• TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 1 factory; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuan to Ningxia
                  Japanese take Ningxia from Chinese
            1 infantry moved from Kiangsu to Hupeh
                  Japanese take Hupeh from Chinese
            1 infantry moved from Fukien to Yunnan
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from British
            1 artillery and 3 infantry moved from Kwangtung to 61 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 61 Sea Zone to 37 Sea Zone
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 submarines moved from 62 Sea Zone to 59 Sea Zone
            4 fighters moved from 62 Sea Zone to 59 Sea Zone
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            1 artillery and 3 infantry moved from 37 Sea Zone to Burma
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 50 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in 59 Sea Zone
                Japanese attack with 4 fighters and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 59 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 4 fighters in 59 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 59 Sea Zone
                Japanese win with 4 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters moved from 59 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
            2 fighters moved from French Indo-China Thailand to Yunnan
            1 infantry moved from Suiyuan to Hupeh
            2 fighters moved from Yunnan to Hupeh
            1 infantry moved from Manchuria to Buryatia S.S.R.
            2 fighters moved from Hupeh to Yunnan
    
        Place Units - Japanese
            1 destroyer placed in 62 Sea Zone
            1 factory placed in Manchuria
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to French Indo-China Thailand: 2 fighters
            EDIT: Removing units owned by Japanese from Yunnan: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 34 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -1.00
    Japanese rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 2,4,4 and gets 0 hits
    
        Purchase Units - British
            British buy 1 armour, 1 factory, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - British
            1 destroyer moved from 2 Sea Zone to 12 Sea Zone
            1 bomber moved from United Kingdom to 12 Sea Zone
            2 fighters moved from United Kingdom to 12 Sea Zone
            1 fighter moved from Egypt to India
            1 transport moved from 34 Sea Zone to 33 Sea Zone
            2 infantry moved from Rhodesia to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Egypt
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 53 Sea Zone
            1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
    
        Combat - British
            Battle in 12 Sea Zone
                British attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 12 Sea Zone
                British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            2 fighters moved from 12 Sea Zone to 2 Sea Zone
            1 bomber moved from 12 Sea Zone to Anglo-Egypt Sudan
    
        Place Units - British
            1 factory placed in Egypt
            1 armour and 2 fighters placed in India
            2 transports placed in 2 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery moved from France to 13 Sea Zone
            1 artillery moved from 13 Sea Zone to Gibraltar
                  Italians take Gibraltar from British
            1 infantry moved from Bulgaria Romania to Ukraine
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from France to Balkans
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 6,6,6 and gets 3 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
    
        Activate Technology - Americans
            Americans activating Long Range Aircraft
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 destroyer moved from 56 Sea Zone to 59 Sea Zone
            2 fighters moved from Midway to 59 Sea Zone
            2 bombers moved from Midway to 37 Sea Zone
            1 fighter moved from 53 Sea Zone to 37 Sea Zone
            1 bomber moved from Western United States to 37 Sea Zone
            1 fighter moved from 53 Sea Zone to 38 Sea Zone
            1 fighter moved from Western United States to 59 Sea Zone
            1 destroyer moved from 20 Sea Zone to 11 Sea Zone
    
        Combat - Americans
            Battle in 38 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 37 Sea Zone
                Americans attack with 3 bombers and 1 fighter
                Japanese defend with 1 battleship, 1 cruiser and 2 transports
                    Americans roll dice for 3 bombers and 1 fighter in 37 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                    2 transports owned by the Japanese lost in 37 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 36
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
            Battle in 59 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 2 submarines
                    Americans roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 submarines in 59 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 59 Sea Zone
                    Americans roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 59 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            1 fighter moved from 38 Sea Zone to India
            1 fighter moved from 59 Sea Zone to New Guinea
            1 fighter moved from 59 Sea Zone to New Guinea
            1 fighter moved from 59 Sea Zone to 52 Sea Zone
            1 fighter moved from 52 Sea Zone to 53 Sea Zone
            1 transport moved from 53 Sea Zone to 52 Sea Zone
            1 infantry moved from Wake Island to 52 Sea Zone
            1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
            1 infantry moved from 53 Sea Zone to Hawaiian Islands
            3 bombers moved from 37 Sea Zone to India
    
        Combat Move - Chinese
            3 infantry moved from Sikang to Chinghai
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 56 Sea Zone
            2 bombers placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 3,5,2 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Germans
            1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from Libya to Morocco Algeria
            1 bomber moved from Germany to Morocco Algeria
            2 infantry moved from East Poland to Belorussia
            2 fighters moved from Germany to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Morocco Algeria
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Morocco Algeria
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Morocco Algeria
                Germans win, taking Morocco Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Morocco Algeria to Germany
            2 fighters moved from Germany to Karelia S.S.R.
            2 fighters moved from Belorussia to Karelia S.S.R.
            1 armour moved from Poland to Karelia S.S.R.
            1 artillery and 3 infantry moved from Poland to East Poland
            1 armour moved from Germany to East Poland
            4 infantry moved from Germany to France
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 5 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 artillery and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Russians regular : -0.33
    Germans regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            2 infantry moved from Yakut S.S.R. to Soviet Far East
            1 infantry moved from Novosibirsk to Chinghai
            1 infantry moved from Sikang to Yunnan
            4 infantry moved from Evenki National Okrug to Novosibirsk
            1 artillery and 5 infantry moved from Russia to Archangel
    
        Combat - Russians
            Battle in Yunnan
                Russians attack with 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Buryatia S.S.R.
                Russians attack with 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Soviet Far East
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Soviet Far East, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                    Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 infantry placed in Caucasus
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : -2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover AA Radar
    
        Activate Technology - Japanese
            Japanese activating AA Radar
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Hupeh to Sikang
            2 fighters moved from French Indo-China Thailand to Sikang
            1 infantry moved from Yunnan to Burma
            1 armour moved from Manchuria to Ningxia
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Manchuria
            1 destroyer moved from 62 Sea Zone to 59 Sea Zone
            1 fighter moved from Manchuria to 59 Sea Zone
            6 fighters moved from 62 Sea Zone to 53 Sea Zone
    
        Combat - Japanese
            Battle in 59 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 59 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 59 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 53 Sea Zone
                Japanese attack with 6 fighters
                British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    Japanese roll dice for 6 fighters in 53 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 53 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 53 Sea Zone
                Japanese win with 6 fighters remaining. Battle score for attacker is 54
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport
                Casualties for British: 1 destroyer and 1 transport
            Battle in Sikang
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 59 Sea Zone to 62 Sea Zone
            3 carriers moved from 62 Sea Zone to 59 Sea Zone
            3 carriers moved from 59 Sea Zone to 52 Sea Zone
            6 fighters moved from 53 Sea Zone to 52 Sea Zone
            1 destroyer moved from 62 Sea Zone to 52 Sea Zone
            1 fighter moved from 62 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from Manchuria to Suiyuan
            2 fighters moved from Sikang to Burma
    
        Place Units - Japanese
            1 battleship, 1 submarine and 1 transport placed in 62 Sea Zone
            2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -1.00
    Japanese regular : 3.83
    Japanese rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 1,1,5,3 and gets 0 hits
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat Move - British
            1 armour, 2 artilleries and 7 infantry moved from Egypt to Libya
            1 bomber moved from Anglo-Egypt Sudan to Libya
    
        Combat - British
            Battle in Libya
                British attack with 1 armour, 2 artilleries, 1 bomber and 7 infantry
                Germans defend with 1 armour and 3 infantry; Italians defend with 1 armour and 3 infantry
                    British roll dice for 1 armour, 2 artilleries, 1 bomber and 7 infantry in Libya, round 2 : 4/11 hits, 3.33 expected hits
                    Italians roll dice for 2 armour and 6 infantry in Libya, round 2 : 4/8 hits, 3.00 expected hits
                    3 infantry owned by the Germans, 1 infantry owned by the Italians and 4 infantry owned by the British lost in Libya
                    British roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Libya, round 3 : 3/7 hits, 2.67 expected hits
                    Italians roll dice for 2 armour and 2 infantry in Libya, round 3 : 1/4 hits, 1.67 expected hits
                    1 armour owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                1 bomber owned by the British retreated
                2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British retreated to Egypt
                Italians win with 1 armour remaining. Battle score for attacker is 8
                Casualties for British: 5 infantry
                Casualties for Germans: 1 armour and 3 infantry
                Casualties for Italians: 3 infantry
    
        Non Combat Move - British
            1 bomber moved from Libya to Egypt
            1 destroyer moved from 35 Sea Zone to 15 Sea Zone
    
        Place Units - British
            1 destroyer placed in 2 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            British undo move 2.
            1 armour and 1 infantry placed in Egypt
            2 armour and 1 artillery placed in India
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 13 Sea Zone to 14 Sea Zone
            2 fighters moved from Italy to 15 Sea Zone
            1 destroyer moved from 14 Sea Zone to 15 Sea Zone
    
        Combat - Italians
            Battle in 15 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 15 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery and 1 infantry moved from 14 Sea Zone to Libya
            2 fighters moved from 15 Sea Zone to Italy
            1 armour moved from Balkans to Ukraine
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Super subs
    
        Activate Technology - Americans
            Americans activating Super subs
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 56 Sea Zone to 52 Sea Zone
            2 bombers moved from Western United States to 52 Sea Zone
            2 fighters moved from New Guinea to 52 Sea Zone
            1 fighter moved from India to 52 Sea Zone
            3 bombers moved from India to 52 Sea Zone
            1 destroyer moved from 11 Sea Zone to 13 Sea Zone
    
        Combat - Americans
            Battle in 13 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 13 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 52 Sea Zone
                Americans attack with 5 bombers, 1 destroyer, 3 fighters and 2 submarines
                Japanese defend with 3 carriers, 1 destroyer and 6 fighters
                    Americans roll dice for 2 submarines in 52 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 5 bombers, 1 destroyer and 3 fighters in 52 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
                    Japanese roll dice for 3 carriers, 1 destroyer and 6 fighters in 52 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
                    2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 52 Sea Zone
                    Americans roll dice for 5 bombers and 1 fighter in 52 Sea Zone, round 3 : 5/6 hits, 3.83 expected hits
                    Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 52 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 48
                Casualties for Americans: 1 bomber, 1 destroyer, 3 fighters and 2 submarines
                Casualties for Japanese: 3 carriers, 1 destroyer and 6 fighters
    
        Non Combat Move - Americans
            4 bombers moved from 52 Sea Zone to Hawaiian Islands
    
        Combat Move - Chinese
            3 infantry moved from Chinghai to Ningxia
    
        Combat - Chinese
            Battle in Ningxia
                Chinese attack with 3 infantry
                Japanese defend with 1 armour and 1 infantry
                    Chinese roll dice for 3 infantry in Ningxia, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Chinese lost in Ningxia
                    Chinese roll dice for 2 infantry in Ningxia, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Ningxia
                    Chinese roll dice for 2 infantry in Ningxia, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Ningxia, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 infantry in Ningxia, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Ningxia, round 5 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 infantry in Ningxia, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Ningxia, round 6 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Ningxia
                    Chinese roll dice for 1 infantry in Ningxia, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Ningxia, round 7 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Ningxia
                Japanese win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            2 bombers placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 1.00
    Japanese regular : -1.67
    Americans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Germans
                Germans roll 4,2,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Long Range Aircraft
    
        Activate Technology - Germans
            Germans activating Long Range Aircraft
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Belorussia to Archangel
            1 armour moved from East Poland to Archangel
            2 armour, 2 artilleries, 4 fighters and 1 infantry moved from Karelia S.S.R. to Archangel
            1 bomber moved from Germany to Archangel
            1 artillery and 1 infantry moved from East Poland to Eastern Ukraine
            1 infantry moved from East Poland to Eastern Ukraine
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 3 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry
                Russians defend with 1 artillery and 11 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry in Archangel, round 2 : 5/13 hits, 5.67 expected hits
                    Russians roll dice for 1 artillery and 11 infantry in Archangel, round 2 : 4/12 hits, 4.00 expected hits
                    5 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 3 armour, 1 artillery, 1 bomber and 4 fighters in Archangel, round 3 : 5/9 hits, 4.50 expected hits
                    Russians roll dice for 1 artillery and 6 infantry in Archangel, round 3 : 0/7 hits, 2.33 expected hits
                    5 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 3 armour, 1 artillery, 1 bomber and 4 fighters in Archangel, round 4 : 8/9 hits, 4.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 24
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Russians: 1 artillery and 11 infantry
            Battle in Eastern Ukraine
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 5 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Archangel to Germany
            1 bomber moved from Archangel to Germany
            1 fighter moved from Archangel to Germany
            1 infantry moved from Germany to France
            6 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            1 infantry moved from East Poland to Belorussia
            1 artillery and 1 infantry moved from Morocco Algeria to Libya
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 5 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            2 armour, 1 bomber and 1 fighter placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -4.33
    Germans regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery and 4 infantry moved from Caucasus to Eastern Ukraine
            1 artillery and 4 infantry moved from Russia to Archangel
            1 infantry moved from Caucasus to Ukraine
            1 submarine moved from 2 Sea Zone to 12 Sea Zone
    
        Combat - Russians
            Battle in Eastern Ukraine
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
                    Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 3 armour and 1 artillery
                    Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 3 armour and 1 artillery in Archangel, round 2 : 3/4 hits, 1.83 expected hits
                    3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                Germans win with 3 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery
            Battle in Ukraine
                Russians attack with 1 infantry
                Germans defend with 6 armour, 1 artillery and 4 infantry; Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 7 armour, 1 artillery and 5 infantry in Ukraine, round 2 : 6/13 hits, 5.50 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win with 7 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            4 infantry moved from Novosibirsk to Russia
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
            3 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.00
    Russians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
                  Japanese take Stanovoj Chrebet from Russians
            1 infantry moved from Sikang to Ningxia
            1 armour moved from Ningxia to Yunnan
            1 artillery and 1 infantry moved from Suiyuan to Ningxia
            1 fighter moved from Manchuria to Burma
            4 infantry moved from Manchuria to Kiangsu
            1 submarine moved from 62 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 carrier placed in 62 Sea Zone
            2 fighters placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 2,4,4,2,5 and gets 0 hits
    
        Purchase Units - British
            British buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 5 techTokens; 
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            2 fighters moved from 2 Sea Zone to Archangel
            1 destroyer moved from 12 Sea Zone to 13 Sea Zone
            1 bomber moved from Egypt to Archangel
            1 armour moved from 4 Sea Zone to Archangel
            1 artillery moved from 4 Sea Zone to Karelia S.S.R.
            1 infantry moved from 4 Sea Zone to Archangel
            1 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 carrier, 1 cruiser and 1 destroyer moved from 2 Sea Zone to 4 Sea Zone
            1 destroyer moved from 2 Sea Zone to 12 Sea Zone
            2 armour, 2 artilleries and 3 infantry moved from Egypt to Libya
            3 armour, 1 artillery, 3 fighters and 3 infantry moved from India to Burma
    
        Combat - British
            Battle in Karelia S.S.R.
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
                    British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 3 armour
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Archangel, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits
                    2 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Archangel
                    British roll dice for 1 bomber and 2 fighters in Archangel, round 3 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 armour and 1 infantry
                Casualties for Germans: 3 armour
            Battle in Libya
                British attack with 2 armour, 2 artilleries and 3 infantry
                Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 2 armour, 2 artilleries and 3 infantry in Libya, round 2 : 4/7 hits, 2.50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Libya, round 2 : 2/5 hits, 1.83 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
                    British roll dice for 2 armour, 2 artilleries and 1 infantry in Libya, round 3 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Libya
                British win, taking Libya from Italians with 2 armour and 2 artilleries remaining. Battle score for attacker is 10
                Casualties for British: 3 infantry
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 infantry
            Battle in Burma
                British attack with 3 armour, 1 artillery, 3 fighters and 3 infantry
                Japanese defend with 1 artillery, 3 fighters and 5 infantry
                    British roll dice for 3 armour, 1 artillery, 3 fighters and 3 infantry in Burma, round 2 : 3/10 hits, 4.00 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 5 infantry in Burma, round 2 : 3/9 hits, 4.00 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                    British roll dice for 3 armour, 1 artillery and 3 fighters in Burma, round 3 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Burma, round 3 : 1/6 hits, 3.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma
                    British roll dice for 3 armour and 3 fighters in Burma, round 4 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 3 fighters in Burma, round 4 : 1/3 hits, 2.00 expected hits
                    3 fighters owned by the Japanese and 1 armour owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 31
                Casualties for British: 1 armour, 1 artillery and 3 infantry
                Casualties for Japanese: 1 artillery, 3 fighters and 5 infantry
    
        Non Combat Move - British
            3 fighters moved from Burma to Trans-Jordan
            1 transport moved from 34 Sea Zone to 15 Sea Zone
            2 fighters moved from Archangel to 4 Sea Zone
            1 bomber moved from Archangel to Russia
    
        Place Units - British
            2 armour placed in Egypt
            British undo move 1.
            2 infantry placed in Egypt
            British undo move 1.
            2 armour and 1 infantry placed in India
            2 infantry placed in Egypt
            3 artilleries placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -4.00
    Italians regular : 0.67
    Germans regular : 0.33
    British regular : 3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from Italy to 15 Sea Zone
            1 fighter moved from Italy to 13 Sea Zone
            1 cruiser moved from 14 Sea Zone to 13 Sea Zone
            1 battleship and 1 cruiser moved from 14 Sea Zone to 13 Sea Zone
    
        Combat - Italians
            Battle in 15 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 15 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 13 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 1 fighter
                British defend with 1 destroyer; Americans defend with 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 13 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 2 destroyers in 13 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 13 Sea Zone
                Italians win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 16
                Casualties for Americans: 1 destroyer
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 13 Sea Zone to Italy
            1 fighter moved from 15 Sea Zone to Italy
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Morocco Algeria
            1 artillery moved from 13 Sea Zone to Morocco Algeria
            1 infantry moved from Italy to Balkans
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
            1 artillery and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Shipyards
    
        Activate Technology - Americans
            Americans activating Shipyards
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 10 Sea Zone to 11 Sea Zone
            2 bombers moved from Western United States to 62 Sea Zone
            4 bombers moved from Hawaiian Islands to 62 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 6 bombers
                Japanese defend with 1 battleship, 1 carrier, 2 fighters and 3 transports
                    Americans roll dice for 6 bombers in 62 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 62 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 3 bombers owned by the Americans lost in 62 Sea Zone
                    3 transports owned by the Japanese lost in 62 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 39
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 3 transports
    
        Non Combat Move - Americans
            3 bombers moved from 62 Sea Zone to Borneo
    
        Place Units - Americans
            3 submarines placed in 10 Sea Zone
            1 transport placed in 56 Sea Zone
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 0.67
    Americans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            3 destroyers and 3 submarines moved from 5 Sea Zone to 3 Sea Zone
            1 bomber moved from Germany to Karelia S.S.R.
            1 infantry moved from Belorussia to Karelia S.S.R.
            1 bomber moved from Germany to 4 Sea Zone
            4 fighters moved from Germany to 4 Sea Zone
            1 fighter moved from Germany to Karelia S.S.R.
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 artillery; Russians defend with 1 aaGun and 1 factory
                    Russians roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 fighter
                Casualties for British: 1 artillery
            Battle in 4 Sea Zone
                Germans attack with 1 bomber and 4 fighters
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Germans roll dice for 1 bomber and 4 fighters in 4 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 4 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 4 Sea Zone
                    Germans roll dice for 1 bomber and 1 fighter in 4 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 fighter and 2 transports in 4 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in 4 Sea Zone
                    2 transports owned by the British lost in 4 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 38
                Casualties for Germans: 3 fighters
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - Germans
            1 fighter moved from 4 Sea Zone to Germany
            1 bomber moved from 4 Sea Zone to Germany
            1 bomber moved from Karelia S.S.R. to Germany
            1 artillery and 6 infantry moved from Poland to East Poland
            2 armour moved from Germany to East Poland
    
        Place Units - Germans
            1 destroyer, 1 submarine and 1 transport placed in 5 Sea Zone
            2 armour, 1 artillery, 1 fighter and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Russians regular : 0.67
    Germans regular : 0.83
    British regular : -0.17
    Russians AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Belorussia
                  Russians take Belorussia from Germans
            1 artillery and 1 infantry moved from Eastern Ukraine to Caucasus
            3 artilleries and 7 infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Japanese
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 artillery and 2 infantry moved from Ningxia to Chinghai
            1 infantry moved from Sikang to Chinghai
            4 infantry moved from Kiangsu to Hupeh
            1 armour moved from Yunnan to Chinghai
            1 submarine moved from 36 Sea Zone to 51 Sea Zone
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 5 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Chinghai, round 2 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 5 infantry in Chinghai, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Chinghai, round 3 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Chinghai, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 5 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 62 Sea Zone
            2 fighters placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 37 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 3.17
    Japanese rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - British
                British roll 4,4,5,6,4 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Super subs
    
        Activate Technology - British
            British activating Super subs
    
        Purchase Units - British
            British buy 3 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 armour and 2 artilleries moved from Libya to Egypt
            1 armour moved from Burma to French Indo-China Thailand
                  British take French Indo-China Thailand from Japanese
            1 armour moved from French Indo-China Thailand to Kwangtung
                  British take Kwangtung from Japanese
            1 armour moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 armour moved from Yunnan to Fukien
                  Chinese take Fukien from Japanese
            2 armour and 1 infantry moved from India to Burma
            3 fighters moved from Trans-Jordan to Chinghai
    
        Combat - British
            Battle in Chinghai
                British attack with 3 fighters
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 3 fighters in Chinghai, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Chinghai, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the British lost in Chinghai
                British win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for British: 2 fighters
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Chinghai to Kazakh S.S.R.
    
        Place Units - British
            3 armour placed in India
            1 artillery and 1 infantry placed in Egypt
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    British regular : 1.50
    

    Savegame

1 / 4

Suggested Topics

  • 128
  • 63
  • 47
  • Squirecam Witt G42 (Axis +6)

    about 2 hours ago
    322
  • 40
  • 61
  • W@W captain walker (axis)vs dawgoneit

    10 days ago
    275
  • Dawg v Entek W@W! redemption

    5 days ago
    240
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.6k

Users

40.2k

Topics

1.7m

Posts