@captainwalker ae0c84f4-6a0c-4529-bc19-c623b6aa1535-triplea_41695_1ger.tsvg
dawg v. entek TRS
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TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 2 Artillerys moved from Akina to sz15 1 Marine moved from Akina to sz15 2 Infantrys moved from Akina to sz15 1 Infantry and 1 T.Boat moved from sz15 to sz1 1 Artillery and 1 Tank moved from Ostrov to sz1 2 Infantrys moved from N.Japan to sz1 1 Artillery, 3 Infantrys and 1 Tank moved from sz1 to Yakutsk 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz15 to sz1 2 Artillerys, 1 Infantry and 1 Marine moved from sz1 to Vostok 2 Infantrys moved from Belogorsk to Quingdao 1 Bomber moved from Hsingan to Quingdao 1 EarlyFighter moved from Manchuria to Quingdao 1 Tank moved from Amursk to Vostok 1 Tank moved from Vladivostok to Belogorsk 1 Artillery moved from Jinan to Hsingan 1 Artillery and 3 Infantrys moved from Vladivostok to Manchuria 3 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 1 Factory, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Quingdao Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vostok Masaharu attack with 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank in Vostok, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in Yakutsk Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 3 : 3/5 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Yakutsk, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Masaharu 1 Bomber and 1 EarlyFighter moved from Quingdao to Belogorsk 2 Destroyers and 1 Submarine moved from sz1 to sz7 Place Units - Masaharu 1 Factory placed in Belogorsk 2 Infantrys and 1 Marine placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.67 Russians regular : -1.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Quingdao 1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Russians win with 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 Infantrys Casualties for Masaharu: 2 Infantrys Battle in Jinan Russians attack with 1 Artillery and 1 Infantry Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Infantry moved from Ustkut to Irkutsk 1 Infantry moved from Bratsk to Ustkut 1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 1 Tank moved from Jinquan to Ulaan Ude 1 Infantry moved from Haixi to Jinquan 1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask Place Units - Russians 6 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.00 Russians regular : -0.17
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys, 2 Infantrys and 3 Tanks moved from Davao to sz70 2 Artillerys, 2 Infantrys, 3 Tanks and 5 Transports moved from sz70 to sz68 1 Tank moved from Punay to Boho Yamamoto take Boho from Americans 1 Tank moved from Punay to Manila 3 Artillerys, 4 Infantrys and 1 Tank moved from Thailand to Malaya 1 Infantry moved from Spralty to sz68 2 Artillerys, 1 Carrier, 2 EarlyFighters, 3 Infantrys, 3 Tanks and 5 Transports moved from sz68 to sz60 2 Artillerys, 1 Infantry and 2 Tanks moved from N.B to sz68 2 Artillerys, 2 B.Transports, 1 Infantry and 2 Tanks moved from sz68 to sz60 4 Artillerys, 4 EarlyFighters, 4 Infantrys and 5 Tanks moved from sz60 to Malaya 1 EarlyFighter moved from Phuket to Malaya 2 Transports moved from sz73 to sz70 1 T.Boat moved from sz73 to sz68 1 Destroyer and 1 Submarine moved from sz45 to sz76 1 T.Boat moved from sz72 to sz76 1 Infantry moved from Bonin to sz76 1 Infantry moved from sz76 to Iwo Jima 2 Destroyers moved from sz72 to sz76 2 Destroyers moved from sz78 to sz76 1 Battleship moved from sz70 to sz76 1 Submarine moved from sz70 to sz76 2 Artillerys and 1 Marine moved from Tokyo to sz78 3 Tanks moved from Nagasaki to sz78 1 Artillery moved from Nagasaki to sz78 2 Infantrys moved from S.Japan to sz78 3 Artillerys, 3 B.Transports, 2 Infantrys, 1 Marine and 3 Tanks moved from sz78 to sz7 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks moved from sz7 to Kamchatka 1 Destroyer moved from sz60 to sz58 2 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi 1 Artillery moved from Kwangsi to Chunking 1 Artillery moved from Chunking to N.Chunking 1 Tank moved from Boho to Punay 2 Infantrys moved from S.Japan to Japan Purchase Units - Yamamoto Yamamoto buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Elites and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Chunking Yamamoto attack with 1 Artillery Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Chunking Yamamoto win, taking N.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Malaya Yamamoto attack with 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks British defend with 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks; Anzac defend with 2 EarlyFighters Yamamoto roll dice for 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks in Malaya, round 2 : 10/26 hits, 9.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 2 Artillerys, 1 Bunker, 7 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 10/21 hits, 8.83 expected hits 2 Artillerys owned by the Yamamoto, 8 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 8 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 5 Artillerys, 5 EarlyFighters and 6 Tanks in Malaya, round 3 : 5/16 hits, 6.33 expected hits British roll dice for 1 Artillery, 1 Bunker, 7 EarlyFighters and 3 Tanks in Malaya, round 3 : 5/12 hits, 5.83 expected hits 1 Bunker owned by the British, 3 Tanks owned by the British, 5 Artillerys owned by the Yamamoto and 1 Artillery owned by the British lost in Malaya Yamamoto roll dice for 5 EarlyFighters and 6 Tanks in Malaya, round 4 : 4/11 hits, 4.67 expected hits British roll dice for 7 EarlyFighters in Malaya, round 4 : 2/7 hits, 3.50 expected hits 4 EarlyFighters owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya Yamamoto roll dice for 3 EarlyFighters and 6 Tanks in Malaya, round 5 : 5/9 hits, 4.00 expected hits British roll dice for 3 EarlyFighters in Malaya, round 5 : 2/3 hits, 1.50 expected hits 2 EarlyFighters owned by the Anzac, 1 EarlyFighter owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya Yamamoto win, taking Malaya from British with 1 EarlyFighter and 6 Tanks remaining. Battle score for attacker is 25 Casualties for Yamamoto: 7 Artillerys, 4 EarlyFighters and 8 Infantrys Casualties for British: 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks Casualties for Anzac: 2 EarlyFighters Battle in Kamchatka Yamamoto attack with 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks Russians defend with 1 Bunker Yamamoto roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks in Kamchatka, round 2 : 0/9 hits, 3.67 expected hits Russians roll dice for 1 Bunker in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Kamchatka Yamamoto roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 3 Tanks in Kamchatka, round 3 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 Bunker in Kamchatka, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Kamchatka Yamamoto win, taking Kamchatka from Russians with 3 Artillerys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for Russians: 1 Bunker Non Combat Move - Yamamoto 1 EarlyFighter moved from Malaya to sz60 Place Units - Yamamoto 1 Carrier and 2 Destroyers placed in sz78 2 EarlyFighters placed in sz78 2 Elites and 2 Tanks placed in Davao Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : -3.83 Russians regular : 1.00 British regular : -0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 2 Infantrys moved from Gansu to N.Shangsi 2 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 EarlyFighter moved from Szechwan to N.Shangsi Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Gansu 1 EarlyFighter moved from N.Shangsi to Gansu 2 Tanks moved from Szechwan to Gansu 1 Infantry moved from Szechwan to W.Sian 1 Artillery and 4 Infantrys moved from Tsingnan to Gansu 1 Mech.Inf moved from Xining to Gansu 5 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 1 Artillery and 2 Infantrys moved from W.Mongolia to Gobi 1 Fighter moved from Urumal to Gansu 3 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Hisaichi regular : -0.67
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Infantry moved from Hanan to W.Sian 1 Artillery moved from Sian to W.Sian 1 Artillery and 1 Infantry moved from Sian to Szechwan 3 Infantrys moved from Shansi to Shangsi 1 Tank moved from Sian to Shangsi 4 Infantrys moved from E.Shansi to N.Shangsi 1 Tankette moved from Peking to N.Shangsi 2 Destroyers and 3 Submarines moved from sz7 to sz4 6 Transports moved from sz60 to sz67 2 Bombers moved from Phuket to W.Sian 1 Artillery and 2 Infantrys moved from Seoul to sz79 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz79 to sz1 1 Artillery and 2 Infantrys moved from sz1 to Vostok 1 T.Boat moved from sz74 to sz79 Purchase Units - Hisaichi Hisaichi buy 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Artillery, 2 Bombers and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Bombers and 1 Infantry in W.Sian, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz4 Hisaichi attack with 2 Destroyers and 3 Submarines Americans defend with 1 Destroyer and 2 Transports; Russians defend with 1 Submarine Hisaichi roll dice for 3 Submarines in sz4, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer and 2 Transports in sz4, round 2 : 1/3 hits, 0.83 expected hits 2 Transports owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4 Hisaichi roll dice for 2 Submarines in sz4, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in sz4, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.50 expected hits 1 Submarine owned by the Russians lost in sz4 Hisaichi roll dice for 2 Submarines in sz4, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz4, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4 Hisaichi win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Hisaichi: 2 Submarines Casualties for Americans: 1 Destroyer and 2 Transports Casualties for Russians: 1 Submarine Battle in N.Shangsi Hisaichi attack with 4 Infantrys and 1 Tankette Chinese defend with 2 Infantrys Hisaichi roll dice for 4 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/5 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 3 Infantrys and 1 Tankette in N.Shangsi, round 3 : 0/4 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 4 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 5 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 Infantrys Battle in Shangsi Hisaichi attack with 3 Infantrys and 1 Tank Chinese defend with 2 Infantrys Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 4 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Szechwan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Tank and 1 Tankette moved from Peking to Shansi 7 Tanks moved from Sian to Shansi 1 Tank moved from Hopeh to Shansi 3 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi 2 Tankettes moved from Tientsin to Shansi 1 Infantry moved from Tientsin to Hopeh 4 Infantrys moved from Korea to sz74 4 Infantrys moved from sz74 to Hopeh 1 B.Transport moved from sz74 to sz67 2 Artillerys moved from Hongkong to sz67 2 Artillerys and 1 B.Transport moved from sz67 to sz74 1 Infantry moved from Formosa to sz74 2 Artillerys and 1 Infantry moved from sz74 to Hopeh 1 Artillery and 3 Infantrys moved from Hongkong to Kwangtung 1 Infantry moved from Seoul to Korea 2 Bombers moved from W.Sian to Hanan Place Units - Hisaichi 2 Tanks and 1 Tankette placed in Peking 6 Tankettes placed in Hongkong 5 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -0.17 Hisaichi regular : -0.17
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Java to Sumatra Dutch take Sumatra from Thai 2 Infantrys moved from Lambok to Bali Combat - Dutch Non Combat Move - Dutch 1 Transport moved from sz49 to sz50 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Transport moved from sz60 to sz73 1 Elite moved from Phuket to sz73 1 Elite and 1 Transport moved from sz73 to sz60 1 Artillery moved from S.Borneo to sz60 1 Artillery and 1 Elite moved from sz60 to Sumatra 1 Transport moved from sz60 to sz73 1 Tank moved from Phuket to Burma 1 Infantry moved from Phuket to sz73 1 Infantry and 1 Transport moved from sz73 to sz60 1 Infantry moved from sz60 to Java Thai take Java from Dutch 1 Tank moved from S.Borneo to E.Borneo Thai take E.Borneo from Dutch 1 Tank moved from E.Borneo to S.Borneo 1 T.Boat moved from sz60 to sz73 1 EarlyFighter moved from Borneo to Malaya 3 Infantrys moved from Phuket to Malaya 10 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Tank British defend with 1 Infantry Thai roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai lost in Burma British win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Thai: 1 Tank Battle in Sumatra Thai attack with 1 Artillery and 1 Elite Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Elite in Sumatra, round 2 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Sumatra Thai win, taking Sumatra from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Artillery, 1 Elite and 1 Infantry placed in S.Borneo 1 Transport placed in sz73 1 Fighter placed in S.Borneo 1 Artillery, 3 Infantrys and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Thai regular : -0.50 Dutch regular : -0.33 British regular : 0.67
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz66 2 Artillerys and 2 Infantrys moved from sz66 to N.S 1 EarlyFighter moved from Calcutta to N.S 3 Mech.Infs moved from Dheli to Bengal 1 Infantry moved from Burma to N.French I. British take N.French I. from Yamamoto 1 Artillery and 8 Infantrys moved from E.India to Bengal 1 Artillery and 2 Infantrys moved from Nepal to Bengal 1 Artillery and 2 Infantrys moved from Punjab to Agra 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage Purchase Units - British British buy 2 Artillerys, 4 Destroyers, 2 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - British Battle in Agra British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Agra British roll dice for 1 Artillery and 1 Infantry in Agra, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - British 1 AAGun moved from Nepal to Bengal 2 Infantrys moved from C.India to E.India 1 Destroyer and 2 Transports moved from sz55 to sz63 Place Units - British 4 Destroyers placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli Turn Complete - British British collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Neutral regular : 0.33 British regular : -0.50
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 2 Artillerys and 2 Infantrys moved from Derby to sz50 1 Artillery moved from W.Australia to sz51 1 Tank moved from W.Australia to sz51 2 Infantrys moved from W.Australia to sz51 1 Artillery, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz51 to sz57 1 Artillery, 2 Infantrys and 1 Tank moved from sz57 to Java 2 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 2 Infantrys and 2 Transports moved from sz50 to sz57 2 Artillerys, 1 EarlyFighter and 2 Infantrys moved from sz57 to Java 1 EarlyFighter moved from Melbourne to sz57 2 Artillerys and 1 Marine moved from Darwin to Derby 1 Infantry moved from C.Australia to Derby 1 Destroyer moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 1 Factory, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank Thai defend with 1 Infantry Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Java Anzac win, taking Java from Thai with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 1 EarlyFighter moved from Java to sz57 Place Units - Anzac 1 Factory placed in Derby 1 Transport placed in sz37 1 Tank placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 3 Infantrys and 1 Tank moved from Palana to Kamchatka 1 Tank moved from Wake to sz20 1 Infantry moved from Wake to sz20 1 Battleship, 2 Carriers, 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz20 to sz3 1 Infantry and 1 Tank moved from sz3 to Kamchatka 1 Bomber moved from Wake to Kamchatka 2 EarlyFighters moved from sz20 to Kamchatka 1 Cruiser and 3 Destroyers moved from sz25 to sz20 4 Elites moved from San Francisco to sz23 2 Infantrys moved from Nor Cal to sz23 2 B.Transports, 1 Carrier, 4 Elites and 2 Infantrys moved from sz23 to sz14 2 Artillerys and 3 Infantrys moved from Portland to Seattle 4 Infantrys moved from Seattle to British Columbia 2 Tanks moved from British Columbia to Anchorage 1 Tank moved from Anchorage to Alaska 2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage 4 Elites and 2 Infantrys moved from sz14 to Seattle Purchase Units - Americans Americans buy 2 B.Transports, 1 Destroyer, 2 EarlyFighters, 8 Elites and 1 Factory; Remaining resources: 2 PUs; Combat - Americans Battle in Kamchatka Americans attack with 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks Yamamoto defend with 3 Artillerys, 1 Marine and 3 Tanks Americans roll dice for 1 Battleship in Kamchatka, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Kamchatka, round 2 : 2/9 hits, 3.00 expected hits Yamamoto roll dice for 3 Artillerys, 1 Marine and 3 Tanks in Kamchatka, round 2 : 2/7 hits, 2.83 expected hits 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Kamchatka Americans roll dice for 1 Bomber, 2 EarlyFighters, 2 Infantrys and 2 Tanks in Kamchatka, round 3 : 1/7 hits, 2.67 expected hits Yamamoto roll dice for 2 Artillerys and 3 Tanks in Kamchatka, round 3 : 3/5 hits, 2.17 expected hits 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 EarlyFighter owned by the Americans lost in Kamchatka Americans roll dice for 1 Bomber, 1 EarlyFighter and 2 Tanks in Kamchatka, round 4 : 1/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery and 3 Tanks in Kamchatka, round 4 : 1/4 hits, 1.83 expected hits 1 Artillery owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Kamchatka Americans roll dice for 1 Bomber and 2 Tanks in Kamchatka, round 5 : 3/3 hits, 1.67 expected hits Yamamoto roll dice for 3 Tanks in Kamchatka, round 5 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Americans and 3 Tanks owned by the Yamamoto lost in Kamchatka Americans win, taking Kamchatka from Yamamoto with 1 Bomber and 1 Tank remaining. Battle score for attacker is 1 Casualties for Americans: 2 EarlyFighters, 4 Infantrys and 1 Tank Casualties for Yamamoto: 3 Artillerys, 1 Marine and 3 Tanks Non Combat Move - Americans 1 Bomber moved from Kamchatka to Magadan Place Units - Americans 1 Destroyer placed in sz5 1 Factory placed in Anchorage 8 Elites placed in San Francisco 2 B.Transports placed in sz23 1 EarlyFighter placed in Alaska 1 EarlyFighter placed in Pearl Harbor Turn Complete - Americans Americans collect 88 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.33 Americans regular : -3.00
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TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 2 Destroyers and 1 Submarine moved from sz7 to sz3 1 Bomber moved from Belogorsk to sz3 2 Transports moved from sz1 to sz15 1 Tank moved from N.Japan to sz1 4 Infantrys moved from N.Japan to sz1 4 Infantrys, 1 T.Boat, 1 Tank and 2 Transports moved from sz1 to sz2 4 Infantrys and 1 Tank moved from sz2 to Magadan 1 Artillery, 3 Infantrys and 1 Tank moved from Yakutsk to Magadan 1 Tank moved from Vostok to Angarsk Masaharu take Angarsk from Russians 1 Tank moved from Angarsk to Ustkut 1 Artillery and 1 Marine moved from Vostok to Irkutsk 2 Infantrys and 1 Marine moved from Amursk to Belogorsk 1 Infantry moved from Belogorsk to Quingdao 1 Infantry moved from Manchuria to Hsingan 1 Artillery moved from Hsingan to Belogorsk 1 Artillery and 2 Infantrys moved from Manchuria to Belogorsk 1 EarlyFighter moved from Belogorsk to Magadan 4 Infantrys moved from Akina to sz15 2 Infantrys moved from Akina to N.Japan 4 Infantrys and 2 Transports moved from sz15 to sz1 4 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Elite, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Masaharu Battle in Magadan Masaharu attack with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks British defend with 2 Infantrys; Americans defend with 1 Bomber, 1 Infantry and 1 Tank; Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks in Magadan, round 2 : 3/11 hits, 3.00 expected hits Russians roll dice for 1 Bomber, 4 Infantrys and 1 Tank in Magadan, round 2 : 2/6 hits, 2.00 expected hits 1 Bomber owned by the Americans, 2 Infantrys owned by the Masaharu, 1 Infantry owned by the Americans and 1 Infantry owned by the British lost in Magadan Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Magadan, round 3 : 2/9 hits, 2.67 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Magadan, round 3 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the British lost in Magadan Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Magadan, round 4 : 3/9 hits, 2.67 expected hits Russians roll dice for 1 Tank in Magadan, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Magadan Masaharu win, taking Magadan from Russians with 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 23 Casualties for Masaharu: 2 Infantrys Casualties for Americans: 1 Bomber, 1 Infantry and 1 Tank Casualties for British: 2 Infantrys Casualties for Russians: 1 Infantry Battle in sz3 Masaharu attack with 1 Bomber, 2 Destroyers and 1 Submarine Americans defend with 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber and 2 Destroyers in sz3, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport in sz3, round 2 : 2/5 hits, 2.33 expected hits 1 Submarine owned by the Masaharu and 1 Destroyer owned by the Masaharu lost in sz3 Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport in sz3, round 3 : 2/5 hits, 2.33 expected hits 1 Transport owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Bomber owned by the Masaharu lost in sz3 Americans win with 1 Battleship, 2 Carriers and 1 Destroyer remaining. Battle score for attacker is -30 Casualties for Masaharu: 1 Bomber, 2 Destroyers and 1 Submarine Casualties for Americans: 1 Transport Battle in Irkutsk Masaharu attack with 1 Artillery and 1 Marine Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 4 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Ustkut Masaharu attack with 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 1 Tank in Ustkut, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Masaharu lost in Ustkut Russians win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Masaharu: 1 Tank Non Combat Move - Masaharu 1 EarlyFighter moved from Magadan to Yakutsk Place Units - Masaharu 1 Artillery, 1 Elite and 1 Tank placed in Belogorsk Masaharu undo move 1. 2 Artillerys and 1 Elite placed in Belogorsk 2 Infantrys and 1 Tank placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Masaharu regular : -2.00 Russians regular : -2.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 1 Infantry moved from Ustkut to Angarsk Russians take Angarsk from Masaharu 1 Artillery and 1 Infantry moved from Jinan to Hsingan 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao 1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk Purchase Units - Russians Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 Artillery and 1 Infantry Masaharu defend with 1 Artillery and 1 Marine Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Masaharu lost in Irkutsk Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Masaharu: 1 Artillery and 1 Marine Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 5 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 6 : 2/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Hsingan Russians attack with 1 Artillery and 1 Infantry Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 3 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Hsingan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 4 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Hsingan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Hsingan Russians win, taking Hsingan from Masaharu with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 4 Infantrys moved from Tulun to Ulaan Ude 1 Artillery and 7 Infantrys moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 6 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : -3.33 Russians regular : -2.33
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 2 Elites and 2 Tanks moved from Davao to sz70 2 Elites, 2 Tanks and 2 Transports moved from sz70 to sz48 2 Elites and 2 Tanks moved from sz48 to Sarong 1 Destroyer moved from sz70 to sz48 1 EarlyFighter moved from sz60 to sz66 1 Battleship, 5 Destroyers and 2 Submarines moved from sz76 to sz9 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz78 to sz17 1 T.Boat moved from sz76 to sz16 3 B.Transports moved from sz7 to sz78 1 T.Boat moved from sz68 to sz70 3 Transports moved from sz60 to sz67 1 Tank moved from Malaya to Burma Yamamoto take Burma from British 1 Artillery moved from Chunking to N.French I. 1 Artillery moved from N.Chunking to W.Chunking Yamamoto take W.Chunking from Chinese 2 Tanks moved from Malaya to N.French I. 1 Tank moved from Manila to Samar 1 Tank moved from Punay to Manila Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 2 Artillerys, 1 B.Transport, 3 Destroyers, 1 Elite, 1 Factory, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Samar Yamamoto attack with 1 Tank Americans defend with 1 Infantry Yamamoto roll dice for 1 Tank in Samar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Samar Americans win with no units remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Tank Casualties for Americans: 1 Infantry Battle in Sarong Yamamoto attack with 2 Elites and 2 Tanks Dutch defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Elites and 2 Tanks in Sarong, round 2 : 4/4 hits, 2.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Dutch, 1 Elite owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sarong Yamamoto win, taking Sarong from Dutch with 1 Elite and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Elite Casualties for Dutch: 1 Artillery and 1 Infantry Battle in N.French I. Yamamoto attack with 1 Artillery and 2 Tanks British defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Tanks in N.French I., round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.French I. Yamamoto win, taking N.French I. from British with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in sz66 Yamamoto attack with 1 EarlyFighter British defend with 2 Transports Yamamoto roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Transports in sz66, round 2 : 1/2 hits, 0.33 expected hits 1 EarlyFighter owned by the Yamamoto lost in sz66 British win with 2 Transports remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 EarlyFighter Non Combat Move - Yamamoto Place Units - Yamamoto 1 B.Transport placed in sz70 1 Artillery, 1 Elite and 1 Tank placed in Davao 1 Factory placed in Malaya 3 Destroyers placed in sz78 1 Artillery and 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.83 Americans regular : 0.67 British regular : 0.33 Dutch regular : 0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Gansu to Szechwan 3 Mech.Infs moved from Tsingnan to W.Sian 1 Fighter moved from Gansu to W.Sian 1 Artillery and 3 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Gansu to Shangsi 1 EarlyFighter moved from Gansu to Szechwan 1 Artillery and 1 Infantry moved from Gansu to N.Shangsi 1 Mech.Inf moved from Gansu to N.Shangsi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 Artillery and 1 EarlyFighter in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 EarlyFighter owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 EarlyFighter and 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Hisaichi defend with 3 Infantrys and 1 Tank Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Shangsi, round 2 : 0/5 hits, 1.33 expected hits Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Shangsi, round 3 : 2/5 hits, 1.33 expected hits Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 3 : 1/4 hits, 1.50 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Shangsi, round 4 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 5 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Shangsi, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 3 Infantrys and 1 Tank Battle in N.Shangsi Chinese attack with 1 Artillery, 1 Infantry and 1 Mech.Inf Hisaichi defend with 2 Infantrys and 1 Tankette Chinese roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 Artillery and 1 Mech.Inf in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 Artillery and 1 Mech.Inf in N.Shangsi, round 4 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Artillery and 1 Infantry Casualties for Hisaichi: 2 Infantrys and 1 Tankette Battle in W.Sian Chinese attack with 1 Fighter and 3 Mech.Infs Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Fighter and 3 Mech.Infs in W.Sian, round 2 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 2/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Mech.Infs Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 AAGun and 3 Tanks moved from Gansu to Tsingnan 1 EarlyFighter moved from Shangsi to Tsingnan 1 Fighter moved from W.Sian to Tsingnan 1 Artillery and 2 Infantrys moved from Gobi to Tsingnan 6 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Hisaichi regular : 0.17
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 2 Tankettes moved from Shansi to W.Sian 1 Tankette moved from Shansi to Szechwan 1 Tank moved from Shansi to Szechwan 1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi 1 Artillery and 1 Infantry moved from E.Shansi to N.Shangsi 8 Tanks moved from Shansi to N.Shangsi 1 Artillery and 1 Infantry moved from E.Shansi to Shangsi 3 Tankettes moved from Seoul to Hsingan 1 Artillery and 2 Infantrys moved from Vostok to Quingdao 2 Tanks and 1 Tankette moved from Peking to N.Shangsi 2 Artillerys and 6 Infantrys moved from Hopeh to E.Shansi 2 Artillerys and 3 Infantrys moved from Hankou to Hanan 1 Infantry moved from Kiangsi to Hanan 1 Artillery and 3 Infantrys moved from Kwangtung to Hankou 1 B.Transport and 1 Transport moved from sz74 to sz67 6 Tankettes moved from Hongkong to sz67 1 B.Transport, 6 Tankettes and 7 Transports moved from sz67 to sz74 6 Tankettes moved from sz74 to Hopeh 4 Transports moved from sz74 to sz79 2 Tankettes moved from Seoul to Tientsin 2 EarlyFighters moved from sz60 to sz66 2 Bombers moved from Hanan to sz66 Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 3 Infantrys, 1 Tank and 12 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 2 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Tankette remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 1 Mech.Inf Battle in Hsingan Hisaichi attack with 3 Tankettes Russians defend with 1 Artillery Hisaichi roll dice for 3 Tankettes in Hsingan, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Hsingan, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Tankette owned by the Hisaichi lost in Hsingan Hisaichi win, taking Hsingan from Russians with 2 Tankettes remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Tankette Casualties for Russians: 1 Artillery Battle in N.Shangsi Hisaichi attack with 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette in N.Shangsi, round 2 : 9/13 hits, 6.00 expected hits Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in Shangsi Hisaichi attack with 2 Artillerys and 3 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Shangsi, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shangsi, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Quingdao Hisaichi attack with 1 Artillery and 2 Infantrys Russians defend with 2 Infantrys Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Quingdao Hisaichi roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Quingdao, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Quingdao Hisaichi roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Quingdao, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Quingdao, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Hisaichi win, taking Quingdao from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Szechwan Hisaichi attack with 1 Tank and 1 Tankette Chinese defend with 1 Artillery Hisaichi roll dice for 1 Tank and 1 Tankette in Szechwan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in Szechwan, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 1 Artillery Battle in sz66 Hisaichi attack with 2 Bombers and 2 EarlyFighters British defend with 2 Transports Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz66, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 Transports in sz66, round 2 : 0/2 hits, 0.33 expected hits 2 Transports owned by the British lost in sz66 Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Non Combat Move - Hisaichi 2 EarlyFighters moved from sz66 to sz60 2 Bombers moved from sz66 to Malaya 1 Battleship moved from sz70 to sz60 1 Destroyer moved from sz60 to sz59 1 Infantry moved from Korea to sz79 1 Infantry and 1 T.Boat moved from sz79 to sz15 1 Infantry moved from sz15 to N.Japan 1 B.Transport moved from sz1 to sz79 Place Units - Hisaichi 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 3 Infantrys and 4 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Russians regular : -0.33 British regular : -0.33 Hisaichi regular : 0.67
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch 1 Transport moved from sz50 to sz57 2 Infantrys moved from Bali to Java Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 Infantry moved from S.Borneo to sz60 1 Artillery, 1 Elite and 1 Tank moved from S.Borneo to sz60 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from sz60 to Java 1 Fighter moved from S.Borneo to Java 1 EarlyFighter moved from Malaya to Java 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz60 1 Infantry moved from sz60 to Java 1 Artillery and 1 Elite moved from Sumatra to Java 1 Tank moved from Phuket to sz73 1 Infantry moved from Phuket to sz73 1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60 1 Infantry and 1 Tank moved from sz60 to Java 1 Artillery and 1 Infantry moved from Phuket to Malaya Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Java Thai attack with 2 Artillerys, 1 EarlyFighter, 2 Elites, 1 Fighter, 3 Infantrys and 2 Tanks Anzac defend with 3 Artillerys, 4 Infantrys and 1 Tank; Dutch defend with 2 Infantrys Thai roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 1 Fighter, 3 Infantrys and 2 Tanks in Java, round 2 : 3/11 hits, 4.33 expected hits Anzac roll dice for 3 Artillerys, 6 Infantrys and 1 Tank in Java, round 2 : 5/10 hits, 3.50 expected hits 1 Infantry owned by the Anzac, 3 Infantrys owned by the Thai, 1 EarlyFighter owned by the Thai, 2 Infantrys owned by the Dutch and 1 Artillery owned by the Thai lost in Java Thai roll dice for 1 Artillery, 2 Elites, 1 Fighter and 2 Tanks in Java, round 3 : 4/6 hits, 3.00 expected hits Anzac roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Java, round 3 : 2/7 hits, 2.50 expected hits 1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac, 1 Elite owned by the Thai and 1 Artillery owned by the Thai lost in Java Thai roll dice for 1 Elite, 1 Fighter and 2 Tanks in Java, round 4 : 2/4 hits, 2.00 expected hits Anzac roll dice for 2 Artillerys and 1 Tank in Java, round 4 : 3/3 hits, 1.17 expected hits 2 Artillerys owned by the Anzac, 1 Elite owned by the Thai and 2 Tanks owned by the Thai lost in Java 1 Fighter owned by the Thai retreated Anzac win with 1 Tank remaining. Battle score for attacker is -16 Casualties for Thai: 2 Artillerys, 1 EarlyFighter, 2 Elites, 3 Infantrys and 2 Tanks Casualties for Anzac: 3 Artillerys and 4 Infantrys Casualties for Dutch: 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Java to S.Borneo Place Units - Thai 3 Infantrys and 1 Marine placed in S.Borneo 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Anzac regular : 2.83 Thai regular : -0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 1 Infantry moved from N.S to Sumatra British take Sumatra from Thai 1 Artillery and 1 Infantry moved from Bengal to W.Chunking 3 Artillerys, 11 Infantrys, 3 Mech.Infs and 3 Tanks moved from Bengal to Burma 1 Infantry moved from Anchorage to Alaska 1 Artillery and 1 Infantry moved from Agra to W.Tibet 2 EarlyFighters moved from sz63 to Burma Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 4 Artillerys, 4 Elites, 3 Mech.Infs and 2 Transports; Remaining resources: 1 PUs; Combat - British Battle in W.Chunking British attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Artillery British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in W.Chunking British win, taking W.Chunking from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Battle in W.Tibet British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Bunker British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in W.Tibet British roll dice for 1 Artillery in W.Tibet, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the British lost in W.Tibet Neutral win with 1 Bunker remaining. Battle score for attacker is -6 Casualties for British: 1 Artillery and 1 Infantry Battle in Burma British attack with 3 Artillerys, 2 EarlyFighters, 11 Infantrys, 3 Mech.Infs and 3 Tanks Yamamoto defend with 1 Tank British roll dice for 3 Artillerys, 2 EarlyFighters, 11 Infantrys, 3 Mech.Infs and 3 Tanks in Burma, round 2 : 11/22 hits, 7.00 expected hits Yamamoto roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 3 Artillerys, 2 EarlyFighters, 11 Infantrys, 3 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Non Combat Move - British 2 EarlyFighters moved from Burma to sz63 2 Infantrys moved from E.India to Bengal 3 Mech.Infs moved from Dheli to Bengal 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys and 2 Infantrys moved from sz63 to E.India 1 Artillery and 3 Infantrys moved from Moresby to New Guinea 1 Infantry moved from New Guinea to N.G 3 Infantrys moved from Moresby to E.G Place Units - British 2 Transports placed in sz63 2 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 2 Artillerys placed in Moresby Turn Complete - British British collect 56 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17 Neutral regular : 0.50 British regular : 3.00
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 1 Destroyer moved from sz50 to sz58 1 Submarine moved from sz57 to sz59 1 EarlyFighter moved from sz57 to sz58 1 EarlyFighter moved from sz57 to sz59 4 Transports moved from sz57 to sz50 2 Artillerys moved from Derby to sz50 5 Infantrys moved from W.Australia to sz50 1 Marine moved from Derby to sz50 2 Artillerys, 5 Infantrys, 1 Marine and 4 Transports moved from sz50 to sz57 2 Artillerys, 5 Infantrys and 1 Marine moved from sz57 to Java 1 Tank moved from Darwin to Derby Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Destroyer, 2 EarlyFighters and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz58 Anzac attack with 1 Destroyer and 1 EarlyFighter Yamamoto defend with 1 Destroyer Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz58, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz58 Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in sz59 Anzac attack with 1 EarlyFighter and 1 Submarine Hisaichi defend with 1 Destroyer Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi lost in sz59 Anzac win with 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Non Combat Move - Anzac 1 EarlyFighter moved from sz59 to sz57 1 EarlyFighter moved from sz58 to sz57 1 Transport moved from sz37 to sz50 2 Infantrys moved from Derby to sz50 2 Infantrys moved from sz50 to Soem 2 Tanks moved from Soem to Bali 1 Artillery and 1 Infantry moved from Lambok to Bali 2 Infantrys moved from Soem to Lambok Place Units - Anzac 1 Destroyer placed in sz50 1 EarlyFighter and 2 Infantrys placed in Darwin 1 EarlyFighter placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Anzac regular : 1.00 Hisaichi regular : -0.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 1 unit repaired. 1 Destroyer moved from sz5 to sz4 1 EarlyFighter moved from Alaska to sz4 1 EarlyFighter moved from Pearl Harbor to sz4 8 Elites moved from San Francisco to sz23 4 Elites moved from Seattle to sz14 4 Infantrys moved from Seattle to sz14 2 B.Transports, 1 Carrier, 4 Elites and 4 Infantrys moved from sz14 to sz5 4 Elites and 4 Infantrys moved from sz5 to Alaska 4 Infantrys moved from British Columbia to N.Canada 2 Artillerys, 5 Infantrys and 2 Tanks moved from Anchorage to Alaska 2 Artillerys and 1 Infantry moved from Seattle to British Columbia 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 2 B.Transports, 2 Destroyers, 2 EarlyFighters, 8 Elites and 1 Fighter; Remaining resources: 0 PUs; Combat - Americans Battle in sz4 Americans attack with 1 Destroyer and 2 EarlyFighters Hisaichi defend with 2 Destroyers and 1 Submarine Hisaichi roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz4, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Hisaichi and 1 EarlyFighter owned by the Americans lost in sz4 Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz4, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 3 : 2/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz4 Hisaichi win with 2 Destroyers remaining. Battle score for attacker is -18 Casualties for Americans: 1 Destroyer and 2 EarlyFighters Casualties for Hisaichi: 1 Submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Anzac to sz11: 2 T.Boats EDIT: Turning off Edit Mode 1 Battleship, 2 Carriers and 1 Destroyer moved from sz3 to sz10 1 Cruiser and 3 Destroyers moved from sz20 to sz10 Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Anzac to Midway: 2 Infantrys EDIT: Removing units owned by Anzac from Wake: 2 Infantrys EDIT: Removing units owned by Anzac from sz20: 2 T.Boats EDIT: Turning off Edit Mode 2 Destroyers placed in sz4 2 B.Transports placed in sz23 8 Elites placed in San Francisco 1 EarlyFighter and 1 Fighter placed in sz5 1 EarlyFighter placed in Pearl Harbor Turn Complete - Americans Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Hisaichi regular : 0.83