@Ragnell804 right, my bad - did you want to fire the V2s? Arty are targets on both sides
5a470460-edb8-4328-826b-3ccb66cafbac-image.png
@owentoo pls let me replay J4. Since this is a non-league game could you put blockers up where you would have and could have put them. Makes it better for both of us
@max334 Well, I think my mind was preoccupied during the American turn with what was happening in the Atlantic. So, I sent some east, and the rest to 55. I obviously didn’t check very closely, like I usually do, and If I had checked I would have left the remaining fleet next to Hawaii, because I did not have a blocker that could have reached 56, the critical blocking zone. So, if you like, I will concede this version of the game to you, and if you want to redo your Japanese turn, just move my entire fleet from 55 to 27, and leave 55 empty. You can then redo your Japanese turn, and we can take the rest of the game from there. I do want to find out how the aftermath of SeaLion turns out.
@max334 Yahoo…VICTORY…:person_doing_cartwheel: …thats my happy dance. Because its a non-league game gloating is allowed, otherwise no.
So great I’ll make the edits and redo J4
@max334 :+1:
I made the edits to the US fleet. Pls make any other changes you would have made given the new scenario. You probably would have positioned ANZAC forces differently. But pls edit whatever… I feel like I could learn from you.
15 Jan 21.tsvg
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 27 Sea Zone: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries, 2 fighters, 2 infantry and 2 marines
EDIT: Removing units owned by Americans from Queensland: 2 artilleries, 2 fighters, 2 infantry and 2 marines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Adding units owned by Americans to Queensland: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from 27 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
OK, I put some aircraft in Queensland. 3 were there at the beginning of the turn anyway.
I put 2 inf in the fleet that sailed east (that was a blunder also caused by too-quick of an NCM)
I re-did ANZAC building fighter and inf rather than a TT and 2 inf, and I moved the mech units north to Queensland
It should be all ready for your Japanese J4 move
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 27 Sea Zone: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries, 2 fighters, 2 infantry and 2 marines
EDIT: Removing units owned by Americans from Queensland: 2 artilleries, 2 fighters, 2 infantry and 2 marines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Adding units owned by Americans to Queensland: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from 27 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 2 marines, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
Combat - Japanese
Battle in Guam
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Siam to Caroline Islands
1 bomber moved from Siam to Japan
1 transport moved from 36 Sea Zone to 7 Sea Zone
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 marine moved from Sumatra to 38 Sea Zone
1 battleship and 1 marine moved from 38 Sea Zone to 35 Sea Zone
1 transport moved from 132 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 3 infantry moved from Szechwan to Tsinghai
2 artilleries and 1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hopei
1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from Anhwe to Honan
1 infantry moved from Fukien to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
1 armour moved from Kiangsu to Hopei
1 artillery moved from Malaya to 132 Sea Zone
1 artillery and 1 transport moved from 132 Sea Zone to 35 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
1 cruiser moved from 36 Sea Zone to 7 Sea Zone
1 cruiser moved from 35 Sea Zone to 7 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
1 tactical_bomber moved from Kwangtung to 34 Sea Zone
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 fighter moved from Kwangtung to Shan State
1 transport moved from 21 Sea Zone to 7 Sea Zone
1 infantry moved from Japan to Kyushu
1 artillery moved from Japan to Kyushu
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 7 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Hunan to 35 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries, 2 infantry and 2 marines placed in Japan
1 destroyer and 2 submarines placed in 7 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship, 1 carrier and 1 fighter
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.83
heads up in case you missed it
@max334 Thanks, I’ll get to it today. Lots of things to consider.
@owentoo No rush just thought you might have missed it
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Morocco
1 mech_infantry moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 marine moved from Central United States to 104 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 27 Sea Zone to 28 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 11 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
8 infantry moved from Eastern Sinkiang to Northern Sinkiang
Place Units - Chinese
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Morocco
1 mech_infantry moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 marine moved from Central United States to 104 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 27 Sea Zone to 28 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 11 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
8 infantry moved from Eastern Sinkiang to Northern Sinkiang
Place Units - Chinese
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 94 Sea Zone to 113 Sea Zone
2 cruisers moved from 94 Sea Zone to 113 Sea Zone
2 fighters moved from Gibraltar to 113 Sea Zone
1 carrier moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
3 submarines moved from 73 Sea Zone to 83 Sea Zone
1 submarine moved from 83 Sea Zone to 99 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
Combat - British
Battle in 113 Sea Zone
British attack with 2 cruisers, 1 destroyer and 2 fighters
Germans defend with 1 battleship, 1 cruiser, 1 submarine and 9 transports
British roll dice for 2 cruisers, 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 9 transports in 113 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 113 Sea Zone
British roll dice for 2 cruisers and 2 fighters in 113 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 9 transports in 113 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
1 cruiser owned by the Germans lost in 113 Sea Zone
British roll dice for 2 cruisers and 2 fighters in 113 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 battleship and 9 transports in 113 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
8 transports owned by the Germans lost in 113 Sea Zone
British win with 2 cruisers and 2 fighters remaining. Battle score for attacker is 81
Casualties for British: 1 destroyer
Casualties for Germans: 1 battleship, 1 cruiser, 1 submarine and 9 transports
Non Combat Move - British
2 fighters moved from 113 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Crete to 100 Sea Zone
1 infantry moved from Crete to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Egypt
3 infantry moved from 100 Sea Zone to Egypt
1 mech_infantry moved from Iraq to Egypt
2 armour moved from Iraq to Egypt
2 mech_infantrys moved from Eastern India to Burma
9 infantry moved from Eastern India to Burma
9 infantry moved from Eastern India to Burma
1 aaGun moved from Burma to Eastern India
Place Units - UK_Pacific
3 artilleries placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 3 artilleries
Combat Hit Differential Summary :
Germans regular : -2.17
British regular : -1.33
@max334 damn…I feel like a fool. I didn’t see that the German fleet could be reached
@owentoo let me take a mulligan pls
@max334 What would you like to do?
@owentoo I should have bought like a carrier for the channel. Let me switch out Germany’s buy and then redo the Allies?
@max334 So you would like to redo Germany’s builds and placements?
@owentoo yes…you can take a victory lap