Nothing to see here - Martin / Harry testing

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 armour moved from 3 Sea Zone to Soviet Far East
            1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone
            1 fighter moved from Burma to Persia
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Southern France
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/1 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/0 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Southern France
                Americans win, taking Soviet Far East from Japanese, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Morocco to Algeria
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 battleship and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour, 2 artilleries, 2 fighters and 2 infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Eastern Persia to Northwest Persia
            5 infantry moved from Kwangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 armour moved from Yunnan to Sikang
                  Chinese take Sikang from Germans
            1 infantry moved from Anhwe to Jehol
            1 mech_infantry moved from Hunan to Jehol
            2 fighters moved from Hunan to Jehol
            1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Italian Somaliland to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 armour moved from Yunnan to Sikang
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            2 artilleries and 1 infantry moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            2 armour moved from India to Eastern Persia
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Kwangtung
                British attack with 1 artillery and 5 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 5 infantry in Kwangtung, round 2 : 2/1 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                British attack with 2 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Jehol, round 2 : 2/1 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 1/1 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Jehol
                British win, taking Jehol from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Northwest Persia
                British attack with 3 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys
                Germans defend with 2 aaGuns, 5 armour, 5 artilleries and 7 infantry
                    Germans roll AA dice in Northwest Persia : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the British lost in Northwest Persia
                    British roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/1 hits, 3,67 expected hits
                    Germans roll dice for 2 aaGuns, 5 armour, 5 artilleries and 7 infantry in Northwest Persia, round 2 : 6/1 hits, 6,50 expected hits
                    1 aaGun owned by the Germans, 2 mech_infantrys owned by the British, 2 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Northwest Persia
                    British roll dice for 3 armour and 1 fighter in Northwest Persia, round 3 : 2/0 hits, 2,00 expected hits
                    Germans roll dice for 1 aaGun, 5 armour, 5 artilleries and 5 infantry in Northwest Persia, round 3 : 6/1 hits, 5,83 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the British and 3 armour owned by the British lost in Northwest Persia
                Germans win with 5 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is -41
                Casualties for British: 3 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys
                Casualties for Germans: 2 aaGuns and 3 infantry
    
        Non Combat Move - British
            2 infantry moved from 80 Sea Zone to Persia
            2 fighters moved from Jehol to Hunan
            1 aaGun moved from Yunnan to Hunan
            3 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 battleship placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 mech_infantrys and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
            Some Units in India change ownership: 1 armour, 2 mech_infantrys and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Americans regular : -0,33
    Japanese regular : 0,67
    Germans AA : 0,67
    Germans regular : -0,33
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Algeria
            2 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 2 fighters and 1 tactical_bomber
                British defend with 1 destroyer; Americans defend with 2 transports
                    Italians roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
                Casualties for Americans: 2 transports
            Battle in Algeria
                Italians attack with 1 bomber
                Americans defend with 1 bomber
                    Italians roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Algeria
                Italians win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Italians regular : 0,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            2 infantry moved from Iraq to Persia
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            2 infantry moved from Iraq to Persia
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Philippines to 33 Sea Zone
            1 bomber moved from Shantung to 33 Sea Zone
            1 infantry moved from Shantung to Jehol
            1 artillery and 1 infantry moved from Shantung to Kiangsu
            1 artillery moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            2 artilleries moved from Tsinghai to Shensi
            1 tactical_bomber moved from Shensi to Chahar
            1 tactical_bomber moved from Japan to Jehol
            1 tactical_bomber moved from Japan to Kiangsu
            2 fighters moved from Shantung to Kiangsu
            3 tactical_bombers moved from Shantung to Kiangsu
            1 bomber moved from Shantung to Kiangsu
            1 fighter moved from Shensi to Kiangsu
            1 fighter moved from Japan to Jehol
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 33 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 3 submarines
                    Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/1 hits, 2,17 expected hits
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    3 submarines owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for ANZAC: 3 submarines
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
                Chinese defend with 1 artillery and 5 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Kiangsu, round 2 : 5/1 hits, 5,33 expected hits
                    Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 2/0 hits, 2,00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
                4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
                Chinese win with 1 artillery remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 5 infantry
            Battle in Chahar
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/1 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/1 hits, 1,33 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Kiangsu to Japan
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from 33 Sea Zone to Marianas
            1 fighter moved from 33 Sea Zone to Marianas
            1 fighter and 1 tactical_bomber moved from Jehol to Shantung
            1 tactical_bomber moved from Chahar to Shantung
            1 fighter moved from Kiangsu to Shantung
            1 bomber moved from Kiangsu to Shantung
            4 tactical_bombers moved from Kiangsu to Shantung
            1 aaGun moved from Shensi to Szechwan
            1 tactical_bomber moved from 33 Sea Zone to Philippines
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            1 artillery and 1 infantry placed in Japan
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
            Japanese collect 32 PUs (3 lost to blockades); end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 0,00
    ANZAC regular : -0,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
            1 mech_infantry moved from 6 Sea Zone to Japan
            1 armour moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            2 infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Soviet Far East to Siberia
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                Japanese defend with 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 3 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/1 hits, 3,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 2/1 hits, 2,67 expected hits
                    Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 2/1 hits, 2,33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/1 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is 30
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport
            Battle in Japan
                Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 2 : 2/1 hits, 1,67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery and 1 infantry in Japan, round 2 : 0/1 hits, 0,67 expected hits
                    2 aaGuns owned by the Japanese lost in Japan
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 3 : 1/1 hits, 1,67 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Japan, round 3 : 0/1 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese lost in Japan
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 4 : 1/1 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Japan, round 4 : 0/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Japan
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 5 : 1/1 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Japan
                Americans captures 32PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
                Casualties for Japanese: 3 aaGuns, 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to Soviet Far East
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            1 cruiser and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 102 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,17
    Japanese regular : -3,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Kiangsu to Shantung
            1 infantry moved from Hunan to Kweichow
                  Chinese take Kweichow from Germans
            1 artillery moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Kiangsu
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 artillery
                Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 6 tactical_bombers
                    Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers in Shantung, round 2 : 6/1 hits, 5,50 expected hits
                    1 artillery owned by the Chinese lost in Shantung
                Japanese win with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 0,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
            1 mech_infantry moved from 6 Sea Zone to Japan
            1 armour moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            2 infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Soviet Far East to Siberia
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                Japanese defend with 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 3 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/1 hits, 3,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 2/1 hits, 2,67 expected hits
                    Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 2/1 hits, 2,33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/1 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is 30
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport
            Battle in Japan
                Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 2 : 2/1 hits, 1,67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery and 1 infantry in Japan, round 2 : 0/1 hits, 0,67 expected hits
                    2 aaGuns owned by the Japanese lost in Japan
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 3 : 1/1 hits, 1,67 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Japan, round 3 : 0/1 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese lost in Japan
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 4 : 1/1 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Japan, round 4 : 0/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Japan
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 5 : 1/1 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Japan
                Americans captures 32PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
                Casualties for Japanese: 3 aaGuns, 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to Soviet Far East
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            1 cruiser and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 102 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Kiangsu to Shantung
            1 infantry moved from Hunan to Kweichow
                  Chinese take Kweichow from Germans
            1 artillery moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Kiangsu
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 artillery
                Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 6 tactical_bombers
                    Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers in Shantung, round 2 : 6/1 hits, 5,50 expected hits
                    1 artillery owned by the Chinese lost in Shantung
                Japanese win with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 armour moved from 80 Sea Zone to Persia
            1 mech_infantry moved from Eastern Persia to Persia
            3 armour moved from Eastern Persia to Persia
            1 battleship moved from 81 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from India to Persia
            2 artilleries and 1 infantry moved from Yunnan to Szechwan
            2 fighters moved from Hunan to Szechwan
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to Tobruk
            1 artillery and 1 infantry moved from Alexandria to Egypt
    
        Combat - British
            Battle in Persia
                British attack with 4 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 5 armour, 2 artilleries, 1 factory_minor and 1 harbour
                    British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 3/1 hits, 2,83 expected hits
                    Germans roll dice for 5 armour and 2 artilleries in Persia, round 2 : 3/1 hits, 3,17 expected hits
                    1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 armour owned by the Germans and 2 armour owned by the British lost in Persia
                    British roll dice for 2 armour and 1 tactical_bomber in Persia, round 3 : 2/1 hits, 1,67 expected hits
                    Germans roll dice for 3 armour in Persia, round 3 : 2/1 hits, 1,50 expected hits
                    1 tactical_bomber owned by the British, 2 armour owned by the Germans and 1 armour owned by the British lost in Persia
                    British roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour in Persia, round 6 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Persia, round 6 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour in Persia, round 7 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Persia, round 7 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Persia
                Germans win with 1 armour remaining. Battle score for attacker is -7
                Casualties for British: 4 armour, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 4 armour and 2 artilleries
            Battle in Szechwan
                British attack with 2 artilleries, 2 fighters and 1 infantry
                Germans defend with 3 armour; Japanese defend with 1 aaGun
                    Japanese roll AA dice in Szechwan : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 artilleries, 2 fighters and 1 infantry in Szechwan, round 2 : 2/0 hits, 2,00 expected hits
                    Germans roll dice for 1 aaGun and 3 armour in Szechwan, round 2 : 1/1 hits, 1,50 expected hits
                    1 armour owned by the Germans, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Szechwan
                    British roll dice for 2 artilleries and 2 fighters in Szechwan, round 3 : 2/1 hits, 1,67 expected hits
                    Germans roll dice for 2 armour in Szechwan, round 3 : 1/0 hits, 1,00 expected hits
                    2 armour owned by the Germans and 1 artillery owned by the British lost in Szechwan
                British win, taking Szechwan from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 16
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 3 armour
                Casualties for Japanese: 1 aaGun
            Battle in Iraq
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/1 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in 112 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 submarine
                1 submarine owned by the Germans submerged
    
        Non Combat Move - British
            1 fighter moved from 112 Sea Zone to United Kingdom
            4 infantry moved from Hunan to Yunnan
            2 fighters moved from Szechwan to Yunnan
            2 fighters moved from Yunnan to Burma
            4 infantry moved from Kwangtung to Kiangsi
            1 artillery moved from Kwangtung to Kiangsi
            1 aaGun moved from Hunan to Kiangsi
    
        Place Units - British
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 armour, 1 bomber and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
            Some Units in India change ownership: 2 armour, 1 bomber and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -2,17
    Japanese regular : -2,83
    Japanese AA : -0,33
    Germans regular : -1,50
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 80 Sea Zone
    
        Combat - Italians
            Battle in 80 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 battleship and 1 transport
                    Italians roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Italians lost in 80 Sea Zone
                British win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
                Casualties for Italians: 1 bomber
    
        Non Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    British regular : 0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Greece to Romania
            4 infantry moved from Greece to Bulgaria
            6 armour and 4 mech_infantrys moved from Yugoslavia to Romania
            2 tactical_bombers moved from Western Germany to 91 Sea Zone
            2 fighters moved from 109 Sea Zone to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 104 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 109 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; French defend with 1 cruiser; Americans defend with 1 cruiser
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/6 hits, 3,67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 3 cruisers, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 cruiser owned by the French, 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
                    British roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the British lost in 91 Sea Zone
                    1 transport owned by the British lost in 91 Sea Zone
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 40
                Casualties for Germans: 2 fighters and 1 tactical_bomber
                Casualties for Americans: 1 cruiser
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Casualties for French: 1 cruiser
            Battle in 104 Sea Zone
                Germans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 1 transport
                Americans defend with 1 destroyer
                    Germans roll dice for 4 submarines in 104 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            2 bombers moved from 91 Sea Zone to Normandy Bordeaux
            1 fighter moved from 113 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
            1 artillery moved from France to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Romania
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Romania
            1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : 0,17
    British regular : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
            6 infantry moved from Yenisey to Timguska
            8 infantry moved from Yakut S.S.R. to Yenisey
            2 artilleries moved from Western Ukraine to Bryansk
            6 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            2 infantry moved from Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            2 infantry moved from Novgorod to Belarus
            2 infantry moved from Belarus to Bryansk
            2 artilleries moved from Belarus to Bryansk
            1 fighter moved from Novgorod to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
            1 cruiser moved from 35 Sea Zone to 45 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 infantry moved from Anhwe to Kweichow
            3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
            1 armour moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 armour moved from Hunan to Kweichow
            1 armour moved from Kiangsu to Chahar
            1 infantry moved from Manchuria to Jehol
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
            Battle in Kweichow
                Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits, 4,17 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits, 1,83 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                ANZAC win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
            2 infantry moved from Kiangsi to Kwangsi
            1 aaGun moved from Anhwe to Kiangsu
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in Japan
            2 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,00
    UK_Pacific regular : 0,67
    ANZAC regular : 1,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
    
        Non Combat Move - Americans
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 artillery and 2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 artillery and 3 infantry placed in Yunnan
            Chinese undo move 2.
            2 infantry placed in Yunnan
            1 artillery and 1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : 0,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
    
        Non Combat Move - Americans
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 artillery and 2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 artillery and 3 infantry placed in Yunnan
            Chinese undo move 2.
            2 infantry placed in Yunnan
            1 artillery and 1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 battleship, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
            1 transport moved from 76 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Yunnan to Anhwe
                  Chinese take Anhwe from Japanese
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Yunnan to French Indo China
            4 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
            1 mech_infantry moved from India to Burma
            1 mech_infantry moved from Burma to Yunnan
            1 fighter moved from United Kingdom to Gibraltar
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Tanganyika Territory to Kenya
            1 armour moved from Trans-Jordan to Alexandria
            1 mech_infantry moved from Trans-Jordan to Alexandria
    
        Combat - British
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Borneo
            Battle in Ethiopia
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking Borneo from Japanese, taking Ethiopia from Italians with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
            Battle in French Indo China
                British attack with 1 armour
                Japanese defend with 1 infantry
                    British roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 97 Sea Zone to Malta
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            1 aaGun moved from Burma to Yunnan
            1 fighter moved from Burma to India
            2 artilleries and 2 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 infantry moved from Persia to Northwest Persia
    
        Place Units - British
            1 infantry placed in United Kingdom
            1 battleship and 1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
            UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Italians regular : -0,67
    Japanese regular : 0,17
    British regular : 2,33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Romania to Baltic States
                  Italians take Eastern Poland from Russians
                  Italians take Baltic States from Russians
            1 armour, 2 artilleries and 2 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Algeria to Morocco
                  Italians take Morocco from French
            1 armour moved from Algeria to Libya
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 fighter moved from Libya to Southern Italy
            1 bomber moved from Southern Italy to 91 Sea Zone
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Bessarabia, round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer and 1 transport; Americans defend with 1 transport
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 91 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 22
                Casualties for British: 1 destroyer and 1 transport
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Tunisia
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    Russians regular : -0,33
    British regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Siam to French Indo China
            1 artillery moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Siam to French Indo China
            1 artillery moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            4 mech_infantrys moved from Romania to Ukraine
            2 tactical_bombers moved from Romania to Ukraine
            1 fighter moved from Romania to Ukraine
            7 artilleries and 11 infantry moved from Romania to Bessarabia
            1 artillery and 8 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Eastern Poland
            4 infantry moved from Poland to Eastern Poland
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 104 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
            2 bombers moved from Normandy Bordeaux to Western Germany
            4 infantry moved from Bulgaria to Romania
            9 armour moved from Romania to Bessarabia
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 fighter, 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 5 infantry
                    Germans roll dice for 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 2,33 expected hits
                    Russians roll dice for 5 infantry in Ukraine, round 2 : 3/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
                    Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 3 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 4 infantry
            Battle in Scotland
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 aaGun, 1 airfield and 2 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win with no units remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 1 aaGun and 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Romania to Bessarabia
            1 aaGun moved from Poland to Eastern Poland
            1 fighter moved from Ukraine to Bessarabia
            2 tactical_bombers moved from Ukraine to Bessarabia
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            1 armour and 9 mech_infantrys placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,33
    Germans regular : 0,67
    British regular : 1,00
    

    Savegame

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