TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from British Columbia to Eastern United States
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Okinawa to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 64 Sea Zone to 88 Sea Zone
1 artillery, 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 64 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 110 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 bomber in Holland Belgium, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 bomber in Holland Belgium, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport; Italians defend with 1 destroyer
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
4 artilleries and 3 infantry moved from Anhwe to Kweichow
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Kansu
1 infantry placed in Kweichow
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from British Columbia to Eastern United States
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Okinawa to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 64 Sea Zone to 88 Sea Zone
1 artillery, 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 64 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 110 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 bomber in Holland Belgium, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 bomber in Holland Belgium, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport; Italians defend with 1 destroyer
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
4 artilleries and 3 infantry moved from Anhwe to Kweichow
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Kansu
1 infantry placed in Kweichow
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 20 PUs;
British buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 30 PUs;
UK_Pacific buy 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 81 Sea Zone to 98 Sea Zone
4 infantry moved from Trans-Jordan to Egypt
4 infantry moved from Iraq to Trans-Jordan
2 artilleries moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Egypt
1 armour moved from Persia to Trans-Jordan
2 artilleries and 2 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
3 fighters and 2 tactical_bombers moved from India to Trans-Jordan
1 artillery and 1 infantry moved from India to West India
3 infantry moved from Burma to India
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 infantry moved from Tunisia to Libya
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Tobruk
Combat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Germans defend with 1 transport; Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer
Casualties for Germans: 1 transport
Non Combat Move - British
2 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 aaGun moved from Burma to India
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
Place Units - British
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 tactical_bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 2 tactical_bombers
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 armour and 1 factory_minor
Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 51 Sea Zone
1 tactical_bomber moved from New South Wales to 51 Sea Zone
1 tactical_bomber moved from Queensland to 51 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 27 Sea Zone to 64 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 factory_minor placed in Queensland
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 51 Sea Zone
1 tactical_bomber moved from New South Wales to 51 Sea Zone
1 tactical_bomber moved from Queensland to 51 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 27 Sea Zone to 64 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 factory_minor placed in Queensland
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
EDIT: 4 armour, 1 artillery, 2 destroyers, 5 infantry and 5 transports moved from 112 Sea Zone to 109 Sea Zone
4 armour moved from 109 Sea Zone to United Kingdom
5 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Southern Italy to Germany
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
British scrambles to create a battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 destroyers and 5 transports
British defend with 1 fighter
Germans roll dice for 2 destroyers and 5 transports in 109 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 fighter in 109 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 destroyer and 5 transports in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in 109 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer and 5 transports in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in 109 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Germans lost in 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour moved from Norway to 112 Sea Zone
2 armour and 4 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
EDIT: 4 armour, 2 destroyers, 5 infantry and 5 transports moved from 112 Sea Zone to 109 Sea Zone
EDIT: 1 artillery moved from Western Germany to 109 Sea Zone
4 armour moved from 109 Sea Zone to United Kingdom
5 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Southern Italy to Germany
Combat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 1 artillery, 2 bombers, 5 infantry and 4 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 6 infantry; Americans defend with 1 armour, 2 artilleries and 3 infantry
British roll AA dice in United Kingdom : 0/6 hits, 1,00 expected hits
Germans roll dice for 4 armour, 1 artillery, 2 bombers, 5 infantry and 4 tactical_bombers in United Kingdom, round 2 : 8/16 hits, 7,33 expected hits
British roll dice for 4 aaGuns, 1 armour, 4 artilleries, 1 fighter and 9 infantry in United Kingdom, round 2 : 9/15 hits, 5,50 expected hits
4 aaGuns owned by the British, 1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 armour owned by the Germans, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers and 3 tactical_bombers in United Kingdom, round 3 : 3/7 hits, 4,17 expected hits
British roll dice for 1 armour, 4 artilleries, 1 fighter and 5 infantry in United Kingdom, round 3 : 3/11 hits, 4,17 expected hits
1 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers and 1 tactical_bomber in United Kingdom, round 4 : 2/4 hits, 2,50 expected hits
British roll dice for 1 armour, 4 artilleries, 1 fighter and 2 infantry in United Kingdom, round 4 : 2/8 hits, 3,17 expected hits
1 bomber owned by the Germans, 2 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour and 1 bomber in United Kingdom, round 5 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour, 4 artilleries and 1 fighter in United Kingdom, round 5 : 2/6 hits, 2,50 expected hits
1 bomber owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Americans lost in United Kingdom
British win with 1 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is -60
Casualties for Germans: 4 armour, 1 artillery, 2 bombers, 5 infantry and 4 tactical_bombers
Casualties for Americans: 1 artillery and 3 infantry
Casualties for British: 4 aaGuns and 6 infantry
Non Combat Move - Germans
2 aaGuns moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British AA : -1,00
Germans regular : -1,17
British regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Adding units owned by British to Gibraltar: 1 infantry
EDIT: Changing PUs for UK_Pacific from 17 to 19
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Adding units owned by British to Gibraltar: 1 infantry
EDIT: Changing PUs for UK_Pacific from 17 to 19
EDIT: Turning off Edit Mode
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
3 armour moved from Greater Southern Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Poland to France
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Slovakia Hungary to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 2 artilleries and 2 infantry moved from Holland Belgium to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
6 infantry moved from Germany to Poland
2 infantry moved from Denmark to Western Germany
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the British, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/6 hits, 3,67 expected hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 3/11 hits, 3,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1,67 expected hits
3 infantry owned by the Neutral_Allies and 4 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Yugoslavia, round 3 : 2/7 hits, 2,83 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1,50 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 6 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 1/2 hits, 0,33 expected hits
1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 6 armour, 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in France, round 2 : 6/17 hits, 6,17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4,33 expected hits
1 aaGun owned by the French, 3 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in France, round 3 : 7/14 hits, 5,67 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 4/6 hits, 2,67 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 0/4 hits, 1,50 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 3 : 2/3 hits, 1,33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from 115 Sea Zone to Finland
3 infantry moved from Norway to Finland
1 aaGun moved from Germany to Poland
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to France
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 fighter moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 113 Sea Zone
2 bombers and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Germans collect 41 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : -1,00
Neutral_Allies regular : 1,67
Germans regular : -3,17
British regular : 0,67
French AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
2 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 fighter moved from Russia to Szechwan
1 tactical_bomber moved from Russia to Szechwan
1 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
Non Combat Move - Russians
2 aaGuns moved from Sakha to Amur
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 aaGun moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Amur
4 infantry moved from Manchuria to Amur
1 fighter moved from Korea to Amur
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Manchuria to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Formosa to Hunan
1 fighter moved from Okinawa to Amur
1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Japan to Amur
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 3 infantry
Russians roll AA dice in Amur : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers in Amur, round 2 : 4/13 hits, 4,17 expected hits
Russians roll dice for 2 aaGuns and 3 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 2 fighters, 7 infantry and 2 tactical_bombers in Amur, round 3 : 6/12 hits, 4,00 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/7 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
4 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 fighters moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
2 fighters moved from Amur to Manchuria
2 tactical_bombers moved from Amur to Manchuria
1 fighter moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 1,17
Russians regular : 0,67
Russians AA : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to 106 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from Malta to 97 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3,17 expected hits
1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits, 2,83 expected hits
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
1 fighter owned by the Germans, 1 fighter owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 4
Casualties for British: 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Casualties for Germans: 1 fighter
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 aaGun moved from India to Burma
1 artillery moved from India to Burma
1 tactical_bomber moved from India to Burma
1 aaGun moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs
Units Change Ownership
Some Units in Burma change ownership: 1 artillery
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : 1,17
Italians regular : 0,50
Japanese regular : -0,33
Germans regular : -0,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
2 infantry moved from Albania to Bulgaria
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 artilleries moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 armour moved from Albania to Romania
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Italians collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 cruiser moved from 110 Sea Zone to 107 Sea Zone
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Northern Italy to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Greece, round 2 : 2/9 hits, 3,00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour, 4 infantry and 1 tactical_bomber in Greece, round 3 : 4/8 hits, 2,83 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 97 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Germans
1 bomber moved from 96 Sea Zone to Western Germany
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
2 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
4 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 artillery moved from Poland to Slovakia Hungary
4 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from France to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 artillery moved from France to Western Germany
6 armour and 1 mech_infantry moved from France to Yugoslavia
Place Units - Germans
2 armour, 4 artilleries and 4 infantry placed in Germany
1 fighter and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
6 infantry moved from Yakut S.S.R. to Dzavhan
9 infantry moved from Buryatia to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from Szechwan to Tsagaan Olom
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
3 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
Non Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
Russians undo move 1.
2 artilleries and 1 infantry placed in Novgorod
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Round: 4
Actions - AustroHungarians
Purchase Units - AustroHungarians
Note to players AustroHungarians: <body><b>All powers can now produce tank units!<b></body>
Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction
AustroHungarians buy 7 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
1 artillery moved from Trieste to Albania
3 artilleries and 2 infantry moved from Trieste to Tyrolia
1 fighter moved from Tyrolia to Albania
1 artillery and 16 infantry moved from Livonia to Karelia
3 artilleries and 4 infantry moved from Poland to Ukraine
2 infantry moved from Galicia to Ukraine
3 infantry moved from Galicia to Ukraine
2 infantry moved from Galicia to Romania
4 artilleries moved from Galicia to Ukraine
1 infantry moved from Galicia to Ukraine
12 infantry moved from Vienna to Galicia
Combat - AustroHungarians
AustroHungarians has abandoned SZ 18 to Italians
Battle in Albania
AustroHungarians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 infantry
AustroHungarians roll dice for 1 artillery, 1 fighter and 2 infantry in Albania, round 2 : 0/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.50 expected hits
Italians and AustroHungarians reach a stalemate
Battle in Tyrolia
AustroHungarians attack with 4 artilleries, 1 fighter and 10 infantry
French defend with 1 infantry
AustroHungarians roll dice for 4 artilleries, 1 fighter and 10 infantry in Tyrolia, round 2 : 8/15 hits, 7.00 expected hits
Italians roll dice for 1 infantry in Tyrolia, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the French lost in Tyrolia
AustroHungarians win, taking Tyrolia from Italians with 4 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
7 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 28 PUs; end with 28 PUs
Round: 11
Combat Move - Thai
1 T.Boat moved from 107 Sea Zone to 108 Sea Zone
1 Artillery and 1 Elite moved from S.Thailand to N.Thailand
5 Infantrys and 1 Tank moved from S.Thailand to N.Thailand
Purchase Units - Thai
Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in N.Thailand
Thai attack with 1 Artillery, 1 Elite, 5 Infantrys and 1 Tank
British defend with 1 Artillery and 4 Infantrys
Thai roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 1 Tank in N.Thailand, round 2 : 6/8 hits, 2.17 expected hits
British roll dice for 1 Artillery and 4 Infantrys in N.Thailand, round 2 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Thai lost in N.Thailand
1 Artillery owned by the British and 4 Infantrys owned by the British lost in N.Thailand
Thai win, taking N.Thailand from British with 1 Artillery, 1 Elite, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Thai: 1 Infantry
Casualties for British: 1 Artillery and 4 Infantrys
Non Combat Move - Thai
1 Elite and 5 Infantrys moved from Bangkok to S.Thailand
Place Units - Thai
2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 infantry and 1 mech_infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 fighter and 1 harbour
Russians roll dice for 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits, 3,00 expected hits
Germans roll dice for 4 armour and 1 fighter in Novgorod, round 2 : 1/5 hits, 2,67 expected hits
1 infantry owned by the Russians lost in Novgorod
4 armour owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 3/6 hits, 2,83 expected hits
Germans roll dice for 1 fighter in Novgorod, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Russians: 1 infantry
Casualties for Germans: 4 armour and 1 fighter
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Russia to Samara
2 aaGuns, 6 artilleries and 47 infantry moved from Tambov to Bryansk
2 fighters moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 10 infantry moved from Russia to Bryansk
1 aaGun and 6 infantry moved from Smolensk to Archangel
2 artilleries and 2 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
3 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Round: 15
Combat Move - Hisaichi
1 Adv.Fighter and 1 L.Fighter moved from Changchun to 84 Sea Zone
1 Infantry moved from Hong Kong to Kwangtung
1 Artillery moved from Hong Kong to Kwangtung
1 Infantry moved from Hong Kong to Kwangtung
2 Infantrys moved from Hong Kong to Kiangsi
1 Infantry moved from Liaoning to Hulunbuir
Hisaichi take Hulunbuir from Chinese
Purchase Units - Hisaichi
Hisaichi buy 17 Infantrys; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Kwangtung
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kwangtung
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangtung, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kwangtung
1 Artillery owned by the Chinese lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery and 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Kiangsi
Hisaichi attack with 2 Infantrys
Chinese defend with 1 Artillery
Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 1 Infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi retreated to Hong Kong
Chinese win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Battle in 84 Sea Zone
Hisaichi attack with 1 Adv.Fighter and 1 L.Fighter
Anzac defend with 2 Battleships and 1 Cruiser
Hisaichi roll dice for 1 Adv.Fighter and 1 L.Fighter in 84 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Anzac roll dice for 2 Battleships and 1 Cruiser in 84 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
1 Adv.Fighter owned by the Hisaichi lost in 84 Sea Zone
1 Battleship owned by the Anzac and 1 Cruiser owned by the Anzac lost in 84 Sea Zone
Hisaichi roll dice for 1 L.Fighter in 84 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Battleship in 84 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 L.Fighter owned by the Hisaichi lost in 84 Sea Zone
Anzac win with 1 Battleship remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Adv.Fighter and 1 L.Fighter
Casualties for Anzac: 1 Battleship and 1 Cruiser
Non Combat Move - Hisaichi
2 Infantrys moved from Changchun to Kirin
1 Infantry moved from Kirin to Korea
Place Units - Hisaichi
8 Infantrys placed in Changchun
4 Infantrys placed in Liaoning
5 Infantrys placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 30 PUs; end with 31 PUs