Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Manchuria to 6 Sea Zone
1 bomber moved from Manchuria to 34 Sea Zone
1 infantry moved from Persia to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Manchuria to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 fighter moved from Shantung to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kweichow, round 3 : 4/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer, 2 submarines and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 34 Sea Zone to French Indo China
1 bomber moved from 34 Sea Zone to French Indo China
1 armour moved from Hunan to French Indo China
1 artillery moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Kwangsi
2 infantry and 2 marines moved from Java to 42 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 marine moved from 37 Sea Zone to Malaya
1 infantry and 1 marine moved from 37 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from 80 Sea Zone to Persia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 battleship and 1 transport moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from 19 Sea Zone to Malaya
1 tactical_bomber moved from Kweichow to Malaya
1 tactical_bomber moved from 19 Sea Zone to Malaya
1 tactical_bomber moved from 19 Sea Zone to Malaya
1 marine moved from Manchuria to 19 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from 6 Sea Zone to French Indo China
1 tactical_bomber moved from 19 Sea Zone to Malaya
1 infantry moved from Shantung to Jehol
1 aaGun moved from Manchuria to Jehol
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
4 carriers and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to Persia
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 airfield placed in French Indo China
1 factory_minor placed in Persia
1 transport placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 infantry placed in French Indo China
1 infantry placed in Union of South Africa
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : 0.00
Japanese regular : -0.83
@axis-dominion dont know if I will get my turn finalized before tomorrow but quick question. I always thought naval and airbases in china are destroyed after being captured but that doesnt seem to be the case and a quick glance at Pac rules just call out factories. So do airbases and naval bases stick around?
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:
@axis-dominion dont know if I will get my turn finalized before tomorrow but quick question. I always thought naval and airbases in china are destroyed after being captured but that doesnt seem to be the case and a quick glance at Pac rules just call out factories. So do airbases and naval bases stick around?
They do
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:
@axis-dominion dont know if I will get my turn finalized before tomorrow but quick question. I always thought naval and airbases in china are destroyed after being captured but that doesnt seem to be the case and a quick glance at Pac rules just call out factories. So do airbases and naval bases stick around?
I left it as a gift for you. Enjoy :)
AD is the master of buying facilities. He is the opposite of me who HATES buying them. I cannot bear the thought in case they fall into the enemy’s hands plus the thought about what precious units could fight under my command instead:D
I would love to see an analysis: Facilities bought per game per turn AD vs JDOW. I expect a factor of 3-5 in favor of AD:D
@jdow said in axis-dominion vs ksmckay (allies+18) bm4:
AD is the master of buying facilities. He is the opposite of me who HATES buying them. I cannot bear the thought in case they fall into the enemy’s hands plus the thought about what precious units could fight under my command instead:D
I would love to see an analysis: Facilities bought per game per turn AD vs JDOW. I expect a factor of 3-5 in favor of AD:D
Yes indeed lol
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Caucasus to Germany
1 artillery and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
5 fighters, 2 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Combat Hit Differential Summary :
@axis-dominion scramble z6? submerge sub?
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:
@axis-dominion scramble z6? submerge sub?
no scramble, and submerge
@axis-dominion 2 us ftrs on uk cv in 91
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Caucasus to Germany
1 artillery and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
5 fighters, 2 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Marshall Islands
Battle in 6 Sea Zone
Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Anhwe to Burma
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 96 Sea Zone to Eastern Poland
2 bombers moved from Germany to Eastern Poland
2 bombers moved from Egypt to Eastern Poland
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Alexandria
1 artillery, 3 infantry and 1 marine moved from Tobruk to 96 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 1 submarine and 4 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Western United States to 91 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
4 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Anhwe to Jehol
1 fighter and 2 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Anhwe to Hunan
6 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 5 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Jehol, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Shantung
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Shantung to Manchuria
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Shan State to Yunnan
1 bomber moved from India to Yunnan
1 fighter moved from Anhwe to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber, 1 fighter and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 bomber, 1 fighter and 3 infantry in Yunnan, round 3 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 bomber, 1 fighter and 2 infantry in Yunnan, round 4 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Shan State to Burma
2 aaGuns and 20 infantry moved from India to Burma
1 bomber and 1 fighter moved from Yunnan to Burma
1 battleship moved from 17 Sea Zone to 32 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
EDIT: 1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 96 Sea Zone to 92 Sea Zone
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 aaGun and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.33
Japanese regular : -2.33
Germans AA : -0.33
British regular : -1.83
solid D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
2 fighters moved from 97 Sea Zone to Romania
2 mech_infantrys moved from Yugoslavia to Poland
2 fighters moved from 97 Sea Zone to Poland
Combat - Italians
Battle in Romania
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Italians attack with 2 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Poland, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Poland
Italians win, taking Poland from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Romania to 97 Sea Zone
2 fighters moved from Poland to Germany
Place Units - Italians
1 carrier placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : 0.00
@axis-dominion shouldn’t comment on this but can’t help myself, AAA guns have been suspect on all sides, waiting for some ugliness.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 18 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to 33 Sea Zone
3 fighters moved from Korea to Manchuria
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Manchuria to Kweichow
1 fighter moved from Manchuria to Kweichow
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Belarus
5 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 bombers moved from Slovakia Hungary to Belarus
1 tactical_bomber moved from Slovakia Hungary to Belarus
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter and 5 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 5 infantry in Archangel, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 fighter moved from Archangel to 113 Sea Zone
1 tactical_bomber moved from Belarus to Slovakia Hungary
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to Germany
1 infantry moved from Northern Italy to Southern Italy
2 armour moved from Germany to Slovakia Hungary
2 bombers moved from Belarus to Western Germany
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Western Germany to Germany
7 transports moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
Place Units - Germans
3 infantry placed in Novgorod
3 fighters placed in Western Germany
5 mech_infantrys placed in Western Germany
3 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 0.33
forgot to move my Italians in africa, may I plz adjust?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Belarus
5 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 bombers moved from Slovakia Hungary to Belarus
1 tactical_bomber moved from Slovakia Hungary to Belarus
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter and 5 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 5 infantry in Archangel, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 fighter moved from Archangel to 113 Sea Zone
1 tactical_bomber moved from Belarus to Slovakia Hungary
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to Germany
1 infantry moved from Northern Italy to Southern Italy
2 armour moved from Germany to Slovakia Hungary
2 bombers moved from Belarus to Western Germany
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Western Germany to Germany
7 transports moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
Place Units - Germans
3 infantry placed in Novgorod
3 fighters placed in Western Germany
5 mech_infantrys placed in Western Germany
3 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from French West Africa: 1 infantry
EDIT: Adding units owned by Italians to French Central Africa: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belgian Congo: 1 artillery
EDIT: Adding units owned by Italians to Kenya: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 22 to 23
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 0.33
I edited my Italian Africans, hope that’s cool. had forgotten about them