Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 14 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 mech_infantrys moved from Jehol to Kiangsu
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
5 fighters moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Amur to Manchuria
3 fighters moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 5 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 5 fighters and 1 infantry in Manchuria, round 2 : 3/7 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kiangsu
Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Americans defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,83 expected hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1,17 expected hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
Chinese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 transport owned by the ANZAC, 2 submarines owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 2 submarines and 1 transport
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
5 fighters moved from Manchuria to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Jehol to Buyant-Uhaa
Place Units - Japanese
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,6,4
Japanese collect 31 PUs (3 lost to blockades); end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : -0,67
Japanese regular : -3,67
ANZAC regular : 0,67
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Jehol
Chinese take Shantung from Japanese
Chinese take Jehol from Japanese
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
13 fighters and 4 tactical_bombers moved from 20 Sea Zone to Suiyuyan
1 artillery moved from Spain to Southern France
Americans take Southern France from Italians
1 artillery moved from Spain to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Spain
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
4 fighters moved from Trans-Jordan to 92 Sea Zone
1 fighter moved from Eastern United States to Spain
3 bombers moved from Trans-Jordan to Spain
Combat - Americans
Battle in Norway
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Aleutian Islands to British Columbia
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 aaGun moved from Central United States to Western United States
Place Units - Americans
4 transports placed in 101 Sea Zone
1 armour, 3 artilleries and 5 infantry placed in Central United States
1 fighter placed in Eastern United States
1 airfield and 1 factory_minor placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 6 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
2 artilleries and 6 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Chahar
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Chahar, round 2 : 3/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 0/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 3 : 2/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
Place Units - Chinese
3 artilleries placed in Chahar
2 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Jehol
Chinese take Shantung from Japanese
Chinese take Jehol from Japanese
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
13 fighters and 4 tactical_bombers moved from 20 Sea Zone to Suiyuyan
1 artillery moved from Spain to Southern France
Americans take Southern France from Italians
1 artillery moved from Spain to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Spain
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
4 fighters moved from Trans-Jordan to 92 Sea Zone
1 fighter moved from Eastern United States to Spain
3 bombers moved from Trans-Jordan to Spain
Combat - Americans
Battle in Norway
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Aleutian Islands to British Columbia
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 aaGun moved from Central United States to Western United States
Place Units - Americans
4 transports placed in 101 Sea Zone
1 armour, 3 artilleries and 5 infantry placed in Central United States
1 fighter placed in Eastern United States
1 airfield and 1 factory_minor placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 6 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
2 artilleries and 6 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Chahar
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Chahar, round 2 : 3/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 0/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 3 : 2/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
Place Units - Chinese
3 artilleries placed in Chahar
2 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from India to Ethiopia
15 fighters moved from Trans-Jordan to Algeria
5 armour, 1 artillery, 5 infantry, 1 marine and 21 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Spain
1 fighter moved from 92 Sea Zone to Spain
1 fighter moved from Burma to Kansu
2 mech_infantrys moved from Shan State to Malaya
1 armour moved from French Indo China to Malaya
3 artilleries moved from French Indo China to Shan State
2 mech_infantrys moved from French Indo China to Yunnan
7 armour and 3 mech_infantrys moved from French Indo China to Szechwan
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 97 Sea Zone to 99 Sea Zone
Combat - British
Battle in Malaya
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 1.00
Japanese regular : 1.00
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Rostov to Southern Italy
1 infantry moved from Normandy Bordeaux to France
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,3,3,1,4,3,5,2
Italians collect 0 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from Siam to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
2 fighters moved from Queensland to 20 Sea Zone
2 fighters moved from Shan State to Kansu
Non Combat Move - ANZAC
1 marine moved from 20 Sea Zone to Formosa
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from Siam to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
2 fighters moved from Queensland to 20 Sea Zone
2 fighters moved from Shan State to Kansu
Non Combat Move - ANZAC
1 marine moved from 20 Sea Zone to Formosa
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 infantry, 13 mech_infantrys and 1 transport; Remaining resources: 5 PUs;
Combat Move - Germans
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 mech_infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Bryansk to Smolensk
10 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to 112 Sea Zone
4 bombers moved from Western Germany to United Kingdom
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Southern Italy to Southern France
39 artilleries and 31 infantry moved from Bryansk to Belarus
3 armour and 4 mech_infantrys moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/4 hits, 0,67 expected hits
Bombing raid in United Kingdom rolls: 8,8,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys in Belarus, round 2 : 35/88 hits, 29,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 4 fighters and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2,17 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
4 fighters moved from Southern France to Western Germany
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Rostov to Bryansk
1 armour and 18 mech_infantrys moved from Turkey to Trans-Jordan
3 artilleries moved from Iraq to Trans-Jordan
13 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to West India
2 armour moved from Persia to West India
14 armour moved from Iraq to Trans-Jordan
15 mech_infantrys moved from Northwest Persia to Eastern Persia
2 bombers moved from Northwest Persia to Western Germany
1 mech_infantry moved from Northwest Persia to Kazakhstan
14 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Southern Italy to Western Germany
1 mech_infantry moved from Greece to Turkey
2 mech_infantrys moved from Albania to Bulgaria
3 artilleries and 2 infantry moved from Normandy Bordeaux to France
3 mech_infantrys moved from France to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Smolensk to Eastern Poland
Place Units - Germans
1 transport placed in 113 Sea Zone
3 armour placed in Iraq
3 infantry placed in Russia
3 artilleries placed in France
Germans undo move 4.
1 artillery placed in Western Germany
2 artilleries and 1 mech_infantry placed in France
7 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,3,1,1,4,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 66 PUs (9 lost to blockades); end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33
British AA : -0,67
Russians regular : -1,00
Germans regular : 5,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 artillery moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour moved from Sikang to Novosibirsk
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun, 2 artilleries and 9 infantry moved from Shensi to Kansu
5 aaGuns, 20 artilleries and 76 infantry moved from Novgorod to Archangel
1 submarine moved from 127 Sea Zone to 112 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 destroyers and 8 infantry; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 artillery moved from Manchuria to Jehol
1 infantry moved from Buyant-Uhaa to Jehol
7 tactical_bombers moved from 6 Sea Zone to Jehol
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 1 infantry and 7 tactical_bombers
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 1 infantry and 7 tactical_bombers in Jehol, round 2 : 3/9 hits, 4,17 expected hits
Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
7 tactical_bombers moved from Jehol to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Buyant-Uhaa to Amur
1 mech_infantry moved from Buyant-Uhaa to Sakha
Place Units - Japanese
8 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 35 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : -1,17
Your up!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 3 artilleries, 2 bombers, 3 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery and 1 infantry moved from Spain to Southern France
1 artillery moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
2 infantry moved from Spain to Portugal
1 bomber moved from Spain to Portugal
2 fighters moved from Spain to Portugal
4 fighters moved from 92 Sea Zone to Portugal
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 18 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 18 Sea Zone
1 bomber moved from Spain to Southern France
1 bomber moved from British Columbia to Eastern United States
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 fighters in 19 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Portugal
Americans attack with 1 bomber, 6 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber, 6 fighters and 2 infantry in Portugal, round 2 : 1/9 hits, 4.00 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 1 bomber, 6 fighters and 1 infantry in Portugal, round 3 : 4/8 hits, 3.83 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
6 fighters moved from Portugal to Spain
2 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 bomber moved from Portugal to Spain
1 fighter moved from Eastern United States to Spain
1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Spain to Algeria
13 fighters and 4 tactical_bombers moved from Suiyuyan to Archangel
2 fighters moved from 18 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
Place Units - Americans
3 artilleries and 7 infantry placed in Eastern United States
Americans undo move 1.
3 artilleries and 7 infantry placed in Central United States
2 bombers placed in Eastern United States
3 fighters placed in Spain
1 airfield placed in Algeria
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Americans collect 72 PUs (3 lost to blockades); end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans regular : -4.67
Japanese regular : 1.00
Germans regular : -0.33
Neutral_True regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 7 infantry moved from Chahar to Jehol
4 artilleries and 7 infantry moved from Anhwe to Hunan
1 fighter moved from Hopei to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 4 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Jehol, round 2 : 4/12 hits, 3.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Kweichow
Place Units - Chinese
5 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 3 artilleries, 2 bombers, 3 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery and 1 infantry moved from Spain to Southern France
1 artillery moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
2 infantry moved from Spain to Portugal
1 bomber moved from Spain to Portugal
2 fighters moved from Spain to Portugal
4 fighters moved from 92 Sea Zone to Portugal
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 18 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 18 Sea Zone
1 bomber moved from Spain to Southern France
1 bomber moved from British Columbia to Eastern United States
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 fighters in 19 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Portugal
Americans attack with 1 bomber, 6 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber, 6 fighters and 2 infantry in Portugal, round 2 : 1/9 hits, 4.00 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 1 bomber, 6 fighters and 1 infantry in Portugal, round 3 : 4/8 hits, 3.83 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
6 fighters moved from Portugal to Spain
2 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 bomber moved from Portugal to Spain
1 fighter moved from Eastern United States to Spain
1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Spain to Algeria
13 fighters and 4 tactical_bombers moved from Suiyuyan to Archangel
2 fighters moved from 18 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
Place Units - Americans
3 artilleries and 7 infantry placed in Eastern United States
Americans undo move 1.
3 artilleries and 7 infantry placed in Central United States
2 bombers placed in Eastern United States
3 fighters placed in Spain
1 airfield placed in Algeria
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Americans collect 72 PUs (3 lost to blockades); end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 7 infantry moved from Chahar to Jehol
4 artilleries and 7 infantry moved from Anhwe to Hunan
1 fighter moved from Hopei to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 4 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Jehol, round 2 : 4/12 hits, 3.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Kweichow
Place Units - Chinese
5 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters and 3 mech_infantrys moved from India to West India
5 armour, 5 artilleries, 7 infantry, 1 marine and 24 mech_infantrys moved from Egypt to Trans-Jordan
2 transports moved from 92 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Tobruk to 96 Sea Zone
2 mech_infantrys and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Ethiopia to Trans-Jordan
15 fighters moved from Algeria to Trans-Jordan
1 battleship and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Kansu to Archangel
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
2 fighters moved from Spain to Algeria
Combat - British
Battle in West India
British attack with 2 fighters and 3 mech_infantrys
Germans defend with 3 armour and 1 mech_infantry
British roll dice for 2 fighters and 3 mech_infantrys in West India, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 3 armour and 1 mech_infantry in West India, round 2 : 0/4 hits, 1.83 expected hits
2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in West India
British roll dice for 2 fighters and 3 mech_infantrys in West India, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in West India
British win, taking West India from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 3 armour and 1 mech_infantry
Battle in Trans-Jordan
British attack with 5 armour, 5 artilleries, 17 fighters, 7 infantry, 1 marine and 26 mech_infantrys
Germans defend with 15 armour, 3 artilleries and 32 mech_infantrys
British roll dice for 5 armour, 5 artilleries, 17 fighters, 7 infantry, 1 marine and 26 mech_infantrys in Trans-Jordan, round 2 : 22/61 hits, 19.17 expected hits
Germans roll dice for 15 armour, 3 artilleries and 32 mech_infantrys in Trans-Jordan, round 2 : 19/50 hits, 19.17 expected hits
12 mech_infantrys owned by the British, 22 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Trans-Jordan
British roll dice for 5 armour, 5 artilleries, 17 fighters, 1 marine and 14 mech_infantrys in Trans-Jordan, round 3 : 14/42 hits, 16.00 expected hits
Germans roll dice for 15 armour, 3 artilleries and 10 mech_infantrys in Trans-Jordan, round 3 : 15/28 hits, 11.83 expected hits
14 mech_infantrys owned by the British, 1 marine owned by the British, 3 artilleries owned by the Germans, 1 armour owned by the Germans and 10 mech_infantrys owned by the Germans lost in Trans-Jordan
British roll dice for 5 armour, 5 artilleries and 17 fighters in Trans-Jordan, round 4 : 14/27 hits, 12.67 expected hits
Germans roll dice for 14 armour in Trans-Jordan, round 4 : 6/14 hits, 7.00 expected hits
14 armour owned by the Germans, 5 artilleries owned by the British and 1 armour owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 4 armour and 17 fighters remaining. Battle score for attacker is 74
Casualties for British: 1 armour, 5 artilleries, 7 infantry, 1 marine and 26 mech_infantrys
Casualties for Germans: 15 armour, 3 artilleries and 32 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
17 fighters moved from Trans-Jordan to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 fighters moved from West India to Ethiopia
3 fighters moved from Union of South Africa to Egypt
3 artilleries moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
2 mech_infantrys moved from Yunnan to Burma
7 armour and 3 mech_infantrys moved from Szechwan to Kazakhstan
Place Units - British
3 armour placed in Egypt
2 fighters placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 fighters and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -4.67
Japanese regular : 1.33
Germans regular : -0.67
Neutral_True regular : 0.00
British regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,4,2,5,3,4,2
Italians collect 0 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
@giallo Anzac is up!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 marine moved from Formosa to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 fighters moved from Kansu to Archangel
3 fighters moved from 20 Sea Zone to Suiyuyan
4 fighters moved from 20 Sea Zone to Suiyuyan
1 fighter moved from 20 Sea Zone to Suiyuyan
2 bombers moved from Queensland to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 39 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Suiyuyan
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 marine moved from Formosa to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 fighters moved from Kansu to Archangel
3 fighters moved from 20 Sea Zone to Suiyuyan
4 fighters moved from 20 Sea Zone to Suiyuyan
1 fighter moved from 20 Sea Zone to Suiyuyan
2 bombers moved from Queensland to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 39 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Suiyuyan
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
1 fighter moved from Egypt to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Giallo sorry was studying for final exams.
ill be free from school after tomorrow night, will be able to play during the week
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
3 armour and 30 mech_infantrys moved from Iraq to Trans-Jordan
29 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 bomber moved from Eastern Poland to 98 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to 98 Sea Zone
2 tactical_bombers moved from Iraq to 98 Sea Zone
Combat - Germans
Battle in Norway
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking Norway from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Germans attack with 4 bombers, 1 fighter and 4 tactical_bombers
British defend with 1 submarine and 2 transports
1 submarine owned by the British submerged
2 transports owned by the British lost in 98 Sea Zone
Germans win with 4 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Trans-Jordan
Germans attack with 3 armour and 30 mech_infantrys
British defend with 4 armour
Germans roll dice for 3 armour and 30 mech_infantrys in Trans-Jordan, round 2 : 6/33 hits, 6,50 expected hits
British roll dice for 4 armour in Trans-Jordan, round 2 : 4/4 hits, 2,00 expected hits
4 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 3 armour and 26 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 4 mech_infantrys
Casualties for British: 4 armour
Battle in 112 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Southern France
Germans attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Southern France, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
4 bombers, 1 fighter and 4 tactical_bombers moved from 98 Sea Zone to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 fighter moved from Persia to Iraq
2 mech_infantrys moved from Bulgaria to Turkey
3 armour and 7 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Vyborg
1 mech_infantry moved from Belarus to Vyborg
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Smolensk to Russia
1 aaGun moved from Bryansk to Belarus
2 bombers moved from Southern France to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 artillery and 3 infantry moved from Western Germany to France
3 infantry moved from Switzerland to France
3 mech_infantrys moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Iraq
3 armour placed in Persia
3 infantry placed in France
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
6 mech_infantrys placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,3,4,5,4,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 65 PUs (8 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Russians regular : 0,67
Germans regular : -1,83
British regular : 2,00