@Martin said in Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2:
Look at my dice, when I attack Karelia with Germany in my running game with Dawgoneit:
combat hit.jpg
So my dice in our match were OK, LOL
=(
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Activate Technology - Japanese
Japanese activating Super subs
Purchase Units - Japanese
Japanese buy 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
4 fighters moved from 57 Sea Zone to 53 Sea Zone
3 infantry moved from Caroline Islands to 51 Sea Zone
1 destroyer, 3 infantry and 2 transports moved from 51 Sea Zone to 50 Sea Zone
3 infantry moved from 50 Sea Zone to Philippine Islands
1 fighter moved from Formosa to Philippine Islands
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from 61 Sea Zone to Kwangtung
2 infantry moved from Kiangsu to Fukien
1 fighter moved from Manchuria to Fukien
2 infantry moved from Manchuria to Suiyuan
1 fighter moved from Japan to Suiyuan
1 fighter moved from 61 Sea Zone to Yunnan
3 infantry moved from French Indo-China Thailand to Yunnan
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from 61 Sea Zone to Kwangtung
Combat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer and 2 transports in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 4 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 5 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship
Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
2 carriers moved from 57 Sea Zone to 62 Sea Zone
4 fighters moved from 53 Sea Zone to 62 Sea Zone
1 fighter moved from Philippine Islands to 50 Sea Zone
1 carrier moved from 61 Sea Zone to 50 Sea Zone
1 fighter moved from Kwangtung to 50 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from Suiyuan to Manchuria
Place Units - Japanese
2 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.00
Japanese regular : -0.83
Japanese rolls : 1.00
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - British
British spend 10 on tech rolls
British roll 3,4 and gets 0 hits
Purchase Units - British
British buy 1 carrier and 1 factory; Remaining resources: 4 PUs; 2 techTokens;
Combat Move - British
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to France
British take France from Germans
1 cruiser and 1 destroyer moved from 12 Sea Zone to 2 Sea Zone
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from India to 35 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from Burma to India
1 artillery and 1 infantry moved from Australia to 41 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from Western Canada to Alaska
Combat - British
Battle in 2 Sea Zone
British attack with 1 cruiser and 2 destroyers; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
1 bomber and 2 fighters moved from 5 Sea Zone to United Kingdom
Place Units - British
1 carrier placed in 2 Sea Zone
1 factory placed in Egypt
British undo move 2.
1 factory placed in India
Turn Complete - British
British collect 48 PUs; end with 52 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 57 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans regular : -0.83
British regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Italy to France
1 fighter moved from Italy to France
1 infantry moved from Balkans to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
1 armour moved from Balkans to France
Combat - Italians
Battle in France
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in France
Italians win, taking France from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from France to Italy
1 infantry moved from Balkans to Bulgaria Romania
Place Units - Italians
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 destroyer moved from 10 Sea Zone to 20 Sea Zone
1 bomber moved from Eastern United States to Midway
1 fighter moved from Hawaiian Islands to Midway
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 53 Sea Zone
1 bomber moved from Western United States to Midway
1 fighter moved from Western United States to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to 53 Sea Zone
1 fighter moved from 53 Sea Zone to Midway
Combat - Americans
Non Combat Move - Americans
Combat Move - Chinese
1 infantry moved from Hupeh to Sikang
Non Combat Move - Chinese
Place Units - Americans
1 bomber and 1 fighter placed in Western United States
1 destroyer placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4,4 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 fighter moved from Germany to 7 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R.
4 infantry moved from Finland to Karelia S.S.R.
1 bomber moved from Norway to Karelia S.S.R.
2 fighters moved from Norway to Karelia S.S.R.
1 armour and 2 infantry moved from East Poland to Ukraine
1 infantry moved from Poland to East Poland
1 armour moved from Poland to Ukraine
1 infantry moved from Poland to East Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Poland
Combat - Germans
Battle in 7 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 7 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 12 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Karelia S.S.R.
Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 7 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 9 infantry
Russians roll AA dice in Karelia S.S.R. : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 7 infantry in Karelia S.S.R., round 2 : 3/13 hits, 4.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 9 infantry in Karelia S.S.R., round 2 : 4/11 hits, 3.83 expected hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 3 : 5/9 hits, 3.67 expected hits
Russians roll dice for 1 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 3 : 3/8 hits, 2.83 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 fighters in Karelia S.S.R., round 4 : 2/6 hits, 2.83 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 4 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 fighters in Karelia S.S.R., round 5 : 4/6 hits, 2.83 expected hits
Russians roll dice for 1 armour in Karelia S.S.R., round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 7 infantry
Casualties for Russians: 1 armour, 1 artillery and 9 infantry
Non Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Germany
1 bomber moved from Karelia S.S.R. to Germany
1 armour moved from Germany to Poland
1 fighter moved from 7 Sea Zone to Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 5 Sea Zone
1 armour, 1 fighter and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.33
Russians AA : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
6 infantry moved from Russia to Archangel
1 infantry moved from Chinghai to Sikang
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Evenki National Okrug to Novosibirsk
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Caucasus
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 factory; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
1 infantry moved from Kiangsu to Hupeh
Japanese take Hupeh from Chinese
1 infantry moved from Fukien to Yunnan
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
1 artillery and 3 infantry moved from Kwangtung to 61 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 61 Sea Zone to 37 Sea Zone
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
2 submarines moved from 62 Sea Zone to 59 Sea Zone
4 fighters moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 artillery and 3 infantry moved from 37 Sea Zone to Burma
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 50 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 4 fighters and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 59 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 4 fighters in 59 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 59 Sea Zone
Japanese win with 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 fighters moved from 59 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
2 fighters moved from French Indo-China Thailand to Yunnan
1 infantry moved from Suiyuan to Hupeh
2 fighters moved from Yunnan to Hupeh
1 infantry moved from Manchuria to Buryatia S.S.R.
2 fighters moved from Hupeh to Yunnan
Place Units - Japanese
1 destroyer placed in 62 Sea Zone
1 factory placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 2 fighters
EDIT: Removing units owned by Japanese from Yunnan: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -1.00
Japanese rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 2,4,4 and gets 0 hits
Purchase Units - British
British buy 1 armour, 1 factory, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - British
1 destroyer moved from 2 Sea Zone to 12 Sea Zone
1 bomber moved from United Kingdom to 12 Sea Zone
2 fighters moved from United Kingdom to 12 Sea Zone
1 fighter moved from Egypt to India
1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Rhodesia to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 53 Sea Zone
1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
Combat - British
Battle in 12 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 12 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from 12 Sea Zone to 2 Sea Zone
1 bomber moved from 12 Sea Zone to Anglo-Egypt Sudan
Place Units - British
1 factory placed in Egypt
1 armour and 2 fighters placed in India
2 transports placed in 2 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
British regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery moved from France to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 infantry moved from Bulgaria Romania to Ukraine
Combat - Italians
Non Combat Move - Italians
1 armour moved from France to Balkans
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,6,6 and gets 3 hits
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
2 fighters moved from Midway to 59 Sea Zone
2 bombers moved from Midway to 37 Sea Zone
1 fighter moved from 53 Sea Zone to 37 Sea Zone
1 bomber moved from Western United States to 37 Sea Zone
1 fighter moved from 53 Sea Zone to 38 Sea Zone
1 fighter moved from Western United States to 59 Sea Zone
1 destroyer moved from 20 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 3 bombers and 1 fighter
Japanese defend with 1 battleship, 1 cruiser and 2 transports
Americans roll dice for 3 bombers and 1 fighter in 37 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
2 transports owned by the Japanese lost in 37 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 36
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
Battle in 59 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 2 submarines in 59 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 59 Sea Zone
Americans roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 59 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
1 fighter moved from 38 Sea Zone to India
1 fighter moved from 59 Sea Zone to New Guinea
1 fighter moved from 59 Sea Zone to New Guinea
1 fighter moved from 59 Sea Zone to 52 Sea Zone
1 fighter moved from 52 Sea Zone to 53 Sea Zone
1 transport moved from 53 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
3 bombers moved from 37 Sea Zone to India
Combat Move - Chinese
3 infantry moved from Sikang to Chinghai
Non Combat Move - Chinese
Place Units - Americans
1 destroyer and 2 submarines placed in 56 Sea Zone
2 bombers placed in Western United States
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 3,5,2 and gets 0 hits
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Germans
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from Libya to Morocco Algeria
1 bomber moved from Germany to Morocco Algeria
2 infantry moved from East Poland to Belorussia
2 fighters moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco Algeria
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Morocco Algeria
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 3 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco Algeria
Germans win, taking Morocco Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Morocco Algeria to Germany
2 fighters moved from Germany to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 artillery and 3 infantry moved from Poland to East Poland
1 armour moved from Germany to East Poland
4 infantry moved from Germany to France
Place Units - Germans
1 destroyer and 1 submarine placed in 5 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : -0.33
Germans regular : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Sikang to Yunnan
4 infantry moved from Evenki National Okrug to Novosibirsk
1 artillery and 5 infantry moved from Russia to Archangel
Combat - Russians
Battle in Yunnan
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : -2.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese buy 1 battleship, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Hupeh to Sikang
2 fighters moved from French Indo-China Thailand to Sikang
1 infantry moved from Yunnan to Burma
1 armour moved from Manchuria to Ningxia
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 destroyer moved from 62 Sea Zone to 59 Sea Zone
1 fighter moved from Manchuria to 59 Sea Zone
6 fighters moved from 62 Sea Zone to 53 Sea Zone
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 59 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 59 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 53 Sea Zone
Japanese attack with 6 fighters
British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 6 fighters in 53 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 53 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
1 destroyer owned by the British, 1 transport owned by the British, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 54
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Casualties for British: 1 destroyer and 1 transport
Battle in Sikang
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 59 Sea Zone to 62 Sea Zone
3 carriers moved from 62 Sea Zone to 59 Sea Zone
3 carriers moved from 59 Sea Zone to 52 Sea Zone
6 fighters moved from 53 Sea Zone to 52 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from 62 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Manchuria to Suiyuan
2 fighters moved from Sikang to Burma
Place Units - Japanese
1 battleship, 1 submarine and 1 transport placed in 62 Sea Zone
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.00
Japanese regular : 3.83
Japanese rolls : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British roll 1,1,5,3 and gets 0 hits
Purchase Units - British
British buy 3 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - British
1 armour, 2 artilleries and 7 infantry moved from Egypt to Libya
1 bomber moved from Anglo-Egypt Sudan to Libya
Combat - British
Battle in Libya
British attack with 1 armour, 2 artilleries, 1 bomber and 7 infantry
Germans defend with 1 armour and 3 infantry; Italians defend with 1 armour and 3 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber and 7 infantry in Libya, round 2 : 4/11 hits, 3.33 expected hits
Italians roll dice for 2 armour and 6 infantry in Libya, round 2 : 4/8 hits, 3.00 expected hits
3 infantry owned by the Germans, 1 infantry owned by the Italians and 4 infantry owned by the British lost in Libya
British roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Libya, round 3 : 3/7 hits, 2.67 expected hits
Italians roll dice for 2 armour and 2 infantry in Libya, round 3 : 1/4 hits, 1.67 expected hits
1 armour owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
1 bomber owned by the British retreated
2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British retreated to Egypt
Italians win with 1 armour remaining. Battle score for attacker is 8
Casualties for British: 5 infantry
Casualties for Germans: 1 armour and 3 infantry
Casualties for Italians: 3 infantry
Non Combat Move - British
1 bomber moved from Libya to Egypt
1 destroyer moved from 35 Sea Zone to 15 Sea Zone
Place Units - British
1 destroyer placed in 2 Sea Zone
1 artillery and 1 infantry placed in Egypt
British undo move 2.
1 armour and 1 infantry placed in Egypt
2 armour and 1 artillery placed in India
2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 13 Sea Zone to 14 Sea Zone
2 fighters moved from Italy to 15 Sea Zone
1 destroyer moved from 14 Sea Zone to 15 Sea Zone
Combat - Italians
Battle in 15 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Libya
2 fighters moved from 15 Sea Zone to Italy
1 armour moved from Balkans to Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 destroyer and 2 submarines moved from 56 Sea Zone to 52 Sea Zone
2 bombers moved from Western United States to 52 Sea Zone
2 fighters moved from New Guinea to 52 Sea Zone
1 fighter moved from India to 52 Sea Zone
3 bombers moved from India to 52 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 13 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 52 Sea Zone
Americans attack with 5 bombers, 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 3 carriers, 1 destroyer and 6 fighters
Americans roll dice for 2 submarines in 52 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 5 bombers, 1 destroyer and 3 fighters in 52 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
Japanese roll dice for 3 carriers, 1 destroyer and 6 fighters in 52 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 52 Sea Zone
Americans roll dice for 5 bombers and 1 fighter in 52 Sea Zone, round 3 : 5/6 hits, 3.83 expected hits
Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
4 fighters owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 52 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 48
Casualties for Americans: 1 bomber, 1 destroyer, 3 fighters and 2 submarines
Casualties for Japanese: 3 carriers, 1 destroyer and 6 fighters
Non Combat Move - Americans
4 bombers moved from 52 Sea Zone to Hawaiian Islands
Combat Move - Chinese
3 infantry moved from Chinghai to Ningxia
Combat - Chinese
Battle in Ningxia
Chinese attack with 3 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 3 infantry in Ningxia, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Chinese lost in Ningxia
Chinese roll dice for 2 infantry in Ningxia, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Ningxia
Chinese roll dice for 2 infantry in Ningxia, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Ningxia, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Ningxia, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Ningxia, round 6 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Ningxia
Chinese roll dice for 1 infantry in Ningxia, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour in Ningxia, round 7 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
2 bombers placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 1.00
Japanese regular : -1.67
Americans rolls : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Germans
Germans roll 4,2,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Long Range Aircraft
Activate Technology - Germans
Germans activating Long Range Aircraft
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Belorussia to Archangel
1 armour moved from East Poland to Archangel
2 armour, 2 artilleries, 4 fighters and 1 infantry moved from Karelia S.S.R. to Archangel
1 bomber moved from Germany to Archangel
1 artillery and 1 infantry moved from East Poland to Eastern Ukraine
1 infantry moved from East Poland to Eastern Ukraine
Combat - Germans
Battle in Archangel
Germans attack with 3 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry
Russians defend with 1 artillery and 11 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry in Archangel, round 2 : 5/13 hits, 5.67 expected hits
Russians roll dice for 1 artillery and 11 infantry in Archangel, round 2 : 4/12 hits, 4.00 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 4 fighters in Archangel, round 3 : 5/9 hits, 4.50 expected hits
Russians roll dice for 1 artillery and 6 infantry in Archangel, round 3 : 0/7 hits, 2.33 expected hits
5 infantry owned by the Russians lost in Archangel
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 4 fighters in Archangel, round 4 : 8/9 hits, 4.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 artillery and 11 infantry
Battle in Eastern Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 5 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Archangel to Germany
1 bomber moved from Archangel to Germany
1 fighter moved from Archangel to Germany
1 infantry moved from Germany to France
6 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from East Poland to Belorussia
1 artillery and 1 infantry moved from Morocco Algeria to Libya
Place Units - Germans
1 destroyer and 1 submarine placed in 5 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
2 armour, 1 bomber and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -4.33
Germans regular : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 4 infantry moved from Caucasus to Eastern Ukraine
1 artillery and 4 infantry moved from Russia to Archangel
1 infantry moved from Caucasus to Ukraine
1 submarine moved from 2 Sea Zone to 12 Sea Zone
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 1 artillery and 4 infantry
Germans defend with 3 armour and 1 artillery
Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 3 armour and 1 artillery in Archangel, round 2 : 3/4 hits, 1.83 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 3 armour remaining. Battle score for attacker is -5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery
Battle in Ukraine
Russians attack with 1 infantry
Germans defend with 6 armour, 1 artillery and 4 infantry; Italians defend with 1 armour and 1 infantry
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 7 armour, 1 artillery and 5 infantry in Ukraine, round 2 : 6/13 hits, 5.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win with 7 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 infantry moved from Novosibirsk to Russia
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
3 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Sikang to Ningxia
1 armour moved from Ningxia to Yunnan
1 artillery and 1 infantry moved from Suiyuan to Ningxia
1 fighter moved from Manchuria to Burma
4 infantry moved from Manchuria to Kiangsu
1 submarine moved from 62 Sea Zone to 36 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 carrier placed in 62 Sea Zone
2 fighters placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - British
British spend 5 on tech rolls
British roll 2,4,4,2,5 and gets 0 hits
Purchase Units - British
British buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 5 techTokens;
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
2 fighters moved from 2 Sea Zone to Archangel
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
1 bomber moved from Egypt to Archangel
1 armour moved from 4 Sea Zone to Archangel
1 artillery moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from 4 Sea Zone to Archangel
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 carrier, 1 cruiser and 1 destroyer moved from 2 Sea Zone to 4 Sea Zone
1 destroyer moved from 2 Sea Zone to 12 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from Egypt to Libya
3 armour, 1 artillery, 3 fighters and 3 infantry moved from India to Burma
Combat - British
Battle in Karelia S.S.R.
British attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 3 armour
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Archangel, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits
2 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Archangel
British roll dice for 1 bomber and 2 fighters in Archangel, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 3 armour
Battle in Libya
British attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 armour, 2 artilleries and 3 infantry in Libya, round 2 : 4/7 hits, 2.50 expected hits
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Libya, round 2 : 2/5 hits, 1.83 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
British roll dice for 2 armour, 2 artilleries and 1 infantry in Libya, round 3 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 armour and 2 artilleries remaining. Battle score for attacker is 10
Casualties for British: 3 infantry
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Burma
British attack with 3 armour, 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 artillery, 3 fighters and 5 infantry
British roll dice for 3 armour, 1 artillery, 3 fighters and 3 infantry in Burma, round 2 : 3/10 hits, 4.00 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 5 infantry in Burma, round 2 : 3/9 hits, 4.00 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 3 armour, 1 artillery and 3 fighters in Burma, round 3 : 3/7 hits, 3.33 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Burma, round 3 : 1/6 hits, 3.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma
British roll dice for 3 armour and 3 fighters in Burma, round 4 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 3 fighters in Burma, round 4 : 1/3 hits, 2.00 expected hits
3 fighters owned by the Japanese and 1 armour owned by the British lost in Burma
British win, taking Burma from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 31
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery, 3 fighters and 5 infantry
Non Combat Move - British
3 fighters moved from Burma to Trans-Jordan
1 transport moved from 34 Sea Zone to 15 Sea Zone
2 fighters moved from Archangel to 4 Sea Zone
1 bomber moved from Archangel to Russia
Place Units - British
2 armour placed in Egypt
British undo move 1.
2 infantry placed in Egypt
British undo move 1.
2 armour and 1 infantry placed in India
2 infantry placed in Egypt
3 artilleries placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -4.00
Italians regular : 0.67
Germans regular : 0.33
British regular : 3.00