@dawgoneit you would be wise to study the map carefully before you do any Hisaichi moves…
dawg v. entek 1941
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 destroyer and 1 factory; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Fukien to Yunnan 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 artillery and 3 infantry moved from Kwangtung to 61 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 61 Sea Zone to 37 Sea Zone 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 2 submarines moved from 62 Sea Zone to 59 Sea Zone 4 fighters moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 artillery and 3 infantry moved from 37 Sea Zone to Burma 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 50 Sea Zone to 62 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 4 fighters and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 59 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 4 fighters in 59 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 59 Sea Zone Japanese win with 4 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 59 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 2 fighters moved from French Indo-China Thailand to Yunnan 1 infantry moved from Suiyuan to Hupeh 2 fighters moved from Yunnan to Hupeh 1 infantry moved from Manchuria to Buryatia S.S.R. 2 fighters moved from Hupeh to Yunnan Place Units - Japanese 1 destroyer placed in 62 Sea Zone 1 factory placed in Manchuria Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo-China Thailand: 2 fighters EDIT: Removing units owned by Japanese from Yunnan: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.00 Japanese rolls : 0.00
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 2,4,4 and gets 0 hits Purchase Units - British British buy 1 armour, 1 factory, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to 12 Sea Zone 2 fighters moved from United Kingdom to 12 Sea Zone 1 fighter moved from Egypt to India 1 transport moved from 34 Sea Zone to 33 Sea Zone 2 infantry moved from Rhodesia to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Egypt 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands Combat - British Battle in 12 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 12 Sea Zone to 2 Sea Zone 1 bomber moved from 12 Sea Zone to Anglo-Egypt Sudan Place Units - British 1 factory placed in Egypt 1 armour and 2 fighters placed in India 2 transports placed in 2 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 British regular : -1.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery moved from France to 13 Sea Zone 1 artillery moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 1 infantry moved from Bulgaria Romania to Ukraine Combat - Italians Non Combat Move - Italians 1 armour moved from France to Balkans Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,6,6 and gets 3 hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 2 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 destroyer moved from 56 Sea Zone to 59 Sea Zone 2 fighters moved from Midway to 59 Sea Zone 2 bombers moved from Midway to 37 Sea Zone 1 fighter moved from 53 Sea Zone to 37 Sea Zone 1 bomber moved from Western United States to 37 Sea Zone 1 fighter moved from 53 Sea Zone to 38 Sea Zone 1 fighter moved from Western United States to 59 Sea Zone 1 destroyer moved from 20 Sea Zone to 11 Sea Zone Combat - Americans Battle in 38 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 3 bombers and 1 fighter Japanese defend with 1 battleship, 1 cruiser and 2 transports Americans roll dice for 3 bombers and 1 fighter in 37 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone 2 transports owned by the Japanese lost in 37 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 36 Casualties for Americans: 1 fighter Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports Battle in 59 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 2 submarines Americans roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 2 submarines in 59 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 59 Sea Zone Americans roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 59 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - Americans 1 fighter moved from 38 Sea Zone to India 1 fighter moved from 59 Sea Zone to New Guinea 1 fighter moved from 59 Sea Zone to New Guinea 1 fighter moved from 59 Sea Zone to 52 Sea Zone 1 fighter moved from 52 Sea Zone to 53 Sea Zone 1 transport moved from 53 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 3 bombers moved from 37 Sea Zone to India Combat Move - Chinese 3 infantry moved from Sikang to Chinghai Non Combat Move - Chinese Place Units - Americans 1 destroyer and 2 submarines placed in 56 Sea Zone 2 bombers placed in Western United States Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 3,5,2 and gets 0 hits Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from Libya to Morocco Algeria 1 bomber moved from Germany to Morocco Algeria 2 infantry moved from East Poland to Belorussia 2 fighters moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Morocco Algeria Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Morocco Algeria Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Morocco Algeria Germans win, taking Morocco Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Morocco Algeria to Germany 2 fighters moved from Germany to Karelia S.S.R. 2 fighters moved from Belorussia to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 1 artillery and 3 infantry moved from Poland to East Poland 1 armour moved from Germany to East Poland 4 infantry moved from Germany to France Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Russians regular : -0.33 Germans regular : 1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 2 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Sikang to Yunnan 4 infantry moved from Evenki National Okrug to Novosibirsk 1 artillery and 5 infantry moved from Russia to Archangel Combat - Russians Battle in Yunnan Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Buryatia S.S.R. Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Soviet Far East Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -2.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 1 battleship, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Hupeh to Sikang 2 fighters moved from French Indo-China Thailand to Sikang 1 infantry moved from Yunnan to Burma 1 armour moved from Manchuria to Ningxia 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 destroyer moved from 62 Sea Zone to 59 Sea Zone 1 fighter moved from Manchuria to 59 Sea Zone 6 fighters moved from 62 Sea Zone to 53 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 59 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 59 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 53 Sea Zone Japanese attack with 6 fighters British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 6 fighters in 53 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 53 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 53 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 54 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport Casualties for British: 1 destroyer and 1 transport Battle in Sikang Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 59 Sea Zone to 62 Sea Zone 3 carriers moved from 62 Sea Zone to 59 Sea Zone 3 carriers moved from 59 Sea Zone to 52 Sea Zone 6 fighters moved from 53 Sea Zone to 52 Sea Zone 1 destroyer moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from 62 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Manchuria to Suiyuan 2 fighters moved from Sikang to Burma Place Units - Japanese 1 battleship, 1 submarine and 1 transport placed in 62 Sea Zone 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.00 Japanese regular : 3.83 Japanese rolls : 1.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British roll 1,1,5,3 and gets 0 hits Purchase Units - British British buy 3 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 4 techTokens; Combat Move - British 1 armour, 2 artilleries and 7 infantry moved from Egypt to Libya 1 bomber moved from Anglo-Egypt Sudan to Libya Combat - British Battle in Libya British attack with 1 armour, 2 artilleries, 1 bomber and 7 infantry Germans defend with 1 armour and 3 infantry; Italians defend with 1 armour and 3 infantry British roll dice for 1 armour, 2 artilleries, 1 bomber and 7 infantry in Libya, round 2 : 4/11 hits, 3.33 expected hits Italians roll dice for 2 armour and 6 infantry in Libya, round 2 : 4/8 hits, 3.00 expected hits 3 infantry owned by the Germans, 1 infantry owned by the Italians and 4 infantry owned by the British lost in Libya British roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Libya, round 3 : 3/7 hits, 2.67 expected hits Italians roll dice for 2 armour and 2 infantry in Libya, round 3 : 1/4 hits, 1.67 expected hits 1 armour owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya 1 bomber owned by the British retreated 2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British retreated to Egypt Italians win with 1 armour remaining. Battle score for attacker is 8 Casualties for British: 5 infantry Casualties for Germans: 1 armour and 3 infantry Casualties for Italians: 3 infantry Non Combat Move - British 1 bomber moved from Libya to Egypt 1 destroyer moved from 35 Sea Zone to 15 Sea Zone Place Units - British 1 destroyer placed in 2 Sea Zone 1 artillery and 1 infantry placed in Egypt British undo move 2. 1 armour and 1 infantry placed in Egypt 2 armour and 1 artillery placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : 1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 fighters moved from Italy to 15 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 15 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Non Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 2 fighters moved from 15 Sea Zone to Italy 1 armour moved from Balkans to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 2 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer and 2 submarines moved from 56 Sea Zone to 52 Sea Zone 2 bombers moved from Western United States to 52 Sea Zone 2 fighters moved from New Guinea to 52 Sea Zone 1 fighter moved from India to 52 Sea Zone 3 bombers moved from India to 52 Sea Zone 1 destroyer moved from 11 Sea Zone to 13 Sea Zone Combat - Americans Battle in 13 Sea Zone Americans attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 52 Sea Zone Americans attack with 5 bombers, 1 destroyer, 3 fighters and 2 submarines Japanese defend with 3 carriers, 1 destroyer and 6 fighters Americans roll dice for 2 submarines in 52 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 5 bombers, 1 destroyer and 3 fighters in 52 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits Japanese roll dice for 3 carriers, 1 destroyer and 6 fighters in 52 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 52 Sea Zone Americans roll dice for 5 bombers and 1 fighter in 52 Sea Zone, round 3 : 5/6 hits, 3.83 expected hits Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 52 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 48 Casualties for Americans: 1 bomber, 1 destroyer, 3 fighters and 2 submarines Casualties for Japanese: 3 carriers, 1 destroyer and 6 fighters Non Combat Move - Americans 4 bombers moved from 52 Sea Zone to Hawaiian Islands Combat Move - Chinese 3 infantry moved from Chinghai to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 3 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 3 infantry in Ningxia, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Ningxia Chinese roll dice for 2 infantry in Ningxia, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Ningxia Chinese roll dice for 2 infantry in Ningxia, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Ningxia, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Ningxia, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Ningxia, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Ningxia, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Ningxia, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Ningxia Chinese roll dice for 1 infantry in Ningxia, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Ningxia, round 7 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win with 1 armour remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 2 bombers placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 1.00 Japanese regular : -1.67 Americans rolls : 1.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Germans roll 4,2,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Belorussia to Archangel 1 armour moved from East Poland to Archangel 2 armour, 2 artilleries, 4 fighters and 1 infantry moved from Karelia S.S.R. to Archangel 1 bomber moved from Germany to Archangel 1 artillery and 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine Combat - Germans Battle in Archangel Germans attack with 3 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry Russians defend with 1 artillery and 11 infantry Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry in Archangel, round 2 : 5/13 hits, 5.67 expected hits Russians roll dice for 1 artillery and 11 infantry in Archangel, round 2 : 4/12 hits, 4.00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Archangel Germans roll dice for 3 armour, 1 artillery, 1 bomber and 4 fighters in Archangel, round 3 : 5/9 hits, 4.50 expected hits Russians roll dice for 1 artillery and 6 infantry in Archangel, round 3 : 0/7 hits, 2.33 expected hits 5 infantry owned by the Russians lost in Archangel Germans roll dice for 3 armour, 1 artillery, 1 bomber and 4 fighters in Archangel, round 4 : 8/9 hits, 4.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 24 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 artillery and 11 infantry Battle in Eastern Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 5 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Archangel to Germany 1 bomber moved from Archangel to Germany 1 fighter moved from Archangel to Germany 1 infantry moved from Germany to France 6 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from East Poland to Belorussia 1 artillery and 1 infantry moved from Morocco Algeria to Libya Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour, 1 bomber and 1 fighter placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -4.33 Germans regular : 2.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 4 infantry moved from Caucasus to Eastern Ukraine 1 artillery and 4 infantry moved from Russia to Archangel 1 infantry moved from Caucasus to Ukraine 1 submarine moved from 2 Sea Zone to 12 Sea Zone Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Archangel Russians attack with 1 artillery and 4 infantry Germans defend with 3 armour and 1 artillery Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 armour and 1 artillery in Archangel, round 2 : 3/4 hits, 1.83 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel 1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia Germans win with 3 armour remaining. Battle score for attacker is -5 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 1 infantry Germans defend with 6 armour, 1 artillery and 4 infantry; Italians defend with 1 armour and 1 infantry Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 7 armour, 1 artillery and 5 infantry in Ukraine, round 2 : 6/13 hits, 5.50 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win with 7 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 4 infantry moved from Novosibirsk to Russia Place Units - Russians 2 artilleries and 3 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 2.00 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 infantry moved from Sikang to Ningxia 1 armour moved from Ningxia to Yunnan 1 artillery and 1 infantry moved from Suiyuan to Ningxia 1 fighter moved from Manchuria to Burma 4 infantry moved from Manchuria to Kiangsu 1 submarine moved from 62 Sea Zone to 36 Sea Zone Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 carrier placed in 62 Sea Zone 2 fighters placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - British British spend 5 on tech rolls British roll 2,4,4,2,5 and gets 0 hits Purchase Units - British British buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 5 techTokens; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 2 fighters moved from 2 Sea Zone to Archangel 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 bomber moved from Egypt to Archangel 1 armour moved from 4 Sea Zone to Archangel 1 artillery moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from 4 Sea Zone to Archangel 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 carrier, 1 cruiser and 1 destroyer moved from 2 Sea Zone to 4 Sea Zone 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 2 armour, 2 artilleries and 3 infantry moved from Egypt to Libya 3 armour, 1 artillery, 3 fighters and 3 infantry moved from India to Burma Combat - British Battle in Karelia S.S.R. British attack with 1 artillery and 1 infantry Germans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Archangel British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 3 armour British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Archangel, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Archangel British roll dice for 1 bomber and 2 fighters in Archangel, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 3 armour Battle in Libya British attack with 2 armour, 2 artilleries and 3 infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 2 armour, 2 artilleries and 3 infantry in Libya, round 2 : 4/7 hits, 2.50 expected hits Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Libya, round 2 : 2/5 hits, 1.83 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Libya British roll dice for 2 armour, 2 artilleries and 1 infantry in Libya, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 2 armour and 2 artilleries remaining. Battle score for attacker is 10 Casualties for British: 3 infantry Casualties for Germans: 1 artillery and 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in Burma British attack with 3 armour, 1 artillery, 3 fighters and 3 infantry Japanese defend with 1 artillery, 3 fighters and 5 infantry British roll dice for 3 armour, 1 artillery, 3 fighters and 3 infantry in Burma, round 2 : 3/10 hits, 4.00 expected hits Japanese roll dice for 1 artillery, 3 fighters and 5 infantry in Burma, round 2 : 3/9 hits, 4.00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 3 armour, 1 artillery and 3 fighters in Burma, round 3 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Burma, round 3 : 1/6 hits, 3.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma British roll dice for 3 armour and 3 fighters in Burma, round 4 : 4/6 hits, 3.00 expected hits Japanese roll dice for 3 fighters in Burma, round 4 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Japanese and 1 armour owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 31 Casualties for British: 1 armour, 1 artillery and 3 infantry Casualties for Japanese: 1 artillery, 3 fighters and 5 infantry Non Combat Move - British 3 fighters moved from Burma to Trans-Jordan 1 transport moved from 34 Sea Zone to 15 Sea Zone 2 fighters moved from Archangel to 4 Sea Zone 1 bomber moved from Archangel to Russia Place Units - British 2 armour placed in Egypt British undo move 1. 2 infantry placed in Egypt British undo move 1. 2 armour and 1 infantry placed in India 2 infantry placed in Egypt 3 artilleries placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -4.00 Italians regular : 0.67 Germans regular : 0.33 British regular : 3.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Italy to 15 Sea Zone 1 fighter moved from Italy to 13 Sea Zone 1 cruiser moved from 14 Sea Zone to 13 Sea Zone 1 battleship and 1 cruiser moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 15 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 13 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 fighter British defend with 1 destroyer; Americans defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 13 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 2 destroyers in 13 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 13 Sea Zone Italians win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 16 Casualties for Americans: 1 destroyer Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 13 Sea Zone to Italy 1 fighter moved from 15 Sea Zone to Italy 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 artillery moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Italy to Balkans Place Units - Italians 1 destroyer placed in 14 Sea Zone 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer and 2 submarines moved from 10 Sea Zone to 11 Sea Zone 2 bombers moved from Western United States to 62 Sea Zone 4 bombers moved from Hawaiian Islands to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 6 bombers Japanese defend with 1 battleship, 1 carrier, 2 fighters and 3 transports Americans roll dice for 6 bombers in 62 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 62 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 3 bombers owned by the Americans lost in 62 Sea Zone 3 transports owned by the Japanese lost in 62 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 39 Casualties for Americans: 3 bombers Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 3 transports Non Combat Move - Americans 3 bombers moved from 62 Sea Zone to Borneo Place Units - Americans 3 submarines placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.67 Americans rolls : 1.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 3 destroyers and 3 submarines moved from 5 Sea Zone to 3 Sea Zone 1 bomber moved from Germany to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 bomber moved from Germany to 4 Sea Zone 4 fighters moved from Germany to 4 Sea Zone 1 fighter moved from Germany to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 artillery; Russians defend with 1 aaGun and 1 factory Russians roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter Casualties for British: 1 artillery Battle in 4 Sea Zone Germans attack with 1 bomber and 4 fighters British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Germans roll dice for 1 bomber and 4 fighters in 4 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 4 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 4 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 4 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter and 2 transports in 4 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 4 Sea Zone 2 transports owned by the British lost in 4 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 38 Casualties for Germans: 3 fighters Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Germans 1 fighter moved from 4 Sea Zone to Germany 1 bomber moved from 4 Sea Zone to Germany 1 bomber moved from Karelia S.S.R. to Germany 1 artillery and 6 infantry moved from Poland to East Poland 2 armour moved from Germany to East Poland Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 5 Sea Zone 2 armour, 1 artillery, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.67 Germans regular : 0.83 British regular : -0.17 Russians AA : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Belorussia Russians take Belorussia from Germans 1 artillery and 1 infantry moved from Eastern Ukraine to Caucasus 3 artilleries and 7 infantry moved from Russia to Archangel Russians take Archangel from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery and 2 infantry moved from Ningxia to Chinghai 1 infantry moved from Sikang to Chinghai 4 infantry moved from Kiangsu to Hupeh 1 armour moved from Yunnan to Chinghai 1 submarine moved from 36 Sea Zone to 51 Sea Zone Combat - Japanese Battle in Chinghai Japanese attack with 1 armour, 1 artillery and 3 infantry Russians defend with 5 infantry Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Chinghai, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 5 infantry in Chinghai, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Chinghai, round 3 : 3/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Chinghai, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Russians: 5 infantry Non Combat Move - Japanese Place Units - Japanese 1 carrier and 1 submarine placed in 62 Sea Zone 2 fighters placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 3.17 Japanese rolls : 0.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - British British roll 4,4,5,6,4 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 3 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour and 2 artilleries moved from Libya to Egypt 1 armour moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 armour moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 armour moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour moved from Yunnan to Fukien Chinese take Fukien from Japanese 2 armour and 1 infantry moved from India to Burma 3 fighters moved from Trans-Jordan to Chinghai Combat - British Battle in Chinghai British attack with 3 fighters Japanese defend with 1 armour, 1 artillery and 1 infantry British roll dice for 3 fighters in Chinghai, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Chinghai, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the British lost in Chinghai British win with 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 2 fighters Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Chinghai to Kazakh S.S.R. Place Units - British 3 armour placed in India 1 artillery and 1 infantry placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 British regular : 1.50
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