L20 Snigg(x) vs Dawgoneit (Allies +19) BM3


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            3 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Western Germany to 96 Sea Zone
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
    

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit scramble 110?


  • @Snigg none

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            3 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Western Germany to 96 Sea Zone
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 2 bombers and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 cruiser
            Battle in 97 Sea Zone
                Germans attack with 3 fighters and 3 tactical_bombers
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone
                Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                British defend with 1 battleship
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
    
        Non Combat Move - Germans
            1 submarine moved from 106 Sea Zone to 118 Sea Zone
            1 artillery and 1 infantry moved from Norway to Finland
            2 infantry moved from Denmark to 112 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Normandy Bordeaux to Western Germany
            3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            5 armour and 4 mech_infantrys moved from France to Germany
            2 bombers moved from 96 Sea Zone to Western Germany
            3 fighters moved from 97 Sea Zone to Western Germany
            3 tactical_bombers moved from 97 Sea Zone to Western Germany
    
        Place Units - Germans
            10 artilleries placed in Germany
            1 armour and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    British regular : 0.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 3 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 6 mech_infantrys and 3 tactical_bombers
    Romania : 3 armour, 2 artilleries and 13 infantry
    Poland : 3 aaGuns, 2 artilleries and 13 infantry
    Germany : 5 armour, 10 artilleries, 1 factory_major and 4 mech_infantrys
    118 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 artillery and 8 infantry
    110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 111 Sea Zone to 105 Sea Zone
    
        Non Combat Move - Russians
            5 infantry moved from Novgorod to Belarus
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Western Ukraine to Bessarabia
            2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 fighter moved from Russia to Belarus
            2 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            9 infantry placed in Russia
            Russians undo move 1.
            Russians undo move 1.
            1 artillery and 2 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 fighter moved from Kiangsi to Szechwan
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 artillery, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers in Szechwan, round 2 : 8/17 hits, 9.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Hunan to Yunnan
            2 bombers, 7 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
            1 artillery and 3 infantry moved from Kiangsi to Kwangsi
            1 artillery moved from Chahar to Anhwe
            1 fighter moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Chahar
            1 aaGun and 5 infantry moved from Jehol to Anhwe
            1 armour moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from Manchuria to Jehol
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Anhwe to Hunan
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 harbour placed in Kwangsi
            Japanese undo move 3.
            1 harbour placed in Hainan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 armour, 1 artillery, 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Jehol : 1 flag, 3 infantry
    Siam : 2 infantry
    Manchuria : 1 flag, 2 infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 artillery, 1 fighter and 2 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry and 1 mech_infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 artillery
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
    33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
    36 Sea Zone : 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports
    6 Sea Zone : 2 destroyers
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            2 fighters moved from Wake Island to 26 Sea Zone
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 2.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            2 fighters moved from Wake Island to 26 Sea Zone
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 factory_minors and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Egypt
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 bomber moved from Egypt to Kenya
            1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
            2 infantry moved from Persia to Iraq
            1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Formosa
            Battle in Kenya
                British attack with 1 bomber, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 3/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Formosa from Japanese, taking Kenya from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 4 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 3 : 0/6 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 4 : 0/6 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 5 : 0/6 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 6 : 0/6 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 7 : 0/6 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 8 : 1/6 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 bomber moved from Kenya to Anglo Egyptian Sudan
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 85 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 factory_minor placed in Persia
            3 infantry placed in United Kingdom
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            8 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
            Some Units in India change ownership: 8 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Italians regular : 0.67
    Japanese regular : 2.00
    Neutral_Axis regular : -3.00
    British regular : -5.50
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Alexandria
            1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 bomber and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 artillery moved from Libya to Tobruk
            1 bomber moved from Alexandria to Tobruk
            2 aaGuns moved from Yugoslavia to Romania
            1 armour moved from Greece to Romania
            1 infantry moved from Greece to Albania
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Algeria
                  Italians take Algeria from Neutral_Axis
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 84 Sea Zone
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : -0.33
    

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
    Gibraltar : 1 flag, 1 harbour and 1 infantry
    Algeria : 1 flag, 1 artillery and 1 infantry
    Tunisia : 1 flag, 2 infantry
    Romania : 2 aaGuns, 3 armour and 1 mech_infantry
    Tobruk : 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
    Albania : 1 infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
    84 Sea Zone : 1 submarine
    Greece : 1 flag
    92 Sea Zone : 1 transport
    91 Sea Zone : 1 cruiser and 1 destroyer
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 1 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to South Australia
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    ANZAC regular : 0.50
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 1 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to South Australia
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Combat - French
            Battle in 91 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 cruiser and 1 destroyer
                    French roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the French lost in 91 Sea Zone
                Italians win with 1 cruiser remaining. Battle score for attacker is -2
                Casualties for French: 1 fighter
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Italians regular : 0.17
    ANZAC regular : 0.50
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 bombers moved from Western Germany to United Kingdom
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
    

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit intercept in London?


  • @Snigg no. I’ll let my A.A. guns take care of them.:stuck_out_tongue_winking_eye:

  • '22 '21 '20 '17 '15

    @dawgoneit sorry…the crews were having a pint and didn’t realize they were needed in time… ;)


  • @Snigg you should have stopped them from drinking before way before the bombing mission :laughing:

  • '22 '21 '20 '17 '15

    @dawgoneit I meant the AA gun crews, sorry…the Luftwaffe have discipline enough to save that till after they return to the Fatherland. The Blitz shall continue…

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 bombers moved from Western Germany to United Kingdom
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
                Bombing raid in United Kingdom causes 17 damage total.  Damaged units is as follows: factory_major = 15, airfield = 2
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                  Germans take Morocco from Neutral_Axis
            2 bombers moved from United Kingdom to Western Germany
            1 tactical_bomber moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
            5 armour, 10 artilleries and 4 mech_infantrys moved from Germany to Poland
            2 armour and 6 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in France
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.50
    

    Territory Summary for Germans :

    Morocco : 1 flag, 1 artillery and 2 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
    Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 tactical_bombers
    Romania : 3 armour, 2 artilleries and 13 infantry
    Poland : 3 aaGuns, 7 armour, 12 artilleries, 13 infantry and 10 mech_infantrys
    Germany : 1 factory_major and 10 mech_infantrys
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    109 Sea Zone : 1 submarine
    Yugoslavia : 1 flag
    91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
    Finland : 1 flag, 1 artillery and 8 infantry
    

    Savegame

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