TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Right. No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 units repaired.
1 armour moved from Kenya to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
3 submarines moved from 92 Sea Zone to 97 Sea Zone
5 bombers moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat - Americans
Battle in Java
Battle in Celebes
Battle in Algeria
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Italians lost in 98 Sea Zone
Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
Americans attack with 5 bombers and 3 submarines
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 5 bombers in 97 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits
Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 2 submarines
Casualties for Italians: 1 cruiser and 1 destroyer
Non Combat Move - Americans
1 fighter moved from 98 Sea Zone to Egypt
5 bombers moved from 97 Sea Zone to Egypt
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Western United States
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
4 infantry moved from Suiyuyan to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 5 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 6 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 7 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to Syria
2 fighters moved from Persia to Syria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Syria
3 mech_infantrys moved from Egypt to Syria
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
1 infantry moved from French Madagascar to 72 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from India to Iraq
Purchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Iraq
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 fighters and 1 infantry in Iraq, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 infantry in Iraq, round 3 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 5 fighters and 3 mech_infantrys
Italians defend with 1 bomber, 2 fighters and 1 infantry
British roll dice for 5 fighters and 3 mech_infantrys in Syria, round 2 : 3/8 hits, 3,00 expected hits
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Syria, round 2 : 2/4 hits, 1,83 expected hits
2 mech_infantrys owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Syria
British roll dice for 5 fighters and 1 mech_infantry in Syria, round 3 : 3/6 hits, 2,67 expected hits
Italians roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Syria
British win with 5 fighters remaining. Battle score for attacker is 23
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 bomber, 2 fighters and 1 infantry
Non Combat Move - British
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Syria to Egypt
1 fighter moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Syria to Egypt
1 fighter moved from Syria to Egypt
1 fighter moved from Syria to Trans-Jordan
1 fighter moved from Syria to Trans-Jordan
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
3 aaGuns, 6 artilleries and 18 infantry moved from India to West India
Place Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -2,67
Americans regular : -1,83
Japanese regular : -2,33
Italians regular : 2,67
British regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5
Combat Move - Italians
3 armour moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 mech_infantry moved from Southern Italy to Northern Italy
1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya
1 mech_infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Romania to Bessarabia
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Belarus to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
3 bombers moved from Western Germany to Bryansk
2 artilleries and 9 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
5 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Belarus to Western Ukraine
Purchase Units - Germans
Germans buy 4 artilleries, 1 infantry and 14 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 6 armour and 3 mech_infantrys
British defend with 1 fighter
Germans roll dice for 6 armour and 3 mech_infantrys in Northwest Persia, round 2 : 7/9 hits, 3.50 expected hits
British roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Ukraine
Germans attack with 2 artilleries, 9 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 9 infantry and 8 mech_infantrys in Ukraine, round 2 : 1/19 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries, 9 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 3.50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
2 fighters and 3 tactical_bombers moved from Belarus to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 111 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
4 artilleries and 8 infantry moved from Novgorod to Belarus
2 armour and 8 mech_infantrys moved from Belarus to Nenetsia
1 mech_infantry moved from Archangel to Nenetsia
1 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Russia to Bryansk
6 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/8 hits, 3,83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
6 infantry moved from Samara to Russia
6 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Rostov
1 aaGun and 2 artilleries moved from Tambov to Volgograd
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
Germans regular : 0,33
Russians regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Japan to Manchuria
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java
1 fighter moved from Japan to 21 Sea Zone
2 bombers moved from Malaya to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys moved from Burma to India
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 2 destroyers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 5/6 hits, 3.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys in India, round 2 : 9/24 hits, 8.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Hunan
2 fighters moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Philippines to Japan
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 carrier and 2 submarines moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 tactical_bombers moved from Malaya to Anhwe
2 bombers moved from Java to Malaya
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 67 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 3.33
UK_Pacific regular : 0.33
Japan’s income is insanely high! USA is high too though.
Not sure why USSR DOW’d on Japan, that made it a no brainer to attack Siberia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 tactical_bomber moved from Gibraltar to Libya
1 fighter moved from 92 Sea Zone to Libya
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
5 bombers moved from Egypt to Libya
1 armour moved from Egypt to Iraq
Americans take Iraq from Italians
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Libya
Americans attack with 1 artillery, 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 4/9 hits, 5,17 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits, 2,17 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Libya
Americans roll dice for 1 artillery, 5 bombers, 1 fighter and 1 tactical_bomber in Libya, round 3 : 4/8 hits, 4,83 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Libya
Americans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Americans
5 bombers moved from Libya to Egypt
1 fighter moved from Libya to 96 Sea Zone
1 tactical_bomber moved from Libya to 96 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Western United States
2 carriers and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Move - Chinese
6 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Hopei to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 0/8 hits, 1,67 expected hits
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/7 hits, 3,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 0/7 hits, 1,50 expected hits
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 3 : 5/7 hits, 3,33 expected hits
5 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Chahar
Japanese win with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Chinese: 6 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
Purchase Units - British
British buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - British
Battle in Libya
Non Combat Move - British
4 fighters and 3 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Trans-Jordan to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 aaGun and 1 infantry moved from West India to 79 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
2 aaGuns, 6 artilleries and 17 infantry moved from West India to Eastern Persia
1 fighter moved from Gibraltar to Trans-Jordan
1 destroyer moved from 118 Sea Zone to 103 Sea Zone
Place Units - British
3 armour placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3,17
Americans regular : -1,50
Japanese regular : -0,67
Italians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - Italians
1 armour moved from Nenetsia to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
2 armour moved from Nenetsia to Timguska
Italians take Timguska from Russians
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 mech_infantrys moved from Northwest Persia to Caucasus
3 bombers moved from Novgorod to Caucasus
1 submarine moved from 93 Sea Zone to 103 Sea Zone
1 artillery and 9 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 artillery and 8 mech_infantrys moved from Ukraine to Rostov
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 103 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 103 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 2 artilleries, 9 infantry and 9 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries, 9 infantry and 9 mech_infantrys in Rostov, round 2 : 3/20 hits, 4.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
6 armour moved from Northwest Persia to Rostov
3 bombers moved from Caucasus to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Nenetsia to Belarus
2 armour and 8 mech_infantrys moved from Nenetsia to Timguska
4 mech_infantrys moved from Poland to Belarus
4 artilleries and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 111 Sea Zone to 109 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
3 artilleries and 1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 mech_infantry moved from Western Germany to Southern France
5 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
Place Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
6 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Tsagaan Olom
2 artilleries moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 2 artilleries and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians lost in Caucasus
Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Caucasus, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Caucasus, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Caucasus, round 8 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 8 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Samara to Tambov
2 armour and 8 mech_infantrys moved from Volgograd to Tambov
7 artilleries moved from Russia to Tambov
9 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 aaGun moved from Volgograd to Tambov
3 artilleries moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Manchuria to Chahar
Japanese take Buyant-Uhaa from Russians
3 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Chahar
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 carriers, 1 destroyer, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Chahar, round 2 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Chahar, round 3 : 4/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Anhwe
1 artillery moved from French Indo China to Yunnan
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from India to West India
1 artillery and 1 infantry moved from Malaya to Shan State
1 bomber moved from Malaya to Philippines
1 bomber moved from Malaya to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to Philippines
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Sakha to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 carriers, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.17
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Americans
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from Egypt to Persia
1 bomber moved from Egypt to Persia
2 bombers moved from Egypt to Crete
1 bomber moved from Egypt to Crete
1 fighter moved from Egypt to Persia
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in Java
Battle in Crete
Americans attack with 3 bombers
Germans defend with 1 infantry
Americans roll dice for 3 bombers in Crete, round 2 : 2/3 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Crete
Americans win, taking Java from Japanese with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Germans: 1 infantry
Battle in Persia
Americans attack with 1 armour, 2 bombers and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Persia, round 2 : 2/4 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter moved from Persia to Iraq
2 bombers moved from Persia to Iraq
2 bombers moved from Crete to Iraq
2 infantry moved from Tunisia to Algeria
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
2 destroyers and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Queensland
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to Iraq: 1 factory_minor
EDIT: Turning off Edit Mode
1 fighter and 2 infantry moved from Suiyuyan to Kansu
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
4 armour moved from Egypt to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
7 fighters moved from Iraq to West India
6 artilleries and 17 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 cruiser moved from 80 Sea Zone to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 mech_infantrys moved from Iraq to Persia
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in Crete
Battle in India
Battle in West India
British attack with 7 artilleries, 7 fighters and 18 infantry
Japanese defend with 1 aaGun, 3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys
Japanese roll AA dice in West India : 0/3 hits, 0,50 expected hits
British roll dice for 1 cruiser in West India, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 7 artilleries, 7 fighters and 18 infantry in West India, round 2 : 8/32 hits, 10,00 expected hits
Japanese roll dice for 1 aaGun, 3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys in West India, round 2 : 10/23 hits, 8,17 expected hits
8 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 10 infantry owned by the British lost in West India
British roll dice for 7 artilleries, 7 fighters and 8 infantry in West India, round 3 : 8/22 hits, 8,33 expected hits
Japanese roll dice for 3 armour, 9 artilleries and 3 mech_infantrys in West India, round 3 : 8/15 hits, 5,50 expected hits
5 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in West India
British roll dice for 7 artilleries and 7 fighters in West India, round 4 : 9/14 hits, 5,83 expected hits
Japanese roll dice for 3 armour and 4 artilleries in West India, round 4 : 4/7 hits, 2,83 expected hits
4 artilleries owned by the Japanese, 3 armour owned by the Japanese and 4 artilleries owned by the British lost in West India
British win, taking Crete from Germans, taking India from Japanese, taking West India from Japanese with 3 artilleries and 7 fighters remaining. Battle score for attacker is 25
Casualties for British: 4 artilleries and 18 infantry
Casualties for Japanese: 1 aaGun, 3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys
Non Combat Move - British
2 fighters moved from West India to Eastern Persia
5 fighters moved from West India to Eastern Persia
2 aaGuns moved from Eastern Persia to West India
1 fighter moved from Trans-Jordan to Eastern Persia
1 fighter moved from United Kingdom to 88 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,1,1,5,2,5,3,6,4
British collect 23 PUs (8 lost to blockades); end with 24 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : 6,17
Japanese AA : -0,50
Germans regular : 0,33
British regular : 1,33
I changed my purchase for the US, forgot to buy a factory. Hope you don’t mind
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians
1 armour moved from Timguska to Kazakhstan
Italians take Novosibirsk from Russians
Italians take Kazakhstan from Russians
2 artilleries and 2 infantry moved from Ukraine to Bryansk
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Ukraine to Bryansk
1 armour moved from Timguska to Kazakhstan
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
3 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4
Italians collect 19 PUs (3 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 0.67
np.
I didn’t anticipate that attack on W India. Ouch!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
np.
I didn’t anticipate that attack on W India. Ouch!
Me neither…