The latter and an improved attack value with a tank
L21 BM3 Colt45554 (L+20) vs AetV (X)
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Burma to Szechwan 1 infantry moved from Yunnan to Szechwan 2 armour, 6 artilleries, 11 infantry, 1 marine and 1 mech_infantry moved from Burma to India 1 artillery and 5 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 2 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 22 Sea Zone 1 submarine moved from 36 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to Hopei 1 infantry moved from Anhwe to Hopei Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 22 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win, taking 6 Sea Zone from Americans, taking 22 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/9 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/8 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 4 : 2/7 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Szechwan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 5/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/5 hits, 3,00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer and 1 transport Battle in India Japanese attack with 2 armour, 6 artilleries, 11 infantry, 1 marine and 1 mech_infantry British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 6 artilleries, 11 infantry, 1 marine and 1 mech_infantry in India, round 2 : 6/21 hits, 6,17 expected hits UK_Pacific roll dice for 2 artilleries in India, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 6 artilleries, 11 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Szechwan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 bomber moved from Hopei to French Indo China 1 aaGun moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Hunan 1 armour and 1 mech_infantry moved from Kiangsu to Chahar 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Guam 1 battleship and 1 cruiser moved from 38 Sea Zone to 37 Sea Zone 2 transports moved from 38 Sea Zone to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 1 submarine moved from 38 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from Manchuria to Korea 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China 1 infantry moved from Shan State to 38 Sea Zone 1 infantry moved from Shan State to Yunnan 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 marine placed in French Indo China 3 infantry placed in Kiangsu 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6 Japanese collect 53 PUs (2 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,33 Japanese regular : -2,00 UK_Pacific regular : -0,67 ANZAC regular : 0,67
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 14 infantry and 1 marine moved from Morocco to 91 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 91 Sea Zone to 95 Sea Zone 2 artilleries, 14 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries, 14 infantry and 1 marine moved from 95 Sea Zone to Southern Italy 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone
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scramble italy? OOL preference for rome battle or would you rather do round-by-round?
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@colt45554 Max Def please.
Thank you. -
kamikazes? And if you kill dd, submerge your sub?
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@colt45554 One Kamikazee Token and sub will fight, please.
Sorry I have overlooked that when you requested my decission.
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dice roller crashed. gonna have to finish the battle manually. It’s not goin well for me.
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2nd round, defenders’ rolls
2 bombers [dice 2d6]6 twos [dice 6d6]
1 three [dice 1d6]
2 fours [dice 2d6]
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2d6: 3, 2
6d6: 6, 2, 4, 5, 6, 6
1d6: 5
2d6: 2, 4 -
round 3
americans
3 ones
[dice 3d6]5 twos
[dice 5d6]italians
6 twos
[dice 6d6]1 three
[dice 1d6]2 fours
[dice 2d6] -
3d6: 1, 3, 3
5d6: 1, 4, 1, 6, 1
6d6: 3, 3, 6, 3, 4, 1
1d6: 6
2d6: 6, 2 -
round 4
americans
one 1
[dice 1d6]five 2s
[dice 5d6]italians
two 2s
[dice 2d6]one 3
[dice 1d6]two 4s
[dice 2d6] -
1d6: 5
5d6: 3, 2, 5, 6, 1
2d6: 3, 2
1d6: 3
2d6: 3, 6 -
round 5
americans
3 twos
[dice 3d6]italians
one 3
[dice 1d6]two 4s
[dice 2d6] -
3d6: 3, 2, 6
1d6: 5
2d6: 6, 2 -
americans
two 2s
[dice 2d6]italians
two 4s
[dice 2d6] -
2d6: 4, 5
2d6: 6, 3 -
US
[dice 1d6]IT
[dice 2d6] -
1d6: 1
2d6: 3, 1 -
italy wins with one fig. which fig do you want to kill?