L21 BM3 tanios (L+18) vs AetV (X) Game 2


  • TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 bombers, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Southern France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from British
            3 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            3 fighters moved from Denmark to 95 Sea Zone
            3 fighters moved from Western Germany to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
            1 infantry moved from Yugoslavia to Albania
                  Germans take Albania from British
            2 infantry moved from Romania to Bulgaria
            1 fighter moved from Western Germany to Bulgaria
            1 mech_infantry moved from Yugoslavia to Bulgaria
            1 artillery and 1 infantry moved from Novgorod to Vyborg
            1 fighter and 1 infantry moved from Novgorod to Karelia
            1 bomber moved from India to 20 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 bombers, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Southern France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from British
            3 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            3 fighters moved from Denmark to 95 Sea Zone
            3 fighters moved from Western Germany to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
            1 infantry moved from Yugoslavia to Albania
                  Germans take Albania from British
            2 infantry moved from Romania to Bulgaria
            1 fighter moved from Western Germany to Bulgaria
            1 mech_infantry moved from Yugoslavia to Bulgaria
            1 artillery and 1 infantry moved from Novgorod to Vyborg
            1 fighter and 1 infantry moved from Novgorod to Karelia
            1 bomber moved from India to 20 Sea Zone
    
        Combat - Germans
            Battle in 95 Sea Zone
                Germans attack with 3 fighters
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 95 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 97 Sea Zone
                Germans attack with 3 fighters
                Americans defend with 1 submarine and 2 transports
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    1 transport owned by the Americans lost in 97 Sea Zone
                    1 transport owned by the Americans lost in 97 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Northern Italy
                Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Americans defend with 3 artilleries and 1 factory_minor
                    Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/6 hits, 1,83 expected hits
                    Americans roll dice for 3 artilleries in Northern Italy, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Northern Italy
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/4 hits, 1,50 expected hits
                    Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Americans: 3 artilleries
            Battle in Karelia
                Germans attack with 1 fighter and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Karelia
                Germans win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Vyborg
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Vyborg
                Germans win, taking Vyborg from British with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Bulgaria
                Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/4 hits, 1,00 expected hits
                    British roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the British and 1 armour owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 armour and 1 infantry
            Battle in 20 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 20 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -6
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Persia to Trans-Jordan
            3 mech_infantrys moved from Iraq to Trans-Jordan
            1 armour moved from Northwest Persia to Trans-Jordan
            1 aaGun moved from Rostov to Ukraine
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 fighter moved from Bulgaria to Ukraine
            3 fighters moved from 95 Sea Zone to Western Germany
            3 fighters moved from 97 Sea Zone to Denmark
            1 fighter and 1 tactical_bomber moved from Northern Italy to 113 Sea Zone
            1 fighter moved from Karelia to Novgorod
            3 armour moved from Eastern Poland to Belarus
            1 aaGun, 1 fighter, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus
            1 aaGun, 1 artillery and 2 infantry moved from Smolensk to Belarus
    
        Place Units - Germans
            2 bombers and 2 infantry placed in Western Germany
            5 infantry placed in Germany
            1 artillery and 2 infantry placed in Iraq
            3 mech_infantrys placed in Persia
            1 fighter and 2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,5,5
            Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Germans regular : 2,17
    British regular : 0,50
    

    Savegame


  • @tanios I assumed no Scramble against three Ftrs of mine vs one Ftr of yours in both scenarios.


  • Screenshot (2).png

    Combat first Round:

    Two IJN Subs scored a hit -> tipped two of your CV’s

    23 Hits followed - Ool please.

    Let me know if you want to go Round by Round.

    Unfortunately I can’t post a Combat file for now, bc one of us used a different triple a version. I assume it was me. I have three different versions on my PC now and could have loaded the game with a newer version once wich is causing this problem now. The rest runs fine, it just won’t let you post inbetween battles. Will provide screenshots.


  • @aequitas-et-veritas I’ll do max defense, but keep 1 destroyer alive before the CV if you still have subs.


  • TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            2 battleships, 12 carriers, 2 cruisers, 2 destroyers, 15 fighters, 6 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                  Japanese take 20 Sea Zone from Americans
                  Japanese take 19 Sea Zone from Americans
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
            1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 infantry and 1 marine moved from 6 Sea Zone to Korea
            6 fighters and 6 tactical_bombers moved from Japan to 6 Sea Zone
            1 fighter moved from Anhwe to 6 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,83 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 4 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 12 carriers, 2 cruisers, 2 destroyers, 22 fighters, 6 submarines, 11 tactical_bombers and 1 transport
                Americans defend with 3 battleships, 11 carriers, 1 cruiser, 2 destroyers, 20 fighters, 6 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 2 carriers and 2 submarines
                    Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 12 carriers, 2 cruisers, 2 destroyers, 22 fighters, 11 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 23/39 hits, 21,33 expected hits
                Units damaged: 2 carriers owned by the Americans and 3 battleships owned by the Americans
                    Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 1/8 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 3 battleships, 13 carriers, 1 cruiser, 2 destroyers, 20 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 24/41 hits, 21,83 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    2 carriers owned by the ANZAC, 9 carriers owned by the Japanese, 9 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 22 fighters, 11 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 22/39 hits, 21,33 expected hits
                    Americans roll dice for 8 submarines in 6 Sea Zone, round 3 : 3/8 hits, 1,33 expected hits
                    Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 20 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 18/30 hits, 18,17 expected hits
                    5 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese, 6 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese, 2 cruisers owned by the Japanese, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Americans, 4 fighters owned by the Americans, 2 submarines owned by the ANZAC and 3 battleships owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 13 fighters, 6 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 13/21 hits, 11,83 expected hits
                    Americans roll dice for 16 fighters and 1 transport in 6 Sea Zone, round 4 : 11/16 hits, 10,67 expected hits
                    4 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese and 13 fighters owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 6 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 4/10 hits, 5,67 expected hits
                    Americans roll dice for 3 fighters and 1 transport in 6 Sea Zone, round 5 : 1/3 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 3 fighters owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 5 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 84
                Casualties for Japanese: 9 carriers, 2 cruisers, 2 destroyers, 17 fighters, 6 submarines and 9 tactical_bombers
                Casualties for ANZAC: 2 carriers and 2 submarines
                Casualties for Americans: 3 battleships, 11 carriers, 1 cruiser, 2 destroyers, 20 fighters, 6 submarines, 2 tactical_bombers and 1 transport
            Battle in Korea
                Japanese attack with 1 infantry and 1 marine
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Japanese roll dice for 1 infantry and 1 marine in Korea, round 2 : 0/2 hits, 0,50 expected hits
                    Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 marine in Korea, round 3 : 1/2 hits, 0,50 expected hits
                    Americans roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from 6 Sea Zone to Japan
            1 aaGun moved from Buyant-Uhaa to Manchuria
            1 infantry moved from Jehol to Manchuria
            3 mech_infantrys moved from Eastern Persia to Iraq
            1 mech_infantry moved from Iraq to Trans-Jordan
            3 infantry moved from India to West India
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Shantung to Kweichow
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour, 1 fighter and 1 mech_infantry placed in India
            1 fighter and 2 infantry placed in Malaya
            1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,3,6,6,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,2,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,1,2
            Japanese collect 75 PUs (9 lost to blockades); end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,00
    Japanese regular : -0,83
    ANZAC regular : 1,00
    

    Savegame


  • Alright that’s going to do it for me this game. Congrats! Good game.


  • @tanios Good and tense game.
    Chasing your remaing russian units was quiet of a benefit for you.
    It cost me a few rounds and energy.
    Glad I got the ecconomic edge favouring the Axis advance deeper into Russia and the MidEast.

13 / 13

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