@wizmark
I’m ok with it
Giallo(x) vs WindowWasher(+13) BM
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 destroyers and 8 infantry; Remaining resources: 8 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 artillery moved from Manchuria to Jehol 1 infantry moved from Buyant-Uhaa to Jehol 7 tactical_bombers moved from 6 Sea Zone to Jehol Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Jehol Japanese attack with 1 artillery, 1 infantry and 7 tactical_bombers Americans defend with 1 armour Japanese roll dice for 1 artillery, 1 infantry and 7 tactical_bombers in Jehol, round 2 : 3/9 hits, 4,17 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Japanese 7 tactical_bombers moved from Jehol to 6 Sea Zone 1 fighter moved from 8 Sea Zone to 6 Sea Zone 2 infantry moved from Buyant-Uhaa to Amur 1 mech_infantry moved from Buyant-Uhaa to Sakha Place Units - Japanese 8 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -1,17
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Your up!
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Americans buy 1 airfield, 3 artilleries, 2 bombers, 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery and 1 infantry moved from Spain to Southern France 1 artillery moved from Norway to Finland Americans take Finland from Germans 1 bomber moved from Spain to Southern France 1 fighter and 1 tactical_bomber moved from Spain to Southern France 2 infantry moved from Spain to Portugal 1 bomber moved from Spain to Portugal 2 fighters moved from Spain to Portugal 4 fighters moved from 92 Sea Zone to Portugal 1 submarine moved from 13 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 18 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 18 Sea Zone 1 bomber moved from Spain to Southern France 1 bomber moved from British Columbia to Eastern United States Combat - Americans Battle in 18 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Americans roll dice for 2 fighters in 19 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 3.17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Portugal Americans attack with 1 bomber, 6 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 bomber, 6 fighters and 2 infantry in Portugal, round 2 : 1/9 hits, 4.00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 1 bomber, 6 fighters and 1 infantry in Portugal, round 3 : 4/8 hits, 3.83 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 6 fighters moved from Portugal to Spain 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to Spain 1 bomber moved from Portugal to Spain 1 fighter moved from Eastern United States to Spain 1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain 5 transports moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Spain to Algeria 13 fighters and 4 tactical_bombers moved from Suiyuyan to Archangel 2 fighters moved from 18 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone Place Units - Americans 3 artilleries and 7 infantry placed in Eastern United States Americans undo move 1. 3 artilleries and 7 infantry placed in Central United States 2 bombers placed in Eastern United States 3 fighters placed in Spain 1 airfield placed in Algeria Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Adding units owned by Americans to Algeria: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Americans collect 72 PUs (3 lost to blockades); end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans regular : -4.67 Japanese regular : 1.00 Germans regular : -0.33 Neutral_True regular : 0.00
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 7 infantry moved from Chahar to Jehol 4 artilleries and 7 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Jehol Combat - Chinese Battle in Jehol Chinese attack with 4 artilleries, 1 fighter and 7 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Jehol, round 2 : 4/12 hits, 3.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Kweichow Place Units - Chinese 5 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Americans buy 1 airfield, 3 artilleries, 2 bombers, 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery and 1 infantry moved from Spain to Southern France 1 artillery moved from Norway to Finland Americans take Finland from Germans 1 bomber moved from Spain to Southern France 1 fighter and 1 tactical_bomber moved from Spain to Southern France 2 infantry moved from Spain to Portugal 1 bomber moved from Spain to Portugal 2 fighters moved from Spain to Portugal 4 fighters moved from 92 Sea Zone to Portugal 1 submarine moved from 13 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 18 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 18 Sea Zone 1 bomber moved from Spain to Southern France 1 bomber moved from British Columbia to Eastern United States Combat - Americans Battle in 18 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Americans roll dice for 2 fighters in 19 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 3.17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Portugal Americans attack with 1 bomber, 6 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 bomber, 6 fighters and 2 infantry in Portugal, round 2 : 1/9 hits, 4.00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 1 bomber, 6 fighters and 1 infantry in Portugal, round 3 : 4/8 hits, 3.83 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 6 fighters moved from Portugal to Spain 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to Spain 1 bomber moved from Portugal to Spain 1 fighter moved from Eastern United States to Spain 1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain 5 transports moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Spain to Algeria 13 fighters and 4 tactical_bombers moved from Suiyuyan to Archangel 2 fighters moved from 18 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone Place Units - Americans 3 artilleries and 7 infantry placed in Eastern United States Americans undo move 1. 3 artilleries and 7 infantry placed in Central United States 2 bombers placed in Eastern United States 3 fighters placed in Spain 1 airfield placed in Algeria Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Adding units owned by Americans to Algeria: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Americans collect 72 PUs (3 lost to blockades); end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 7 infantry moved from Chahar to Jehol 4 artilleries and 7 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Jehol Combat - Chinese Battle in Jehol Chinese attack with 4 artilleries, 1 fighter and 7 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Jehol, round 2 : 4/12 hits, 3.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Kweichow Place Units - Chinese 5 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 3 armour and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters and 3 mech_infantrys moved from India to West India 5 armour, 5 artilleries, 7 infantry, 1 marine and 24 mech_infantrys moved from Egypt to Trans-Jordan 2 transports moved from 92 Sea Zone to 96 Sea Zone 2 mech_infantrys moved from Tobruk to 96 Sea Zone 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Ethiopia to Trans-Jordan 15 fighters moved from Algeria to Trans-Jordan 1 battleship and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Kansu to Archangel 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Algeria 2 fighters moved from Spain to Algeria Combat - British Battle in West India British attack with 2 fighters and 3 mech_infantrys Germans defend with 3 armour and 1 mech_infantry British roll dice for 2 fighters and 3 mech_infantrys in West India, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 3 armour and 1 mech_infantry in West India, round 2 : 0/4 hits, 1.83 expected hits 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in West India British roll dice for 2 fighters and 3 mech_infantrys in West India, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in West India British win, taking West India from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 3 armour and 1 mech_infantry Battle in Trans-Jordan British attack with 5 armour, 5 artilleries, 17 fighters, 7 infantry, 1 marine and 26 mech_infantrys Germans defend with 15 armour, 3 artilleries and 32 mech_infantrys British roll dice for 5 armour, 5 artilleries, 17 fighters, 7 infantry, 1 marine and 26 mech_infantrys in Trans-Jordan, round 2 : 22/61 hits, 19.17 expected hits Germans roll dice for 15 armour, 3 artilleries and 32 mech_infantrys in Trans-Jordan, round 2 : 19/50 hits, 19.17 expected hits 12 mech_infantrys owned by the British, 22 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Trans-Jordan British roll dice for 5 armour, 5 artilleries, 17 fighters, 1 marine and 14 mech_infantrys in Trans-Jordan, round 3 : 14/42 hits, 16.00 expected hits Germans roll dice for 15 armour, 3 artilleries and 10 mech_infantrys in Trans-Jordan, round 3 : 15/28 hits, 11.83 expected hits 14 mech_infantrys owned by the British, 1 marine owned by the British, 3 artilleries owned by the Germans, 1 armour owned by the Germans and 10 mech_infantrys owned by the Germans lost in Trans-Jordan British roll dice for 5 armour, 5 artilleries and 17 fighters in Trans-Jordan, round 4 : 14/27 hits, 12.67 expected hits Germans roll dice for 14 armour in Trans-Jordan, round 4 : 6/14 hits, 7.00 expected hits 14 armour owned by the Germans, 5 artilleries owned by the British and 1 armour owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 4 armour and 17 fighters remaining. Battle score for attacker is 74 Casualties for British: 1 armour, 5 artilleries, 7 infantry, 1 marine and 26 mech_infantrys Casualties for Germans: 15 armour, 3 artilleries and 32 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Algeria: 2 fighters EDIT: Adding units owned by British to United Kingdom: 2 fighters EDIT: Turning off Edit Mode 17 fighters moved from Trans-Jordan to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 fighters moved from West India to Ethiopia 3 fighters moved from Union of South Africa to Egypt 3 artilleries moved from Shan State to Burma 1 armour and 1 mech_infantry moved from Malaya to Burma 2 mech_infantrys moved from Yunnan to Burma 7 armour and 3 mech_infantrys moved from Szechwan to Kazakhstan Place Units - British 3 armour placed in Egypt 2 fighters placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 fighters and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 2 fighters and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -4.67 Japanese regular : 1.33 Germans regular : -0.67 Neutral_True regular : 0.00 British regular : 4.17
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,4,2,5,3,4,2 Italians collect 0 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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@giallo Anzac is up!
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 marine moved from Formosa to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 fighters moved from Kansu to Archangel 3 fighters moved from 20 Sea Zone to Suiyuyan 4 fighters moved from 20 Sea Zone to Suiyuyan 1 fighter moved from 20 Sea Zone to Suiyuyan 2 bombers moved from Queensland to India 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Suiyuyan Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 marine moved from Formosa to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 fighters moved from Kansu to Archangel 3 fighters moved from 20 Sea Zone to Suiyuyan 4 fighters moved from 20 Sea Zone to Suiyuyan 1 fighter moved from 20 Sea Zone to Suiyuyan 2 bombers moved from Queensland to India 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Suiyuyan Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French 1 fighter moved from Egypt to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Giallo sorry was studying for final exams.
ill be free from school after tomorrow night, will be able to play during the week
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 destroyer, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Novgorod Germans take Novgorod from Russians 3 armour and 30 mech_infantrys moved from Iraq to Trans-Jordan 29 mech_infantrys moved from Eastern Persia to Iraq 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 1 bomber moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 bomber moved from Eastern Poland to 98 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to 98 Sea Zone 2 tactical_bombers moved from Iraq to 98 Sea Zone Combat - Germans Battle in Norway Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 125 Sea Zone Germans win, taking Norway from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Normandy Bordeaux Germans attack with 2 bombers and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 98 Sea Zone Germans attack with 4 bombers, 1 fighter and 4 tactical_bombers British defend with 1 submarine and 2 transports 1 submarine owned by the British submerged 2 transports owned by the British lost in 98 Sea Zone Germans win with 4 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Trans-Jordan Germans attack with 3 armour and 30 mech_infantrys British defend with 4 armour Germans roll dice for 3 armour and 30 mech_infantrys in Trans-Jordan, round 2 : 6/33 hits, 6,50 expected hits British roll dice for 4 armour in Trans-Jordan, round 2 : 4/4 hits, 2,00 expected hits 4 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 3 armour and 26 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 4 mech_infantrys Casualties for British: 4 armour Battle in 112 Sea Zone Germans attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in Southern France Germans attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Southern France, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from 112 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 4 bombers, 1 fighter and 4 tactical_bombers moved from 98 Sea Zone to Iraq 1 aaGun moved from Northwest Persia to Iraq 1 fighter moved from Persia to Iraq 2 mech_infantrys moved from Bulgaria to Turkey 3 armour and 7 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Belarus to Vyborg 1 mech_infantry moved from Belarus to Vyborg 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Smolensk to Russia 1 aaGun moved from Bryansk to Belarus 2 bombers moved from Southern France to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 1 artillery and 3 infantry moved from Western Germany to France 3 infantry moved from Switzerland to France 3 mech_infantrys moved from Western Germany to France Place Units - Germans 3 artilleries placed in Iraq 3 armour placed in Persia 3 infantry placed in France 3 infantry placed in Volgograd 3 mech_infantrys placed in Russia 6 mech_infantrys placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,3,4,5,4,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 65 PUs (8 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Russians regular : 0,67 Germans regular : -1,83 British regular : 2,00
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@windowwasher said in Giallo(x) vs WindowWasher(+13) BM:
@Giallo sorry was studying for final exams.
ill be free from school after tomorrow night, will be able to play during the week
Good to know, hope your exams went well for you!
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Archangel to Novgorod 1 infantry moved from Karelia to Novgorod 1 artillery moved from Archangel to Novgorod 1 artillery and 1 mech_infantry moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Volgograd 1 armour moved from Novosibirsk to Volgograd 1 infantry moved from Kansu to Timguska Russians take Timguska from Japanese 1 infantry moved from Archangel to Smolensk Russians take Smolensk from Germans Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 aaGun, 2 artilleries and 8 infantry moved from Kansu to Novosibirsk 5 aaGuns, 19 artilleries and 74 infantry moved from Archangel to Vologda Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 destroyers and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 11 fighters and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 7/9 hits, 5,00 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser Battle in 21 Sea Zone Japanese attack with 1 destroyer, 11 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 11 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 9/15 hits, 7,83 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 4 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 11 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 7 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 3,17 ANZAC regular : 0,17
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@giallo your turn
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 5 armour, 3 bombers, 3 fighters and 5 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Southern France 1 artillery moved from Spain to Southern France 1 artillery moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to Southern France 8 fighters and 1 tactical_bomber moved from Spain to Egypt 3 fighters moved from Algeria to Egypt 1 bomber moved from Spain to Southern France 1 infantry moved from Portugal to Spain 3 bombers moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Spain to Southern France 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria Combat - Americans Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Manchuria Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 bombers and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Manchuria from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery, 3 bombers and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Southern France, round 2 : 4/5 hits, 2.67 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery and 3 bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 3 bombers moved from Southern France to Egypt 3 bombers moved from Normandy Bordeaux to Spain 13 fighters and 4 tactical_bombers moved from Archangel to Volgograd 2 fighters moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 21 Sea Zone to 20 Sea Zone 3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone 5 transports moved from 91 Sea Zone to 89 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 89 Sea Zone to 101 Sea Zone 3 artilleries and 7 infantry moved from 91 Sea Zone to Spain Place Units - Americans 3 fighters placed in Spain 3 bombers placed in Eastern United States 5 armour and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 72 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Americans regular : 3.00 Japanese regular : -0.67 Germans regular : 0.33
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 artilleries and 6 infantry moved from Jehol to Manchuria 5 artilleries and 1 infantry moved from Yunnan to Burma 4 artilleries and 7 infantry moved from Hunan to Yunnan 1 fighter moved from Kweichow to Manchuria Place Units - Chinese 2 artilleries and 5 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 5 armour, 3 bombers, 3 fighters and 5 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Southern France 1 artillery moved from Spain to Southern France 1 artillery moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to Southern France 8 fighters and 1 tactical_bomber moved from Spain to Egypt 3 fighters moved from Algeria to Egypt 1 bomber moved from Spain to Southern France 1 infantry moved from Portugal to Spain 3 bombers moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Spain to Southern France 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria Combat - Americans Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Manchuria Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 bombers and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Manchuria from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery, 3 bombers and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Southern France, round 2 : 4/5 hits, 2.67 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery and 3 bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 3 bombers moved from Southern France to Egypt 3 bombers moved from Normandy Bordeaux to Spain 13 fighters and 4 tactical_bombers moved from Archangel to Volgograd 2 fighters moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 21 Sea Zone to 20 Sea Zone 3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone 5 transports moved from 91 Sea Zone to 89 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 89 Sea Zone to 101 Sea Zone 3 artilleries and 7 infantry moved from 91 Sea Zone to Spain Place Units - Americans 3 fighters placed in Spain 3 bombers placed in Eastern United States 5 armour and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 72 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 artilleries and 6 infantry moved from Jehol to Manchuria 5 artilleries and 1 infantry moved from Yunnan to Burma 4 artilleries and 7 infantry moved from Hunan to Yunnan 1 fighter moved from Kweichow to Manchuria Place Units - Chinese 2 artilleries and 5 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 2 artilleries and 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 bombers; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Kazakhstan to Rostov British take Rostov from Germans 1 mech_infantry moved from Kazakhstan to Tambov British take Tambov from Germans 3 armour and 1 mech_infantry moved from Kazakhstan to Turkey British take Caucasus from Germans 1 mech_infantry moved from West India to Eastern Persia British take Eastern Persia from Germans 2 fighters moved from Ethiopia to Egypt 2 fighters moved from Union of South Africa to Egypt 2 fighters moved from India to Ethiopia 1 armour and 3 mech_infantrys moved from Burma to West India 2 infantry moved from India to West India 3 artilleries moved from Burma to India 1 armour moved from Kazakhstan to Turkey 2 armour moved from Kazakhstan to Volgograd 1 armour moved from Kazakhstan to Volgograd Combat - British Battle in Turkey British attack with 4 armour and 1 mech_infantry Germans defend with 3 mech_infantrys British roll dice for 4 armour and 1 mech_infantry in Turkey, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Turkey, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Turkey British roll dice for 3 armour in Turkey, round 3 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 armour in Turkey, round 4 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 3 armour in Turkey, round 5 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Turkey, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Turkey British win, taking Turkey from Germans with 3 armour remaining. Battle score for attacker is 2 Casualties for British: 1 armour and 1 mech_infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - British 1 fighter moved from Archangel to Volgograd Place Units - British 2 artilleries and 1 fighter placed in Egypt 2 fighters placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 bombers placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Americans regular : 3.00 Japanese regular : -0.67 Germans regular : 0.33 British regular : -3.67
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,3,3,6,5,2,1,2 Italians collect 0 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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im doing the ausies and french aswell, cant think of anything you could do with the italians that could change it