TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 fighter moved from Ukraine to 99 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 99 Sea Zone
1 mech_infantry moved from Samara to Sikang
Germans take Sikang from Chinese
3 armour, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Novosibirsk to Caucasus
5 armour, 1 infantry and 4 mech_infantrys moved from Rostov to Caucasus
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
6 mech_infantrys moved from Yugoslavia to Albania
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 destroyer and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
Germans roll dice for 2 bombers and 3 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
Germans roll dice for 2 bombers and 2 fighters in 99 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship, 1 carrier and 4 transports in 99 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 99 Sea Zone
2 transports owned by the British and 2 transports owned by the Americans lost in 99 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 60
Casualties for Germans: 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 2 transports
Casualties for British: 1 destroyer and 2 transports
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Caucasus
Germans attack with 9 armour, 6 infantry and 7 mech_infantrys
French defend with 1 infantry
Germans roll dice for 9 armour, 6 infantry and 7 mech_infantrys in Caucasus, round 2 : 8/22 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Albania
Germans attack with 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Albania, round 2 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Albania, round 3 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Albania, round 4 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Albania, round 5 : 2/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from 99 Sea Zone to Ukraine
2 bombers moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern France
3 artilleries and 6 infantry moved from France to Normandy Bordeaux
2 infantry moved from Ukraine to Bessarabia
4 infantry moved from Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
20 artilleries moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Afghanistan
Germans take Afghanistan from Neutral_True
1 armour moved from Timguska to Kazakhstan
3 mech_infantrys moved from Russia to Rostov
1 armour moved from Smolensk to Rostov
1 aaGun and 1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 infantry moved from Finland to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
4 armour and 6 mech_infantrys moved from Germany to France
Place Units - Germans
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
3 artilleries placed in Normandy Bordeaux
3 armour placed in France
3 infantry placed in Volgograd
2 infantry placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 79 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.67
Germans regular : -2.17
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 fighter moved from Ukraine to 99 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 99 Sea Zone
1 mech_infantry moved from Samara to Sikang
Germans take Sikang from Chinese
3 armour, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Novosibirsk to Caucasus
5 armour, 1 infantry and 4 mech_infantrys moved from Rostov to Caucasus
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
6 mech_infantrys moved from Yugoslavia to Albania
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 destroyer and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
Germans roll dice for 2 bombers and 3 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
Germans roll dice for 2 bombers and 2 fighters in 99 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship, 1 carrier and 4 transports in 99 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 99 Sea Zone
2 transports owned by the British and 2 transports owned by the Americans lost in 99 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 60
Casualties for Germans: 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 2 transports
Casualties for British: 1 destroyer and 2 transports
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Caucasus
Germans attack with 9 armour, 6 infantry and 7 mech_infantrys
French defend with 1 infantry
Germans roll dice for 9 armour, 6 infantry and 7 mech_infantrys in Caucasus, round 2 : 8/22 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Albania
Germans attack with 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Albania, round 2 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Albania, round 3 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Albania, round 4 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Albania, round 5 : 2/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from 99 Sea Zone to Ukraine
2 bombers moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern France
3 artilleries and 6 infantry moved from France to Normandy Bordeaux
2 infantry moved from Ukraine to Bessarabia
4 infantry moved from Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
20 artilleries moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Afghanistan
Germans take Afghanistan from Neutral_True
1 armour moved from Timguska to Kazakhstan
3 mech_infantrys moved from Russia to Rostov
1 armour moved from Smolensk to Rostov
1 aaGun and 1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 infantry moved from Finland to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
4 armour and 6 mech_infantrys moved from Germany to France
Place Units - Germans
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
3 artilleries placed in Normandy Bordeaux
3 armour placed in France
3 infantry placed in Volgograd
2 infantry placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 79 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Yugoslavia: 2 mech_infantrys
EDIT: Removing units owned by Germans from Romania: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.67
Germans regular : -2.17
British regular : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 marine, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
3 infantry moved from Shan State to Burma
5 artilleries and 6 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
1 mech_infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Hopei to Suiyuyan
3 armour and 7 mech_infantrys moved from Szechwan to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
2 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Suiyuyan
3 fighters moved from Shan State to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 3 infantry in Kweichow, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys in Burma, round 2 : 10/30 hits, 9.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Hopei to Shensi
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
3 fighters moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Hunan to Yunnan
3 armour moved from Kwangtung to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Shan State to Burma
1 marine moved from Sumatra to 41 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine, 3 submarines, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 5 destroyers and 7 submarines moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to Caroline Islands
1 marine moved from 37 Sea Zone to Shan State
1 destroyer and 1 submarine moved from 57 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 marine placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
1 infantry and 1 mech_infantry placed in Kiangsu
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 3.33
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 artilleries, 3 bombers, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries, 5 infantry and 1 mech_infantry moved from Turkey to Greece
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
3 bombers moved from Eastern United States to Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Southern France
4 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
1 artillery, 2 carriers, 3 destroyers, 1 infantry, 10 submarines and 1 transport moved from 12 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Southern France, round 4 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
Italians win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 4 artilleries, 3 bombers, 4 fighters and 5 infantry
Germans defend with 6 artilleries, 1 factory_minor and 6 infantry; Italians defend with 3 artilleries and 5 infantry
Americans roll dice for 4 artilleries, 3 bombers, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 9/16 hits, 6.83 expected hits
Germans roll dice for 9 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 6/20 hits, 6.67 expected hits
6 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Normandy Bordeaux, round 3 : 5/10 hits, 5.00 expected hits
Germans roll dice for 9 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 3/11 hits, 3.67 expected hits
3 artilleries owned by the Americans, 3 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 bombers and 4 fighters in Normandy Bordeaux, round 4 : 5/7 hits, 4.00 expected hits
Germans roll dice for 6 artilleries in Normandy Bordeaux, round 4 : 4/6 hits, 2.00 expected hits
5 artilleries owned by the Germans and 4 fighters owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 bombers in Normandy Bordeaux, round 5 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 4 artilleries, 4 fighters and 5 infantry
Casualties for Germans: 6 artilleries and 6 infantry
Casualties for Italians: 3 artilleries and 5 infantry
Battle in Greece
Americans attack with 5 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in Greece, round 2 : 2/11 hits, 3.50 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 bombers moved from Normandy Bordeaux to Spain
2 fighters moved from Turkey to 92 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 39 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 76 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 39 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Queensland: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers moved from Turkey to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 armour moved from Syria to Caucasus
1 fighter moved from India to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 armour, 4 artilleries, 1 bomber, 4 fighters, 12 infantry and 2 tactical_bombers
Germans defend with 9 armour, 5 infantry and 7 mech_infantrys
British roll dice for 2 armour, 4 artilleries, 1 bomber, 4 fighters, 12 infantry and 2 tactical_bombers in Caucasus, round 2 : 11/25 hits, 9.00 expected hits
Germans roll dice for 9 armour, 5 infantry and 7 mech_infantrys in Caucasus, round 2 : 4/21 hits, 8.50 expected hits
5 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Caucasus
British roll dice for 2 armour, 4 artilleries, 1 bomber, 4 fighters, 8 infantry and 2 tactical_bombers in Caucasus, round 3 : 11/21 hits, 8.33 expected hits
Germans roll dice for 9 armour and 1 mech_infantry in Caucasus, round 3 : 2/10 hits, 4.83 expected hits
9 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 armour, 4 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 79
Casualties for British: 6 infantry
Casualties for Germans: 9 armour, 5 infantry and 7 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Queensland: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 80 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 39 Sea Zone: 2 carriers, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter could not land in 39 Sea Zone and was removed
1 artillery and 2 infantry moved from Syria to Turkey
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 bomber, 3 fighters and 2 tactical_bombers moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
1 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Persia
British undo move 2.
2 artilleries and 1 infantry placed in Persia
2 armour and 1 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : 1.00
Germans regular : -6.33
British regular : 4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Italians roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Switzerland to France
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Yugoslavia to Albania
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Combat Move - French
4 infantry moved from Turkey to Greece
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Combat Move - French
4 infantry moved from Turkey to Greece
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 destroyer, 12 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Afghanistan to West India
Germans take West India from UK_Pacific
1 armour and 20 artilleries moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
4 armour, 4 infantry and 3 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Southern France to Spain
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
7 armour and 6 mech_infantrys moved from France to Spain
2 bombers moved from Southern Italy to 91 Sea Zone
1 cruiser, 2 destroyers and 5 submarines moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Spain
1 infantry moved from Afghanistan to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Afghanistan to Caucasus
1 fighter moved from Ukraine to Caucasus
2 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Spain
scramble 91? max defense spain?
@colt45554 yes let’s get this game over with…it’s been a lost cause for quite a while.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys moved from Burma to India
3 armour and 1 mech_infantry moved from Yunnan to India
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from Caroline Islands to 30 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
5 fighters and 1 tactical_bomber moved from Yunnan to India
Combat - Japanese
Battle in India
Japanese attack with 12 armour, 7 artilleries, 8 fighters, 11 infantry, 1 marine, 8 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 armour, 3 artilleries and 27 infantry; ANZAC defend with 2 fighters and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 12 armour, 7 artilleries, 7 fighters, 11 infantry, 1 marine, 8 mech_infantrys and 2 tactical_bombers in India, round 2 : 20/48 hits, 17.83 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 3 artilleries, 2 fighters, 27 infantry and 1 tactical_bomber in India, round 2 : 10/34 hits, 12.33 expected hits
10 infantry owned by the Japanese, 2 aaGuns owned by the British and 19 infantry owned by the British lost in India
Japanese roll dice for 12 armour, 7 artilleries, 7 fighters, 1 infantry, 1 marine, 8 mech_infantrys and 2 tactical_bombers in India, round 3 : 11/38 hits, 16.17 expected hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in India, round 3 : 5/15 hits, 6.00 expected hits
1 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 artilleries owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 12 armour, 7 artilleries, 7 fighters, 1 marine, 4 mech_infantrys and 2 tactical_bombers in India, round 4 : 13/33 hits, 14.83 expected hits
UK_Pacific roll dice for 1 armour, 2 fighters and 1 tactical_bomber in India, round 4 : 4/4 hits, 2.33 expected hits
3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 12 armour, 4 artilleries, 7 fighters, 1 marine, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 3 artilleries, 1 fighter, 11 infantry and 5 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 3 artilleries and 27 infantry
Casualties for ANZAC: 2 fighters and 1 tactical_bomber
Battle in 30 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 aaGun moved from Burma to India
4 fighters moved from India to 39 Sea Zone
3 fighters and 2 tactical_bombers moved from India to Burma
1 aaGun and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 destroyer placed in 37 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 70 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -5.67
British AA : 0.00
UK_Pacific regular : -1.67
@gambler6 said in L21 Colt vs Gambler6(L+12) BM3:
@colt45554 yes let’s get this game over with…it’s been a lost cause for quite a while.
Agree, seems impossible for Allies to prevent Axis victory on either side in ~3 turns
@Gambler6 if you resign, please post result