infantry moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Scotland to Eire 1 infantry moved from Scotland to United Kingdom 2 fighters moved from United Kingdom to Eire 1 artillery and 1 infantry moved from Quebec to Eastern United States Combat - British Battle in Eire British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Eire, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Eire, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eire British win, taking Eire from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 2 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 2 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 4/15 hits, 5,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq 3 transports moved from 80 Sea Zone to 79 Sea Zone 1 aaGun, 1 armour and 3 infantry moved from West India to 79 Sea Zone 1 aaGun, 1 armour, 3 infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone 1 aaGun, 1 armour and 3 infantry moved from 80 Sea Zone to Iraq 2 fighters moved from Iraq to 80 Sea Zone 1 armour moved from India to Eastern Persia 6 artilleries moved from Yunnan to Burma 2 aaGuns and 3 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Hunan 2 fighters moved from Eire to United Kingdom Place Units - British 2 artilleries and 1 infantry placed in Iraq 3 infantry placed in Persia British undo move 2. 2 infantry placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,2,6,3,1,4 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,1,4 British collect 21 PUs (10 lost to blockades); end with 21 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33 Italians regular : -0,33 Japanese regular : -0,33 Germans regular : -0,33 British regular : -0,33
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Tanganyika Territory to Belgian Congo 1 mech_infantry moved from Egypt to Kenya Italians take Kenya from British Combat - Italians Non Combat Move - Italians 1 battleship moved from 98 Sea Zone to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 battleship and 1 marine moved from 96 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 98 Sea Zone to Egypt 1 bomber moved from Tunisia to Egypt 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Morocco to Algeria 1 submarine moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 1 mech_infantry moved from Ukraine to Bryansk 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy 2 infantry placed in Northern Italy 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
-
Wait, might change one thing.
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Tanganyika Territory to Belgian Congo 1 mech_infantry moved from Egypt to Kenya Italians take Kenya from British Combat - Italians Non Combat Move - Italians 1 battleship moved from 98 Sea Zone to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 battleship and 1 marine moved from 96 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 98 Sea Zone to Egypt 1 bomber moved from Tunisia to Egypt 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Morocco to Algeria 1 submarine moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 1 mech_infantry moved from Ukraine to Bryansk 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy 2 infantry placed in Northern Italy 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs Turning on Edit Mode EDIT: Changing ownership of Rhodesia from British to Italians EDIT: Removing units owned by Italians from Belgian Congo: 1 armour EDIT: Adding units owned by Italians to Rhodesia: 1 armour EDIT: Changing PUs for Italians from 41 to 42 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Going into Rhodesia after blitzing Tanganyika.
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 60 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 60 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter, 6 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 infantry moved from Archangel to Vologda 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 tactical_bomber moved from Archangel to Vologda 1 armour moved from Tsinghai to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Urals 1 bomber and 2 fighters moved from Egypt to Iraq 1 carrier and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Eire 1 fighter moved from 91 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Bryansk to Rostov Combat - Germans Air Battle in Iraq Germans attacks with 3 units heading to Iraq Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq British roll AA dice in Iraq : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Battle in Eire Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 battleship in Eire, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 infantry in Eire, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eire Germans win, taking Eire from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 artilleries and 3 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 1 aaGun moved from Archangel to Belarus 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Sikang to Kansu 2 armour and 2 mech_infantrys moved from Tsinghai to Urals 1 fighter moved from Egypt to Rhodesia 2 fighters moved from Iraq to Egypt 1 fighter moved from Western Germany to Egypt 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Ukraine to Bryansk 5 mech_infantrys moved from Poland to Belarus 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Vologda to Novgorod 1 fighter moved from Rostov to Novgorod 1 tactical_bomber moved from Rostov to Bryansk 1 tactical_bomber moved from Rostov to 98 Sea Zone 1 tactical_bomber moved from Eire to 109 Sea Zone 1 fighter moved from 109 Sea Zone to 112 Sea Zone Place Units - Germans 1 fighter placed in Western Germany 1 transport placed in 112 Sea Zone 1 infantry placed in Normandy Bordeaux 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 2 armour and 8 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British AA : 0,83 Russians regular : 0,00 Germans regular : -0,17 British regular : -0,33
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 3 fighters and 1 tactical_bomber moved from Russia to Rostov 13 artilleries and 47 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 13 artilleries and 47 infantry Germans defend with 1 infantry Russians roll dice for 13 artilleries and 47 infantry in Tambov, round 2 : 14/60 hits, 14,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 13 artilleries and 47 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Rostov, round 2 : 6/10 hits, 3,17 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 2 aaGuns moved from Russia to Tambov 1 aaGun moved from Volgograd to Rostov 3 fighters and 1 tactical_bomber moved from Rostov to Iraq 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 6 artilleries, 7 infantry and 8 mech_infantrys moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov Place Units - Russians 3 armour placed in Volgograd Turn Complete - Russians Russians collect 12 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 2,50
-
Can begin J in 5-10 min.
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Anhwe to Kweichow 2 bombers moved from Japan to Kweichow 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry and 1 marine moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 58 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow Combat - Japanese Battle in New Britain Battle in Wake Island Battle in Solomon Islands Battle in Kweichow Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 5 carriers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 49 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsi to Anhwe 1 armour moved from Kiangsi to Yunnan 1 aaGun and 2 artilleries moved from Kiangsi to Kwangtung 1 infantry moved from Shan State to Yunnan 5 artilleries and 10 infantry moved from French Indo China to Yunnan 5 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 2 bombers moved from Kweichow to French Indo China 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Timguska to Kansu 1 fighter moved from Japan to Caroline Islands Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 fighter and 4 infantry placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Japanese regular : 1,50 ANZAC regular : -0,33
-
Oups, forgot about that nb in Mexico. Will redo the walk-on in the Solomons.
-
Attacking the Marshalls instead.
-
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Attacking the Marshalls instead.
I’ll do the attack now, which I don’t feel is impacted by any of the other battles, but if you disagree since dice have been rolled, we can just maculate it afterwards and I stack in the Carolines instead.
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by British from Kweichow: 1 infantry EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 5 artilleries and 11 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Shan State to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Kiangsi to Yunnan 1 submarine moved from 58 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 2 bombers moved from Japan to Kweichow 1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 32 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands Combat - Japanese Battle in Midway Battle in Wake Island Battle in Marshall Islands Japanese attack with 1 artillery, 2 infantry and 1 marine Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Marshall Islands, round 2 : 3/4 hits, 1,17 expected hits Americans roll dice for 2 infantry in Marshall Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Marshall Islands Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Marshall Islands from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 carriers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 32 Sea Zone 1 fighter moved from Japan to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 aaGun and 2 artilleries moved from Kiangsi to Kwangtung 5 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Timguska to Kansu EDIT: 1 infantry moved from Yunnan to Kwangsi 2 bombers moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 fighter and 4 infantry placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 1,83
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 bombers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking Gibraltar from Germans, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 31 Sea Zone to 63 Sea Zone 1 battleship, 5 carriers, 2 fighters and 6 submarines moved from 54 Sea Zone to 63 Sea Zone 2 fighters moved from Hawaiian Islands to 63 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 aaGuns moved from Southeast Mexico to Central United States 2 carriers, 1 destroyer, 1 fighter and 6 submarines moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 2 mech_infantrys moved from Eastern United States to Central United States Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 3 bombers placed in Eastern United States 2 submarines placed in 10 Sea Zone Americans undo move 3. 3 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,17