I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from Philippines to Guam
1 bomber moved from Central United States to Eastern United States
Non Combat Move - Americans
1 armour moved from Central United States to Western United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 carriers and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 6 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Shan State
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from India to Burma
4 infantry moved from India to Burma
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 armour moved from Alexandria to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 118 Sea Zone
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Ontario to Quebec
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 106 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from 106 Sea Zone to Iceland
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
3 aaGuns moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
Place Units - British
1 armour placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -3,17
Italians regular : -1,50
Japanese regular : -1,67
Germans regular : -0,17
British regular : 0,83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to Kenya
1 armour moved from Albania to Slovakia Hungary
Combat - Italians
Battle in Gibraltar
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Italians regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to Kenya
1 armour moved from Albania to Slovakia Hungary
Combat - Italians
Battle in Gibraltar
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
1 destroyer owned by the Italians, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 2/5 hits, 2,50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
British roll dice for 1 cruiser and 2 fighters in 97 Sea Zone, round 4 : 3/3 hits, 1,83 expected hits
1 cruiser owned by the British, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
British win, taking Gibraltar from British with 2 fighters remaining. Battle score for attacker is -16
Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 3 : 2/4 hits, 1,33 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
2 fighters owned by the British could not land and were killed
Non Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
French regular : -0,33
Italians regular : -0,83
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 6 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 6 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,67
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 cruiser moved from 113 Sea Zone to 105 Sea Zone
1 battleship moved from 113 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 mech_infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
2 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Western Ukraine
2 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to Belarus
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Romania to Western Germany
3 infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 92 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
French defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 fighter owned by the Germans lost in 92 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser and 1 destroyer
Battle in 105 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,83 expected hits
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 armour owned by the Germans, 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
Germans win, taking Normandy Bordeaux from French with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 bomber owned by the Germans retreated
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 tactical_bombers moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from Belarus to Romania
1 bomber moved from Western Ukraine to Romania
4 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 armour moved from Eastern Poland to Romania
1 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
9 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 artillery moved from Germany to Poland
1 armour moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Baltic States
5 armour moved from France to Germany
1 mech_infantry moved from France to Germany
Place Units - Germans
10 mech_infantrys placed in Germany
1 carrier and 1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 40 PUs (2 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
French regular : 1,50
Russians regular : 1,67
Germans regular : -1,17
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
3 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Karelia
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 3/7 hits, 2,33 expected hits
Germans roll dice for 4 infantry in Karelia, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 4 infantry
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 3/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 1 artillery and 1 fighter in Vyborg, round 3 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Vyborg to Russia
1 fighter and 1 tactical_bomber moved from Karelia to Russia
1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Archangel
2 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
1 aaGun moved from Buryatia to Yakut S.S.R.
2 infantry moved from Siberia to Amur
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Ukraine
1 armour, 3 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : 2,67
Russians regular : 4,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to India
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Java
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/6 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 3 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/5 hits, 1,50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 0/6 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 3/6 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Shantung
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from India to Kwangsi
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 2,33
Americans regular : -0,33
Japanese regular : -2,67
UK_Pacific AA : -0,33
UK_Pacific regular : 0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
1 destroyer and 1 submarine moved from 38 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 carriers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
1 fighter moved from 20 Sea Zone to 7 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
1 artillery placed in Central United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Suiyuyan
1 artillery and 1 infantry placed in Szechwan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
1 destroyer and 1 submarine moved from 38 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 carriers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
1 fighter moved from 20 Sea Zone to 7 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
1 artillery placed in Central United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Suiyuyan
1 artillery and 1 infantry placed in Szechwan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 17 PUs;
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eire to Scotland
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Shan State to French Indo China
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Malta to Egypt
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 4/5 hits, 1,50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 42 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 1 cruiser
Battle in French Indo China
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 infantry moved from Malaya to Shan State
Place Units - British
1 factory_minor placed in Persia
1 fighter placed in United Kingdom
2 infantry placed in United Kingdom
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,5,2,6,6
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : 0,33
Italians regular : -0,33
Japanese regular : 1,33
Neutral_Axis regular : -1,33
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
1 mech_infantry moved from Tobruk to Alexandria
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour moved from Southern France to Holland Belgium
Germans take Holland Belgium from French
1 artillery moved from Yugoslavia to Albania
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Slovakia Hungary to Bessarabia
1 artillery and 1 infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Algeria
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 3/3 hits, 1,17 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Tanganyika Territory
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0,17 expected hits
British roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tanganyika Territory: 1 infantry
EDIT: Removing units owned by Italians from Kenya: 1 infantry
EDIT: Changing ownership of Tanganyika Territory from British to Italians
EDIT: Turning off Edit Mode
1 fighter moved from Algeria to Libya
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
French regular : -0,67
Italians regular : 3,33
Russians regular : -0,33
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Romania to 81 Sea Zone
1 artillery and 1 infantry moved from Finland to Karelia
1 tactical_bomber moved from Baltic States to Karelia
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 armour moved from Romania to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
6 infantry moved from Baltic States to Belarus
3 armour moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
5 armour moved from Germany to Eastern Poland
11 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 81 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer and 1 transport
Battle in Karelia
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll AA dice in Karelia : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Karelia, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia
1 tactical_bomber owned by the Germans retreated
Russians win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Novgorod, round 2 : 1/7 hits, 2,50 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Novgorod, round 3 : 1/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Novgorod, round 4 : 3/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 infantry in Belarus, round 2 : 0/6 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 6 infantry in Belarus, round 3 : 2/6 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 fighter in Western Ukraine, round 3 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 fighter in Western Ukraine, round 4 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 1 artillery, 1 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 1 artillery, 1 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 6/18 hits, 5,00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 1 artillery, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 1 armour, 2 artilleries and 5 infantry moved from Romania to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 bomber moved from 81 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Bessarabia
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 battleship moved from 105 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Karelia to Norway
1 aaGun moved from Baltic States to Novgorod
1 cruiser moved from 105 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Gibraltar to Southern Italy
1 fighter moved from Western Germany to Algeria
1 aaGun moved from Western Germany to Denmark
Place Units - Germans
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 armour placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0,83
Germans regular : -2,67
Russians AA : -0,17
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
9 infantry moved from Amur to Korea
6 infantry moved from Yenisey to Timguska
2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Ukraine to Belarus
1 artillery moved from Bryansk to Belarus
3 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/8 hits, 2,83 expected hits
Germans roll dice for 6 infantry in Belarus, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/6 hits, 2,50 expected hits
Germans roll dice for 4 infantry in Belarus, round 3 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1,83 expected hits
Germans roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry and 1 mech_infantry
Casualties for Germans: 6 infantry
Battle in Korea
Russians attack with 9 infantry
Japanese defend with 3 infantry
Russians roll dice for 9 infantry in Korea, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 9 infantry in Korea, round 3 : 2/9 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Bryansk to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 artillery moved from Ukraine to Rostov
1 armour moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Archangel to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Ukraine
1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,6,5,5,6
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -1,67
Germans regular : -0,17
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
9 infantry moved from Amur to Korea
6 infantry moved from Yenisey to Timguska
2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Ukraine to Belarus
1 artillery moved from Bryansk to Belarus
3 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/8 hits, 2,83 expected hits
Germans roll dice for 6 infantry in Belarus, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/6 hits, 2,50 expected hits
Germans roll dice for 4 infantry in Belarus, round 3 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1,83 expected hits
Germans roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry and 1 mech_infantry
Casualties for Germans: 6 infantry
Battle in Korea
Russians attack with 9 infantry
Japanese defend with 3 infantry
Russians roll dice for 9 infantry in Korea, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 9 infantry in Korea, round 3 : 2/9 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Bryansk to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 artillery moved from Ukraine to Rostov
1 armour moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Archangel to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Ukraine
1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,6,5,5,6
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -1,67
Germans regular : -0,17
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Kwangsi to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Yunnan
1 armour moved from Kwangtung to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery and 1 tactical_bomber in Soviet Far East, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 tactical_bomber in Soviet Far East, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Soviet Far East, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 tactical_bomber in Soviet Far East, round 5 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Soviet Far East, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Soviet Far East
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 9 infantry
Russians roll AA dice in Korea : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 4 infantry and 1 tactical_bomber in Korea, round 2 : 5/10 hits, 4,00 expected hits
Russians roll dice for 1 aaGun and 9 infantry in Korea, round 2 : 3/9 hits, 3,00 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries, 2 bombers, 1 infantry and 1 tactical_bomber in Korea, round 3 : 1/7 hits, 3,17 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 2 artilleries, 2 bombers and 1 tactical_bomber in Korea, round 4 : 3/5 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Battle in Kweichow
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Amur to Japan
2 bombers moved from Korea to Manchuria
1 fighter moved from 5 Sea Zone to Japan
1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsu to Anhwe
1 aaGun moved from Shantung to Jehol
1 tactical_bomber moved from Korea to Anhwe
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Manchuria
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,00
Japanese regular : -1,33
ANZAC regular : -1,17
UK_Pacific regular : 0,33
Russians regular : -0,00
Russians AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 2 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 submarine moved from 7 Sea Zone to 3 Sea Zone
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 3 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 7 Sea Zone to 1 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Brazil to British Guiana
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/6 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 3 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 3 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 125 Sea Zone to United Kingdom
5 fighters and 1 tactical_bomber moved from 3 Sea Zone to 1 Sea Zone
Place Units - Americans
1 battleship, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Japanese regular : 1,00
Italians regular : 0,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Japanese regular : 0,33