Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 99 Sea Zone 1 fighter moved from 110 Sea Zone to Southern France 2 infantry moved from France to Southern France 1 artillery moved from Northern Italy to Southern France 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 2 armour and 5 mech_infantrys moved from Germany to Baltic States 3 infantry moved from Northern Italy to Southern Italy 3 armour moved from Western Ukraine to Bryansk 2 tactical_bombers moved from Eastern Poland to Bryansk 4 armour moved from Western Ukraine to Ukraine 1 fighter moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Ukraine 1 infantry moved from Vyborg to Finland Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 3 armour and 2 tactical_bombers Russians defend with 1 armour and 3 mech_infantrys Germans roll dice for 3 armour and 2 tactical_bombers in Bryansk, round 2 : 5/5 hits, 2,83 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1,50 expected hits 3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour Casualties for Russians: 1 armour and 3 mech_infantrys Battle in Ukraine Germans attack with 4 armour, 1 bomber and 1 fighter Russians defend with 1 factory_minor, 3 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 1 bomber and 1 fighter in Ukraine, round 2 : 2/6 hits, 3,17 expected hits Russians roll dice for 3 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine, round 3 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine, round 4 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 3 armour Casualties for Russians: 3 infantry and 2 mech_infantrys Battle in Baltic States Germans attack with 2 armour and 5 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 2 armour and 5 mech_infantrys in Baltic States, round 2 : 1/7 hits, 1,83 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Southern France Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 tactical_bombers in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone 2 tactical_bombers owned by the Germans retreated Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 2 carriers, 1 destroyer and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 104 Sea Zone to Western Germany 1 infantry moved from Slovakia Hungary to Yugoslavia 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 2 tactical_bombers moved from Bryansk to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 bomber moved from Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 fighter moved from Southern France to Southern Italy 1 aaGun moved from Germany to Poland 1 bomber moved from 99 Sea Zone to Western Germany Place Units - Germans 4 armour and 2 mech_infantrys placed in Germany 1 submarine placed in 112 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : 0,17 Germans regular : -1,83 British regular : -0,33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Karelia to Finland 1 bomber moved from Russia to Finland 2 mech_infantrys moved from Russia to Bryansk 2 armour moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 armour moved from Smolensk to Bryansk Combat - Russians Battle in Finland Russians attack with 1 bomber and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 bomber and 1 mech_infantry in Finland, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 4 armour, 1 infantry and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 6/7 hits, 2,50 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 bomber moved from Finland to Vologda 2 artilleries moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Archangel 1 infantry moved from Novgorod to Belarus Place Units - Russians 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Adding units owned by Russians to Archangel: 1 aaGun EDIT: Removing units owned by Russians from Novgorod: 1 aaGun EDIT: Turning off Edit Mode 1 artillery and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1,17 Russians regular : 2,83
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Borneo to Celebes 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Kansu to Olgiy Japanese take Olgiy from Russians 1 artillery and 1 infantry moved from Shensi to Sikang 1 artillery moved from Szechwan to Sikang 1 bomber moved from French Indo China to Sikang 1 artillery and 2 infantry moved from Eastern Persia to Persia Japanese take Persia from Russians 1 armour moved from Eastern Persia to Northwest Persia Japanese take Northwest Persia from Russians 1 infantry moved from India to West India 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from Eastern Persia to 81 Sea Zone 1 tactical_bomber moved from Burma to Eastern Persia 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 artillery moved from Manchuria to Amur Japanese take Amur from Russians 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 battleship and 1 carrier moved from 54 Sea Zone to 33 Sea Zone Combat - Japanese Japanese creates battle in territory 54 Sea Zone Battle in Soviet Far East Battle in 54 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 2 fighters ANZAC defend with 3 destroyers Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 3 destroyers in 54 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits 2 destroyers owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 carrier and 2 fighters in 54 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 fighters in 54 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 carrier and 2 fighters remaining. Battle score for attacker is 12 Casualties for ANZAC: 3 destroyers Casualties for Japanese: 1 cruiser Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 artillery and 1 bomber in Celebes, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes 1 bomber owned by the Japanese retreated Americans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in 81 Sea Zone Japanese attack with 1 fighter British defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 81 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 2 artilleries, 1 bomber and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits, 1,67 expected hits ANZAC roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 bomber moved from Celebes to Philippines 1 fighter moved from Malaya to India 1 tactical_bomber moved from Malaya to India 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 33 Sea Zone 1 aaGun moved from Manchuria to Amur 1 bomber moved from Sikang to French Indo China 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 artillery and 1 infantry placed in India 1 transport placed in 39 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 2 destroyers, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : -3,50 ANZAC regular : -0,33 British regular : 0,67
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 5 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Algeria to Tunisia 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 5 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Algeria to Tunisia 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 54 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier and 2 fighters Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 54 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 carrier Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 95 Sea Zone to Tunisia Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 2,17
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 73 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 74 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 1 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Bulgaria 1 armour and 1 mech_infantry moved from Caucasus to Ukraine 1 artillery and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Tanganyika Territory to Ethiopia 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Union of South Africa to Tanganyika Territory 2 mech_infantrys moved from Tanganyika Territory to Ethiopia Combat - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 5 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Algeria to Tunisia 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 54 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier and 2 fighters Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 54 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 carrier Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 95 Sea Zone to Tunisia Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 73 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 74 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 1 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Bulgaria 1 armour and 1 mech_infantry moved from Caucasus to Ukraine 1 artillery and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Tanganyika Territory to Ethiopia 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Union of South Africa to Tanganyika Territory 2 mech_infantrys moved from Tanganyika Territory to Ethiopia Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Italians scrambles to create a battle in territory 95 Sea Zone Battle in 95 Sea Zone British attack with 2 destroyers and 1 transport; Americans loiter and taunt Germans defend with 1 fighter British roll dice for 2 destroyers and 1 transport in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 fighter in 95 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 2 Casualties for British: 1 destroyer Casualties for Germans: 1 fighter Battle in Northern Italy British converts factory_major into different units Battle in Bulgaria British attack with 1 armour Italians defend with 1 infantry British roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Bulgaria Italians win, taking Northern Italy from Italians with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Italians: 1 infantry Battle in Ukraine British attack with 1 armour and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Northwest Persia British attack with 1 artillery and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 6 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 7 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Northwest Persia Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 2 submarines placed in 98 Sea Zone British undo move 1. 1 submarine placed in 98 Sea Zone 1 armour and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 destroyer and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 39 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0,17 Italians regular : 0,67 Japanese regular : 1,17 Germans regular : 0,83 British regular : -0,17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Italians collect 2 PUs (2 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 tactical_bomber moved from Western Germany to Finland 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Bessarabia 1 armour moved from Poland to Novgorod 2 armour moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Belarus 1 artillery moved from Eastern Poland to Belarus 1 tactical_bomber moved from Bessarabia to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus 1 infantry moved from Baltic States to Novgorod 5 mech_infantrys moved from Baltic States to Novgorod 1 mech_infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern France to Northern Italy 2 infantry moved from Southern France to France 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 bomber moved from Western Germany to 95 Sea Zone 1 fighter moved from Western Germany to 97 Sea Zone 1 bomber moved from Bessarabia to 97 Sea Zone 1 armour moved from Germany to Northern Italy Combat - Germans Battle in 99 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Novgorod Germans attack with 3 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Novgorod, round 2 : 3/9 hits, 2,50 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Northern Italy Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 armour and 1 factory_minor Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in 97 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Finland Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in 95 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber British defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer Germans roll dice for 1 bomber and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 2 destroyers and 1 transport in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone Germans roll dice for 1 bomber in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Germans lost in 95 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -15 Casualties for Germans: 1 bomber and 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 1 bomber and 1 fighter moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from Finland to 115 Sea Zone 1 fighter moved from Belarus to 115 Sea Zone 3 armour and 2 mech_infantrys moved from Germany to Romania 1 tactical_bomber moved from Belarus to Romania Place Units - Germans 2 fighters and 1 submarine placed in 112 Sea Zone Germans undo move 1. 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 0,17 British regular : 1,17
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 5 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Archangel to Belarus 2 mech_infantrys moved from Russia to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Western Ukraine 1 bomber moved from Vologda to Western Ukraine Combat - Russians Battle in Belarus Russians attack with 1 artillery and 2 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Belarus, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -1 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 1 bomber, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Western Ukraine to Russia 4 mech_infantrys moved from Russia to Bryansk 1 artillery moved from Archangel to Smolensk 1 aaGun moved from Archangel to Smolensk 1 artillery moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Ukraine 5 artilleries, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 1 factory_minor, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 artilleries and 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Kazakhstan 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 2 infantry moved from Italian Somaliland to Ethiopia 1 tactical_bomber moved from Eastern Persia to Ethiopia 1 fighter moved from India to 76 Sea Zone 1 tactical_bomber moved from India to Iraq 2 infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq 1 infantry moved from West India to Eastern Persia 1 artillery moved from Olgiy to Yenisey 2 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Americans: 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Iraq Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Iraq Japanese win, taking Iraq from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Ethiopia Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber British defend with 3 mech_infantrys; Russians defend with 1 infantry Japanese roll dice for 1 battleship in Ethiopia, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 1,50 expected hits British roll dice for 1 infantry and 3 mech_infantrys in Ethiopia, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Ethiopia Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ethiopia, round 4 : 2/3 hits, 1,17 expected hits British roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ethiopia Japanese win, taking Ethiopia from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for British: 3 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Ethiopia to 76 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Celebes to Philippines 1 bomber moved from French Indo China to Malaya 1 tactical_bomber moved from Iraq to Persia Place Units - Japanese 1 battleship and 1 submarine placed in 37 Sea Zone 1 factory_minor placed in Persia 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 transport placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 2,50 Russians regular : -0,50 British regular : -0,33
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Alexandria to Egypt 1 bomber moved from Tunisia to Southern Italy 3 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 73 Sea Zone to 76 Sea Zone 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Soviet Far East Battle in Southern France Battle in 76 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 76 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans lost in 76 Sea Zone Japanese win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 26 Sea Zone Americans attack with 3 destroyers and 2 submarines Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 0,33 Italians AA : -0,17
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Alexandria to Egypt 1 bomber moved from Tunisia to Southern Italy 3 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 73 Sea Zone to 76 Sea Zone 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Soviet Far East Battle in Southern France Battle in 76 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 76 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans lost in 76 Sea Zone Japanese win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 26 Sea Zone Americans attack with 3 destroyers and 2 submarines Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese win with 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24 Casualties for Americans: 3 destroyers and 2 submarines Casualties for Japanese: 2 submarines Battle in 112 Sea Zone Americans attack with 4 destroyers and 1 submarine Germans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 4 destroyers in 112 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 destroyers in 112 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Germans and 3 destroyers owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is -26 Casualties for Americans: 4 destroyers and 1 submarine Casualties for Germans: 2 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 bomber moved from Southern Italy to Algeria Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter placed in Western United States 1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,6,4,1,3,6,5,3,6,4,2,2 Americans collect 54 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -0,33 Germans regular : -0,83 Italians AA : -0,17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Alexandria to Egypt 1 bomber moved from Tunisia to Southern Italy 3 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 73 Sea Zone to 76 Sea Zone 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Soviet Far East Battle in Southern France Battle in 76 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 76 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans lost in 76 Sea Zone Japanese win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 26 Sea Zone Americans attack with 3 destroyers and 2 submarines Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese win with 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24 Casualties for Americans: 3 destroyers and 2 submarines Casualties for Japanese: 2 submarines Battle in 112 Sea Zone Americans attack with 4 destroyers and 1 submarine Germans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 4 destroyers in 112 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 destroyers in 112 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Germans and 3 destroyers owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is -26 Casualties for Americans: 4 destroyers and 1 submarine Casualties for Germans: 2 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 bomber moved from Southern Italy to Algeria Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter placed in Western United States 1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,6,4,1,3,6,5,3,6,4,2,2 Americans collect 54 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to Bulgaria British take Bulgaria from Italians 1 armour moved from Greece to Yugoslavia 1 armour moved from Ukraine to Bessarabia 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Ethiopia 1 armour moved from Tanganyika Territory to Ethiopia 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 destroyer and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Bessarabia British attack with 1 armour Germans defend with 1 mech_infantry British roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in Bessarabia Germans win, taking Normandy Bordeaux from Germans with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in Yugoslavia British attack with 1 armour Germans defend with 1 infantry British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ethiopia British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia British roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Place Units - British 3 mech_infantrys placed in Union of South Africa 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,00 Italians regular : 0,00 Japanese regular : -0,33 Germans regular : -0,50 British regular : 0,83 Italians AA : -0,17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Alexandria to Egypt 1 bomber moved from Tunisia to Southern Italy 3 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 73 Sea Zone to 76 Sea Zone 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Soviet Far East Battle in Southern France Battle in 76 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 76 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans lost in 76 Sea Zone Japanese win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 26 Sea Zone Americans attack with 3 destroyers and 2 submarines Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese win with 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24 Casualties for Americans: 3 destroyers and 2 submarines Casualties for Japanese: 2 submarines Battle in 112 Sea Zone Americans attack with 4 destroyers and 1 submarine Germans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 4 destroyers in 112 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 destroyers in 112 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Germans and 3 destroyers owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is -26 Casualties for Americans: 4 destroyers and 1 submarine Casualties for Germans: 2 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 bomber moved from Southern Italy to Algeria Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter placed in Western United States 1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,6,4,1,3,6,5,3,6,4,2,2 Americans collect 54 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to Bulgaria British take Bulgaria from Italians 1 armour moved from Greece to Yugoslavia 1 armour moved from Ukraine to Bessarabia 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Ethiopia 1 armour moved from Tanganyika Territory to Ethiopia 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 destroyer and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Bessarabia British attack with 1 armour Germans defend with 1 mech_infantry British roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in Bessarabia Germans win, taking Normandy Bordeaux from Germans with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in Yugoslavia British attack with 1 armour Germans defend with 1 infantry British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ethiopia British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia British roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Place Units - British 3 mech_infantrys placed in Union of South Africa 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,00 Italians regular : 0,00 Japanese regular : -0,33 Germans regular : -0,50 British regular : 0,83 Italians AA : -0,17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 5 PUs (2 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 30 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :