Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from French Indo China to Malaya
Japanese take Malaya from UK_Pacific
2 armour, 3 artilleries, 1 bomber, 3 infantry and 18 mech_infantrys moved from French Indo China to Yunnan
18 artilleries, 1 bomber, 6 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Aleutian Islands
Battle in Yunnan
Japanese attack with 2 armour, 21 artilleries, 2 bombers, 9 infantry and 19 mech_infantrys
British defend with 3 aaGuns, 8 armour, 7 artilleries, 28 infantry and 4 mech_infantrys; Chinese defend with 3 infantry; Russians defend with 1 armour
British roll AA dice in Yunnan : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 armour, 21 artilleries, 2 bombers, 9 infantry and 19 mech_infantrys in Yunnan, round 2 : 18/53 hits, 17,50 expected hits
Chinese roll dice for 3 aaGuns, 9 armour, 7 artilleries, 31 infantry and 4 mech_infantrys in Yunnan, round 2 : 24/51 hits, 18,50 expected hits
9 infantry owned by the Japanese, 8 artilleries owned by the Japanese, 7 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 3 infantry owned by the Chinese and 12 infantry owned by the British lost in Yunnan
2 bombers owned by the Japanese retreated
12 mech_infantrys owned by the Japanese, 13 artilleries owned by the Japanese and 2 armour owned by the Japanese retreated to French Indo China
Chinese win, taking Aleutian Islands from Americans with 9 armour, 7 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is -27
Casualties for Japanese: 8 artilleries, 9 infantry and 7 mech_infantrys
Casualties for British: 3 aaGuns and 12 infantry
Casualties for Chinese: 3 infantry
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
British roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from Yunnan to French Indo China
1 aaGun moved from French Indo China to Shan State
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 6 infantry and 3 mech_infantrys moved from Manchuria to Jehol
1 artillery moved from Korea to Amur
1 marine moved from Korea to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
1 fighter placed in 6 Sea Zone
3 infantry placed in French Indo China
3 artilleries placed in Kiangsu
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 5,50
Americans regular : 0,67
Japanese regular : -1,50
British AA : -0,33
British regular : 0,67
@giallo those are the weirdest dice I’ve ever seen… every battle had an extreme outcome
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Greece to Turkey
2 bombers and 3 fighters moved from Greece to Turkey
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Vologda to Turkey
1 fighter moved from 98 Sea Zone to Turkey
1 carrier, 1 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 armour moved from Kwangtung to Kiangsu
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
6 submarines moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
16 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsu
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Turkey
Americans attack with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Americans roll dice for 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Turkey, round 2 : 8/11 hits, 5.00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
8 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Neutral_True: 8 infantry
Battle in Spain
Americans attack with 4 artilleries, 1 fighter and 4 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 4/9 hits, 3.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 4 artilleries and 1 fighter in Spain, round 3 : 1/5 hits, 1.83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries and 1 fighter in Spain, round 4 : 3/4 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in 19 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers
Japanese defend with 3 artilleries, 1 factory_minor and 9 infantry
Americans roll dice for 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers in Kiangsu, round 2 : 13/23 hits, 11.83 expected hits
Japanese roll dice for 3 artilleries and 9 infantry in Kiangsu, round 2 : 0/12 hits, 4.00 expected hits
9 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 3 artilleries and 9 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
16 fighters and 4 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
3 bombers and 4 fighters moved from Turkey to Trans-Jordan
1 fighter moved from Spain to Algeria
1 aaGun moved from Quebec to Eastern United States
1 aaGun moved from New Brunswick Nova Scotia to Eastern United States
1 aaGun moved from Ontario to Central United States
1 aaGun moved from Alberta Saskatchewan Manitoba to Central United States
1 submarine moved from 123 Sea Zone to 106 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
4 artilleries and 6 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 4.50
Japanese regular : -3.00
Neutral_True regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Kansu to Anhwe
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Anhwe
12 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
3 artilleries and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Greece to Turkey
2 bombers and 3 fighters moved from Greece to Turkey
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Vologda to Turkey
1 fighter moved from 98 Sea Zone to Turkey
1 carrier, 1 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 armour moved from Kwangtung to Kiangsu
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
6 submarines moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
16 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsu
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Turkey
Americans attack with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Americans roll dice for 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Turkey, round 2 : 8/11 hits, 5.00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
8 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Neutral_True: 8 infantry
Battle in Spain
Americans attack with 4 artilleries, 1 fighter and 4 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 4/9 hits, 3.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 4 artilleries and 1 fighter in Spain, round 3 : 1/5 hits, 1.83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries and 1 fighter in Spain, round 4 : 3/4 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in 19 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers
Japanese defend with 3 artilleries, 1 factory_minor and 9 infantry
Americans roll dice for 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers in Kiangsu, round 2 : 13/23 hits, 11.83 expected hits
Japanese roll dice for 3 artilleries and 9 infantry in Kiangsu, round 2 : 0/12 hits, 4.00 expected hits
9 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 3 artilleries and 9 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
16 fighters and 4 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
3 bombers and 4 fighters moved from Turkey to Trans-Jordan
1 fighter moved from Spain to Algeria
1 aaGun moved from Quebec to Eastern United States
1 aaGun moved from New Brunswick Nova Scotia to Eastern United States
1 aaGun moved from Ontario to Central United States
1 aaGun moved from Alberta Saskatchewan Manitoba to Central United States
1 submarine moved from 123 Sea Zone to 106 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
4 artilleries and 6 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Kansu to Anhwe
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Anhwe
12 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
3 artilleries and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
8 armour, 7 artilleries, 16 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 fighter moved from India to French Indo China
1 fighter moved from India to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 armour and 2 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Greece to Albania
1 fighter moved from Greece to Albania
1 fighter moved from Greece to Albania
1 fighter moved from Greece to Albania
1 fighter moved from Greece to Albania
4 fighters moved from Greece to Albania
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
3 fighters moved from Algeria to Trans-Jordan
1 mech_infantry moved from India to Shan State
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - British
Battle in Shan State
British attack with 2 mech_infantrys
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Albania
British attack with 1 artillery, 8 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 8 fighters and 1 infantry in Albania, round 2 : 5/10 hits, 4.67 expected hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Albania
British win, taking Albania from Italians with 1 artillery and 8 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in French Indo China
British attack with 8 armour, 7 artilleries, 1 fighter, 16 infantry and 5 mech_infantrys
Japanese defend with 1 aaGun, 2 armour, 13 artilleries, 2 bombers, 1 factory_minor, 3 infantry and 12 mech_infantrys
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
British roll dice for 8 armour, 7 artilleries, 1 fighter, 16 infantry and 5 mech_infantrys in French Indo China, round 2 : 9/37 hits, 11.50 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 13 artilleries, 2 bombers, 3 infantry and 12 mech_infantrys in French Indo China, round 2 : 10/32 hits, 10.67 expected hits
3 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 bombers owned by the Japanese, 1 aaGun owned by the Japanese and 10 infantry owned by the British lost in French Indo China
British roll dice for 8 armour, 7 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys in French Indo China, round 3 : 10/27 hits, 9.83 expected hits
Japanese roll dice for 2 armour, 13 artilleries and 9 mech_infantrys in French Indo China, round 3 : 5/24 hits, 8.33 expected hits
1 artillery owned by the Japanese, 9 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in French Indo China
British roll dice for 8 armour, 7 artilleries, 1 fighter, 1 infantry and 5 mech_infantrys in French Indo China, round 4 : 11/22 hits, 8.83 expected hits
Japanese roll dice for 2 armour and 12 artilleries in French Indo China, round 4 : 4/14 hits, 5.00 expected hits
11 artilleries owned by the Japanese, 3 artilleries owned by the British and 1 infantry owned by the British lost in French Indo China
British roll dice for 8 armour, 4 artilleries, 1 fighter and 5 mech_infantrys in French Indo China, round 5 : 7/18 hits, 7.33 expected hits
Japanese roll dice for 2 armour and 1 artillery in French Indo China, round 5 : 1/3 hits, 1.33 expected hits
1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 artillery owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 8 armour, 3 artilleries, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 86
Casualties for British: 4 artilleries and 16 infantry
Casualties for Japanese: 1 aaGun, 2 armour, 13 artilleries, 2 bombers, 3 infantry and 12 mech_infantrys
Non Combat Move - British
1 fighter moved from French Indo China to Burma
8 fighters moved from Albania to Trans-Jordan
Place Units - British
3 artilleries placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 4.50
Italians regular : 0.67
Japanese regular : -7.00
Japanese AA : -0.17
Neutral_True regular : -0.67
British regular : -0.17
I chose max D in FIC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Volgograd to Rostov
1 infantry moved from France to Normandy Bordeaux
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,2,6,5,6,2,4,4,6
Italians collect 3 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 cruiser and 1 marine moved from 20 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
2 fighters moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Queensland to 21 Sea Zone
6 fighters moved from 20 Sea Zone to Manchuria
1 fighter moved from 20 Sea Zone to Manchuria
2 fighters moved from Queensland to Shan State
Combat - ANZAC
Battle in Siam
Battle in 21 Sea Zone
ANZAC attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking Siam from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
ANZAC attack with 7 fighters and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 7 fighters and 2 infantry in Manchuria, round 2 : 3/9 hits, 3.83 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - ANZAC
7 fighters moved from Manchuria to 20 Sea Zone
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 cruiser and 1 marine moved from 20 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
2 fighters moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Queensland to 21 Sea Zone
6 fighters moved from 20 Sea Zone to Manchuria
1 fighter moved from 20 Sea Zone to Manchuria
2 fighters moved from Queensland to Shan State
Combat - ANZAC
Battle in Siam
Battle in 21 Sea Zone
ANZAC attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking Siam from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
ANZAC attack with 7 fighters and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 7 fighters and 2 infantry in Manchuria, round 2 : 3/9 hits, 3.83 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - ANZAC
7 fighters moved from Manchuria to 20 Sea Zone
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 6 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from Americans
1 mech_infantry moved from Romania to Albania
1 mech_infantry moved from Bulgaria to Albania
1 bomber moved from Western Germany to Albania
1 infantry moved from Tambov to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Novosibirsk
39 artilleries and 32 infantry moved from Tambov to Bryansk
1 bomber moved from Volgograd to Russia
1 bomber moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Volgograd to Turkey
1 mech_infantry moved from Volgograd to Turkey
5 bombers moved from Volgograd to Turkey
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Turkey
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Turkey
Germans attack with 1 armour, 5 bombers and 4 mech_infantrys
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 5 bombers and 4 mech_infantrys in Turkey, round 2 : 2/10 hits, 4,50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Turkey, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Americans lost in Turkey
Germans roll dice for 1 armour, 5 bombers and 4 mech_infantrys in Turkey, round 3 : 4/10 hits, 4,50 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Turkey, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Turkey
Germans win, taking 125 Sea Zone from Americans, taking Turkey from Americans with 1 armour, 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Albania
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Albania, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Albania
Germans win, taking Albania from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Russia
Germans attack with 1 armour, 2 bombers and 1 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 infantry in Russia, round 2 : 1/4 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 10PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Belarus to Bryansk
5 bombers moved from Turkey to Western Germany
1 bomber moved from Albania to Western Germany
19 mech_infantrys moved from Rostov to Northwest Persia
11 mech_infantrys moved from Volgograd to Northwest Persia
4 tactical_bombers moved from Rostov to Iraq
2 bombers moved from Russia to Northwest Persia
1 fighter moved from Volgograd to Iraq
1 fighter moved from Southern Italy to Persia
2 fighters moved from Western Germany to Southern Italy
3 infantry moved from France to Normandy Bordeaux
2 artilleries moved from Western Germany to France
1 aaGun moved from Western Germany to France
10 mech_infantrys moved from Germany to Eastern Poland
15 mech_infantrys moved from Bulgaria to Turkey
Place Units - Germans
3 artilleries placed in Normandy Bordeaux
3 artilleries placed in Iraq
3 armour placed in Persia
3 mech_infantrys placed in France
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5,6,4,4,5,3,2,2,3
Germans collect 71 PUs (4 lost to blockades); end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Russians regular : 0,67
Germans regular : -4,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 artillery and 1 infantry moved from Kansu to Novosibirsk
2 artilleries and 9 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Tsinghai
1 armour moved from Yunnan to Sikang
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Archangel to Smolensk
Russians take Smolensk from Germans
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
5 aaGuns, 20 artilleries and 76 infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to Vologda
1 aaGun moved from Kweichow to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 14 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 mech_infantrys moved from Jehol to Kiangsu
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
5 fighters moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Amur to Manchuria
3 fighters moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 5 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 5 fighters and 1 infantry in Manchuria, round 2 : 3/7 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kiangsu
Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Americans defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,83 expected hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1,17 expected hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
Chinese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 transport owned by the ANZAC, 2 submarines owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 2 submarines and 1 transport
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
5 fighters moved from Manchuria to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Jehol to Buyant-Uhaa
Place Units - Japanese
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,6,4
Japanese collect 31 PUs (3 lost to blockades); end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : -0,67
Japanese regular : -3,67
ANZAC regular : 0,67
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Jehol
Chinese take Shantung from Japanese
Chinese take Jehol from Japanese
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
13 fighters and 4 tactical_bombers moved from 20 Sea Zone to Suiyuyan
1 artillery moved from Spain to Southern France
Americans take Southern France from Italians
1 artillery moved from Spain to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Spain
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
4 fighters moved from Trans-Jordan to 92 Sea Zone
1 fighter moved from Eastern United States to Spain
3 bombers moved from Trans-Jordan to Spain
Combat - Americans
Battle in Norway
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Aleutian Islands to British Columbia
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 aaGun moved from Central United States to Western United States
Place Units - Americans
4 transports placed in 101 Sea Zone
1 armour, 3 artilleries and 5 infantry placed in Central United States
1 fighter placed in Eastern United States
1 airfield and 1 factory_minor placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 6 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
2 artilleries and 6 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Chahar
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Chahar, round 2 : 3/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 0/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 3 : 2/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
Place Units - Chinese
3 artilleries placed in Chahar
2 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Jehol
Chinese take Shantung from Japanese
Chinese take Jehol from Japanese
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
13 fighters and 4 tactical_bombers moved from 20 Sea Zone to Suiyuyan
1 artillery moved from Spain to Southern France
Americans take Southern France from Italians
1 artillery moved from Spain to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Spain
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
4 fighters moved from Trans-Jordan to 92 Sea Zone
1 fighter moved from Eastern United States to Spain
3 bombers moved from Trans-Jordan to Spain
Combat - Americans
Battle in Norway
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Aleutian Islands to British Columbia
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 aaGun moved from Central United States to Western United States
Place Units - Americans
4 transports placed in 101 Sea Zone
1 armour, 3 artilleries and 5 infantry placed in Central United States
1 fighter placed in Eastern United States
1 airfield and 1 factory_minor placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 6 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
2 artilleries and 6 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Chahar
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Chahar, round 2 : 3/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 0/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 3 : 2/9 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
Place Units - Chinese
3 artilleries placed in Chahar
2 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from India to Ethiopia
15 fighters moved from Trans-Jordan to Algeria
5 armour, 1 artillery, 5 infantry, 1 marine and 21 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Spain
1 fighter moved from 92 Sea Zone to Spain
1 fighter moved from Burma to Kansu
2 mech_infantrys moved from Shan State to Malaya
1 armour moved from French Indo China to Malaya
3 artilleries moved from French Indo China to Shan State
2 mech_infantrys moved from French Indo China to Yunnan
7 armour and 3 mech_infantrys moved from French Indo China to Szechwan
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 97 Sea Zone to 99 Sea Zone
Combat - British
Battle in Malaya
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 1.00
Japanese regular : 1.00
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Rostov to Southern Italy
1 infantry moved from Normandy Bordeaux to France
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,3,3,1,4,3,5,2
Italians collect 0 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from Siam to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
2 fighters moved from Queensland to 20 Sea Zone
2 fighters moved from Shan State to Kansu
Non Combat Move - ANZAC
1 marine moved from 20 Sea Zone to Formosa
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from Siam to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
2 fighters moved from Queensland to 20 Sea Zone
2 fighters moved from Shan State to Kansu
Non Combat Move - ANZAC
1 marine moved from 20 Sea Zone to Formosa
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 infantry, 13 mech_infantrys and 1 transport; Remaining resources: 5 PUs;
Combat Move - Germans
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 mech_infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Bryansk to Smolensk
10 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to 112 Sea Zone
4 bombers moved from Western Germany to United Kingdom
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Southern Italy to Southern France
39 artilleries and 31 infantry moved from Bryansk to Belarus
3 armour and 4 mech_infantrys moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/4 hits, 0,67 expected hits
Bombing raid in United Kingdom rolls: 8,8,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys in Belarus, round 2 : 35/88 hits, 29,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 4 fighters and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2,17 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
4 fighters moved from Southern France to Western Germany
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Rostov to Bryansk
1 armour and 18 mech_infantrys moved from Turkey to Trans-Jordan
3 artilleries moved from Iraq to Trans-Jordan
13 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to West India
2 armour moved from Persia to West India
14 armour moved from Iraq to Trans-Jordan
15 mech_infantrys moved from Northwest Persia to Eastern Persia
2 bombers moved from Northwest Persia to Western Germany
1 mech_infantry moved from Northwest Persia to Kazakhstan
14 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Southern Italy to Western Germany
1 mech_infantry moved from Greece to Turkey
2 mech_infantrys moved from Albania to Bulgaria
3 artilleries and 2 infantry moved from Normandy Bordeaux to France
3 mech_infantrys moved from France to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Smolensk to Eastern Poland
Place Units - Germans
1 transport placed in 113 Sea Zone
3 armour placed in Iraq
3 infantry placed in Russia
3 artilleries placed in France
Germans undo move 4.
1 artillery placed in Western Germany
2 artilleries and 1 mech_infantry placed in France
7 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,3,1,1,4,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 66 PUs (9 lost to blockades); end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33
British AA : -0,67
Russians regular : -1,00
Germans regular : 5,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 artillery moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour moved from Sikang to Novosibirsk
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun, 2 artilleries and 9 infantry moved from Shensi to Kansu
5 aaGuns, 20 artilleries and 76 infantry moved from Novgorod to Archangel
1 submarine moved from 127 Sea Zone to 112 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.33