L21 BM3 Colt45554 (L+20) vs AetV (X)


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 6 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Burma to Szechwan
            1 infantry moved from Yunnan to Szechwan
            2 armour, 6 artilleries, 11 infantry, 1 marine and 1 mech_infantry moved from Burma to India
            1 artillery and 5 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            2 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 22 Sea Zone
            1 submarine moved from 36 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from French Indo China to Hopei
            1 infantry moved from Anhwe to Hopei
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans, taking 22 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/9 hits, 2,67 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/8 hits, 2,50 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 4 : 2/7 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 5/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/5 hits, 3,00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in India
                Japanese attack with 2 armour, 6 artilleries, 11 infantry, 1 marine and 1 mech_infantry
                British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 armour, 6 artilleries, 11 infantry, 1 marine and 1 mech_infantry in India, round 2 : 6/21 hits, 6,17 expected hits
                    UK_Pacific roll dice for 2 artilleries in India, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 armour, 6 artilleries, 11 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 artilleries
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 aaGun moved from Burma to India
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Szechwan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            1 bomber moved from Hopei to French Indo China
            1 aaGun moved from Yunnan to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 armour and 1 mech_infantry moved from Kiangsu to Chahar
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Guam
            1 battleship and 1 cruiser moved from 38 Sea Zone to 37 Sea Zone
            2 transports moved from 38 Sea Zone to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            1 submarine moved from 38 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from Manchuria to Korea
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from 42 Sea Zone to French Indo China
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry moved from Shan State to Yunnan
            1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 marine placed in French Indo China
            3 infantry placed in Kiangsu
            1 submarine placed in 6 Sea Zone
            2 infantry placed in Japan
            1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
            Japanese collect 53 PUs (2 lost to blockades); end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : -0,33
    Japanese regular : -2,00
    UK_Pacific regular : -0,67
    ANZAC regular : 0,67
    

    Savegame

  • '20

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 14 infantry and 1 marine moved from Morocco to 91 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries, 14 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries, 14 infantry and 1 marine moved from 95 Sea Zone to Southern Italy
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 46 Sea Zone
    

    Savegame

  • '20

    scramble italy? OOL preference for rome battle or would you rather do round-by-round?


  • @colt45554 Max Def please.
    Thank you.

  • '20

    kamikazes? And if you kill dd, submerge your sub?


  • @colt45554 One Kamikazee Token and sub will fight, please.

    Sorry I have overlooked that when you requested my decission.

  • '20

    dice roller crashed. gonna have to finish the battle manually. It’s not goin well for me.

  • '20

    2nd round, defenders’ rolls
    2 bombers [dice 2d6]

    6 twos [dice 6d6]

    1 three [dice 1d6]

    2 fours [dice 2d6]


  • 2d6: 3, 2
    6d6: 6, 2, 4, 5, 6, 6
    1d6: 5
    2d6: 2, 4

  • '20

    round 3
    americans
    3 ones
    [dice 3d6]

    5 twos
    [dice 5d6]

    italians
    6 twos
    [dice 6d6]

    1 three
    [dice 1d6]

    2 fours
    [dice 2d6]


  • 3d6: 1, 3, 3
    5d6: 1, 4, 1, 6, 1
    6d6: 3, 3, 6, 3, 4, 1
    1d6: 6
    2d6: 6, 2

  • '20

    round 4
    americans
    one 1
    [dice 1d6]

    five 2s
    [dice 5d6]

    italians
    two 2s
    [dice 2d6]

    one 3
    [dice 1d6]

    two 4s
    [dice 2d6]


  • 1d6: 5
    5d6: 3, 2, 5, 6, 1
    2d6: 3, 2
    1d6: 3
    2d6: 3, 6

  • '20

    round 5
    americans
    3 twos
    [dice 3d6]

    italians
    one 3
    [dice 1d6]

    two 4s
    [dice 2d6]


  • 3d6: 3, 2, 6
    1d6: 5
    2d6: 6, 2

  • '20

    americans
    two 2s
    [dice 2d6]

    italians
    two 4s
    [dice 2d6]


  • 2d6: 4, 5
    2d6: 6, 3

  • '20

    US
    [dice 1d6]

    IT
    [dice 2d6]


  • 1d6: 1
    2d6: 3, 1

  • '20

    italy wins with one fig. which fig do you want to kill?

Suggested Topics

  • 86
  • 128
  • 54
  • 43
  • 191
  • 51
  • 203
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

61

Online

17.4k

Users

39.9k

Topics

1.7m

Posts