@dawgoneit you would be wise to study the map carefully before you do any Hisaichi moves…
dawg v. entek 1941
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 4 infantry moved from Caucasus to Eastern Ukraine 1 artillery and 4 infantry moved from Russia to Archangel 1 infantry moved from Caucasus to Ukraine 1 submarine moved from 2 Sea Zone to 12 Sea Zone Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Archangel Russians attack with 1 artillery and 4 infantry Germans defend with 3 armour and 1 artillery Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 armour and 1 artillery in Archangel, round 2 : 3/4 hits, 1.83 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel 1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia Germans win with 3 armour remaining. Battle score for attacker is -5 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 1 infantry Germans defend with 6 armour, 1 artillery and 4 infantry; Italians defend with 1 armour and 1 infantry Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 7 armour, 1 artillery and 5 infantry in Ukraine, round 2 : 6/13 hits, 5.50 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win with 7 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 4 infantry moved from Novosibirsk to Russia Place Units - Russians 2 artilleries and 3 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 2.00 Russians regular : 0.50
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 infantry moved from Sikang to Ningxia 1 armour moved from Ningxia to Yunnan 1 artillery and 1 infantry moved from Suiyuan to Ningxia 1 fighter moved from Manchuria to Burma 4 infantry moved from Manchuria to Kiangsu 1 submarine moved from 62 Sea Zone to 36 Sea Zone Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 carrier placed in 62 Sea Zone 2 fighters placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - British British spend 5 on tech rolls British roll 2,4,4,2,5 and gets 0 hits Purchase Units - British British buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 5 techTokens; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 2 fighters moved from 2 Sea Zone to Archangel 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 bomber moved from Egypt to Archangel 1 armour moved from 4 Sea Zone to Archangel 1 artillery moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from 4 Sea Zone to Archangel 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 carrier, 1 cruiser and 1 destroyer moved from 2 Sea Zone to 4 Sea Zone 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 2 armour, 2 artilleries and 3 infantry moved from Egypt to Libya 3 armour, 1 artillery, 3 fighters and 3 infantry moved from India to Burma Combat - British Battle in Karelia S.S.R. British attack with 1 artillery and 1 infantry Germans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Archangel British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 3 armour British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Archangel, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Archangel British roll dice for 1 bomber and 2 fighters in Archangel, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 3 armour Battle in Libya British attack with 2 armour, 2 artilleries and 3 infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 2 armour, 2 artilleries and 3 infantry in Libya, round 2 : 4/7 hits, 2.50 expected hits Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Libya, round 2 : 2/5 hits, 1.83 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Libya British roll dice for 2 armour, 2 artilleries and 1 infantry in Libya, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 2 armour and 2 artilleries remaining. Battle score for attacker is 10 Casualties for British: 3 infantry Casualties for Germans: 1 artillery and 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in Burma British attack with 3 armour, 1 artillery, 3 fighters and 3 infantry Japanese defend with 1 artillery, 3 fighters and 5 infantry British roll dice for 3 armour, 1 artillery, 3 fighters and 3 infantry in Burma, round 2 : 3/10 hits, 4.00 expected hits Japanese roll dice for 1 artillery, 3 fighters and 5 infantry in Burma, round 2 : 3/9 hits, 4.00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 3 armour, 1 artillery and 3 fighters in Burma, round 3 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Burma, round 3 : 1/6 hits, 3.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma British roll dice for 3 armour and 3 fighters in Burma, round 4 : 4/6 hits, 3.00 expected hits Japanese roll dice for 3 fighters in Burma, round 4 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Japanese and 1 armour owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 31 Casualties for British: 1 armour, 1 artillery and 3 infantry Casualties for Japanese: 1 artillery, 3 fighters and 5 infantry Non Combat Move - British 3 fighters moved from Burma to Trans-Jordan 1 transport moved from 34 Sea Zone to 15 Sea Zone 2 fighters moved from Archangel to 4 Sea Zone 1 bomber moved from Archangel to Russia Place Units - British 2 armour placed in Egypt British undo move 1. 2 infantry placed in Egypt British undo move 1. 2 armour and 1 infantry placed in India 2 infantry placed in Egypt 3 artilleries placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -4.00 Italians regular : 0.67 Germans regular : 0.33 British regular : 3.00
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Italy to 15 Sea Zone 1 fighter moved from Italy to 13 Sea Zone 1 cruiser moved from 14 Sea Zone to 13 Sea Zone 1 battleship and 1 cruiser moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 15 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 13 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 fighter British defend with 1 destroyer; Americans defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 13 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 2 destroyers in 13 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 13 Sea Zone Italians win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 16 Casualties for Americans: 1 destroyer Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 13 Sea Zone to Italy 1 fighter moved from 15 Sea Zone to Italy 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 artillery moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Italy to Balkans Place Units - Italians 1 destroyer placed in 14 Sea Zone 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.83
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer and 2 submarines moved from 10 Sea Zone to 11 Sea Zone 2 bombers moved from Western United States to 62 Sea Zone 4 bombers moved from Hawaiian Islands to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 6 bombers Japanese defend with 1 battleship, 1 carrier, 2 fighters and 3 transports Americans roll dice for 6 bombers in 62 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 62 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 3 bombers owned by the Americans lost in 62 Sea Zone 3 transports owned by the Japanese lost in 62 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 39 Casualties for Americans: 3 bombers Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 3 transports Non Combat Move - Americans 3 bombers moved from 62 Sea Zone to Borneo Place Units - Americans 3 submarines placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.67 Americans rolls : 1.00
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 3 destroyers and 3 submarines moved from 5 Sea Zone to 3 Sea Zone 1 bomber moved from Germany to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 bomber moved from Germany to 4 Sea Zone 4 fighters moved from Germany to 4 Sea Zone 1 fighter moved from Germany to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 artillery; Russians defend with 1 aaGun and 1 factory Russians roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter Casualties for British: 1 artillery Battle in 4 Sea Zone Germans attack with 1 bomber and 4 fighters British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Germans roll dice for 1 bomber and 4 fighters in 4 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 4 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 4 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 4 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter and 2 transports in 4 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 4 Sea Zone 2 transports owned by the British lost in 4 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 38 Casualties for Germans: 3 fighters Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Germans 1 fighter moved from 4 Sea Zone to Germany 1 bomber moved from 4 Sea Zone to Germany 1 bomber moved from Karelia S.S.R. to Germany 1 artillery and 6 infantry moved from Poland to East Poland 2 armour moved from Germany to East Poland Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 5 Sea Zone 2 armour, 1 artillery, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.67 Germans regular : 0.83 British regular : -0.17 Russians AA : -0.33
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Belorussia Russians take Belorussia from Germans 1 artillery and 1 infantry moved from Eastern Ukraine to Caucasus 3 artilleries and 7 infantry moved from Russia to Archangel Russians take Archangel from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery and 2 infantry moved from Ningxia to Chinghai 1 infantry moved from Sikang to Chinghai 4 infantry moved from Kiangsu to Hupeh 1 armour moved from Yunnan to Chinghai 1 submarine moved from 36 Sea Zone to 51 Sea Zone Combat - Japanese Battle in Chinghai Japanese attack with 1 armour, 1 artillery and 3 infantry Russians defend with 5 infantry Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Chinghai, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 5 infantry in Chinghai, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Chinghai, round 3 : 3/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Chinghai, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Russians: 5 infantry Non Combat Move - Japanese Place Units - Japanese 1 carrier and 1 submarine placed in 62 Sea Zone 2 fighters placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 3.17 Japanese rolls : 0.00
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - British British roll 4,4,5,6,4 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 3 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour and 2 artilleries moved from Libya to Egypt 1 armour moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 armour moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 armour moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour moved from Yunnan to Fukien Chinese take Fukien from Japanese 2 armour and 1 infantry moved from India to Burma 3 fighters moved from Trans-Jordan to Chinghai Combat - British Battle in Chinghai British attack with 3 fighters Japanese defend with 1 armour, 1 artillery and 1 infantry British roll dice for 3 fighters in Chinghai, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Chinghai, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the British lost in Chinghai British win with 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 2 fighters Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Chinghai to Kazakh S.S.R. Place Units - British 3 armour placed in India 1 artillery and 1 infantry placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 British regular : 1.50
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 unit repaired. 1 battleship, 2 cruisers and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya Italians take Libya from British 1 artillery and 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Balkans to Bulgaria Romania 1 armour and 1 infantry moved from Ukraine to Eastern Ukraine Combat - Italians Battle in Eastern Ukraine Italians attack with 1 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.67
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 artillery, 2 bombers and 3 submarines; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 destroyer moved from 11 Sea Zone to 12 Sea Zone 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 3 submarines moved from 10 Sea Zone to 11 Sea Zone 1 bomber and 1 fighter moved from Western United States to 62 Sea Zone 3 bombers moved from Borneo to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 4 bombers and 1 fighter Japanese defend with 1 carrier, 2 fighters and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 0/5 hits, 3.17 expected hits Japanese roll dice for 1 carrier and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Americans lost in 62 Sea Zone Americans roll dice for 4 bombers in 62 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 carrier and 2 fighters in 62 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 62 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 2 bombers and 1 fighter Casualties for Japanese: 1 carrier and 2 fighters Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Kwangtung Place Units - Americans 3 submarines placed in 10 Sea Zone 1 artillery and 2 bombers placed in Western United States Place Units - Chinese 1 infantry placed in Fukien Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -2.83 Japanese regular : -0.33 Americans rolls : 0.00
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,1 and gets 0 hits Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 2 bombers and 2 fighters moved from Germany to Russia 6 armour moved from Ukraine to Russia 2 armour moved from East Poland to Russia 1 artillery and 6 infantry moved from East Poland to Belorussia 3 destroyers and 3 submarines moved from 3 Sea Zone to 8 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 1 artillery and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 6 infantry in Belorussia, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 8 armour, 2 bombers and 2 fighters British defend with 1 bomber; Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry Russians roll AA dice in Russia : 3/4 hits, 0.67 expected hits 2 fighters owned by the Germans and 1 bomber owned by the Germans lost in Russia Germans roll dice for 8 armour and 1 bomber in Russia, round 2 : 4/9 hits, 4.67 expected hits Russians roll dice for 1 artillery, 1 bomber and 5 infantry in Russia, round 2 : 1/7 hits, 2.17 expected hits 3 infantry owned by the Russians, 1 armour owned by the Germans and 1 bomber owned by the British lost in Russia Germans roll dice for 7 armour and 1 bomber in Russia, round 3 : 4/8 hits, 4.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Russia, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 6 armour and 1 bomber remaining. Battle score for attacker is -11 Casualties for Germans: 2 armour, 1 bomber and 2 fighters Casualties for British: 1 bomber Casualties for Russians: 1 artillery and 5 infantry Non Combat Move - Germans 1 bomber moved from Russia to Germany 2 armour moved from Germany to East Poland 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Germany to Poland 1 artillery and 3 infantry moved from Ukraine to East Poland Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery, 1 fighter and 5 infantry placed in Germany 1 destroyer and 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 44 PUs; end with 64 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -0.33 Russians AA : 2.33
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Combat Move - Russians 1 artillery and 17 infantry moved from Caucasus to Russia 3 artilleries and 7 infantry moved from Archangel to Belorussia Combat - Russians Battle in Russia Russians attack with 1 artillery and 17 infantry Germans defend with 1 aaGun, 6 armour and 1 factory Russians roll dice for 1 artillery and 17 infantry in Russia, round 2 : 6/18 hits, 3.33 expected hits Germans roll dice for 6 armour in Russia, round 2 : 3/6 hits, 3.00 expected hits 3 infantry owned by the Russians and 6 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 14 infantry remaining. Battle score for attacker is 21 Casualties for Russians: 3 infantry Casualties for Germans: 6 armour Battle in Belorussia Russians attack with 3 artilleries and 7 infantry Germans defend with 1 artillery and 5 infantry Russians roll dice for 3 artilleries and 7 infantry in Belorussia, round 2 : 1/10 hits, 2.67 expected hits Germans roll dice for 1 artillery and 5 infantry in Belorussia, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 3 artilleries and 4 infantry in Belorussia, round 3 : 3/7 hits, 2.17 expected hits Germans roll dice for 1 artillery and 4 infantry in Belorussia, round 3 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia Russians roll dice for 3 artilleries and 1 infantry in Belorussia, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 3 artilleries in Belorussia, round 5 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 artilleries remaining. Battle score for attacker is -6 Casualties for Russians: 1 artillery and 7 infantry Casualties for Germans: 1 artillery and 5 infantry Non Combat Move - Russians Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 3.00 Russians regular : 1.50
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Hupeh to Fukien 1 infantry moved from Hupeh to Yunnan Japanese take Yunnan from Chinese 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 submarine moved from 51 Sea Zone to 53 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 3 infantry British defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Fukien, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Fukien, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 armour and 1 infantry in Fukien, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Fukien 2 infantry owned by the Japanese retreated to Hupeh Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 3 armour placed in Manchuria 1 bomber, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.00 Japanese rolls : 1.00
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Hupeh to Fukien 1 infantry moved from Hupeh to Yunnan Japanese take Yunnan from Chinese 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 submarine moved from 51 Sea Zone to 53 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 3 infantry British defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Fukien, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Fukien, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 armour and 1 infantry in Fukien, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Fukien 2 infantry owned by the Japanese retreated to Hupeh Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 3 armour placed in Manchuria 1 bomber, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry EDIT: Adding units owned by Japanese to Evenki National Okrug: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.00 Japanese rolls : 1.00
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 5 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese 2 armour moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 armour moved from Kiangsu to Hupeh 1 armour moved from Kwangtung to Hupeh 3 armour moved from India to Caucasus 2 armour moved from Egypt to Libya 2 artilleries and 2 infantry moved from Egypt to Libya 1 fighter moved from United Kingdom to 8 Sea Zone 1 destroyer moved from 12 Sea Zone to 8 Sea Zone 1 fighter moved from Kazakh S.S.R. to Caucasus Combat - British Battle in Libya British attack with 2 armour, 2 artilleries and 2 infantry Italians defend with 2 artilleries and 2 infantry British roll dice for 2 armour, 2 artilleries and 2 infantry in Libya, round 2 : 1/6 hits, 2.33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Libya British roll dice for 2 armour, 2 artilleries and 2 infantry in Libya, round 3 : 1/6 hits, 2.33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Libya, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British roll dice for 2 armour, 2 artilleries and 1 infantry in Libya, round 4 : 2/5 hits, 2.00 expected hits Italians roll dice for 2 artilleries in Libya, round 4 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 2 artilleries and 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in 8 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 3 destroyers and 3 submarines British roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 3 submarines in 8 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits Germans roll dice for 3 destroyers in 8 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 8 Sea Zone Germans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is -12 Casualties for British: 1 destroyer and 1 fighter Casualties for Germans: 1 submarine Battle in Hupeh British attack with 2 armour Japanese defend with 2 infantry British roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Hupeh British roll dice for 1 armour in Hupeh, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh British win, taking Hupeh from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for British: 1 armour Casualties for Japanese: 2 infantry Battle in Yunnan British attack with 2 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 2 armour and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 1 armour and 1 fighter placed in Egypt 3 armour placed in India 1 armour, 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 0.00 British rolls : 0.00 Germans regular : 1.50 British regular : -2.17
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 fighters moved from Italy to 13 Sea Zone Combat - Italians Battle in 13 Sea Zone Italians attack with 2 fighters Americans defend with 1 destroyer Italians roll dice for 2 fighters in 13 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 13 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 fighters moved from 13 Sea Zone to Italy 1 infantry moved from Bulgaria Romania to Ukraine Place Units - Italians 1 destroyer placed in 14 Sea Zone 3 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.00
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Combat Move - Americans 1 transport moved from 56 Sea Zone to 20 Sea Zone 2 bombers moved from Western United States to Manchuria 2 bombers moved from Kwangtung to Manchuria 5 submarines moved from 11 Sea Zone to 8 Sea Zone 3 submarines moved from 10 Sea Zone to 8 Sea Zone Combat - Americans Battle in Manchuria Americans attack with 4 bombers Japanese defend with 3 armour and 1 factory Americans roll dice for 4 bombers in Manchuria, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 3 armour in Manchuria, round 2 : 0/3 hits, 1.50 expected hits 2 armour owned by the Japanese lost in Manchuria Americans roll dice for 4 bombers in Manchuria, round 3 : 4/4 hits, 2.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Americans win with 4 bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 armour Battle in 8 Sea Zone Americans attack with 8 submarines Germans defend with 3 destroyers and 2 submarines
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -2.00
-
@Entek subs stay and fight?
/
-
@dawgoneit Yep, keep 'em in the fight