• TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Eastern Ukraine
            1 artillery and 1 infantry moved from Belorussia to Baltic States
            1 artillery moved from Russia to Eastern Ukraine
            1 artillery and 2 infantry moved from Persia to Trans-Jordan
            1 armour moved from Persia to Ukraine
            3 infantry moved from Caucasus to Eastern Ukraine
            1 armour, 1 artillery and 1 infantry moved from Caucasus to Ukraine
            1 armour moved from Russia to Ukraine
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
                  Russians take Buryatia S.S.R. from Japanese
            4 infantry moved from Sikang to Chinghai
    
        Combat - Russians
            Battle in Eastern Ukraine
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
            Battle in Trans-Jordan
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
                Russians win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 3 armour, 1 artillery and 1 infantry
                Italians defend with 1 armour and 2 infantry
                    Russians roll dice for 3 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
                    Russians roll dice for 3 armour in Ukraine, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 armour, 1 artillery and 1 infantry
                Casualties for Italians: 1 armour and 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Archangel
            1 armour moved from Archangel to Eastern Ukraine
    
        Place Units - Russians
            4 infantry placed in Caucasus
            5 infantry placed in Russia
            Russians undo move 1.
            1 artillery placed in Russia
            4 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    Germans regular : -0.50
    Russians regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
    
        Activate Technology - Japanese
            Japanese activating Shipyards
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Japan to New Guinea
            1 infantry moved from Hupeh to Sikang
                  Japanese take Sikang from Chinese
            3 artilleries and 5 infantry moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Suiyuan to Buryatia S.S.R.
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in New Guinea
                Japanese attack with 2 bombers
                Americans defend with 2 bombers
                    Japanese roll dice for 2 bombers in New Guinea, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 2 bombers in New Guinea, round 2 : 0/4 hits, 0.67 expected hits
                    2 bombers owned by the Americans lost in New Guinea
                Japanese win with 2 bombers remaining. Battle score for attacker is 24
                Casualties for Americans: 2 bombers
            Battle in Buryatia S.S.R.
                Japanese attack with 3 artilleries, 1 fighter and 5 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 1 fighter and 5 infantry in Buryatia S.S.R., round 2 : 5/9 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Buryatia S.S.R. to 36 Sea Zone
            2 bombers moved from New Guinea to East Indies
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery and 2 infantry placed in Manchuria
            1 artillery, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.33
    Japanese rolls : 1.00
    Russians regular : -0.33
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - British
            British spend 10 on tech rolls
                British roll 2,6,4,6,5 and gets 2 hits
            British removing all Technology Tokens after successful research.
            British discover AA Radar
    
        Activate Technology - British
            British activating AA Radar
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 fighters moved from 2 Sea Zone to 13 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 2 Sea Zone to 12 Sea Zone
            1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from India to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo-China Thailand
            1 infantry moved from Burma to French Indo-China Thailand
            1 armour moved from India to Trans-Jordan
            1 infantry moved from Burma to French Indo-China Thailand
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
    
        Combat - British
            Battle in 13 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 13 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in French Indo-China Thailand
                British attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 3 infantry in French Indo-China Thailand, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
                British win, taking French Indo-China Thailand from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from 13 Sea Zone to 12 Sea Zone
            1 fighter moved from 13 Sea Zone to 12 Sea Zone
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in India
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Balkans to Bulgaria Romania
            1 infantry moved from Italy to 14 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Gibraltar
            1 fighter moved from 13 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Gibraltar to 13 Sea Zone
    
        Place Units - Italians
            1 artillery, 1 fighter and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar
            1 artillery and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery moved from 12 Sea Zone to Morocco Algeria
                  Americans take Morocco Algeria from Germans
            1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 infantry moved from 10 Sea Zone to Eastern United States
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Italians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
    
        Combat Move - Chinese
            2 infantry moved from Chinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -1.67
    Japanese regular : -0.33
    Italians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Germans
                Germans roll 2,4,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Super subs
    
        Activate Technology - Germans
            Germans activating Super subs
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Rhodesia to Union of South Africa
                  Germans take Union of South Africa from British
            1 armour moved from Union of South Africa to Rhodesia
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Poland to Baltic States
            1 armour moved from East Poland to Baltic States
            1 armour, 1 artillery, 3 fighters and 4 infantry moved from Karelia S.S.R. to Archangel
            1 fighter moved from 5 Sea Zone to Baltic States
            1 bomber moved from Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in United Kingdom causes 4 damage total. 
            Battle in Archangel
                Germans attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
                Russians defend with 6 infantry
                    Germans roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Archangel, round 2 : 2/9 hits, 3.17 expected hits
                    Russians roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Archangel, round 3 : 4/7 hits, 2.83 expected hits
                    Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for Russians: 6 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 1 fighter and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Trans-Jordan
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 armour; Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Baltic States to 5 Sea Zone
            3 fighters moved from Archangel to Karelia S.S.R.
            1 armour moved from Germany to East Poland
            2 infantry moved from Germany to Poland
            1 bomber moved from United Kingdom to Germany
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 artillery and 1 infantry placed in Egypt
            1 fighter and 1 transport placed in 5 Sea Zone
            2 armour, 1 bomber and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Russians regular : -0.67
    Germans regular : 1.50
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour, 1 artillery and 3 infantry moved from Eastern Ukraine to East Poland
            1 artillery and 5 infantry moved from Russia to Archangel
            1 infantry moved from Belorussia to Archangel
            1 infantry moved from Eastern Ukraine to Belorussia
            2 armour moved from Ukraine to Bulgaria Romania
            7 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery and 6 infantry
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 6 infantry in Archangel, round 2 : 1/7 hits, 1.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery and 5 infantry in Archangel, round 3 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Archangel, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery and 5 infantry in Archangel, round 4 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in East Poland
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 3 armour
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in East Poland, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 3 armour in East Poland, round 2 : 0/3 hits, 1.50 expected hits
                    1 armour owned by the Germans lost in East Poland
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in East Poland, round 3 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 2 armour in East Poland, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in East Poland
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in East Poland, round 4 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in East Poland, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in East Poland
                Russians win, taking East Poland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 armour
                Casualties for Russians: 2 infantry
            Battle in Bulgaria Romania
                Russians attack with 2 armour
                Italians defend with 1 infantry
                    Russians roll dice for 2 armour in Bulgaria Romania, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bulgaria Romania
                Russians win, taking Bulgaria Romania from Germans with 2 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Caucasus to Ukraine
            3 infantry moved from Caucasus to Persia
    
        Place Units - Russians
            6 infantry placed in Russia
            1 armour and 3 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.83
    Russians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover AA Radar
    
        Activate Technology - Japanese
            Japanese activating AA Radar
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 battleship, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 50 Sea Zone
            2 infantry moved from Philippine Islands to 50 Sea Zone
            2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo-China Thailand
            2 bombers moved from East Indies to Chinghai
            1 armour and 3 infantry moved from Ningxia to Chinghai
            3 artilleries and 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
                  Japanese take Stanovoj Chrebet from Russians
            1 fighter moved from Japan to French Indo-China Thailand
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in French Indo-China Thailand
                Japanese attack with 1 artillery, 2 fighters and 3 infantry
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in French Indo-China Thailand, round 2 : 3/6 hits, 2.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in French Indo-China Thailand
                Japanese win, taking French Indo-China Thailand from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in Chinghai
                Japanese attack with 1 armour, 2 bombers and 3 infantry
                Russians defend with 4 infantry
                    Japanese roll dice for 1 armour, 2 bombers and 3 infantry in Chinghai, round 2 : 1/8 hits, 2.67 expected hits
                    Chinese roll dice for 4 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
                    Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Chinghai, round 3 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 3 infantry in Chinghai, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Chinghai
                    Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Chinghai, round 4 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Chinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Chinghai to Suiyuan
            1 infantry moved from Manchuria to Suiyuan
            1 artillery and 1 infantry moved from Manchuria to Suiyuan
            1 destroyer and 1 submarine moved from 62 Sea Zone to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo-China Thailand to 36 Sea Zone
            1 fighter moved from French Indo-China Thailand to Suiyuan
    
        Place Units - Japanese
            1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone
            1 armour and 2 infantry placed in Manchuria
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.67
    Japanese rolls : 1.00
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 4x factory; Remaining resources: 25 PUs; 1 techTokens; 
            British buy 2 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 infantry moved from Burma to India
            1 armour moved from India to Persia
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 12 Sea Zone to 2 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 19 Sea Zone
    
        Non Combat Move - British
    
        Place Units - British
            2 armour and 1 artillery placed in India
            1 infantry placed in United Kingdom
            1 destroyer placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from 13 Sea Zone to 12 Sea Zone
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria
            1 fighter moved from Italy to Morocco Algeria
    
        Combat - Italians
            Battle in 12 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 2 transports; Russians defend with 1 submarine
                1 submarine owned by the Russians submerged
                    2 transports owned by the Americans lost in 12 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Morocco Algeria
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria
                Italians win, taking Morocco Algeria from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Morocco Algeria to 13 Sea Zone
            1 fighter moved from 12 Sea Zone to 13 Sea Zone
            2 infantry moved from Italy to Balkans
    
        Place Units - Italians
            1 artillery, 1 fighter and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            2 infantry moved from 12 Sea Zone to Morocco Algeria
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Brazil
            3 destroyers and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 bomber moved from Western United States to Brazil
    
        Combat - Americans
            Battle in Morocco Algeria
                Americans attack with 2 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco Algeria
                    Americans roll dice for 1 infantry in Morocco Algeria, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Morocco Algeria, round 4 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 artillery in Morocco Algeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Algeria
                Germans win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 artillery
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Italians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 armour, 1 bomber and 1 infantry placed in Western United States
            Americans undo move 1.
            1 armour, 1 bomber and 1 infantry placed in Eastern United States
            2 destroyers and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : 1.33
    Germans regular : 1.00
    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Poland to East Poland
            2 armour moved from Germany to Bulgaria Romania
            2 bombers moved from Germany to Bulgaria Romania
            3 fighters moved from Karelia S.S.R. to East Poland
    
        Combat - Germans
            Battle in Bulgaria Romania
                Germans attack with 2 armour and 2 bombers
                Russians defend with 2 armour
                    Germans roll dice for 2 armour and 2 bombers in Bulgaria Romania, round 2 : 2/4 hits, 2.33 expected hits
                    Russians roll dice for 2 armour in Bulgaria Romania, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania
                Germans win, taking Bulgaria Romania from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
                Casualties for Russians: 2 armour
            Battle in East Poland
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 1 armour, 1 artillery and 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in East Poland, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                    Germans roll dice for 3 fighters and 1 infantry in East Poland, round 3 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 1 artillery in East Poland, round 3 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in East Poland
                Germans win, taking East Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Russians: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from East Poland to Karelia S.S.R.
            2 bombers moved from Bulgaria Romania to Germany
            1 infantry moved from Germany to Poland
            1 armour moved from Baltic States to Karelia S.S.R.
            2 submarines moved from 5 Sea Zone to 7 Sea Zone
            1 destroyer moved from 5 Sea Zone to 7 Sea Zone
    
        Place Units - Germans
            1 transport placed in 5 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Trans-Jordan: 1 artillery and 1 infantry
            EDIT: Removing units owned by Germans from Egypt: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to French Equatorial Africa: 1 armour
            EDIT: Changing ownership of French Equatorial Africa from British to Germans
            EDIT: Changing ownership of Belgian Congo from British to Germans
            EDIT: Removing units owned by Germans from Rhodesia: 1 armour
            EDIT: Turning off Edit Mode
            2 fighters and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Russians regular : -0.00
    Germans regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Archangel
            3 infantry moved from Persia to Trans-Jordan
            1 armour moved from Caucasus to Trans-Jordan
            1 infantry moved from Belorussia to East Poland
            1 infantry moved from Ukraine to East Poland
            2 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Novosibirsk
            7 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Eastern Ukraine
            1 submarine moved from 12 Sea Zone to 7 Sea Zone
    
        Combat - Russians
            Battle in Trans-Jordan
                Russians attack with 1 armour and 3 infantry
                Germans defend with 3 artilleries and 2 infantry
                    Russians roll dice for 1 armour and 3 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 3 artilleries and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Trans-Jordan
                    Russians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 3 artilleries in Trans-Jordan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Trans-Jordan
                    Russians roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Trans-Jordan, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Trans-Jordan
                Germans win with no units remaining. Battle score for attacker is 4
                Casualties for Russians: 1 armour and 3 infantry
                Casualties for Germans: 3 artilleries and 2 infantry
            Battle in 7 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer and 2 submarines
                2 submarines owned by the Germans submerged
                    Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 7 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in East Poland
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in East Poland
                    Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in East Poland
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour and 1 artillery placed in Russia
            Russians undo move 1.
            1 artillery and 3 infantry placed in Caucasus
            1 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.67
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 2 fighters and 3 infantry moved from 35 Sea Zone to India
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from British
            2 bombers moved from Suiyuan to India
            1 fighter moved from Suiyuan to India
            1 armour moved from Manchuria to Soviet Far East
                  Japanese take Soviet Far East from Russians
            3 artilleries and 5 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from Japan to 62 Sea Zone
            1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 artillery, 2 bombers, 3 fighters and 3 infantry
                British defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory and 2 infantry
                    British roll AA dice in India : 2/5 hits, 1.67 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in India
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in India, round 2 : 2/8 hits, 3.17 expected hits
                    British roll dice for 2 armour, 2 artilleries and 2 infantry in India, round 2 : 3/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in India, round 3 : 3/5 hits, 2.50 expected hits
                    British roll dice for 2 armour and 2 artilleries in India, round 3 : 2/4 hits, 1.67 expected hits
                    2 fighters owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in India
                    Japanese roll dice for 1 artillery and 1 bomber in India, round 4 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Japanese and 1 armour owned by the British lost in India
                Japanese win, taking India from British with 1 artillery remaining. Battle score for attacker is -39
                Casualties for Japanese: 2 bombers, 3 fighters and 3 infantry
                Casualties for British: 2 armour, 2 artilleries and 2 infantry
            Battle in Wake Island
                Japanese attack with 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from Suiyuan to Ningxia
            2 infantry moved from Manchuria to Buryatia S.S.R.
    
        Place Units - Japanese
            2 destroyers placed in 62 Sea Zone
            3 armour placed in Manchuria
            1 artillery, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.50
    British AA : 0.33
    Japanese rolls : 0.00
    British regular : 1.50
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 4,4 and gets 0 hits
    
        Purchase Units - British
            British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - British
            1 destroyer moved from 2 Sea Zone to 7 Sea Zone
            2 fighters moved from 2 Sea Zone to 7 Sea Zone
            1 destroyer moved from 2 Sea Zone to 7 Sea Zone
            1 carrier and 1 cruiser moved from 2 Sea Zone to 12 Sea Zone
            1 armour moved from Persia to India
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar
    
        Combat - British
            Battle in India
                British attack with 1 armour
                Japanese defend with 1 aaGun, 1 artillery and 1 factory
                    British roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 7 Sea Zone
                British attack with 2 destroyers and 2 fighters
                Germans defend with 1 destroyer and 2 submarines
                    British roll dice for 2 destroyers and 2 fighters in 7 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 7 Sea Zone
                    British roll dice for 2 destroyers and 2 fighters in 7 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 7 Sea Zone
                British win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 2 submarines
            Battle in Gibraltar
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from 7 Sea Zone to 12 Sea Zone
    
        Place Units - British
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Japanese regular : -0.67
    Germans regular : -1.17
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
            2 fighters moved from 13 Sea Zone to Gibraltar
            1 fighter moved from Italy to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Gibraltar to Italy
            2 fighters moved from Gibraltar to 13 Sea Zone
            1 infantry moved from Italy to Balkans
            2 infantry moved from Balkans to Bulgaria Romania
    
        Place Units - Italians
            1 fighter placed in Italy
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 12 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 2,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
            2 destroyers moved from 10 Sea Zone to 12 Sea Zone
            2 bombers moved from Brazil to Gibraltar
            1 bomber moved from Eastern United States to Brazil
            2 fighters moved from Hawaiian Islands to Western United States
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 2 bombers and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 2 bombers and 1 infantry in Gibraltar, round 2 : 4/6 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Gibraltar to Brazil
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 12 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            1 bomber placed in Eastern United States
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Italians regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 6,3 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Jet Power
    
        Activate Technology - Germans
            Germans activating Jet Power
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 bombers and 2 fighters moved from Germany to 12 Sea Zone
            2 fighters moved from 5 Sea Zone to 12 Sea Zone
            1 armour, 2 artilleries, 2 fighters and 2 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from East Poland to Ukraine
            1 armour moved from Bulgaria Romania to Ukraine
            1 armour moved from French Equatorial Africa to French West Africa
                  Germans take French West Africa from British
            1 armour moved from French West Africa to French Equatorial Africa
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 12 Sea Zone
                Germans attack with 2 bombers and 4 fighters
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport; Americans defend with 5 destroyers, 1 submarine and 1 transport
                1 submarine owned by the Americans submerged
                    Germans roll dice for 2 bombers and 4 fighters in 12 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 2 transports in 12 Sea Zone, round 2 : 3/10 hits, 4.17 expected hits
                    1 destroyer owned by the British, 2 destroyers owned by the Americans and 3 fighters owned by the Germans lost in 12 Sea Zone
                2 bombers owned by the Germans and 1 fighter owned by the Germans retreated
                Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
                Casualties for Germans: 3 fighters
                Casualties for Americans: 2 destroyers
                Casualties for British: 1 destroyer
            Battle in Archangel
                Germans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                Russians defend with 1 artillery and 7 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Archangel, round 2 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery and 7 infantry in Archangel, round 2 : 2/8 hits, 2.67 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour, 2 artilleries and 2 fighters in Archangel, round 3 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 2 fighters in Archangel, round 4 : 0/3 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Archangel
                2 fighters owned by the Germans retreated
                Russians win with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
                Casualties for Russians: 7 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Archangel to Karelia S.S.R.
            1 infantry moved from Poland to East Poland
            3 infantry moved from Germany to 5 Sea Zone
            3 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 fighter moved from 12 Sea Zone to Gibraltar
            2 bombers moved from 12 Sea Zone to Germany
    
        Place Units - Germans
            1 destroyer, 1 fighter and 1 submarine placed in 5 Sea Zone
            2 infantry placed in Karelia S.S.R.
            2 infantry placed in Egypt
            1 armour and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Russians regular : 0.33
    Germans regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Kazakh S.S.R. to Chinghai
            1 infantry moved from Novosibirsk to Chinghai
            1 infantry moved from Caucasus to Persia
            1 infantry moved from Caucasus to Persia
            1 artillery and 2 infantry moved from Caucasus to Ukraine
            1 infantry moved from Eastern Ukraine to Ukraine
            1 infantry moved from Russia to Eastern Ukraine
            1 artillery moved from Archangel to Russia
            1 infantry moved from Russia to Archangel
            1 armour moved from Russia to Persia
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Chinghai
                Russians attack with 3 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 3 infantry in Chinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Chinghai, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Chinghai
                    Russians roll dice for 2 infantry in Chinghai, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Chinghai
                    Russians roll dice for 1 infantry in Chinghai, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Chinghai, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Chinghai, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 7 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Chinghai, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 8 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Chinghai, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Chinghai, round 9 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Chinghai
                Japanese win with 1 armour remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            4 infantry placed in Caucasus
            1 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : 0.33
    Russians regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 5,6 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Super subs
    
        Activate Technology - Japanese
            Japanese activating Super subs
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 artilleries and 5 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 armour moved from Soviet Far East to Evenki National Okrug
            1 artillery and 2 infantry moved from Ningxia to Chinghai
            1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 infantry moved from East Indies to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            1 infantry moved from Burma to India
            1 fighter moved from Japan to 35 Sea Zone
            2 destroyers moved from 62 Sea Zone to 36 Sea Zone
            2 infantry moved from Wake Island to 52 Sea Zone
            1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
            2 infantry moved from 53 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in Evenki National Okrug
                Japanese attack with 1 armour, 3 artilleries and 5 infantry
                Russians defend with 7 infantry
                    Japanese roll dice for 1 armour, 3 artilleries and 5 infantry in Evenki National Okrug, round 2 : 4/9 hits, 2.83 expected hits
                    Russians roll dice for 7 infantry in Evenki National Okrug, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Evenki National Okrug
                    Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Evenki National Okrug, round 3 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Evenki National Okrug, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
                    Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Evenki National Okrug, round 4 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Evenki National Okrug, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenki National Okrug
                Japanese win, taking Evenki National Okrug from Russians with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 4 infantry
                Casualties for Russians: 7 infantry
            Battle in Hawaiian Islands
                Japanese attack with 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in India
                Japanese attack with 2 infantry
                British defend with 1 aaGun, 1 armour and 1 factory
                    Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in India
                    Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in India
                Japanese win, taking India from British with 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 armour moved from Manchuria to Stanovoj Chrebet
            2 armour moved from Manchuria to Ningxia
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
            3 armour placed in Manchuria
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 0.17
    Russians regular : 0.33
    British regular : 0.00
    

    Savegame

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