TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Anzac
6 ArmoredCars moved from Burma to Calcutta
6 ArmoredCars and 1 Marine moved from Assam to Bihar
6 ArmoredCars moved from Bangkok to Burma
1 Elite moved from Italian East Africa to Nubia
British take Nubia from Italians
1 Infantry moved from Italian East Africa to Equatoria
British take Equatoria from Italians
1 Infantry moved from Italian East Africa to Kordofan
British take Kordofan from Italians
1 Artillery and 1 Marine moved from Italian East Africa to Nubia
2 Adv.Fighters moved from Italian East Africa to French Equatorial Africa
1 Infantry moved from Panay to Mindoro
Americans take Mindoro from Hisaichi
1 Elite moved from Formosa to 93 Sea Zone
2 Elites moved from Formosa to 92 Sea Zone
1 Elite and 1 S.Submarine moved from 93 Sea Zone to 92 Sea Zone
3 Elites moved from 92 Sea Zone to Kiangsi
1 Adv.Fighter moved from Anhwei to Kiangsi
1 Artillery and 1 Infantry moved from Broome to 67 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 64 Sea Zone
1 Artillery and 1 Infantry moved from 64 Sea Zone to Mysore
British take Mysore from Germans
4 Transports moved from 92 Sea Zone to 111 Sea Zone
1 Marine moved from Northern Territory to Western Australia
Purchase Units - Anzac
Anzac buy 6 ArmoredCars, 4 Elites and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Calcutta
Anzac attack with 6 ArmoredCars
Romanians defend with 1 ArmoredCar
Anzac roll dice for 6 ArmoredCars in Calcutta, round 2 : 2/6 hits, 2.00 expected hits
Romanians roll dice for 1 ArmoredCar in Calcutta, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Romanians lost in Calcutta
Anzac win, taking Calcutta from Romanians with 6 ArmoredCars remaining. Battle score for attacker is 4
Casualties for Romanians: 1 ArmoredCar
Battle in Bihar
Anzac attack with 6 ArmoredCars and 1 Marine
Germans defend with 1 Mech.Inf
Anzac roll dice for 6 ArmoredCars and 1 Marine in Bihar, round 2 : 3/7 hits, 2.50 expected hits
Romanians roll dice for 1 Mech.Inf in Bihar, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Bihar
Anzac win, taking Bihar from Romanians with 6 ArmoredCars and 1 Marine remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mech.Inf
Battle in Kiangsi
Anzac attack with 1 Adv.Fighter and 3 Elites
Hisaichi defend with 1 ArmoredCar and 1 Tank
Anzac roll dice for 1 Adv.Fighter and 3 Elites in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Elite owned by the Anzac lost in Kiangsi
Anzac win, taking Kiangsi from Hisaichi with 1 Adv.Fighter and 2 Elites remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Elite
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Battle in French Equatorial Africa
Anzac attack with 2 Adv.Fighters
Italians defend with 1 Factory and 3 Mech.Infs
Anzac roll dice for 2 Adv.Fighters in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 2 : 0/3 hits, 1.00 expected hits
2 Mech.Infs owned by the Italians lost in French Equatorial Africa
Anzac roll dice for 2 Adv.Fighters in French Equatorial Africa, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 Mech.Inf in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits
1 Adv.Fighter owned by the Anzac and 1 Mech.Inf owned by the Italians lost in French Equatorial Africa
Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 8
Casualties for Italians: 3 Mech.Infs
Casualties for Anzac: 1 Adv.Fighter
Non Combat Move - Anzac
1 Adv.Fighter moved from French Equatorial Africa to Italian East Africa
2 Transports moved from 63 Sea Zone to 67 Sea Zone
1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 63 Sea Zone to 64 Sea Zone
1 S.Submarine moved from 60 Sea Zone to 67 Sea Zone
1 Adv.Fighter moved from Kiangsi to Anhwei
Place Units - Anzac
3 Elites placed in Formosa
6 ArmoredCars placed in Bangkok
3 Mech.Infs placed in Italian East Africa
1 Elite placed in Western Australia
Turn Complete - Anzac
Anzac collect 51 PUs; end with 51 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Dutch
1 Infantry moved from West Borneo to 110 Sea Zone
1 Artillery moved from Sumatra to 110 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
1 Artillery and 1 Infantry moved from 60 Sea Zone to Madras
1 Transport moved from 60 Sea Zone to 65 Sea Zone
1 Artillery moved from Sumatra to 65 Sea Zone
1 Artillery and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
1 Artillery and 2 Infantrys moved from Assam to 60 Sea Zone
1 Tank moved from Assam to Hyderabad
1 Artillery and 1 Infantry moved from 60 Sea Zone to Hyderabad
1 Artillery and 1 Infantry moved from 60 Sea Zone to Madras
1 Fighter moved from 60 Sea Zone to Hyderabad
1 Fighter moved from 60 Sea Zone to Hyderabad
1 Infantry moved from Burma to Assam
1 Adv.Fighter moved from Sumatra to Hyderabad
Purchase Units - Dutch
Dutch buy 4 Artillerys, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Hyderabad
Dutch attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank
Germans defend with 1 HeavyTank and 3 Tanks
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank in Hyderabad, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 HeavyTank and 3 Tanks in Hyderabad, round 2 : 4/4 hits, 2.17 expected hits
2 Fighters owned by the Dutch, 1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch and 2 Tanks owned by the Germans lost in Hyderabad
Dutch roll dice for 1 Adv.Fighter and 1 Tank in Hyderabad, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 HeavyTank and 1 Tank in Hyderabad, round 3 : 2/2 hits, 1.17 expected hits
1 Adv.Fighter owned by the Dutch and 1 Tank owned by the Dutch lost in Hyderabad
Germans win with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is -27
Casualties for Dutch: 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank
Casualties for Germans: 2 Tanks
Battle in Madras
Dutch attack with 2 Artillerys and 2 Infantrys
Germans defend with 1 AAGun, 1 Factory and 1 Mech.Inf
Dutch roll dice for 2 Artillerys and 2 Infantrys in Madras, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 Mech.Inf in Madras, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans and 1 Infantry owned by the Dutch lost in Madras
Dutch win, taking Madras from Germans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Dutch: 1 Infantry
Casualties for Germans: 1 Mech.Inf
Non Combat Move - Dutch
1 Elite moved from Amazon to 32 Sea Zone
1 Artillery moved from Suriname to 32 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast
1 Transport moved from 36 Sea Zone to 32 Sea Zone
Place Units - Dutch
1 Transport placed in 110 Sea Zone
1 Artillery and 1 Infantry placed in Sumatra
1 Artillery and 1 Infantry placed in Suriname
1 Artillery and 2 Infantrys placed in West Borneo
1 Artillery and 1 Tank placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Finns
2 ArmoredCars, 4 Artillerys, 2 Elites, 1 Infantry, 2 Mech.Infs and 1 Tank moved from Upper Norrland to Middle Norrland
3 Tanks moved from Lapland to Middle Norrland
2 Infantrys moved from Lapland to Upper Norrland
6 Tanks moved from Arkhangelsk to Kuybyshev
5 Tanks moved from S.Karelia to Kirov
2 Mech.Infs moved from Vyborg to Kirov
1 Infantry moved from S.Karelia to Yaroslavl
1 Infantry moved from Yaroslavl to Kursk
1 Artillery and 1 Infantry moved from N.Karelia to S.Karelia
5 Mech.Infs moved from N.Karelia to Middle Norrland
6 ArmoredCars moved from Oulu to S.Karelia
1 Elite and 5 Infantrys moved from Oulu to Vyborg
1 Elite, 3 Infantrys and 2 Mech.Infs moved from Helsinki to Tampere
2 Mech.Infs moved from Tampere to Vyborg
Purchase Units - Finns
Finns buy 2 ArmoredCars, 1 Elite, 1 Infantry, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
2 Tanks placed in Vyborg
2 ArmoredCars, 1 Elite, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Romanians
4 ArmoredCars moved from Vinnytsia to Rostov
1 Elite and 4 Infantrys moved from Vinnytsia to Kiev
1 Infantry moved from Kiev to Kursk
2 ArmoredCars moved from Bucharest to Bulgaria
1 Tank moved from Bucharest to E.Romania
1 Tank moved from E.Romania to Bulgaria
1 Infantry moved from Bucharest to E.Romania
5 Elites and 7 Infantrys moved from Iraq to Palestine
1 ArmoredCar moved from Adana to Palestine
8 ArmoredCars, 6 Mech.Infs and 5 Tanks moved from Syria to Palestine
2 ArmoredCars and 3 Tanks moved from W.Iran to Palestine
2 Artillerys and 8 Infantrys moved from Adana to Syria
3 Mech.Infs moved from Bursa to Syria
3 ArmoredCars moved from Bursa to Adana
5 Tanks moved from Rajputana to Mysore
4 ArmoredCars moved from Kursk to Georgia
Purchase Units - Romanians
Romanians buy 1 Elite, 8 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Mysore
Romanians attack with 5 Tanks
Anzac defend with 1 Artillery and 1 Infantry
Romanians roll dice for 5 Tanks in Mysore, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Mysore, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Mysore
Romanians win, taking Mysore from British with 5 Tanks remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Artillery and 1 Infantry
Battle in Palestine
Romanians attack with 11 ArmoredCars, 5 Elites, 7 Infantrys, 6 Mech.Infs and 8 Tanks
French defend with 3 Elites
Romanians roll dice for 11 ArmoredCars, 5 Elites, 7 Infantrys, 6 Mech.Infs and 8 Tanks in Palestine, round 2 : 13/37 hits, 13.50 expected hits
British roll dice for 3 Elites in Palestine, round 2 : 1/3 hits, 1.00 expected hits
3 Elites owned by the French and 1 Infantry owned by the Romanians lost in Palestine
Romanians win, taking Palestine from British with 11 ArmoredCars, 5 Elites, 6 Infantrys, 6 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 7
Casualties for Romanians: 1 Infantry
Casualties for French: 3 Elites
Non Combat Move - Romanians
Place Units - Romanians
3 Mech.Infs placed in W.Iran
2 Mech.Infs placed in Syria
1 Elite and 2 Mech.Infs placed in Bursa
4 Infantrys placed in Vinnytsia
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 61 PUs; end with 61 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Americans
Americans loses 0 PUs for violating Belgian Congos neutrality.
1 Infantry moved from Shikoku to 85 Sea Zone
1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 84 Sea Zone
6 Elites moved from Tohoku to 84 Sea Zone
8 Elites moved from Chubu to 84 Sea Zone
11 Elites moved from Tokyo to 84 Sea Zone
1 Marine moved from Davao to 107 Sea Zone
1 Marine and 1 S.Submarine moved from 107 Sea Zone to 84 Sea Zone
2 Adv.Fighters, 25 Elites, 1 Fighter, 1 Infantry and 1 Marine moved from 84 Sea Zone to Kirin
Americans take Kirin from Hisaichi
4 Elites moved from Bahia to 35 Sea Zone
2 Artillerys moved from Salvador to 35 Sea Zone
2 Artillerys, 2 B.Transports and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
2 Artillerys and 1 B.Transport moved from 36 Sea Zone to 38 Sea Zone
2 Artillerys moved from 38 Sea Zone to French Equatorial Africa
French take French Equatorial Africa from Italians
1 B.Transport and 4 Elites moved from 36 Sea Zone to 38 Sea Zone
4 Elites moved from 38 Sea Zone to Belgian Congo
Americans take Belgian Congo from Neutral
1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 8 Sea Zone to 10 Sea Zone
2 B.Transports moved from 3 Sea Zone to 10 Sea Zone
8 Elites moved from Iceland to 10 Sea Zone
8 Elites and 2 Fighters moved from 10 Sea Zone to Dublin
2 Fighters moved from Dublin to 10 Sea Zone
2 Destroyers moved from 13 Sea Zone to 8 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
3 Elites moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
3 Elites moved from 32 Sea Zone to Bahia
1 Tank moved from Central America to Amazon
1 Elite moved from South Central USA to South Atlantic USA
1 Fighter moved from Kirin to 84 Sea Zone
2 Adv.Fighters moved from Kirin to 84 Sea Zone
Purchase Units - Americans
Americans buy 2 ArmoredCars, 2 Artillerys, 1 Battleship, 4 Destroyers, 15 Elites, 1 Infantry, 2 Marines, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
2 S.Bombers moved from Gold Coast to Italian East Africa
Place Units - Americans
1 Destroyer placed in 10 Sea Zone
Americans undo move 1.
1 Battleship and 1 Destroyer placed in 10 Sea Zone
2 ArmoredCars placed in Salvador
3 Elites placed in South Atlantic USA
1 Destroyer, 1 S.Submarine and 1 Transport placed in 13 Sea Zone
2 Marines placed in Washington
1 Artillery and 1 Elite placed in Washington
1 Elite placed in South Central USA
3 Elites placed in Tohoku
4 Elites placed in Chubu
3 Elites and 1 Infantry placed in Tokyo
2 Destroyers and 1 S.Submarine placed in 13 Sea Zone
1 Artillery placed in Washington
Turn Complete - Americans
Americans collect 153 PUs; end with 153 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Germans
1 unit repaired.
4 HeavyTanks moved from Yeniseysk to Semipalatinsk
3 ArmoredCars and 3 Tanks moved from Sibirsky to Novosibirsk
2 Mech.Infs moved from Tashkent to Alma Ata
10 Mech.Infs moved from Baluchistan to Alma Ata
4 Mech.Infs moved from Sverdlovsk to Alma Ata
7 ArmoredCars moved from Kuybyshev to Alma Ata
3 Adv.Fighters moved from Rajputana to 64 Sea Zone
1 Adv.Fighter, 3 Bombers and 2 Stukas moved from Delhi to 64 Sea Zone
1 Tank moved from Bombay to Hyderabad
1 HeavyTank and 1 Tank moved from Hyderabad to Madras
1 ArmoredCar moved from Delhi to Madras
1 ArmoredCar, 2 HeavyTanks and 1 Tank moved from Delhi to Calcutta
1 HeavyTank and 3 Tanks moved from Delhi to Bihar
1 Mech.Inf moved from Punjab to Bihar
1 Mech.Inf moved from Punjab to Hyderabad
1 Mech.Inf moved from Hyderabad to Calcutta
6 Infantrys moved from Picardy to Normandy
9 Infantrys moved from Normandy to Brittany
1 Infantry moved from Brittany to Aquitaine
8 Infantrys moved from Paris to Normandy
6 Infantrys moved from Belgium to Picardy
6 Infantrys moved from Netherlands to Belgium
1 Battleship, 3 Cruisers and 1 S.Submarine moved from 18 Sea Zone to 21 Sea Zone
1 Destroyer and 3 Submarines moved from 22 Sea Zone to 21 Sea Zone
12 Infantrys moved from Hamburg to Netherlands
4 Infantrys moved from Rhine to Hamburg
3 Infantrys moved from Bavaria to Bohemia
5 Infantrys moved from Bohemia to Krakow
2 Artillerys and 2 Infantrys moved from Krakow to Brest
4 Infantrys moved from Warsaw to Brest
4 Infantrys moved from Brest to Kiev
3 Infantrys moved from Kiev to Kursk
15 Infantrys moved from Berlin to Brandenburg
4 Infantrys moved from Novgorod to Minsk
4 Infantrys moved from Leningrad to Novgorod
3 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
5 Infantrys moved from Rostov to Kursk
4 Infantrys moved from Arkhangelsk to S.Karelia
1 ArmoredCar moved from Vinnytsia to Kursk
1 ArmoredCar moved from Sverdlovsk to Chimkent
Purchase Units - Germans
Germans buy 4 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Elite, 2 HeavyTanks, 27 Infantrys, 7 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Madras
Germans attack with 1 ArmoredCar, 1 HeavyTank and 1 Tank
British defend with 1 AAGun and 1 Factory; Dutch defend with 2 Artillerys and 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Madras, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 2 Artillerys and 1 Infantry in Madras, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Dutch lost in Madras
Germans roll dice for 1 HeavyTank and 1 Tank in Madras, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 2 Artillerys in Madras, round 3 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Dutch lost in Madras
Germans roll dice for 1 HeavyTank and 1 Tank in Madras, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 Artillery in Madras, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch lost in Madras
Germans win, taking Madras from British with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 6
Casualties for Germans: 1 ArmoredCar
Casualties for Dutch: 2 Artillerys and 1 Infantry
Battle in 64 Sea Zone
Germans attack with 4 Adv.Fighters, 3 Bombers and 2 Stukas
Anzac defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport
Germans roll dice for 4 Adv.Fighters, 3 Bombers and 2 Stukas in 64 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport in 64 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
1 Transport owned by the Anzac, 1 Destroyer owned by the Anzac, 1 Adv.Fighter owned by the Germans and 2 Stukas owned by the Germans lost in 64 Sea Zone
Germans roll dice for 3 Adv.Fighters and 3 Bombers in 64 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Anzac roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 64 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
2 Fighters owned by the Anzac, 1 Carrier owned by the Anzac and 2 Adv.Fighters owned by the Germans lost in 64 Sea Zone
Germans roll dice for 1 Adv.Fighter and 3 Bombers in 64 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
Anzac roll dice for 1 Battleship in 64 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the Anzac and 1 Adv.Fighter owned by the Germans lost in 64 Sea Zone
Germans win with 3 Bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 Adv.Fighters and 2 Stukas
Casualties for Anzac: 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport
Battle in Alma Ata
Germans attack with 7 ArmoredCars and 16 Mech.Infs
Chinese defend with 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs
Germans roll dice for 7 ArmoredCars and 16 Mech.Infs in Alma Ata, round 2 : 9/23 hits, 7.67 expected hits
Russians roll dice for 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs in Alma Ata, round 2 : 8/17 hits, 5.67 expected hits
7 ArmoredCars owned by the Germans, 1 Mech.Inf owned by the Germans and 9 Infantrys owned by the Chinese lost in Alma Ata
Germans roll dice for 15 Mech.Infs in Alma Ata, round 3 : 4/15 hits, 5.00 expected hits
Russians roll dice for 1 Elite, 2 Infantrys, 1 Marine and 4 Mech.Infs in Alma Ata, round 3 : 4/8 hits, 2.67 expected hits
4 Mech.Infs owned by the Germans, 1 Elite owned by the Chinese, 1 Marine owned by the Chinese and 2 Infantrys owned by the Chinese lost in Alma Ata
Germans roll dice for 11 Mech.Infs in Alma Ata, round 4 : 2/11 hits, 3.67 expected hits
Russians roll dice for 4 Mech.Infs in Alma Ata, round 4 : 1/4 hits, 1.33 expected hits
2 Mech.Infs owned by the Chinese and 1 Mech.Inf owned by the Germans lost in Alma Ata
Germans roll dice for 10 Mech.Infs in Alma Ata, round 5 : 3/10 hits, 3.33 expected hits
Russians roll dice for 2 Mech.Infs in Alma Ata, round 5 : 0/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Chinese lost in Alma Ata
Germans win, taking Alma Ata from Russians with 10 Mech.Infs remaining. Battle score for attacker is -11
Casualties for Germans: 7 ArmoredCars and 6 Mech.Infs
Casualties for Chinese: 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs
Battle in Semipalatinsk
Germans attack with 4 HeavyTanks
Russians defend with 1 Artillery and 1 Elite
Germans roll dice for 4 HeavyTanks in Semipalatinsk, round 2 : 3/4 hits, 2.67 expected hits
Russians roll dice for 1 Artillery and 1 Elite in Semipalatinsk, round 2 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Russians, 1 HeavyTank owned by the Germans and 1 Artillery owned by the Russians lost in Semipalatinsk
Germans win, taking Semipalatinsk from Russians with 3 HeavyTanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 HeavyTank
Casualties for Russians: 1 Artillery and 1 Elite
Battle in Bihar
Germans attack with 1 HeavyTank, 1 Mech.Inf and 3 Tanks
Anzac defend with 6 ArmoredCars and 1 Marine
Germans roll dice for 1 HeavyTank, 1 Mech.Inf and 3 Tanks in Bihar, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 6 ArmoredCars and 1 Marine in Bihar, round 2 : 2/7 hits, 1.33 expected hits
1 Mech.Inf owned by the Germans, 4 ArmoredCars owned by the Anzac and 1 Tank owned by the Germans lost in Bihar
Germans roll dice for 1 HeavyTank and 2 Tanks in Bihar, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 2 ArmoredCars and 1 Marine in Bihar, round 3 : 1/3 hits, 0.67 expected hits
2 ArmoredCars owned by the Anzac and 1 Tank owned by the Germans lost in Bihar
Germans roll dice for 1 HeavyTank and 1 Tank in Bihar, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 Marine in Bihar, round 4 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Anzac lost in Bihar
Germans win, taking Bihar from British with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 12
Casualties for Germans: 1 Mech.Inf and 2 Tanks
Casualties for Anzac: 6 ArmoredCars and 1 Marine
Battle in Calcutta
Germans attack with 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank
Anzac defend with 6 ArmoredCars
Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 6 ArmoredCars in Calcutta, round 2 : 0/6 hits, 1.00 expected hits
2 ArmoredCars owned by the Anzac lost in Calcutta
Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 3 : 2/5 hits, 2.50 expected hits
British roll dice for 4 ArmoredCars in Calcutta, round 3 : 0/4 hits, 0.67 expected hits
2 ArmoredCars owned by the Anzac lost in Calcutta
Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 4 : 1/5 hits, 2.50 expected hits
British roll dice for 2 ArmoredCars in Calcutta, round 4 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Anzac lost in Calcutta
Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 5 : 2/5 hits, 2.50 expected hits
British roll dice for 1 ArmoredCar in Calcutta, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Anzac lost in Calcutta
Germans win, taking Calcutta from British with 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 24
Casualties for Anzac: 6 ArmoredCars
Non Combat Move - Germans
3 Bombers moved from 64 Sea Zone to Delhi
Place Units - Germans
6 Mech.Infs placed in Sibirsky
1 Mech.Inf placed in Sverdlovsk
2 HeavyTanks placed in Tashkent
2 ArmoredCars and 2 Tanks placed in Sverdlovsk
Germans undo move 4.
Germans undo move 2.
Germans undo move 1.
Germans undo move 1.
1 ArmoredCar, 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Delhi
1 HeavyTank and 1 Tank placed in Bombay
6 Mech.Infs placed in Sibirsky
1 ArmoredCar and 1 Mech.Inf placed in Tashkent
2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry placed in Sverdlovsk
4 Infantrys placed in Arkhangelsk
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
3 Infantrys placed in Kiev
4 Infantrys placed in Leningrad
4 Infantrys placed in Warsaw
2 Infantrys placed in Bohemia
1 Battleship placed in 23 Sea Zone
Turn Complete - Germans
Germans collect 156 PUs; end with 156 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Russians
2 Infantrys moved from Moscow to Yaroslavl
2 Infantrys moved from Moscow to Tula
2 Infantrys moved from Moscow to Penza
2 Infantrys moved from Moscow to Gorky
1 Bomber moved from Moscow to Tula
1 Elite moved from Moscow to Yaroslavl
1 Infantry moved from Moscow to Gorky
1 Infantry moved from Moscow to Penza
Purchase Units - Russians
Russians buy 7 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tula
Russians attack with 1 Bomber and 2 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 1 Bomber and 2 Infantrys in Tula, round 2 : 1/3 hits, 1.00 expected hits
Finns roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Tula
Russians win, taking Tula from Finns with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Gorky
Russians attack with 3 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 3 Infantrys in Gorky, round 2 : 0/3 hits, 0.50 expected hits
Romanians roll dice for 1 Infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 Infantrys in Gorky, round 3 : 1/3 hits, 0.50 expected hits
Romanians roll dice for 1 Infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Gorky
Russians win, taking Gorky from Romanians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Penza
Russians attack with 3 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 3 Infantrys in Penza, round 2 : 1/3 hits, 0.50 expected hits
Romanians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Penza
Russians win, taking Penza from Romanians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Yaroslavl
Russians attack with 1 Elite and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Elite and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Yaroslavl
Russians win, taking Yaroslavl from Finns with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Non Combat Move - Russians
1 Bomber moved from Tula to Moscow
Place Units - Russians
7 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Italians
4 ArmoredCars moved from French Sudan to French Equatorial Africa
2 Artillerys, 1 Elite and 6 Infantrys moved from Rio de Oro to Mauritania
8 ArmoredCars moved from W.Morocco to French Sudan
4 ArmoredCars moved from E.Morocco to Mauritania
4 Infantrys moved from E.Morocco to W.Morocco
4 ArmoredCars moved from N.Algeria to W.Morocco
2 Infantrys moved from N.Tunisia to N.Algeria
4 ArmoredCars moved from Tunis to N.Algeria
2 Destroyers and 3 Transports moved from 48 Sea Zone to 46 Sea Zone
4 Infantrys moved from Campania to 46 Sea Zone
5 Infantrys moved from Rome to 46 Sea Zone
1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 41 Sea Zone
1 Infantry moved from 41 Sea Zone to E.Morocco
8 Infantrys moved from 46 Sea Zone to N.Tunisia
3 Mech.Infs moved from Hun to Nubia
1 Artillery moved from French Sudan to French Equatorial Africa
2 Infantrys moved from Lower Egypt to Nubia
6 Infantrys moved from Tobruk to Mersa Matruh
1 Artillery and 1 Infantry moved from Kiev to Kursk
Purchase Units - Italians
Italians buy 8 ArmoredCars, 1 Bunker, 13 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 4 ArmoredCars and 1 Artillery
French defend with 1 Factory; Americans defend with 2 Artillerys
Italians roll dice for 4 ArmoredCars and 1 Artillery in French Equatorial Africa, round 2 : 3/5 hits, 1.67 expected hits
French roll dice for 2 Artillerys in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 4 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 8
Casualties for Americans: 2 Artillerys
Battle in Nubia
Italians attack with 2 Infantrys and 3 Mech.Infs
Anzac defend with 1 Artillery, 1 Elite and 1 Marine
Italians roll dice for 2 Infantrys and 3 Mech.Infs in Nubia, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 1 Artillery, 1 Elite and 1 Marine in Nubia, round 2 : 0/3 hits, 1.00 expected hits
1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Nubia
Italians roll dice for 2 Infantrys and 3 Mech.Infs in Nubia, round 3 : 0/5 hits, 1.67 expected hits
British roll dice for 1 Marine in Nubia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 Infantrys and 3 Mech.Infs in Nubia, round 4 : 2/5 hits, 1.67 expected hits
British roll dice for 1 Marine in Nubia, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Marine owned by the Anzac lost in Nubia
Italians win, taking Nubia from British with 1 Infantry and 3 Mech.Infs remaining. Battle score for attacker is 9
Casualties for Anzac: 1 Artillery, 1 Elite and 1 Marine
Casualties for Italians: 1 Infantry
Non Combat Move - Italians
Place Units - Italians
3 Mech.Infs placed in Hun
1 Bunker and 3 Infantrys placed in Rio de Oro
4 ArmoredCars placed in E.Morocco
4 ArmoredCars placed in Tunis
1 Transport placed in 46 Sea Zone
9 Infantrys placed in Rome
1 Infantry placed in Lombardy
Turn Complete - Italians
Italians collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
French regular : -0.67
Italians regular : 0.33
British regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - French
1 Destroyer and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
Purchase Units - French
French buy 2 Artillerys; Remaining resources: 8 PUs;
Non Combat Move - French
Place Units - French
2 Artillerys placed in Churchill
Turn Complete - French
French collect 12 PUs; end with 20 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Chinese
2 Infantrys moved from E.Sinkiang to C.Sinkiang
3 Infantrys moved from Urumqi to C.Sinkiang
1 Marine moved from Urumqi to C.Sinkiang
1 Infantry moved from E.Qinghai to Lanchow
2 Infantrys moved from E.Qinghai to Ningsia
2 Infantrys moved from Hsining to E.Qinghai
2 Mech.Infs moved from Hsining to Suiyuan
2 Mech.Infs moved from Hsining to Shensi
1 Infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Hisaichi
2 Infantrys moved from Hunan to Shanghai
1 Fighter moved from Anhwei to Shanghai
1 Fighter moved from Anhwei to Shanghai
Purchase Units - Chinese
Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shanghai
Chinese attack with 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Fighters and 2 Infantrys in Shanghai, round 2 : 2/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Suiyuan
Chinese attack with 2 Mech.Infs
Hisaichi defend with 1 Marine
Chinese roll dice for 2 Mech.Infs in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Marine in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 Mech.Infs in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Marine in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese and 1 Marine owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Mech.Inf
Casualties for Hisaichi: 1 Marine
Battle in Shensi
Chinese attack with 2 Mech.Infs
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 2 Mech.Infs in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Shensi, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shensi
Chinese win, taking Shensi from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Chinese
2 Fighters moved from Shanghai to Anhwei
Place Units - Chinese
4 Infantrys placed in Urumqi
1 Infantry, 4 Mech.Infs and 1 Tank placed in Hsining
Turn Complete - Chinese
Chinese collect 42 PUs; end with 42 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Hisaichi
32 Infantrys moved from Changchun to Kirin
1 Infantry moved from Khabarovsk to Kirin
1 Infantry moved from Vladivostok to Kirin
2 Tanks moved from Hulunbuir to Kirin
2 Adv.Fighters and 2 Fighters moved from Shantung to Kirin
7 Artillerys and 25 Infantrys moved from Ayan to Heilungchiang
7 Infantrys moved from Hulunbuir to Heilungchiang
3 Infantrys moved from Chita to Heilungchiang
5 Infantrys moved from Hong Kong to Kwangtung
5 Infantrys moved from Hong Kong to Kiangsi
1 Elite and 2 Infantrys moved from Shantung to Shanghai
2 Artillerys, 1 Elite and 1 Infantry moved from Krasnoyarsk to Khobdo
1 Infantry moved from Bulun to Kolyma
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 3 Bunkers, 1 Elite, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kirin
Hisaichi attack with 2 Adv.Fighters, 2 Fighters, 34 Infantrys and 2 Tanks
Americans defend with 25 Elites, 1 Infantry and 1 Marine
Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 34 Infantrys and 2 Tanks in Kirin, round 2 : 7/40 hits, 8.33 expected hits
Americans roll dice for 25 Elites, 1 Infantry and 1 Marine in Kirin, round 2 : 7/27 hits, 9.00 expected hits
6 Elites owned by the Americans, 1 Infantry owned by the Americans and 7 Infantrys owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 27 Infantrys and 2 Tanks in Kirin, round 3 : 8/33 hits, 7.17 expected hits
Americans roll dice for 19 Elites and 1 Marine in Kirin, round 3 : 6/20 hits, 6.67 expected hits
8 Elites owned by the Americans and 6 Infantrys owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 21 Infantrys and 2 Tanks in Kirin, round 4 : 4/27 hits, 6.17 expected hits
Americans roll dice for 11 Elites and 1 Marine in Kirin, round 4 : 2/12 hits, 4.00 expected hits
4 Elites owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 19 Infantrys and 2 Tanks in Kirin, round 5 : 5/25 hits, 5.83 expected hits
Americans roll dice for 7 Elites and 1 Marine in Kirin, round 5 : 4/8 hits, 2.67 expected hits
5 Elites owned by the Americans and 4 Infantrys owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 15 Infantrys and 2 Tanks in Kirin, round 6 : 5/21 hits, 5.17 expected hits
Americans roll dice for 2 Elites and 1 Marine in Kirin, round 6 : 1/3 hits, 1.00 expected hits
1 Marine owned by the Americans, 2 Elites owned by the Americans and 1 Infantry owned by the Hisaichi lost in Kirin
Hisaichi win, taking Kirin from Americans with 2 Adv.Fighters, 2 Fighters, 14 Infantrys and 2 Tanks remaining. Battle score for attacker is 41
Casualties for Hisaichi: 20 Infantrys
Casualties for Americans: 25 Elites, 1 Infantry and 1 Marine
Battle in Kiangsi
Hisaichi attack with 5 Infantrys
Anzac defend with 2 Elites
Hisaichi roll dice for 5 Infantrys in Kiangsi, round 2 : 0/5 hits, 0.83 expected hits
Chinese roll dice for 2 Elites in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 4 Infantrys in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 2 Elites in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 3 Infantrys in Kiangsi, round 4 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 Elite in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Infantrys in Kiangsi, round 5 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 Elite in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Anzac lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Anzac: 2 Elites
Battle in Shanghai
Hisaichi attack with 1 Elite and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Elite and 2 Infantrys in Shanghai, round 2 : 2/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Khobdo
Hisaichi attack with 2 Artillerys, 1 Elite and 1 Infantry
Neutral defend with 2 Infantrys
Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Khobdo, round 2 : 0/4 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Khobdo, round 3 : 0/4 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Khobdo, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Khobdo, round 4 : 4/4 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Khobdo, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Khobdo
Hisaichi loses 0 PUs for violating Khobdos neutrality.
Hisaichi win, taking Khobdo from Neutral with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Kwangtung
Hisaichi attack with 5 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 5 Infantrys in Kwangtung, round 2 : 1/5 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
2 Adv.Fighters moved from Kirin to Changchun
2 Fighters moved from Kirin to Changchun
Place Units - Hisaichi
1 Bunker and 6 Infantrys placed in Hong Kong
1 Bunker and 3 Infantrys placed in Shantung
1 Bunker, 1 Elite and 7 Infantrys placed in Changchun
1 Adv.Fighter and 2 Tanks placed in Chita
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - British
1 Artillery moved from Kenya to Belgian Congo
1 Battleship, 3 Destroyers and 4 T.Boats moved from 18 Sea Zone to 20 Sea Zone
Purchase Units - British
British buy 2 Artillerys, 4 Destroyers, 2 Elites, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - British
Place Units - British
2 Artillerys, 2 Elites and 2 Infantrys placed in Cairo
2 Mech.Infs placed in Cape Town
4 Destroyers placed in 20 Sea Zone
3 Infantrys placed in Manchester
Turn Complete - British
British collect 67 PUs; end with 67 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Anzac
1 Infantry moved from Equatoria to French Equatorial Africa
3 Mech.Infs moved from Italian East Africa to French Equatorial Africa
1 Adv.Fighter moved from Italian East Africa to French Equatorial Africa
1 Marine moved from Western Australia to 67 Sea Zone
1 Marine and 1 S.Submarine moved from 67 Sea Zone to 58 Sea Zone
1 Marine moved from 58 Sea Zone to E.Iran
Anzac take E.Iran from Romanians
1 Elite and 1 Infantry moved from Western Australia to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
6 ArmoredCars moved from Burma to Calcutta
6 ArmoredCars moved from Bangkok to S.Thailand
1 Elite, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
1 Elite and 2 Infantrys moved from 110 Sea Zone to Malaya
1 Infantry moved from Mindoro to 111 Sea Zone
1 Infantry and 4 Transports moved from 111 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Java
1 Artillery and 2 Infantrys moved from Woleai to Ulithi
3 Elites moved from Formosa to 92 Sea Zone
3 Elites moved from 92 Sea Zone to Kwangsi
Purchase Units - Anzac
Anzac buy 4 Artillerys, 1 Bunker, 7 Infantrys, 3 Marines and 1 Tank; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Calcutta
Anzac attack with 6 ArmoredCars
Germans defend with 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank
Anzac roll dice for 6 ArmoredCars in Calcutta, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 2 : 2/5 hits, 2.33 expected hits
1 ArmoredCar owned by the Germans, 1 Mech.Inf owned by the Germans and 2 ArmoredCars owned by the Anzac lost in Calcutta
Anzac roll dice for 4 ArmoredCars in Calcutta, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 HeavyTanks and 1 Tank in Calcutta, round 3 : 2/3 hits, 1.83 expected hits
2 ArmoredCars owned by the Anzac lost in Calcutta
Anzac roll dice for 2 ArmoredCars in Calcutta, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 HeavyTanks and 1 Tank in Calcutta, round 4 : 3/3 hits, 1.83 expected hits
2 ArmoredCars owned by the Anzac lost in Calcutta
Germans win with 2 HeavyTanks and 1 Tank remaining. Battle score for attacker is -14
Casualties for Anzac: 6 ArmoredCars
Casualties for Germans: 1 ArmoredCar and 1 Mech.Inf
Battle in French Equatorial Africa
Anzac attack with 1 Adv.Fighter, 1 Infantry and 3 Mech.Infs
Italians defend with 4 ArmoredCars, 1 Artillery and 1 Factory
Anzac roll dice for 1 Adv.Fighter, 1 Infantry and 3 Mech.Infs in French Equatorial Africa, round 2 : 4/5 hits, 1.83 expected hits
Italians roll dice for 4 ArmoredCars and 1 Artillery in French Equatorial Africa, round 2 : 1/5 hits, 1.00 expected hits
4 ArmoredCars owned by the Italians and 1 Infantry owned by the Anzac lost in French Equatorial Africa
Anzac roll dice for 1 Adv.Fighter and 3 Mech.Infs in French Equatorial Africa, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 Artillery in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in French Equatorial Africa
Anzac win, taking French Equatorial Africa from Italians with 1 Adv.Fighter and 3 Mech.Infs remaining. Battle score for attacker is 18
Casualties for Anzac: 1 Infantry
Casualties for Italians: 4 ArmoredCars and 1 Artillery
Non Combat Move - Anzac
1 Adv.Fighter moved from French Equatorial Africa to Italian East Africa
Place Units - Anzac
1 Bunker, 2 Infantrys and 1 Tank placed in Italian East Africa
3 Marines placed in Formosa
2 Infantrys placed in Western Australia
2 Artillerys and 1 Infantry placed in Broome
1 Artillery and 2 Infantrys placed in Townsville
1 Artillery placed in Canberra
Turn Complete - Anzac
Anzac collect 54 PUs; end with 54 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Dutch
1 Tank moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from West Borneo to 110 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
2 Transports moved from 60 Sea Zone to 65 Sea Zone
1 Artillery and 1 Infantry moved from Sumatra to 65 Sea Zone
1 Transport moved from 65 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from West Borneo to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
1 Artillery, 1 Infantry and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
1 Transport moved from 60 Sea Zone to 110 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 60 Sea Zone to Calcutta
1 Artillery and 1 Infantry moved from Assam to Calcutta
1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Infantry moved from 36 Sea Zone to Gold Coast
1 Transport moved from 36 Sea Zone to 32 Sea Zone
Purchase Units - Dutch
Dutch buy 2 Artillerys, 1 Elite, 2 Fighters and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Calcutta
Dutch attack with 2 Artillerys, 3 Infantrys and 1 Tank
Germans defend with 2 HeavyTanks and 1 Tank
Dutch roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Calcutta, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 2 HeavyTanks and 1 Tank in Calcutta, round 2 : 3/3 hits, 1.83 expected hits
3 Infantrys owned by the Dutch and 1 Tank owned by the Germans lost in Calcutta
Dutch roll dice for 2 Artillerys and 1 Tank in Calcutta, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 HeavyTanks in Calcutta, round 3 : 2/2 hits, 1.33 expected hits
1 HeavyTank owned by the Germans and 2 Artillerys owned by the Dutch lost in Calcutta
Dutch roll dice for 1 Tank in Calcutta, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 HeavyTank in Calcutta, round 4 : 0/1 hits, 0.67 expected hits
1 HeavyTank owned by the Germans lost in Calcutta
Dutch win, taking Calcutta from Germans with 1 Tank remaining. Battle score for attacker is 5
Casualties for Dutch: 2 Artillerys and 3 Infantrys
Casualties for Germans: 2 HeavyTanks and 1 Tank
Non Combat Move - Dutch
Place Units - Dutch
1 Artillery and 1 Elite placed in Suriname
1 Artillery and 1 Infantry placed in Sumatra
1 Fighter and 2 Infantrys placed in West Borneo
1 Fighter placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Finns
2 Infantrys moved from Upper Norrland to Middle Norrland
1 Elite and 3 Infantrys moved from Tampere to Oulu
1 Elite and 1 Infantry moved from Helsinki to Tampere
2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Helsinki to Oulu
1 Mech.Inf moved from Oulu to Vyborg
1 Elite and 1 Infantry moved from Kursk to Yaroslavl
1 Artillery and 1 Infantry moved from S.Karelia to Yaroslavl
1 ArmoredCar moved from S.Karelia to Yaroslavl
1 ArmoredCar moved from S.Karelia to Yaroslavl
4 ArmoredCars moved from S.Karelia to Gorky
1 Mech.Inf moved from Kirov to Gorky
1 Mech.Inf and 4 Tanks moved from Kirov to Penza
6 Tanks moved from Kuybyshev to Chimkent
6 Tanks moved from Chimkent to Uzbekistan
1 Elite, 5 Infantrys, 2 Mech.Infs and 2 Tanks moved from Vyborg to S.Karelia
2 Mech.Infs and 2 Tanks moved from S.Karelia to Arkhangelsk
1 Tank moved from Kirov to Chimkent
2 Mech.Infs moved from Arkhangelsk to Kirov
Purchase Units - Finns
Finns buy 4 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Finns
Battle in Yaroslavl
Finns attack with 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys
Russians defend with 1 Elite and 2 Infantrys
Finns roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys in Yaroslavl, round 2 : 2/6 hits, 1.83 expected hits
Russians roll dice for 1 Elite and 2 Infantrys in Yaroslavl, round 2 : 3/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians, 1 ArmoredCar owned by the Finns and 2 Infantrys owned by the Finns lost in Yaroslavl
Finns roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Yaroslavl, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Elite in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Russians and 1 Elite owned by the Finns lost in Yaroslavl
Finns win, taking Yaroslavl from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is -4
Casualties for Finns: 1 ArmoredCar, 1 Elite and 2 Infantrys
Casualties for Russians: 1 Elite and 2 Infantrys
Battle in Penza
Finns attack with 1 Mech.Inf and 4 Tanks
Russians defend with 3 Infantrys
Finns roll dice for 1 Mech.Inf and 4 Tanks in Penza, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 3 Infantrys in Penza, round 2 : 1/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Finns and 2 Infantrys owned by the Russians lost in Penza
Finns roll dice for 4 Tanks in Penza, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 Infantry in Penza, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Penza
Finns win, taking Penza from Russians with 4 Tanks remaining. Battle score for attacker is 0
Casualties for Finns: 1 Mech.Inf
Casualties for Russians: 3 Infantrys
Battle in Gorky
Finns attack with 4 ArmoredCars and 1 Mech.Inf
Russians defend with 3 Infantrys
Finns roll dice for 4 ArmoredCars and 1 Mech.Inf in Gorky, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 3 Infantrys in Gorky, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Gorky
Finns roll dice for 4 ArmoredCars and 1 Mech.Inf in Gorky, round 3 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 Infantrys in Gorky, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Gorky
Finns win, taking Gorky from Russians with 4 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Russians: 3 Infantrys
Non Combat Move - Finns
Place Units - Finns
1 ArmoredCar and 1 Tank placed in Vyborg
3 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Helsinki
Turn Complete - Finns
Finns collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Romanians
11 ArmoredCars, 6 Mech.Infs and 8 Tanks moved from Palestine to Cairo
5 Mech.Infs moved from Syria to Cairo
5 Elites and 6 Infantrys moved from Palestine to Lower Egypt
2 Artillerys and 8 Infantrys moved from Syria to Palestine
3 ArmoredCars moved from Adana to E.Iran
1 Mech.Inf moved from W.Iran to E.Iran
2 Mech.Infs moved from W.Iran to Lower Egypt
2 Mech.Infs moved from Bursa to W.Iran
1 Elite moved from Bursa to Izmir
2 ArmoredCars and 1 Tank moved from Bulgaria to Bursa
3 Infantrys moved from Kursk to Tula
1 Artillery moved from Kursk to Tula
1 ArmoredCar moved from Rostov to Tula
2 Tanks moved from Mysore to Calcutta
3 Tanks moved from Mysore to Calcutta
1 Elite and 4 Infantrys moved from Kiev to Kursk
4 Infantrys moved from Vinnytsia to Kiev
1 Infantry moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
4 ArmoredCars moved from Georgia to Adana
1 ArmoredCar moved from Rostov to Tula
2 ArmoredCars moved from Rostov to Erzurum
Purchase Units - Romanians
Romanians buy 1 Elite, 8 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in E.Iran
Romanians attack with 3 ArmoredCars and 1 Mech.Inf
Anzac defend with 1 Marine
Romanians roll dice for 3 ArmoredCars and 1 Mech.Inf in E.Iran, round 2 : 1/4 hits, 1.33 expected hits
Anzac roll dice for 1 Marine in E.Iran, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Anzac lost in E.Iran
Romanians win, taking E.Iran from Anzac with 3 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Marine
Battle in Cairo
Romanians attack with 11 ArmoredCars, 11 Mech.Infs and 8 Tanks
British defend with 1 AAGun, 3 Artillerys, 4 Bunkers, 2 Elites, 1 Factory, 1 Fighter, 9 Infantrys and 1 Tank
Romanians roll dice for 11 ArmoredCars, 11 Mech.Infs and 8 Tanks in Cairo, round 2 : 11/30 hits, 11.33 expected hits
Units damaged: 4 Bunkers owned by the British
British roll dice for 3 Artillerys, 4 Bunkers, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank in Cairo, round 2 : 7/20 hits, 7.67 expected hits
7 ArmoredCars owned by the Romanians and 7 Infantrys owned by the British lost in Cairo
Romanians roll dice for 4 ArmoredCars, 11 Mech.Infs and 8 Tanks in Cairo, round 3 : 8/23 hits, 9.00 expected hits
British roll dice for 3 Artillerys, 4 Bunkers, 2 Elites, 1 Fighter, 2 Infantrys and 1 Tank in Cairo, round 3 : 6/13 hits, 5.33 expected hits
2 Elites owned by the British, 4 ArmoredCars owned by the Romanians, 1 Tank owned by the British, 2 Mech.Infs owned by the Romanians, 3 Artillerys owned by the British and 2 Infantrys owned by the British lost in Cairo
Romanians roll dice for 9 Mech.Infs and 8 Tanks in Cairo, round 4 : 8/17 hits, 7.00 expected hits
British roll dice for 4 Bunkers and 1 Fighter in Cairo, round 4 : 3/5 hits, 2.50 expected hits
1 Fighter owned by the British, 4 Bunkers owned by the British and 3 Mech.Infs owned by the Romanians lost in Cairo
Romanians win, taking Cairo from British with 6 Mech.Infs and 8 Tanks remaining. Battle score for attacker is -1
Casualties for Romanians: 11 ArmoredCars and 5 Mech.Infs
Casualties for British: 3 Artillerys, 4 Bunkers, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank
Battle in Calcutta
Romanians attack with 5 Tanks
Dutch defend with 1 Tank
Romanians roll dice for 5 Tanks in Calcutta, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 Tank in Calcutta, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Dutch lost in Calcutta
Romanians win, taking Calcutta from British with 5 Tanks remaining. Battle score for attacker is 5
Casualties for Dutch: 1 Tank
Battle in Tula
Romanians attack with 2 ArmoredCars, 1 Artillery and 3 Infantrys
Russians defend with 2 Infantrys
Romanians roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in Tula, round 2 : 3/6 hits, 1.67 expected hits
Russians roll dice for 2 Infantrys in Tula, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Tula
Romanians win, taking Tula from Russians with 2 ArmoredCars, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Casualties for Russians: 2 Infantrys
Non Combat Move - Romanians
Place Units - Romanians
3 Mech.Infs placed in W.Iran
2 Mech.Infs placed in Syria
1 Elite and 2 Mech.Infs placed in Bursa
4 Infantrys placed in Vinnytsia
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 68 PUs; end with 68 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Americans
3 Elites moved from Bahia to 35 Sea Zone
1 Fighter moved from Salvador to 35 Sea Zone
1 ArmoredCar moved from Salvador to 35 Sea Zone
1 ArmoredCar, 1 B.Transport, 3 Elites and 1 Fighter moved from 35 Sea Zone to 38 Sea Zone
1 ArmoredCar, 3 Elites and 1 Fighter moved from 38 Sea Zone to French Equatorial Africa
2 B.Transports moved from 38 Sea Zone to 35 Sea Zone
1 S.Bomber moved from Salvador to Belgian Congo
4 Elites moved from Chubu to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
11 Elites moved from Tokyo to 84 Sea Zone
3 Elites moved from Tohoku to 84 Sea Zone
2 Adv.Fighters, 18 Elites, 1 Fighter and 1 Infantry moved from 84 Sea Zone to Changchun
3 S.Bombers moved from Formosa to Changchun
8 Elites moved from Dublin to 10 Sea Zone
2 B.Transports and 8 Elites moved from 10 Sea Zone to 20 Sea Zone
8 Elites moved from 20 Sea Zone to Brittany
2 Fighters moved from 10 Sea Zone to Brittany
2 Battleships, 1 Carrier and 3 Destroyers moved from 10 Sea Zone to 20 Sea Zone
1 Destroyer moved from 8 Sea Zone to 10 Sea Zone
1 Destroyer moved from 8 Sea Zone to 4 Sea Zone
2 Marines moved from Washington to 13 Sea Zone
1 Elite moved from Washington to 13 Sea Zone
1 Artillery moved from Washington to 13 Sea Zone
1 Artillery, 3 Destroyers, 1 Elite, 2 Marines, 2 S.Submarines and 1 Transport moved from 13 Sea Zone to 8 Sea Zone
2 Marines and 2 S.Submarines moved from 8 Sea Zone to 9 Sea Zone
2 Marines moved from 9 Sea Zone to Iceland
1 Artillery and 1 Elite moved from 8 Sea Zone to Greenland
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Elites moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
4 Elites moved from 32 Sea Zone to Bahia
1 Elite moved from South Central USA to South Atlantic USA
Purchase Units - Americans
Americans buy 2 Artillerys, 1 B.Carrier, 1 Bunker, 1 Destroyer, 18 Elites, 1 Factory, 3 Fighters, 1 Marine and 1 S.Submarine; Remaining resources: 5 PUs;
Combat - Americans
Battle in Brittany
Americans attack with 8 Elites and 2 Fighters
Germans defend with 9 Infantrys
Americans roll dice for 2 Battleships in Brittany, round 2 : 2/2 hits, 1.33 expected hits
2 Infantrys owned by the Germans lost in Brittany
Americans roll dice for 8 Elites and 2 Fighters in Brittany, round 2 : 4/10 hits, 3.33 expected hits
Germans roll dice for 7 Infantrys in Brittany, round 2 : 3/7 hits, 2.33 expected hits
3 Elites owned by the Americans and 4 Infantrys owned by the Germans lost in Brittany
Americans roll dice for 5 Elites and 2 Fighters in Brittany, round 3 : 4/7 hits, 2.33 expected hits
Germans roll dice for 3 Infantrys in Brittany, round 3 : 1/3 hits, 1.00 expected hits
1 Elite owned by the Americans and 3 Infantrys owned by the Germans lost in Brittany
Americans win, taking Brittany from Germans with 4 Elites and 2 Fighters remaining. Battle score for attacker is 6
Casualties for Germans: 9 Infantrys
Casualties for Americans: 4 Elites
Battle in Changchun
Americans attack with 2 Adv.Fighters, 18 Elites, 1 Fighter, 1 Infantry and 3 S.Bombers
Hisaichi defend with 1 AAGun, 2 Adv.Fighters, 4 Bunkers, 1 Elite, 1 Factory, 2 Fighters and 25 Infantrys
Hisaichi roll AA dice in Changchun : 2/6 hits, 1.00 expected hits
2 Adv.Fighters owned by the Americans lost in Changchun
Americans roll dice for 2 Battleships in Changchun, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 18 Elites, 1 Fighter, 1 Infantry and 3 S.Bombers in Changchun, round 2 : 9/23 hits, 9.50 expected hits
Units damaged: 4 Bunkers owned by the Hisaichi
Hisaichi roll dice for 2 Adv.Fighters, 4 Bunkers, 1 Elite, 2 Fighters and 25 Infantrys in Changchun, round 2 : 13/34 hits, 13.00 expected hits
12 Elites owned by the Americans, 1 Infantry owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Changchun
Americans roll dice for 6 Elites, 1 Fighter and 3 S.Bombers in Changchun, round 3 : 4/10 hits, 5.33 expected hits
Hisaichi roll dice for 2 Adv.Fighters, 4 Bunkers, 1 Elite, 2 Fighters and 20 Infantrys in Changchun, round 3 : 9/29 hits, 11.33 expected hits
1 Fighter owned by the Americans, 2 S.Bombers owned by the Americans, 6 Elites owned by the Americans and 4 Infantrys owned by the Hisaichi lost in Changchun
1 S.Bomber owned by the Americans retreated
Hisaichi win with 2 Adv.Fighters, 4 Bunkers, 1 Elite, 2 Fighters and 16 Infantrys remaining. Battle score for attacker is -102
Casualties for Americans: 2 Adv.Fighters, 18 Elites, 1 Fighter, 1 Infantry and 2 S.Bombers
Casualties for Hisaichi: 9 Infantrys
Non Combat Move - Americans
1 Fighter moved from Tokyo to 84 Sea Zone
1 S.Bomber moved from Changchun to Chubu
2 S.Bombers moved from Italian East Africa to Formosa
2 Fighters moved from Brittany to 20 Sea Zone
Place Units - Americans
1 Bunker and 1 Factory placed in Belgian Congo
2 Artillerys placed in Salvador
3 Elites placed in South Atlantic USA
1 B.Carrier placed in 13 Sea Zone
3 Fighters placed in 13 Sea Zone
1 Destroyer placed in 10 Sea Zone
4 Elites placed in Chubu
8 Elites placed in Tokyo
3 Elites placed in Tohoku
1 S.Submarine placed in 86 Sea Zone
1 Marine placed in Minamitori
Turn Complete - Americans
Americans collect 150 PUs; end with 155 PUs
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
2 infantry moved from French Indo China to Sinkiang
1 fighter moved from Manchuria to Sinkiang
1 bomber moved from French Indo China to Russia
1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
1 infantry and 1 transport moved from Caroline Islands Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
2 infantry moved from New Zealand Sea Zone to New Zealand
Japanese take New Zealand from British
1 infantry moved from Australia to West Australia Sea Zone
1 infantry and 1 transport moved from West Australia Sea Zone to West Compass Sea Zone
1 infantry moved from West Compass Sea Zone to Madagascar
Japanese take Madagascar from British
1 fighter moved from French Indo China to Sinkiang
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 infantry moved from French Indo China to India
1 bomber moved from Russia to French Indo China
1 armour moved from French Indo China to India
1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
1 carrier, 1 fighter and 1 submarine moved from South Compass Sea Zone to New Zealand Sea Zone
1 battleship moved from West Australia Sea Zone to New Zealand Sea Zone
1 fighter moved from South Compass Sea Zone to India
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
6 infantry moved from Japan to Japan Sea Zone
4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
4 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from Manchuria to Yakut S.S.R.
1 fighter moved from Sinkiang to Manchuria
1 fighter moved from Sinkiang to India
Place Units - Japanese
1 armour and 6 infantry placed in Japan
2 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
Russians AA : -0.17
Round: 1
Combat Move - Russians
1 Infantry moved from S.Karelia to Vyborg
1 Infantry moved from Leningrad to Vyborg
1 Fighter moved from Leningrad to Vyborg
2 Infantrys and 1 Tank moved from Arkhangelsk to 6 Sea Zone
2 Infantrys and 1 Tank moved from 6 Sea Zone to Lapland
1 Infantry moved from Murmansk to Lapland
1 Artillery and 1 Infantry moved from Crimea to 54 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Artillery and 1 Infantry moved from 53 Sea Zone to E.Romania
1 Infantry moved from Odessa to E.Romania
1 Infantry moved from Astrakhan to Azerbaijan
1 Artillery moved from Uzbekistan to 126 Sea Zone
1 Infantry moved from Chimkent to 126 Sea Zone
1 Artillery and 1 Infantry moved from 126 Sea Zone to Azerbaijan
1 Infantry moved from Tashkent to Chimkent
1 Artillery moved from Alma Ata to Chimkent
Purchase Units - Russians
Russians buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Azerbaijan
Russians attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Azerbaijan, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Azerbaijan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Azerbaijan
1 Infantry owned by the Neutral lost in Azerbaijan
Russians loses 0 PUs for violating Azerbaijans neutrality.
Russians win, taking Azerbaijan from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in E.Romania
Russians attack with 1 Artillery and 2 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in E.Romania, round 2 : 1/3 hits, 0.83 expected hits
Romanians roll dice for 1 Infantry in E.Romania, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in E.Romania
Russians win, taking E.Romania from Romanians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Lapland
Russians attack with 3 Infantrys and 1 Tank
Finns defend with 1 Artillery and 1 Infantry
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 2 : 0/4 hits, 1.00 expected hits
Finns roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Lapland
Russians roll dice for 2 Infantrys and 1 Tank in Lapland, round 3 : 1/3 hits, 0.83 expected hits
Finns roll dice for 1 Artillery and 1 Infantry in Lapland, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Finns lost in Lapland
Russians roll dice for 2 Infantrys and 1 Tank in Lapland, round 4 : 2/3 hits, 0.83 expected hits
Finns roll dice for 1 Artillery in Lapland, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Finns lost in Lapland
Russians win, taking Lapland from Finns with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Artillery and 1 Infantry
Battle in Vyborg
Russians attack with 1 Fighter and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Vyborg to Leningrad
1 Infantry moved from Novgorod to Leningrad
1 Infantry moved from Minsk to Kiev
1 Infantry moved from Kiev to Vinnytsia
1 Artillery and 2 Infantrys moved from Kursk to Kiev
1 Infantry moved from Donetsk to Vinnytsia
1 Tank moved from Rostov to Vinnytsia
1 Infantry moved from Tula to Kursk
1 Infantry moved from Smolensk to S.Karelia
1 Infantry moved from Vologda to S.Karelia
1 Infantry moved from Gorky to Yaroslavl
1 Infantry moved from Yaroslavl to S.Karelia
1 Infantry moved from Kirov to Vologda
1 Tank moved from Moscow to Kursk
1 Tank moved from Moscow to Kursk
1 Artillery moved from Moscow to Yaroslavl
2 Infantrys moved from Moscow to Yaroslavl
1 Tank moved from Penza to Kursk
3 Infantrys moved from Stalingrad to Rostov
1 Tank moved from Georgia to Donetsk
1 Infantry moved from Georgia to Rostov
1 Infantry moved from Saratov to Rostov
1 Artillery moved from Kuybyshev to Penza
1 Infantry moved from Ufa to Kuybyshev
1 Infantry moved from Perm to Kirov
1 Infantry moved from Komi to Arkhangelsk
1 Tank moved from Karaganda to Krasnoyarsk
1 Infantry moved from Semipalatinsk to Krasnoyarsk
1 Artillery and 1 Infantry moved from Novosibirsk to Yeniseysk
1 Fighter moved from Sverdlovsk to Olyokminsk
1 Bomber moved from Sverdlovsk to Kursk
1 Infantry moved from Salekhard to Khatanga
1 Infantry moved from Yeniseysk to Evenkia
1 Fighter moved from Sibirsky to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
1 Infantry moved from Sibirsky to Evenkia
1 Infantry moved from Krasnoyarsk to Irkutsk
1 Tank moved from Irkutsk to N.Buryat Mongolia
1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia
1 Infantry moved from Yakutsk to N.Buryat Mongolia
1 Fighter and 1 Infantry moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Bratsk to Olyokminsk
1 Infantry moved from Evenkia to Olyokminsk
1 AAGun moved from Sibirsky to Evenkia
1 Infantry moved from Khatanga to Olyokminsk
1 Infantry moved from Zhigansk to Yakutsk
1 Artillery moved from Bulun to Zhigansk
1 Infantry moved from Okhotsk to Yakutsk
1 Infantry moved from Kolyma to Okhotsk
1 Infantry moved from Surgut to Yeniseysk
1 Infantry moved from Kamchatka to Koryakia
1 Artillery moved from Lithuania to Minsk
1 Infantry moved from Estonia to Leningrad
1 Infantry moved from Estonia to Leningrad
1 Infantry moved from Latvia to Estonia
1 Infantry moved from Lithuania to Latvia
1 Tank moved from Sverdlovsk to Kirov
1 Infantry moved from Sverdlovsk to Surgut
1 Infantry moved from Koryakia to Kolyma
Place Units - Russians
4 Infantrys placed in Leningrad
2 Infantrys placed in Arkhangelsk
Turn Complete - Russians
Russians collect 117 PUs; end with 117 PUs
Round: 2
Purchase Units - Ottomans
Ottomans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Ottomans
1 artillery and 6 infantry moved from Bulgaria to Constantinople
2 artilleries and 4 infantry moved from Ankara to Mesopotamia
2 artilleries and 4 infantry moved from Arabia to Mesopotamia
1 infantry moved from Smyrna to Trans-Jordan
2 infantry moved from Trans-Jordan to Arabia
1 artillery and 2 infantry moved from Constantinople to Ankara
2 infantry moved from Constantinople to Smyrna
1 infantry moved from Trans-Jordan to Arabia
Combat Move - Ottomans
Place Units - Ottomans
6 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 20 PUs; end with 22 PUs
Round: 1
Combat Move - Chinese
1 Infantry moved from Quyan to Gobi
1 EarlyFighter and 2 Tanks moved from Urumal to Gobi
1 Infantry moved from Chunking to Kwangsi
Chinese take Kwangsi from Yamamoto
Purchase Units - Chinese
Chinese buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gobi
Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Gobi, round 2 : 1/4 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Gobi
Chinese roll dice for 1 EarlyFighter and 2 Tanks in Gobi, round 3 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker in Gobi, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Gobi
Chinese loses 0 PUs for violating Gobis neutrality.
Chinese win, taking Gobi from Neutral with 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 1 Bunker
Non Combat Move - Chinese
1 Artillery moved from Urumal to Quyan
1 Infantry moved from Urumal to Quyan
1 AAGun moved from Urumal to Quyan
1 Infantry moved from Haixi to Quyan
1 Infantry moved from Yecheng to Quyan
1 Artillery moved from Cheng to Ming Jong
1 Infantry moved from Ming Jong to Tsingnan
1 Tank moved from Kiangsi to Sian
2 Infantrys moved from Hanan to Sian
1 Infantry moved from Kiangsi to Hanan
1 Infantry moved from W.Sian to Sian
1 Artillery moved from Szechwan to Sian
3 Infantrys and 1 Tank moved from Szechwan to Sian
1 Infantry moved from Sikang to Szechwan
1 Infantry moved from Shangsi to Sian
1 Infantry moved from Gansu to Shangsi
1 EarlyFighter moved from Gobi to Sikang
1 EarlyFighter moved from Xining to Sian
1 Tank moved from Tsingnan to Szechwan
2 Tanks moved from Xining to Sikang
1 Infantry moved from Tsingnan to Gansu
2 Artillerys moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Xining to Tsingnan
1 Infantry moved from Nancheng to Sikang
1 Tank moved from W.Chunking to Hanan
2 Infantrys moved from N.Chunking to Hanan
1 Infantry moved from Nanking to Sian
1 Infantry moved from Hankou to Hanan
1 Infantry moved from Kwangtung to Kiangsi
1 Infantry moved from Macau to Kiangsi
Place Units - Chinese
3 Infantrys placed in Xining
Turn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,4,2,1,1,5
Italians collect 2 PUs (6 lost to blockades); end with 3 PUs