Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Guam to 20 Sea Zone 1 destroyer and 1 submarine moved from 38 Sea Zone to 37 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 25 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 carriers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone 1 fighter moved from 20 Sea Zone to 7 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 1 artillery placed in Central United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Suiyuyan 1 artillery and 1 infantry placed in Szechwan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Guam to 20 Sea Zone 1 destroyer and 1 submarine moved from 38 Sea Zone to 37 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 25 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 carriers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone 1 fighter moved from 20 Sea Zone to 7 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 1 artillery placed in Central United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Suiyuyan 1 artillery and 1 infantry placed in Szechwan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 17 PUs; UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eire to Scotland 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 artillery and 2 infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 3 infantry moved from Shan State to French Indo China 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Malta to Egypt Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Iraq British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 4/5 hits, 1,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in 42 Sea Zone British attack with 1 cruiser Japanese defend with 1 destroyer and 1 transport British roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for British: 1 cruiser Battle in French Indo China British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 1,67 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 infantry moved from Malaya to Shan State Place Units - British 1 factory_minor placed in Persia 1 fighter placed in United Kingdom 2 infantry placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,5,2,6,6 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : 0,33 Italians regular : -0,33 Japanese regular : 1,33 Neutral_Axis regular : -1,33 British regular : 1,50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kenya to Tanganyika Territory 1 mech_infantry moved from Tobruk to Alexandria 1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 armour moved from Southern France to Holland Belgium Germans take Holland Belgium from French 1 artillery moved from Yugoslavia to Albania 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 armour moved from Slovakia Hungary to Bessarabia 1 artillery and 1 infantry moved from Tunisia to Algeria 1 fighter moved from Southern Italy to Algeria Combat - Italians Battle in Bessarabia Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Algeria Italians attack with 1 artillery, 1 fighter and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 3/3 hits, 1,17 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Tanganyika Territory Italians attack with 1 infantry British defend with 1 infantry Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0,17 expected hits British roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory British win with no units remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Tanganyika Territory: 1 infantry EDIT: Removing units owned by Italians from Kenya: 1 infantry EDIT: Changing ownership of Tanganyika Territory from British to Italians EDIT: Turning off Edit Mode 1 fighter moved from Algeria to Libya Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
French regular : -0,67 Italians regular : 3,33 Russians regular : -0,33 British regular : 1,00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Shan State 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Shan State 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Nigeria to French Equatorial Africa 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 bombers moved from Romania to 81 Sea Zone 1 artillery and 1 infantry moved from Finland to Karelia 1 tactical_bomber moved from Baltic States to Karelia 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 armour moved from Romania to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 6 infantry moved from Baltic States to Belarus 3 armour moved from Baltic States to Novgorod 3 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 5 armour moved from Germany to Eastern Poland 11 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 81 Sea Zone Germans attack with 2 bombers British defend with 1 destroyer and 1 transport Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Germans lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 bomber Casualties for British: 1 destroyer and 1 transport Battle in Karelia Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 aaGun, 1 artillery and 1 infantry Russians roll AA dice in Karelia : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Karelia, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia 1 tactical_bomber owned by the Germans retreated Russians win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Novgorod Germans attack with 3 armour, 1 artillery and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 armour, 1 artillery and 3 infantry in Novgorod, round 2 : 1/7 hits, 2,50 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 armour, 1 artillery and 1 infantry in Novgorod, round 3 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 3 armour, 1 artillery and 1 infantry in Novgorod, round 4 : 3/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 6 infantry Russians defend with 1 infantry Germans roll dice for 6 infantry in Belarus, round 2 : 0/6 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 6 infantry in Belarus, round 3 : 2/6 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 fighter in Western Ukraine, round 3 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 fighter in Western Ukraine, round 4 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 5 armour, 1 artillery, 1 infantry and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 1 artillery, 1 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 6/18 hits, 5,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour, 1 artillery, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 1 armour, 2 artilleries and 5 infantry moved from Romania to Bessarabia 1 fighter moved from Western Ukraine to Bessarabia 1 bomber moved from 81 Sea Zone to Alexandria 1 fighter moved from Southern Italy to Bessarabia 2 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 battleship moved from 105 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Karelia to Norway 1 aaGun moved from Baltic States to Novgorod 1 cruiser moved from 105 Sea Zone to 112 Sea Zone 1 destroyer moved from 105 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Gibraltar to Southern Italy 1 fighter moved from Western Germany to Algeria 1 aaGun moved from Western Germany to Denmark Place Units - Germans 1 destroyer placed in 112 Sea Zone 2 fighters placed in Western Germany 3 armour placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0,83 Germans regular : -2,67 Russians AA : -0,17 British regular : 0,67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 9 infantry moved from Amur to Korea 6 infantry moved from Yenisey to Timguska 2 infantry moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus 2 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 mech_infantry moved from Ukraine to Belarus 1 artillery moved from Bryansk to Belarus 3 infantry moved from Yakut S.S.R. to Yenisey Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Belarus Russians attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 6 infantry Russians roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/8 hits, 2,83 expected hits Germans roll dice for 6 infantry in Belarus, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/6 hits, 2,50 expected hits Germans roll dice for 4 infantry in Belarus, round 3 : 2/4 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1,83 expected hits Germans roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry and 1 mech_infantry Casualties for Germans: 6 infantry Battle in Korea Russians attack with 9 infantry Japanese defend with 3 infantry Russians roll dice for 9 infantry in Korea, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Korea Russians roll dice for 9 infantry in Korea, round 3 : 2/9 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Korea 1 aaGun moved from Yakut S.S.R. to Yenisey 2 aaGuns moved from Bryansk to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 artillery moved from Ukraine to Rostov 1 armour moved from Ukraine to Russia 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Archangel to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Ukraine 1 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,6,5,5,6 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -1,67 Germans regular : -0,17 Russians regular : -0,50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 9 infantry moved from Amur to Korea 6 infantry moved from Yenisey to Timguska 2 infantry moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus 2 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 mech_infantry moved from Ukraine to Belarus 1 artillery moved from Bryansk to Belarus 3 infantry moved from Yakut S.S.R. to Yenisey Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Belarus Russians attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 6 infantry Russians roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/8 hits, 2,83 expected hits Germans roll dice for 6 infantry in Belarus, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/6 hits, 2,50 expected hits Germans roll dice for 4 infantry in Belarus, round 3 : 2/4 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1,83 expected hits Germans roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry and 1 mech_infantry Casualties for Germans: 6 infantry Battle in Korea Russians attack with 9 infantry Japanese defend with 3 infantry Russians roll dice for 9 infantry in Korea, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Korea Russians roll dice for 9 infantry in Korea, round 3 : 2/9 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Korea 1 aaGun moved from Yakut S.S.R. to Yenisey 2 aaGuns moved from Bryansk to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 artillery moved from Ukraine to Rostov 1 armour moved from Ukraine to Russia 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Archangel to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Ukraine 1 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,6,5,5,6 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -1,67 Germans regular : -0,17 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 infantry moved from Manchuria to Amur 1 artillery and 2 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 bombers moved from Kwangsi to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Hunan to Yunnan 1 armour moved from Kwangtung to French Indo China 1 mech_infantry moved from Hunan to French Indo China 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery and 1 tactical_bomber in Soviet Far East, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 tactical_bomber in Soviet Far East, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Soviet Far East, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 tactical_bomber in Soviet Far East, round 5 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Soviet Far East, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Soviet Far East Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Amur Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 9 infantry Russians roll AA dice in Korea : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 4 infantry and 1 tactical_bomber in Korea, round 2 : 5/10 hits, 4,00 expected hits Russians roll dice for 1 aaGun and 9 infantry in Korea, round 2 : 3/9 hits, 3,00 expected hits 3 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 3 artilleries, 2 bombers, 1 infantry and 1 tactical_bomber in Korea, round 3 : 1/7 hits, 3,17 expected hits Russians roll dice for 3 infantry in Korea, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea Japanese roll dice for 2 artilleries, 2 bombers and 1 tactical_bomber in Korea, round 4 : 3/5 hits, 2,50 expected hits Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry Casualties for Russians: 1 aaGun and 9 infantry Battle in Kweichow Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in Java Japanese attack with 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Amur to Japan 2 bombers moved from Korea to Manchuria 1 fighter moved from 5 Sea Zone to Japan 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 4 fighters moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Kweichow to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kiangsu to Anhwe 1 aaGun moved from Shantung to Jehol 1 tactical_bomber moved from Korea to Anhwe 1 tactical_bomber moved from 37 Sea Zone to Kwangsi Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in Manchuria 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,00 Japanese regular : -1,33 ANZAC regular : -1,17 UK_Pacific regular : 0,33 Russians regular : -0,00 Russians AA : 0,50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 2 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 submarine moved from 7 Sea Zone to 3 Sea Zone 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 3 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 7 Sea Zone to 1 Sea Zone 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Brazil to British Guiana Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/6 hits, 1,33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 3 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 3 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser, 1 submarine and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 bomber moved from 125 Sea Zone to United Kingdom 5 fighters and 1 tactical_bomber moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 1 battleship, 3 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : 1,00 Italians regular : 0,33 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 2 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 submarine moved from 7 Sea Zone to 3 Sea Zone 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 3 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 7 Sea Zone to 1 Sea Zone 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Brazil to British Guiana Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/6 hits, 1,33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 3 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 3 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser, 1 submarine and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 bomber moved from 125 Sea Zone to United Kingdom 5 fighters and 1 tactical_bomber moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 1 battleship, 3 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Iceland to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Belgian Congo to Tanganyika Territory 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Siam to French Indo China 1 infantry moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 2 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 2 artilleries moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Borneo Battle in French Indo China British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking Borneo from Japanese, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Tanganyika Territory British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 infantry in Tanganyika Territory, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Shan State 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco Place Units - British 1 transport placed in 80 Sea Zone 1 artillery and 1 infantry placed in Persia 1 carrier placed in 71 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : -1,33 Japanese regular : 1,83 Italians regular : 0,67 Germans regular : -0,33 British regular : 1,17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to Morocco 1 fighter moved from Libya to Morocco Combat - Italians Battle in Morocco Italians attack with 2 artilleries, 1 fighter and 2 infantry British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Morocco, round 2 : 2/5 hits, 1,83 expected hits French roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1,50 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Morocco, round 3 : 1/4 hits, 1,50 expected hits French roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 2 artilleries and 1 fighter in Morocco, round 4 : 1/3 hits, 1,17 expected hits French roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Morocco Italians win, taking Morocco from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Morocco to Algeria 1 armour moved from Bessarabia to Yugoslavia 1 armour moved from Holland Belgium to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer and 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : 0,17 Italians regular : -0,50
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser, 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Japanese submerged ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in Alexandria ANZAC attack with 1 infantry Germans defend with 1 bomber; Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2,00 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Shan State Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 Japanese regular : -0,67 ANZAC regular : 0,50
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser, 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Japanese submerged ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in Alexandria ANZAC attack with 1 infantry Germans defend with 1 bomber; Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2,00 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Shan State Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Egypt to Alexandria 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in 42 Sea Zone French attack with 1 destroyer; ANZAC loiter and taunt Japanese defend with 1 submarine French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Alexandria French attack with 1 infantry Germans defend with 1 bomber; Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2,00 expected hits 1 infantry owned by the French lost in Alexandria Italians win with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : 0,50 Italians regular : 0,00 Japanese regular : -0,83 ANZAC regular : 0,50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Alexandria to 80 Sea Zone 2 infantry moved from Norway to Finland 1 tactical_bomber moved from Norway to Finland 1 armour moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Novgorod 1 armour moved from Bessarabia to Western Ukraine 1 artillery moved from Novgorod to Karelia 1 infantry moved from Novgorod to Archangel 1 armour moved from Novgorod to Karelia 1 armour moved from Novgorod to Belarus 1 fighter moved from Bessarabia to Archangel 1 fighter moved from Algeria to Western Germany 1 fighter moved from Bessarabia to Western Germany 1 fighter moved from Western Germany to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Southern Italy to France 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to Western Germany 1 armour moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 4 armour moved from Eastern Poland to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Ukraine Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Finland Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 2 armour and 1 artillery Russians defend with 1 aaGun and 1 artillery Germans roll dice for 2 armour and 1 artillery in Karelia, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 aaGun and 1 artillery in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 aaGun owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery Casualties for Russians: 1 aaGun and 1 artillery Battle in Archangel Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 2 artilleries Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 2 artilleries in Belarus, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour and 1 artillery in Belarus, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Belarus Germans roll dice for 1 armour in Belarus, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 2 artilleries in Belarus, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belarus Russians win with 1 artillery remaining. Battle score for attacker is -13 Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Russians: 1 artillery Battle in Western Ukraine Germans attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 4/8 hits, 2,33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys in Ukraine, round 2 : 10/14 hits, 4,00 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Novgorod 1 aaGun moved from Bessarabia to Ukraine 1 bomber moved from 80 Sea Zone to Ethiopia 1 tactical_bomber moved from Southern Italy to Slovakia Hungary 1 aaGun moved from Denmark to Western Germany 2 armour moved from Germany to Romania 1 armour moved from Germany to Western Germany 1 tactical_bomber moved from Finland to Novgorod Place Units - Germans 1 factory_minor placed in Yugoslavia 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery and 1 infantry placed in France 1 artillery, 4 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 7,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan 1 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Rostov to Caucasus 1 infantry moved from Volgograd to Rostov 1 artillery moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk Combat - Russians Battle in Archangel Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Archangel to Russia 2 armour, 4 artilleries and 6 infantry moved from Russia to Tambov 1 aaGun and 3 infantry moved from Yenisey to Yakut S.S.R. Place Units - Russians 1 infantry placed in Volgograd 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 2 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour and 1 mech_infantry moved from Manchuria to Sakha Japanese take Sakha from Russians 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Kiangsu to Hopei 2 bombers moved from Manchuria to Hopei 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from Hunan to Kweichow 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Yunnan 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to French Indo China Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Guam Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber French defend with 1 destroyer; ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Guam from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for French: 1 destroyer Casualties for ANZAC: 1 submarine Battle in French Indo China Japanese attack with 1 artillery and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in French Indo China, round 2 : 2/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow 1 tactical_bomber owned by the Japanese retreated Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 bombers and 1 mech_infantry in Hopei, round 3 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 aaGun moved from Jehol to Manchuria 1 tactical_bomber moved from French Indo China to Kiangsu 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu 1 tactical_bomber moved from Kweichow to Kiangsu 2 bombers moved from Hopei to Kiangsu 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Manchuria Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 3,00 Japanese regular : 1,50 UK_Pacific regular : -0,33 ANZAC regular : -0,50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Algeria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Algeria 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 8 Sea Zone to 3 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 92 Sea Zone Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport Italians defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Algeria Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 fighter Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 fighter in Algeria, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 fighter Non Combat Move - Americans 2 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Algeria to 91 Sea Zone 1 bomber moved from Algeria to Gibraltar 1 artillery moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 2 submarines and 2 tactical_bombers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 2,50 Italians regular : -0,33