axis-dominion vs ksmckay (allies+18) bm4

  • '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Novgorod to Karelia
            1 aaGun, 1 armour, 4 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            2 aaGuns, 5 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 3 infantry moved from Bryansk to Western Ukraine
            5 infantry moved from Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Rostov to Bessarabia
            4 mech_infantrys moved from Russia to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Novgorod
            1 armour moved from Novgorod to Eastern Poland
    
        Place Units - Russians
            1 armour and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            4 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 armour
            EDIT: Removing units owned by Russians from Novgorod: 1 infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 marine and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @axis-dominion hrmm, yeah guess I am not sure. you probably should have kept italian ftrs in play.

  • '19

    ok well I gotta go so I wont get to this till this evening


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:

    @axis-dominion we will see, was hoping you wouldnt be able to declare war with Japan but seems like that might not be the case.

    not sure what you mean. if I DOW now, US can interfere with SL no? also, did you want to edit and take FIC?

  • '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Novgorod to Karelia
            1 aaGun, 1 armour, 4 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            2 aaGuns, 5 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 3 infantry moved from Bryansk to Western Ukraine
            5 infantry moved from Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Rostov to Bessarabia
            4 mech_infantrys moved from Russia to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Novgorod
            1 armour moved from Novgorod to Eastern Poland
    
        Place Units - Russians
            1 armour and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            4 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 armour
            EDIT: Removing units owned by Russians from Novgorod: 1 infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 marine and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 fighter
            EDIT: Adding units owned by Russians to Eastern Poland: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of French Indo China from Neutral_Axis to UK_Pacific
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by British to French Indo China: 1 infantry
            EDIT: Changing PUs for UK_Pacific from 24 to 26
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @axis-dominion said in axis-dominion vs ksmckay (allies+18) bm4:

    @ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:

    @axis-dominion we will see, was hoping you wouldnt be able to declare war with Japan but seems like that might not be the case.

    not sure what you mean. if I DOW now, US can interfere with SL no? also, did you want to edit and take FIC?

    edited, thanks for reminder.

    calced it out wrong. For a minute there I thought you could get away with a J3 DOW and still have odds on sea lion but I dont think that is right. Maybe if you had italian ftrs in play it would have made it possible but probably not anymore.

  • '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Novgorod to Karelia
            1 aaGun, 1 armour, 4 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            2 aaGuns, 5 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 3 infantry moved from Bryansk to Western Ukraine
            5 infantry moved from Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Rostov to Bessarabia
            4 mech_infantrys moved from Russia to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Novgorod
            1 armour moved from Novgorod to Eastern Poland
    
        Place Units - Russians
            1 armour and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            4 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 armour
            EDIT: Removing units owned by Russians from Novgorod: 1 infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 marine and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 fighter
            EDIT: Adding units owned by Russians to Eastern Poland: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of French Indo China from Neutral_Axis to UK_Pacific
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by British to French Indo China: 1 infantry
            EDIT: Changing PUs for UK_Pacific from 24 to 26
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Eastern Poland: 1 fighter
            EDIT: Adding units owned by Russians to Novgorod: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @axis-dominion sorry please use last post


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for French: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
            3 infantry moved from Kwangsi to Yunnan
            3 artilleries and 3 infantry moved from Kweichow to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 armour moved from Jehol to Hunan
            1 artillery moved from Kwangsi to Yunnan
            2 fighters moved from Anhwe to Yunnan
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 marines moved from Japan to 6 Sea Zone
            2 cruisers and 2 marines moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
            1 tactical_bomber moved from Anhwe to Yunnan
            1 aaGun, 1 artillery and 3 infantry moved from Manchuria to Jehol
            2 marines moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Japanese regular : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Eastern United States to Western United States
            1 destroyer and 1 submarine moved from 63 Sea Zone to 30 Sea Zone
            2 bombers moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            Americans undo move 2.
            1 submarine placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
            2 fighters placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Burma to Szechwan
            3 infantry moved from Suiyuyan to Hopei
            10 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Shensi, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 35 PUs; 
            British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            2 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - British
            Battle in Paulau Island
    
        Non Combat Move - British
            1 bomber moved from United Kingdom to Nigeria
            1 cruiser moved from 81 Sea Zone to 99 Sea Zone
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from Eastern Persia to Persia
            1 infantry moved from Northwest Persia to Persia
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            3 aaGuns, 1 artillery and 14 infantry moved from Burma to India
            1 submarine moved from 104 Sea Zone to 103 Sea Zone
            1 destroyer and 1 submarine moved from 106 Sea Zone to 103 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 tactical_bomber moved from Eastern Persia to India
            1 artillery and 1 infantry moved from Quebec to Eastern United States
    
        Place Units - British
            9 infantry placed in United Kingdom
            2 artilleries placed in Egypt
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,3,2,1
            UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
            Some Units in India change ownership: 2 artilleries and 6 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 1.00
    

    Savegame

  • '19

    @axis-dominion no clue what to do here so I will just keep sacrificing UK navy


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 fighters moved from Alexandria to 96 Sea Zone
            1 bomber moved from Western Germany to 96 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 99 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Slovakia Hungary to Germany
            1 bomber moved from 96 Sea Zone to Western Germany
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
            2 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
    
        Place Units - Italians
            3 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.17
    

    Savegame


  • @axis-dominion hold on, small adjustment


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 fighters moved from Alexandria to 96 Sea Zone
            1 bomber moved from Western Germany to 96 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 99 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Slovakia Hungary to Germany
            1 bomber moved from 96 Sea Zone to Western Germany
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
            2 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
    
        Place Units - Italians
            3 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Germany: 1 aaGun
            EDIT: Adding units owned by Italians to Poland: 1 aaGun and 2 infantry
            EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.17
    

    Savegame

  • '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 cruiser and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone
            1 fighter moved from New Zealand to Hawaiian Islands
            1 fighter moved from New Zealand to Hawaiian Islands
            1 fighter moved from New Zealand to New South Wales
    
        Combat - ANZAC
            Battle in Marianas
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1,3,3,2,6,5,6,5,2,5,2,4,2
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 8 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 3 artilleries and 7 infantry moved from Scotland to United Kingdom
            7 transports moved from 111 Sea Zone to 112 Sea Zone
            5 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            1 cruiser moved from 111 Sea Zone to 112 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
            3 artilleries moved from Western Germany to 112 Sea Zone
            3 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 1 artillery moved from Holland Belgium to 110 Sea Zone
            2 armour moved from Normandy Bordeaux to 110 Sea Zone
            3 armour, 4 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
            1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to United Kingdom
            1 carrier moved from 111 Sea Zone to 110 Sea Zone
            1 destroyer moved from 111 Sea Zone to 110 Sea Zone
            4 tactical_bombers moved from Western Germany to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            3 fighters moved from Western Germany to United Kingdom
            2 fighters moved from Norway to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion scramble ?

  • '19

    @axis-dominion no scramble,
    was just trying to see what was going on but stuff kept popping up and the battle just ran in local mode.
    Germany won with loss of only 10 inf for a score of 94 :)

  • '19

    max d of course. i am sure you will win, just a matter of how soundly.


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:

    @axis-dominion no scramble,
    was just trying to see what was going on but stuff kept popping up and the battle just ran in local mode.
    Germany won with loss of only 10 inf for a score of 94 :)

    I got exactly average LOL

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