@captainwalker c0cbde3d-79bf-4d29-8ee5-e5d30d840150-triplea_41695_4IT.tsvg
dawg Alles v. Entek Axis 1941
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from France to 7 Sea Zone 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Ukraine to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 1 armour, 1 artillery and 4 infantry moved from Libya to Egypt 2 infantry moved from Finland to Karelia S.S.R. 2 armour, 2 artilleries and 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 3 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 2 fighters moved from Norway to Karelia S.S.R. 1 bomber moved from Norway to Karelia S.S.R. Combat - Germans Battle in 7 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 7 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Egypt Germans attack with 1 armour, 2 artilleries and 5 infantry British defend with 1 armour, 2 artilleries, 1 factory, 1 fighter and 5 infantry Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Egypt, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter and 5 infantry in Egypt, round 2 : 3/9 hits, 3.50 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 3 : 2/5 hits, 1.83 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Egypt, round 3 : 0/7 hits, 2.83 expected hits 2 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 4 : 1/5 hits, 1.83 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 4 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt Germans roll dice for 1 armour and 2 artilleries in Egypt, round 5 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 5 : 1/4 hits, 1.83 expected hits 1 artillery owned by the Germans and 1 artillery owned by the British lost in Egypt Germans roll dice for 1 armour and 1 artillery in Egypt, round 6 : 1/2 hits, 0.83 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 6 : 0/3 hits, 1.50 expected hits 1 artillery owned by the British lost in Egypt Germans roll dice for 1 armour and 1 artillery in Egypt, round 7 : 1/2 hits, 0.83 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 7 : 0/2 hits, 1.17 expected hits 1 armour owned by the British lost in Egypt Germans roll dice for 1 armour and 1 artillery in Egypt, round 8 : 1/2 hits, 0.83 expected hits British roll dice for 1 fighter in Egypt, round 8 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 19 Casualties for Germans: 1 artillery and 5 infantry Casualties for British: 1 armour, 2 artilleries, 1 fighter and 5 infantry Battle in Karelia S.S.R. Germans attack with 6 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 11 infantry Russians roll AA dice in Karelia S.S.R. : 0/4 hits, 0.67 expected hits Germans roll dice for 6 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Karelia S.S.R., round 2 : 8/15 hits, 6.67 expected hits Russians roll dice for 1 armour, 1 artillery and 11 infantry in Karelia S.S.R., round 2 : 5/13 hits, 4.50 expected hits 8 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 3 : 4/10 hits, 5.17 expected hits Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 5/5 hits, 1.83 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 5 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 4 : 1/5 hits, 2.67 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 5 armour, 2 artilleries and 3 infantry Casualties for Russians: 1 armour, 1 artillery and 11 infantry Non Combat Move - Germans 3 fighters moved from Karelia S.S.R. to Baltic States 1 bomber moved from Karelia S.S.R. to Baltic States 2 infantry moved from Poland to Baltic States 1 armour moved from Ukraine to Baltic States 1 infantry moved from East Poland to Ukraine 1 artillery moved from Germany to Poland 4 infantry moved from Germany to Poland 1 fighter moved from 7 Sea Zone to Germany 2 infantry moved from Norway to Finland Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 2 armour, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 3.17 Germans regular : -2.17 Russians AA : -0.67 British regular : -7.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 armour, 2 artilleries and 8 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans 4 infantry moved from Chinghai to Sikang 3 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Novosibirsk to Chinghai Combat - Russians Battle in Ukraine Russians attack with 1 armour, 2 artilleries and 8 infantry Germans defend with 1 infantry; Italians defend with 1 armour and 1 fighter Russians roll dice for 1 armour, 2 artilleries and 8 infantry in Ukraine, round 2 : 5/11 hits, 2.83 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 1 fighter Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Russia to Eastern Ukraine Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 2.17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 armour moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Kwangtung to Fukien Japanese take Fukien from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from British 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 2 fighters moved from 50 Sea Zone to Australia 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 destroyer moved from 49 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo-China Thailand to 37 Sea Zone 1 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 1 bomber moved from Japan to 56 Sea Zone 1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from Kiangsu to Suiyuan 2 fighters moved from French Indo-China Thailand to 37 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer and 3 fighters British defend with 1 destroyer Japanese roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in Australia Japanese attack with 1 artillery, 2 fighters and 3 infantry British defend with 1 aaGun and 2 infantry British roll AA dice in Australia : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Australia Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Australia, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Australia, round 3 : 0/5 hits, 1.50 expected hits British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Australia, round 4 : 0/5 hits, 1.50 expected hits British roll dice for 1 infantry in Australia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Australia, round 5 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Australia to 39 Sea Zone 1 carrier moved from 50 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to Manchuria 3 fighters moved from 37 Sea Zone to 62 Sea Zone 1 fighter moved from 62 Sea Zone to Suiyuan 1 bomber moved from 56 Sea Zone to Japan Place Units - Japanese 1 factory placed in Manchuria 1 destroyer placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67 British AA : 0.67 Japanese rolls : 1.00 British regular : 0.00
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 2,4 and gets 0 hits Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 transport moved from 34 Sea Zone to 33 Sea Zone 2 infantry moved from Rhodesia to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan Combat - British Non Combat Move - British 2 fighters moved from United Kingdom to 2 Sea Zone Place Units - British 1 carrier and 1 cruiser placed in 2 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 battleship and 2 cruisers moved from 13 Sea Zone to 15 Sea Zone 2 infantry moved from Libya to Egypt Combat - Italians Non Combat Move - Italians Place Units - Italians 1 infantry placed in Italy 1 carrier placed in 14 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,5 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Gibraltar British take Gibraltar from Italians 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Central United States to Eastern United States 2 bombers moved from Hawaiian Islands to 39 Sea Zone 1 fighter moved from 53 Sea Zone to 38 Sea Zone 1 fighter moved from 53 Sea Zone to 39 Sea Zone Combat - Americans Battle in 38 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 39 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 1 carrier, 1 fighter and 2 transports Americans roll dice for 2 bombers and 1 fighter in 39 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 39 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 39 Sea Zone 2 transports owned by the Japanese lost in 39 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 38 Casualties for Japanese: 1 carrier, 1 fighter and 2 transports Non Combat Move - Americans 2 bombers moved from 39 Sea Zone to New Guinea 1 fighter moved from 38 Sea Zone to 48 Sea Zone 1 fighter moved from 39 Sea Zone to 48 Sea Zone 1 carrier and 1 destroyer moved from 53 Sea Zone to 48 Sea Zone 2 fighters moved from Hawaiian Islands to New Guinea 1 bomber moved from Western United States to New Guinea 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 56 Sea Zone 1 armour placed in Eastern United States Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -1.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,4 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 armour and 1 artillery moved from Egypt to Anglo-Egypt Sudan 2 fighters moved from Germany to 12 Sea Zone 1 bomber moved from Baltic States to 12 Sea Zone 1 artillery and 2 infantry moved from Poland to East Poland 2 infantry moved from Baltic States to Belorussia 3 fighters moved from Baltic States to Belorussia Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in East Poland Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in East Poland, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 12 Sea Zone Germans attack with 1 bomber and 2 fighters Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in Anglo-Egypt Sudan Germans attack with 1 armour and 1 artillery British defend with 2 infantry Germans roll dice for 1 armour and 1 artillery in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 2 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 artillery in Anglo-Egypt Sudan, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 2 infantry in Anglo-Egypt Sudan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Germans roll dice for 1 armour and 1 artillery in Anglo-Egypt Sudan, round 4 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Germans win, taking Anglo-Egypt Sudan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 2 infantry moved from Germany to France 3 fighters moved from Belorussia to Bulgaria Romania 2 infantry moved from Poland to Bulgaria Romania 2 armour moved from Germany to Bulgaria Romania 1 armour moved from Baltic States to Bulgaria Romania 2 infantry moved from Finland to Karelia S.S.R. 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 bomber moved from 12 Sea Zone to France 1 fighter moved from 12 Sea Zone to Morocco Algeria Place Units - Germans 1 carrier and 1 destroyer placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone 2 infantry placed in Karelia S.S.R. 1 armour and 2 infantry placed in Germany Germans undo move 4. 1 armour and 1 infantry placed in Germany 1 infantry placed in Egypt Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -1.00 Germans regular : 1.33 British regular : -1.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 8 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 2 infantry moved from Eastern Ukraine to Belorussia 1 artillery moved from Russia to Belorussia 1 artillery and 3 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland Combat - Russians Battle in East Poland Russians attack with 1 artillery and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery and 4 infantry in East Poland, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in East Poland Russians roll dice for 1 artillery and 4 infantry in East Poland, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Russians roll dice for 1 artillery and 3 infantry in East Poland, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in East Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 2 infantry Battle in Belorussia Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 armour, 1 artillery and 1 infantry moved from Ukraine to Caucasus 4 infantry moved from Russia to Archangel 1 armour moved from Caucasus to Archangel 1 armour, 1 artillery and 2 infantry moved from Caucasus to Persia 1 submarine moved from 2 Sea Zone to 12 Sea Zone 1 infantry moved from Chinghai to Ningxia Place Units - Russians 1 armour and 3 infantry placed in Caucasus 1 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from 62 Sea Zone to 56 Sea Zone 3 fighters moved from 62 Sea Zone to 48 Sea Zone 1 bomber moved from Japan to 48 Sea Zone 3 infantry moved from Suiyuan to Ningxia 1 infantry moved from Hupeh to Ningxia 1 fighter moved from Suiyuan to Ningxia 1 armour moved from Manchuria to Ningxia Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 fighter Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter in 56 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in 48 Sea Zone Japanese attack with 1 bomber and 3 fighters Americans defend with 1 carrier, 1 destroyer and 2 fighters Japanese roll dice for 1 bomber and 3 fighters in 48 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 48 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone 2 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated Americans win with 1 fighter remaining. Battle score for attacker is 22 Casualties for Japanese: 1 fighter Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Battle in Ningxia Japanese attack with 1 armour, 1 fighter and 4 infantry Chinese defend with 3 infantry; Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Ningxia, round 2 : 2/6 hits, 1.83 expected hits Chinese roll dice for 4 infantry in Ningxia, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Ningxia, round 3 : 0/6 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Ningxia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Ningxia Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Ningxia, round 4 : 1/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Ningxia, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Ningxia, round 5 : 0/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Ningxia, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Ningxia, round 6 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Ningxia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry 1 fighter owned by the Americans forced to land in New Guinea Non Combat Move - Japanese 1 fighter moved from Ningxia to Suiyuan 1 infantry moved from Fukien to Hupeh 1 infantry moved from Japan to 62 Sea Zone 2 fighters moved from 48 Sea Zone to 50 Sea Zone 1 bomber moved from 48 Sea Zone to Japan 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands Place Units - Japanese 1 destroyer and 1 fighter placed in 62 Sea Zone 2 artilleries and 1 infantry placed in Manchuria 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -0.67 Japanese regular : -5.83 Japanese rolls : 1.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British roll 5,1,4 and gets 0 hits Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 1 armour moved from India to Trans-Jordan 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan 3 infantry moved from India to Burma Combat - British Battle in Trans-Jordan British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Burma British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Burma, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Burma, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 1 destroyer placed in 2 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Italians regular : 0.00 British regular : 0.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour and 2 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Egypt to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan Combat - Italians Battle in Ukraine Italians attack with 1 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 2 infantry British defend with 1 armour and 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 artillery Non Combat Move - Italians 1 infantry moved from Italy to Balkans Place Units - Italians 1 destroyer and 1 fighter placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -0.33 British regular : 0.17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 3 bombers and 3 fighters moved from New Guinea to 50 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 20 Sea Zone Combat - Americans Battle in Morocco Algeria Americans attack with 1 armour and 1 infantry Germans defend with 1 fighter Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in Morocco Algeria, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 armour in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in Morocco Algeria, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Morocco Algeria Germans win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 armour and 1 infantry Casualties for Germans: 1 fighter Battle in 50 Sea Zone Americans attack with 3 bombers and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 3 bombers and 3 fighters in 50 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 50 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 50 Sea Zone Americans roll dice for 3 bombers and 1 fighter in 50 Sea Zone, round 3 : 4/7 hits, 3.00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 50 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 50 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 39 Casualties for Americans: 1 bomber and 3 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Non Combat Move - Americans 2 bombers moved from 50 Sea Zone to New Guinea Combat Move - Chinese 1 infantry moved from Sikang to Chinghai Non Combat Move - Chinese Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry placed in Eastern United States 1 transport placed in 56 Sea Zone Americans undo move 3. 1 transport placed in 10 Sea Zone 1 artillery placed in Eastern United States 1 bomber and 1 fighter placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -0.50 Germans regular : 0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,2,4 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 armour moved from Anglo-Egypt Sudan to Italian Africa Germans take Italian Africa from British 1 armour moved from Italian Africa to Rhodesia Germans take Rhodesia from British 1 artillery moved from Anglo-Egypt Sudan to Egypt 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 1 fighter moved from 5 Sea Zone to 12 Sea Zone 1 bomber moved from France to 12 Sea Zone 1 armour moved from Bulgaria Romania to Eastern Ukraine Germans take Eastern Ukraine from Russians 2 armour and 2 infantry moved from Bulgaria Romania to East Poland 3 fighters moved from Bulgaria Romania to East Poland Combat - Germans Battle in Gibraltar Germans attack with 2 infantry Americans defend with 2 infantry Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Gibraltar, round 4 : 0/2 hits, 0.33 expected hits British roll dice for 2 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar Germans roll dice for 1 infantry in Gibraltar, round 5 : 1/1 hits, 0.17 expected hits British roll dice for 2 infantry in Gibraltar, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar Germans roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Gibraltar, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in East Poland Germans attack with 2 armour, 3 fighters and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 3 fighters and 2 infantry in East Poland, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour and 3 fighters in East Poland, round 3 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 12 Sea Zone Germans attack with 1 bomber and 1 fighter Americans defend with 2 destroyers and 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians submerged Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 destroyers and 1 transport in 12 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 13 Casualties for Americans: 2 destroyers and 1 transport Casualties for Germans: 1 fighter Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Germany 1 armour moved from Germany to East Poland 3 fighters moved from East Poland to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Germany to Poland Place Units - Germans 1 destroyer, 1 fighter and 1 submarine placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery and 1 infantry placed in Egypt 1 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.67 Germans regular : -1.17 British regular : -1.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine 1 artillery and 1 infantry moved from Belorussia to Baltic States 1 artillery moved from Russia to Eastern Ukraine 1 artillery and 2 infantry moved from Persia to Trans-Jordan 1 armour moved from Persia to Ukraine 3 infantry moved from Caucasus to Eastern Ukraine 1 armour, 1 artillery and 1 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 4 infantry moved from Sikang to Chinghai Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 4 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Trans-Jordan Russians attack with 1 artillery and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 3 armour, 1 artillery and 1 infantry Italians defend with 1 armour and 2 infantry Russians roll dice for 3 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Russians roll dice for 3 armour in Ukraine, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 armour, 1 artillery and 1 infantry Casualties for Italians: 1 armour and 2 infantry Non Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 armour moved from Archangel to Eastern Ukraine Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Russians undo move 1. 1 artillery placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 Germans regular : -0.50 Russians regular : -1.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 bombers moved from Japan to New Guinea 1 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 3 artilleries and 5 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Suiyuan to Buryatia S.S.R. 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 36 Sea Zone Combat - Japanese Battle in New Guinea Japanese attack with 2 bombers Americans defend with 2 bombers Japanese roll dice for 2 bombers in New Guinea, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 2 bombers in New Guinea, round 2 : 0/4 hits, 0.67 expected hits 2 bombers owned by the Americans lost in New Guinea Japanese win with 2 bombers remaining. Battle score for attacker is 24 Casualties for Americans: 2 bombers Battle in Buryatia S.S.R. Japanese attack with 3 artilleries, 1 fighter and 5 infantry Russians defend with 1 infantry Japanese roll dice for 3 artilleries, 1 fighter and 5 infantry in Buryatia S.S.R., round 2 : 5/9 hits, 3.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Buryatia S.S.R. to 36 Sea Zone 2 bombers moved from New Guinea to East Indies Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 artillery, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : 2.33 Japanese rolls : 1.00 Russians regular : -0.33 British regular : -0.67
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - British British spend 10 on tech rolls British roll 2,6,4,6,5 and gets 2 hits British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 fighters moved from 2 Sea Zone to 13 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo-China Thailand 1 infantry moved from Burma to French Indo-China Thailand 1 armour moved from India to Trans-Jordan 1 infantry moved from Burma to French Indo-China Thailand 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone Combat - British Battle in 13 Sea Zone British attack with 2 fighters Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in French Indo-China Thailand British attack with 1 artillery and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 3 infantry in French Indo-China Thailand, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from 13 Sea Zone to 12 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in India 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 British regular : 1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Italy to 14 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar 1 fighter moved from 13 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to 13 Sea Zone Place Units - Italians 1 artillery, 1 fighter and 3 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 artilleries and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar 1 artillery and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 infantry moved from 10 Sea Zone to Eastern United States Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans Combat Move - Chinese 2 infantry moved from Chinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.67 Japanese regular : -0.33 Italians regular : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Germans roll 2,4,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Super subs Activate Technology - Germans Germans activating Super subs Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from Union of South Africa to Rhodesia 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Poland to Baltic States 1 armour moved from East Poland to Baltic States 1 armour, 1 artillery, 3 fighters and 4 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from 5 Sea Zone to Baltic States 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory Bombing raid in United Kingdom causes 4 damage total. Battle in Archangel Germans attack with 1 armour, 1 artillery, 3 fighters and 4 infantry Russians defend with 6 infantry Germans roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Archangel, round 2 : 2/9 hits, 3.17 expected hits Russians roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Archangel, round 3 : 4/7 hits, 2.83 expected hits Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 6 infantry Battle in Baltic States Germans attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Trans-Jordan Germans attack with 2 artilleries and 2 infantry British defend with 1 armour; Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 1 armour Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to 5 Sea Zone 3 fighters moved from Archangel to Karelia S.S.R. 1 armour moved from Germany to East Poland 2 infantry moved from Germany to Poland 1 bomber moved from United Kingdom to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery and 1 infantry placed in Egypt 1 fighter and 1 transport placed in 5 Sea Zone 2 armour, 1 bomber and 1 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
British AA : -0.33 Russians regular : -0.67 Germans regular : 1.50 British regular : -0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour, 1 artillery and 3 infantry moved from Eastern Ukraine to East Poland 1 artillery and 5 infantry moved from Russia to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 2 armour moved from Ukraine to Bulgaria Romania 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Combat - Russians Battle in Archangel Russians attack with 1 artillery and 6 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 artillery and 6 infantry in Archangel, round 2 : 1/7 hits, 1.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 5 infantry in Archangel, round 3 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 artillery in Archangel, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 5 infantry in Archangel, round 4 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in East Poland Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 3 armour Russians roll dice for 1 armour, 1 artillery and 3 infantry in East Poland, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 armour in East Poland, round 2 : 0/3 hits, 1.50 expected hits 1 armour owned by the Germans lost in East Poland Russians roll dice for 1 armour, 1 artillery and 3 infantry in East Poland, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 armour in East Poland, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in East Poland Russians roll dice for 1 armour, 1 artillery and 2 infantry in East Poland, round 4 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 armour in East Poland, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 armour Casualties for Russians: 2 infantry Battle in Bulgaria Romania Russians attack with 2 armour Italians defend with 1 infantry Russians roll dice for 2 armour in Bulgaria Romania, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 3 infantry moved from Caucasus to Persia Place Units - Russians 6 infantry placed in Russia 1 armour and 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -2.83 Russians regular : 0.50