@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
Are you still around?
Im Alive, just some rough days at the end of the month… Will try to look at It tonight
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Kursk
Russians take Kursk from Italians
1 infantry moved from Northern Caucasus to Rostov
Russians take Rostov from Germans
1 infantry moved from Northern Caucasus to Stalingrad
1 infantry moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Russia to Stalingrad
1 artillery and 52 infantry moved from Northern Caucasus to Southern Caucasus
Combat - Russians
Battle in Southern Caucasus
Russians attack with 1 artillery and 52 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 52 infantry in Southern Caucasus, round 2 : 8/53 hits, 9.17 expected hits
Germans roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Caucasus
Russians win, taking Southern Caucasus from Germans with 1 artillery and 52 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Stalingrad
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Stalingrad, round 2 : 2/4 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 11 artilleries, 3 fighters, 49 infantry and 1 tactical_bomber moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Samara to Southern Persia
Place Units - Russians
1 armour and 2 mech_infantrys placed in Siberia
2 armour and 1 mech_infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Sumatra
Combat - Japanese
Battle in Malaya
Battle in Sumatra
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Kwangtung
3 transports moved from 21 Sea Zone to 7 Sea Zone
6 infantry moved from Japan to 7 Sea Zone
6 infantry and 3 transports moved from 7 Sea Zone to 20 Sea Zone
6 infantry moved from 20 Sea Zone to Kiangsu
4 aaGuns, 1 armour, 10 artilleries, 20 infantry and 2 mech_infantrys moved from Shantung to Kiangsu
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Kwangtung
2 fighters moved from Caroline Islands to Hawaiian Islands
1 battleship and 1 marine moved from 43 Sea Zone to 132 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 132 Sea Zone
1 artillery and 3 infantry moved from Java to 43 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 132 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 132 Sea Zone to Malaya
3 carriers, 2 destroyers and 1 submarine moved from 43 Sea Zone to 132 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
4 fighters moved from Japan to Hawaiian Islands
1 carrier and 1 fighter moved from 21 Sea Zone to 20 Sea Zone
2 carriers moved from 34 Sea Zone to 20 Sea Zone
2 fighters moved from Shantung to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Shantung to Kwangtung
1 fighter moved from 21 Sea Zone to Kwangtung
1 tactical_bomber moved from 21 Sea Zone to Kwangtung
1 carrier moved from 34 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to Hawaiian Islands
1 cruiser and 1 marine moved from 34 Sea Zone to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
2 infantry moved from Caroline Islands to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 battleship and 1 marine moved from 34 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsu
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 7 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 airfield and 3 fighters placed in Shantung
1 infantry placed in New South Wales
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Anhwe to Honan
1 artillery and 2 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
4 artilleries and 4 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Anhwe to Honan
1 artillery and 2 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
4 artilleries and 4 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
Assumed no scramble from Hawaii. Scramble to Shantung?
@simon33 No scramble. Looks like I’ll win with 7 VC in the Pacific?
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Anhwe to Honan
1 artillery and 2 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
4 artilleries and 4 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Honan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Honan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Honan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese win, taking Honan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 1 airfield, 1 factory_minor and 3 fighters
Chinese roll dice for 4 artilleries and 5 infantry in Shantung, round 2 : 4/9 hits, 2.83 expected hits
Japanese roll dice for 3 fighters in Shantung, round 2 : 1/3 hits, 2.00 expected hits
3 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 27
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 fighters
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
10 artilleries and 17 infantry moved from Anhwe to Kiangsi
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -1.00
Result posted. Bummer. At least I kept you honest for 12 rounds or so.
@simon33 Good game!