TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
3 fighters moved from Denmark to 95 Sea Zone
3 fighters moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 infantry moved from Yugoslavia to Albania
Germans take Albania from British
2 infantry moved from Romania to Bulgaria
1 fighter moved from Western Germany to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 fighter and 1 infantry moved from Novgorod to Karelia
1 bomber moved from India to 20 Sea Zone
Combat - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
3 fighters moved from Denmark to 95 Sea Zone
3 fighters moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 infantry moved from Yugoslavia to Albania
Germans take Albania from British
2 infantry moved from Romania to Bulgaria
1 fighter moved from Western Germany to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 fighter and 1 infantry moved from Novgorod to Karelia
1 bomber moved from India to 20 Sea Zone
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 97 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 transport owned by the Americans lost in 97 Sea Zone
1 transport owned by the Americans lost in 97 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Northern Italy
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 3 artilleries and 1 factory_minor
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/6 hits, 1,83 expected hits
Americans roll dice for 3 artilleries in Northern Italy, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Northern Italy
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries
Battle in Karelia
Germans attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Karelia
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/4 hits, 1,00 expected hits
British roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in 20 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 20 Sea Zone
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 aaGun moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter moved from Bulgaria to Ukraine
3 fighters moved from 95 Sea Zone to Western Germany
3 fighters moved from 97 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from Northern Italy to 113 Sea Zone
1 fighter moved from Karelia to Novgorod
3 armour moved from Eastern Poland to Belarus
1 aaGun, 1 fighter, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 aaGun, 1 artillery and 2 infantry moved from Smolensk to Belarus
Place Units - Germans
2 bombers and 2 infantry placed in Western Germany
5 infantry placed in Germany
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 fighter and 2 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,5,5
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Two IJN Subs scored a hit -> tipped two of your CV’s
23 Hits followed - Ool please.
Let me know if you want to go Round by Round.
Unfortunately I can’t post a Combat file for now, bc one of us used a different triple a version. I assume it was me. I have three different versions on my PC now and could have loaded the game with a newer version once wich is causing this problem now. The rest runs fine, it just won’t let you post inbetween battles. Will provide screenshots.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 battleships, 12 carriers, 2 cruisers, 2 destroyers, 15 fighters, 6 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Japanese take 20 Sea Zone from Americans
Japanese take 19 Sea Zone from Americans
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry and 1 marine moved from 6 Sea Zone to Korea
6 fighters and 6 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Java, round 4 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 12 carriers, 2 cruisers, 2 destroyers, 22 fighters, 6 submarines, 11 tactical_bombers and 1 transport
Americans defend with 3 battleships, 11 carriers, 1 cruiser, 2 destroyers, 20 fighters, 6 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 2 carriers and 2 submarines
Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 12 carriers, 2 cruisers, 2 destroyers, 22 fighters, 11 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 23/39 hits, 21,33 expected hits
Units damaged: 2 carriers owned by the Americans and 3 battleships owned by the Americans
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 1/8 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 battleships, 13 carriers, 1 cruiser, 2 destroyers, 20 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 24/41 hits, 21,83 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 carriers owned by the ANZAC, 9 carriers owned by the Japanese, 9 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 22 fighters, 11 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 22/39 hits, 21,33 expected hits
Americans roll dice for 8 submarines in 6 Sea Zone, round 3 : 3/8 hits, 1,33 expected hits
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 20 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 18/30 hits, 18,17 expected hits
5 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese, 6 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese, 2 cruisers owned by the Japanese, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Americans, 4 fighters owned by the Americans, 2 submarines owned by the ANZAC and 3 battleships owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 13 fighters, 6 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 13/21 hits, 11,83 expected hits
Americans roll dice for 16 fighters and 1 transport in 6 Sea Zone, round 4 : 11/16 hits, 10,67 expected hits
4 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese and 13 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 6 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 4/10 hits, 5,67 expected hits
Americans roll dice for 3 fighters and 1 transport in 6 Sea Zone, round 5 : 1/3 hits, 2,00 expected hits
1 fighter owned by the Japanese, 3 fighters owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 5 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 84
Casualties for Japanese: 9 carriers, 2 cruisers, 2 destroyers, 17 fighters, 6 submarines and 9 tactical_bombers
Casualties for ANZAC: 2 carriers and 2 submarines
Casualties for Americans: 3 battleships, 11 carriers, 1 cruiser, 2 destroyers, 20 fighters, 6 submarines, 2 tactical_bombers and 1 transport
Battle in Korea
Japanese attack with 1 infantry and 1 marine
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 infantry and 1 marine in Korea, round 2 : 0/2 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 marine in Korea, round 3 : 1/2 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
3 fighters moved from 6 Sea Zone to Japan
1 aaGun moved from Buyant-Uhaa to Manchuria
1 infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
3 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Kweichow
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in India
1 fighter and 2 infantry placed in Malaya
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,3,6,6,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,1,2
Japanese collect 75 PUs (9 lost to blockades); end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
@tanios Good and tense game.
Chasing your remaing russian units was quiet of a benefit for you.
It cost me a few rounds and energy.
Glad I got the ecconomic edge favouring the Axis advance deeper into Russia and the MidEast.
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 artillery and 1 infantry moved from Southern France to France
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Combat - French
Battle in France
French attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor and 3 mech_infantrys
French roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 5 armour, 1 artillery and 3 mech_infantrys in France, round 2 : 5/9 hits, 3.83 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in France
1 artillery owned by the Germans lost in France
Germans win with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - French
Turn Complete - French
Round: 12
Purchase Units - Germans
Germans buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to West Europe
1 fighter moved from Germany to West Europe
3 infantry moved from Germany to East Europe
1 fighter moved from Germany to East Europe
1 infantry moved from Germany to West Europe
Combat - Germans
Battle in East Europe
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in East Europe, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in East Europe, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 3 infantry in East Europe, round 3 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in East Europe, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 3 infantry in East Europe, round 4 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in East Europe, round 4 : 0/2 hits, 0.67 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in East Europe
Germans win, taking East Europe from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantry
Battle in West Europe
Germans attack with 1 fighter and 4 infantry
Americans defend with 1 aaGun; Russians defend with 3 infantry
Americans roll AA dice in West Europe : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter and 4 infantry in West Europe, round 2 : 2/5 hits, 1.17 expected hits
Americans roll dice for 3 infantry in West Europe, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in West Europe
Germans roll dice for 1 fighter and 4 infantry in West Europe, round 3 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in West Europe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Europe
1 infantry owned by the Russians lost in West Europe
Germans win, taking West Europe from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from West Europe to Germany
1 fighter moved from East Europe to Germany
Place Units - Germans
1 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 20 PUs; end with 20 PUs
Round: 6
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Karelia S.S.R. to North Sea Zone
1 armour and 4 infantry moved from Finland Norway to Karelia S.S.R.
1 transport moved from South Africa Sea Zone to Congo Sea Zone
1 bomber moved from United Kingdom to Germany
2 armour and 1 infantry moved from United Kingdom to North Sea Zone
1 infantry and 1 transport moved from North Sea Zone to East Canada Sea Zone
1 infantry moved from West Canada to East Canada Sea Zone
2 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
2 armour, 1 battleship, 2 carriers, 2 fighters, 1 submarine and 3 transports moved from North Sea Zone to West Spain Sea Zone
2 armour and 2 infantry moved from West Spain Sea Zone to Algeria
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Non Combat Move - British
1 bomber moved from Germany to Russia
Place Units - British
2 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 bomber moved from Central United States to Eastern United States
1 tactical_bomber moved from 10 Sea Zone to Eastern United States
1 infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 mech_infantrys moved from Central United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 carrier and 1 factory_minor; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Scotland to 106 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 battleship
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in 106 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits
1 destroyer owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
1 cruiser owned by the British lost in 97 Sea Zone
2 fighters owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the British lost in 97 Sea Zone
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Casualties for Germans: 1 fighter
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Syria
1 fighter moved from 96 Sea Zone to Malta
1 battleship moved from 111 Sea Zone to 123 Sea Zone
1 fighter moved from 110 Sea Zone to 123 Sea Zone
1 fighter moved from 123 Sea Zone to Iceland
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Syria
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 battleship moved from 37 Sea Zone to 54 Sea Zone
3 infantry moved from Malaya to Shan State
1 fighter and 2 infantry moved from Burma to India
Place Units - British
1 carrier placed in 106 Sea Zone
1 factory_minor placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter, 6 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 mech_infantry moved from Jehol to Amur
2 mech_infantrys moved from Hunan to Kweichow
3 infantry moved from Anhwe to Kweichow
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 bomber, 6 fighters and 3 tactical_bombers moved from Japan to Korea
10 fighters and 8 tactical_bombers moved from 19 Sea Zone to Amur
1 mech_infantry moved from Anhwe to Kweichow
6 mech_infantrys moved from Yunnan to Szechwan
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 mech_infantrys in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 3 mech_infantrys in Kweichow, round 2 : 0/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry and 3 mech_infantrys in Kweichow, round 3 : 3/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 10 fighters, 1 mech_infantry and 8 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 10 fighters, 1 mech_infantry and 8 tactical_bombers in Amur, round 2 : 7/19 hits, 10.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Amur
1 infantry owned by the Americans lost in Amur
Japanese win with 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Korea
Japanese attack with 1 bomber, 6 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 3 tactical_bombers in Korea, round 2 : 3/12 hits, 6.00 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 bomber, 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber, 6 fighters and 3 tactical_bombers moved from Korea to Japan
10 fighters and 8 tactical_bombers moved from Amur to 19 Sea Zone
1 artillery and 1 mech_infantry moved from Jehol to Manchuria
4 mech_infantrys moved from Anhwe to Manchuria
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
1 artillery and 5 infantry moved from India to Burma
Place Units - Japanese
1 fighter and 2 tactical_bombers placed in Japan
3 submarines placed in 19 Sea Zone
3 submarines placed in 20 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,6,1,4,2,2,1,3,6,2,6,2,3,6,2,6,3,5,4,1,2,3,3,3,5,4,3,1,6,5,3,6,6,1,1,3,2,4,1,3,4,6,2,2,6,2,4,1,1,2,6,1,1,3,1,4,6,4,6,5,5,6,1,1,5,1,3,3,5,3,3,3,6,6,3,3,3,4,1,2,2,4,6,1,2,3,3,1,2,4,2,1,2,6
Japanese collect 43 PUs (15 lost to blockades); end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.33
Japanese regular : -5.50
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 marine moved from Guam to 21 Sea Zone
1 infantry, 1 marine and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to 35 Sea Zone
3 fighters moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
3 fighters moved from 36 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from French Indo China to Kansu
5 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 4/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 4 fighters, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 1 marine in Philippines, round 2 : 4/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 6 infantry
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 bomber and 6 infantry in Tsinghai, round 2 : 1/7 hits, 1.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 bomber and 4 infantry in Tsinghai, round 3 : 1/5 hits, 1.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 bomber and 3 infantry in Tsinghai, round 4 : 2/4 hits, 1.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Japan
4 fighters and 6 tactical_bombers moved from 6 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
3 fighters moved from Borneo to 36 Sea Zone
4 fighters moved from Philippines to 36 Sea Zone
1 battleship, 5 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 aaGuns and 4 infantry moved from Jehol to Manchuria
1 bomber moved from Kansu to Kweichow
1 bomber moved from Tsinghai to Kweichow
1 infantry moved from Szechwan to Sikang
1 aaGun moved from Szechwan to Kweichow
4 artilleries and 1 infantry moved from Yunnan to French Indo China
Place Units - Japanese
3 infantry placed in Manchuria
1 airfield and 3 infantry placed in French Indo China
3 infantry placed in Japan
2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : 2.67
UK_Pacific regular : -0.33