Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Nothing to see here - Martin / Harry testing
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Play by Forum Testlauf
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Combat Move - French 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Syria to Iraq Combat - French Battle in 93 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone French win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French
Combat Hit Differential Summary :
Italians regular : -0,67 French regular : 0,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Syria to Iraq Combat - French Battle in 93 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone French win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,67 French regular : 0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Germans Germans buy 1 artillery, 4 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Germany to Baltic States 9 armour moved from Bryansk to Russia 6 mech_infantrys moved from Belarus to Russia 1 mech_infantry moved from Belarus to Russia 2 artilleries moved from Belarus to Smolensk 3 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Russia 1 armour moved from Belarus to Russia 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Belarus to Vologda Germans take Vologda from Russians 4 artilleries moved from Ukraine to Rostov 6 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 4 infantry moved from Ukraine to Rostov 2 infantry moved from Bessarabia to Eastern Poland 1 fighter and 2 tactical_bombers moved from Bessarabia to Russia 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 93 Sea Zone 1 infantry moved from France to Northern Italy 1 artillery moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Combat - Germans Battle in 93 Sea Zone Germans attack with 2 bombers French defend with 1 destroyer Germans roll dice for 2 bombers in 93 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 bomber owned by the Germans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for French: 1 destroyer Battle in Rostov Germans attack with 5 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 10 infantry in Rostov, round 2 : 4/1 hits, 4,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/1 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Russia Germans attack with 11 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 15 infantry and 2 tactical_bombers Russians roll AA dice in Russia : 0/1 hits, 0,50 expected hits Germans roll dice for 11 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 9/1 hits, 8,50 expected hits Russians roll dice for 1 aaGun, 15 infantry and 2 tactical_bombers in Russia, round 2 : 6/0 hits, 6,00 expected hits 8 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 11 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 : 7/1 hits, 7,50 expected hits Russians roll dice for 7 infantry and 2 tactical_bombers in Russia, round 3 : 3/1 hits, 3,33 expected hits 7 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 9 armour, 1 fighter and 2 tactical_bombers in Russia, round 4 : 6/1 hits, 6,33 expected hits Russians roll dice for 2 tactical_bombers in Russia, round 4 : 1/0 hits, 1,00 expected hits 2 tactical_bombers owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 24PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 8 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 3 armour and 7 mech_infantrys Casualties for Russians: 1 aaGun, 15 infantry and 2 tactical_bombers Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Baltic States to Germany 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 bomber moved from 93 Sea Zone to Western Germany 1 armour moved from Romania to Ukraine 2 infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 2 tactical_bombers moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov Place Units - Germans 2 submarines placed in 112 Sea Zone 2 infantry placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 7 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 61 PUs; end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 French regular : 0,67 Russians regular : -0,33 Germans regular : -0,33 Russians AA : -0,50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - Russians 4 artilleries and 14 infantry moved from Novgorod to Baltic States 1 infantry moved from Tambov to Volgograd 1 infantry moved from Olgiy to Timguska 1 armour moved from Kansu to Suiyuyan 1 mech_infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Baltic States Russians attack with 4 artilleries and 14 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 14 infantry in Baltic States, round 2 : 4/1 hits, 4,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 4 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Suiyuyan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 infantry moved from Olgiy to Kansu 1 aaGun moved from Olgiy to Kansu 2 aaGuns moved from Novgorod to Baltic States Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,67 Russians regular : 0,00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 12 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from Kweichow to 35 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 2 submarines moved from 62 Sea Zone to 34 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone ANZAC attack with 1 bomber, 1 destroyer and 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 transport ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 35 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits 1 bomber owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -4 Casualties for Japanese: 1 carrier and 1 cruiser Casualties for ANZAC: 1 bomber, 1 destroyer and 2 submarines Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 62 Sea Zone ANZAC undo move 1. 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from 3 Sea Zone to Soviet Far East 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Burma to Persia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France Combat - Americans Battle in Soviet Far East Battle in Southern France Americans attack with 2 artilleries and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Soviet Far East from Japanese, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco to Algeria 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Germans regular : 0,00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from 3 Sea Zone to Soviet Far East 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Burma to Persia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France Combat - Americans Battle in Soviet Far East Battle in Southern France Americans attack with 2 artilleries and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Soviet Far East from Japanese, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco to Algeria 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 2 armour, 1 battleship and 1 mech_infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 3 armour, 2 artilleries, 2 fighters and 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Eastern Persia to Northwest Persia 5 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 armour moved from Yunnan to Sikang Chinese take Sikang from Germans 1 infantry moved from Anhwe to Jehol 1 mech_infantry moved from Hunan to Jehol 2 fighters moved from Hunan to Jehol 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Italian Somaliland to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from Yunnan to Sikang 1 artillery and 1 infantry moved from Yunnan to Szechwan 2 artilleries and 1 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Eastern Persia 2 armour moved from India to Eastern Persia 1 artillery and 2 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Kwangtung British attack with 1 artillery and 5 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 5 infantry in Kwangtung, round 2 : 2/1 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol British attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Jehol, round 2 : 2/1 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Jehol British win, taking Jehol from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Northwest Persia British attack with 3 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys Germans defend with 2 aaGuns, 5 armour, 5 artilleries and 7 infantry Germans roll AA dice in Northwest Persia : 1/1 hits, 0,33 expected hits 1 fighter owned by the British lost in Northwest Persia British roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/1 hits, 3,67 expected hits Germans roll dice for 2 aaGuns, 5 armour, 5 artilleries and 7 infantry in Northwest Persia, round 2 : 6/1 hits, 6,50 expected hits 1 aaGun owned by the Germans, 2 mech_infantrys owned by the British, 2 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Northwest Persia British roll dice for 3 armour and 1 fighter in Northwest Persia, round 3 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 aaGun, 5 armour, 5 artilleries and 5 infantry in Northwest Persia, round 3 : 6/1 hits, 5,83 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the British and 3 armour owned by the British lost in Northwest Persia Germans win with 5 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is -41 Casualties for British: 3 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys Casualties for Germans: 2 aaGuns and 3 infantry Non Combat Move - British 2 infantry moved from 80 Sea Zone to Persia 2 fighters moved from Jehol to Hunan 1 aaGun moved from Yunnan to Hunan 3 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 battleship placed in 81 Sea Zone Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour, 2 mech_infantrys and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 1 armour, 2 mech_infantrys and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : -0,33 Japanese regular : 0,67 Germans AA : 0,67 Germans regular : -0,33 British regular : 0,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 3 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Algeria 2 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer; Americans defend with 2 transports Italians roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits Americans roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British, 1 transport owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Casualties for Americans: 2 transports Battle in Algeria Italians attack with 1 bomber Americans defend with 1 bomber Italians roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Algeria Italians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : 0,00
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 infantry moved from Iraq to Persia 1 submarine moved from 34 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 34 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 3 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 infantry moved from Iraq to Persia 1 submarine moved from 34 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 34 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 3 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 1 bomber moved from Shantung to 33 Sea Zone 1 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Shantung to Kiangsu 1 artillery moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 2 artilleries moved from Tsinghai to Shensi 1 tactical_bomber moved from Shensi to Chahar 1 tactical_bomber moved from Japan to Jehol 1 tactical_bomber moved from Japan to Kiangsu 2 fighters moved from Shantung to Kiangsu 3 tactical_bombers moved from Shantung to Kiangsu 1 bomber moved from Shantung to Kiangsu 1 fighter moved from Shensi to Kiangsu 1 fighter moved from Japan to Jehol Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 33 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 3 submarines Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/1 hits, 2,17 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 3 submarines owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for ANZAC: 3 submarines Battle in Kiangsu Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 5 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Kiangsu, round 2 : 5/1 hits, 5,33 expected hits Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 2/0 hits, 2,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win with 1 artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 5 infantry Battle in Chahar Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/1 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/1 hits, 1,33 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from Kiangsu to Japan 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from 33 Sea Zone to Marianas 1 fighter moved from 33 Sea Zone to Marianas 1 fighter and 1 tactical_bomber moved from Jehol to Shantung 1 tactical_bomber moved from Chahar to Shantung 1 fighter moved from Kiangsu to Shantung 1 bomber moved from Kiangsu to Shantung 4 tactical_bombers moved from Kiangsu to Shantung 1 aaGun moved from Shensi to Szechwan 1 tactical_bomber moved from 33 Sea Zone to Philippines Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1 Japanese collect 32 PUs (3 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,00 ANZAC regular : -0,50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan 1 mech_infantry moved from 6 Sea Zone to Japan 1 armour moved from Soviet Far East to Siberia Americans take Siberia from Japanese 2 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Soviet Far East to Siberia 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/1 hits, 3,67 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 2/1 hits, 2,67 expected hits Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 2/1 hits, 2,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/1 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is 30 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Casualties for Japanese: 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport Battle in Japan Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 2 : 2/1 hits, 1,67 expected hits Japanese roll dice for 3 aaGuns, 1 artillery and 1 infantry in Japan, round 2 : 0/1 hits, 0,67 expected hits 2 aaGuns owned by the Japanese lost in Japan Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 3 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Japan, round 3 : 0/1 hits, 0,67 expected hits 1 aaGun owned by the Japanese lost in Japan Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 4 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Japan, round 4 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Japan Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 5 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Japan Americans captures 32PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 22 Casualties for Japanese: 3 aaGuns, 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Soviet Far East Place Units - Americans 3 transports placed in 10 Sea Zone 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 102 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Combat Hit Differential Summary :
Americans regular : -2,17 Japanese regular : -3,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Kiangsu to Shantung 1 infantry moved from Hunan to Kweichow Chinese take Kweichow from Germans 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Kiangsu Combat - Chinese Battle in Shantung Chinese attack with 1 artillery Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 6 tactical_bombers Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers in Shantung, round 2 : 6/1 hits, 5,50 expected hits 1 artillery owned by the Chinese lost in Shantung Japanese win with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan 1 mech_infantry moved from 6 Sea Zone to Japan 1 armour moved from Soviet Far East to Siberia Americans take Siberia from Japanese 2 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Soviet Far East to Siberia 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/1 hits, 3,67 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 2/1 hits, 2,67 expected hits Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 2/1 hits, 2,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/1 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is 30 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Casualties for Japanese: 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport Battle in Japan Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 2 : 2/1 hits, 1,67 expected hits Japanese roll dice for 3 aaGuns, 1 artillery and 1 infantry in Japan, round 2 : 0/1 hits, 0,67 expected hits 2 aaGuns owned by the Japanese lost in Japan Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 3 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Japan, round 3 : 0/1 hits, 0,67 expected hits 1 aaGun owned by the Japanese lost in Japan Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 4 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Japan, round 4 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Japan Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 5 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Japan Americans captures 32PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 22 Casualties for Japanese: 3 aaGuns, 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Soviet Far East Place Units - Americans 3 transports placed in 10 Sea Zone 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 102 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Kiangsu to Shantung 1 infantry moved from Hunan to Kweichow Chinese take Kweichow from Germans 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Kiangsu Combat - Chinese Battle in Shantung Chinese attack with 1 artillery Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 6 tactical_bombers Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers in Shantung, round 2 : 6/1 hits, 5,50 expected hits 1 artillery owned by the Chinese lost in Shantung Japanese win with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 1 mech_infantry moved from Eastern Persia to Persia 3 armour moved from Eastern Persia to Persia 1 battleship moved from 81 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from India to Persia 2 artilleries and 1 infantry moved from Yunnan to Szechwan 2 fighters moved from Hunan to Szechwan 1 fighter moved from United Kingdom to 112 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Alexandria to Egypt Combat - British Battle in Persia British attack with 4 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 5 armour, 2 artilleries, 1 factory_minor and 1 harbour British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 3/1 hits, 2,83 expected hits Germans roll dice for 5 armour and 2 artilleries in Persia, round 2 : 3/1 hits, 3,17 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 armour owned by the Germans and 2 armour owned by the British lost in Persia British roll dice for 2 armour and 1 tactical_bomber in Persia, round 3 : 2/1 hits, 1,67 expected hits Germans roll dice for 3 armour in Persia, round 3 : 2/1 hits, 1,50 expected hits 1 tactical_bomber owned by the British, 2 armour owned by the Germans and 1 armour owned by the British lost in Persia British roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour in Persia, round 6 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Persia, round 6 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour in Persia, round 7 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Persia, round 7 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Persia Germans win with 1 armour remaining. Battle score for attacker is -7 Casualties for British: 4 armour, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 4 armour and 2 artilleries Battle in Szechwan British attack with 2 artilleries, 2 fighters and 1 infantry Germans defend with 3 armour; Japanese defend with 1 aaGun Japanese roll AA dice in Szechwan : 0/1 hits, 0,33 expected hits British roll dice for 2 artilleries, 2 fighters and 1 infantry in Szechwan, round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 aaGun and 3 armour in Szechwan, round 2 : 1/1 hits, 1,50 expected hits 1 armour owned by the Germans, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Szechwan British roll dice for 2 artilleries and 2 fighters in Szechwan, round 3 : 2/1 hits, 1,67 expected hits Germans roll dice for 2 armour in Szechwan, round 3 : 1/0 hits, 1,00 expected hits 2 armour owned by the Germans and 1 artillery owned by the British lost in Szechwan British win, taking Szechwan from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 16 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 3 armour Casualties for Japanese: 1 aaGun Battle in Iraq British attack with 1 artillery and 2 infantry Germans defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 112 Sea Zone British attack with 1 fighter Germans defend with 1 submarine 1 submarine owned by the Germans submerged Non Combat Move - British 1 fighter moved from 112 Sea Zone to United Kingdom 4 infantry moved from Hunan to Yunnan 2 fighters moved from Szechwan to Yunnan 2 fighters moved from Yunnan to Burma 4 infantry moved from Kwangtung to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 1 aaGun moved from Hunan to Kiangsi Place Units - British 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 36 PUs Place Units - UK_Pacific 2 armour, 1 bomber and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 2 armour, 1 bomber and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -2,17 Japanese regular : -2,83 Japanese AA : -0,33 Germans regular : -1,50 British regular : -0,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 80 Sea Zone Combat - Italians Battle in 80 Sea Zone Italians attack with 1 bomber British defend with 1 battleship and 1 transport Italians roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Italians lost in 80 Sea Zone British win with 1 battleship and 1 transport remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Non Combat Move - Italians 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : 0,33
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 6 armour and 4 mech_infantrys moved from Yugoslavia to Romania 2 tactical_bombers moved from Western Germany to 91 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 109 Sea Zone to 104 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; French defend with 1 cruiser; Americans defend with 1 cruiser Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/6 hits, 3,67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 3 cruisers, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 cruiser owned by the French, 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits British roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 91 Sea Zone 1 transport owned by the British lost in 91 Sea Zone Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for Americans: 1 cruiser Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Casualties for French: 1 cruiser Battle in 104 Sea Zone Germans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 1 transport Americans defend with 1 destroyer Germans roll dice for 4 submarines in 104 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 artillery moved from France to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Romania Place Units - Germans 5 artilleries and 5 infantry placed in Romania 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Germans regular : 0,17 British regular : -0,17