dawg Axis v. Entek Allies WaW


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 unit repaired.
            3 Infantrys moved from Changchun to 84 Sea Zone
            1 Bomber moved from Malaya to Shantung
            1 Infantry moved from Kwangsi to N.French Indochina
            2 ArmoredCars moved from Hong Kong to Shanghai
            7 Infantrys moved from Kirin to Liaoning
            2 ArmoredCars and 1 Artillery moved from Chita to Heilungchiang
            2 Tanks moved from Chita to Heilungchiang
            4 Tanks moved from Chita to Peking
            1 Artillery moved from Kiangsi to 84 Sea Zone
            1 Artillery and 3 Infantrys moved from 84 Sea Zone to Shantung
            1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Flores
                  Hisaichi take Flores from Dutch
            1 Transport moved from 60 Sea Zone to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            2 Submarines moved from 110 Sea Zone to 66 Sea Zone
            1 Artillery and 1 Infantry moved from Madras to Hyderabad
            1 Artillery and 1 Tank moved from Madras to Mysore
            1 Battleship, 1 Carrier, 2 Fighters and 4 Transports moved from 60 Sea Zone to 66 Sea Zone
            1 Destroyer and 1 Submarine moved from 108 Sea Zone to 107 Sea Zone
            1 Destroyer and 1 Submarine moved from 107 Sea Zone to 111 Sea Zone
            1 Adv.Fighter moved from Banjarmasin to 66 Sea Zone
            1 Fighter moved from 66 Sea Zone to Sumatra
            1 Destroyer and 1 Submarine moved from 72 Sea Zone to 71 Sea Zone
            4 Infantrys moved from Kiangsi to Shanghai
            2 Artillerys and 2 Infantrys moved from Hong Kong to Kiangsi
            1 B.Transport moved from 110 Sea Zone to 66 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
                  Hisaichi take Lombok from Dutch
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 1 B.Transport, 1 Elite, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Mysore
                Hisaichi attack with 1 Artillery and 1 Tank
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Mysore, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Mysore, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Mysore
                    Hisaichi roll dice for 1 Tank in Mysore, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Mysore, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Mysore, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Mysore, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Mysore, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Mysore, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Mysore, round 6 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Mysore, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mysore
                Hisaichi win, taking Mysore from British with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery
                Casualties for British: 1 Infantry
            Battle in Hyderabad
                Hisaichi attack with 1 Artillery and 1 Infantry
                British defend with 1 Elite
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Hyderabad, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Elite in Hyderabad, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Hyderabad
                Hisaichi win, taking Hyderabad from British with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Elite
            Battle in 71 Sea Zone
                Hisaichi attack with 1 Destroyer and 1 Submarine
                Americans defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 71 Sea Zone
                Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Heilungchiang
                Hisaichi attack with 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks
                Russians defend with 1 Factory and 1 Tank
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks in Heilungchiang, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 Tank in Heilungchiang, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 2 ArmoredCars, 1 Artillery and 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Tank
            Battle in Shantung
                Hisaichi attack with 1 Artillery, 1 Bomber and 3 Infantrys
                Chinese defend with 1 Factory, 1 Mech.Inf and 2 Tanks
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Shantung, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shantung, round 2 : 3/3 hits, 1.33 expected hits
                1 Mech.Inf owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Shantung
                    Hisaichi roll dice for 1 Artillery and 1 Bomber in Shantung, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 Tanks in Shantung, round 3 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Chinese, 1 Bomber owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shantung
                Chinese win with 1 Tank remaining. Battle score for attacker is -13
                Casualties for Hisaichi: 1 Artillery, 1 Bomber and 3 Infantrys
                Casualties for Chinese: 1 Mech.Inf and 1 Tank
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Madras
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            1 B.Transport placed in 84 Sea Zone
            2 Artillerys and 4 Infantrys placed in Hong Kong
            1 Artillery and 4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Americans regular : -0.33
    Russians regular : 0.50
    British regular : 0.00
    Hisaichi regular : -1.83
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            6 ArmoredCars, 1 Infantry and 4 Tanks moved from Delhi to Hyderabad
            1 Artillery and 4 Infantrys moved from Bihar to Hyderabad
            1 Mech.Inf moved from Bombay to Mysore
            1 Fighter moved from Bombay to Mysore
            1 Infantry moved from Mersa Matruh to Tobruk
                  British take Tobruk from Italians
            2 Infantrys moved from Darfur to Kufra
            1 Artillery and 6 Infantrys moved from New Valley to Kufra
            2 Fighters moved from Cairo to Kufra
            1 Destroyer and 1 Submarine moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Kenya to Italian East Africa
            1 Artillery moved from Kordofan to Darfur
            1 Fighter moved from Iraq to 51 Sea Zone
            1 Bomber moved from Dover to 21 Sea Zone
            1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry and 1 Tank moved from Ontario to Quebec
            2 Infantrys moved from Montreal to 2 Sea Zone
            2 Infantrys and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            2 Infantrys moved from 9 Sea Zone to Iceland
            2 Infantrys moved from Kolyma to Okhotsk
    
        Purchase Units - British
            British buy 2 ArmoredCars, 4 Artillerys, 2 Destroyers, 5 Infantrys, 2 Mech.Infs, 1 Submarine, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Destroyer, 1 Fighter and 1 Submarine
                Italians defend with 1 Destroyer
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer and 1 Fighter in 51 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Italians lost in 51 Sea Zone
                British win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 1
                Casualties for British: 1 Submarine
                Casualties for Italians: 1 Destroyer
            Battle in Kufra
                British attack with 1 Artillery, 2 Fighters and 8 Infantrys
                Germans defend with 2 Infantrys and 2 Tanks; Italians defend with 3 Infantrys and 1 Tank
                    British roll dice for 1 Artillery, 2 Fighters and 8 Infantrys in Kufra, round 2 : 0/11 hits, 2.50 expected hits
                    Italians roll dice for 5 Infantrys and 3 Tanks in Kufra, round 2 : 5/8 hits, 3.17 expected hits
                    5 Infantrys owned by the British lost in Kufra
                2 Fighters owned by the British retreated
                1 Artillery owned by the British and 3 Infantrys owned by the British retreated to New Valley
                Italians win with 5 Infantrys and 3 Tanks remaining. Battle score for attacker is -10
                Casualties for British: 5 Infantrys
            Battle in Hyderabad
                British attack with 6 ArmoredCars, 1 Artillery, 5 Infantrys and 4 Tanks
                Hisaichi defend with 1 Artillery
                    British roll dice for 6 ArmoredCars, 1 Artillery, 5 Infantrys and 4 Tanks in Hyderabad, round 2 : 6/16 hits, 5.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Hyderabad, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Hyderabad
                British win, taking Hyderabad from Hisaichi with 6 ArmoredCars, 1 Artillery, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
            Battle in Mysore
                British attack with 1 Fighter and 1 Mech.Inf
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Fighter and 1 Mech.Inf in Mysore, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Mysore, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the British lost in Mysore
                1 Fighter owned by the British retreated
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -6
                Casualties for British: 1 Mech.Inf
            Battle in 21 Sea Zone
                British attack with 1 Bomber
                Finns defend with 1 Submarine
                    British roll dice for 1 Bomber in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Finns lost in 21 Sea Zone
                British win with 1 Bomber remaining. Battle score for attacker is 7
                Casualties for Finns: 1 Submarine
    
        Non Combat Move - British
            1 Bomber moved from 21 Sea Zone to Dover
            1 Submarine moved from 20 Sea Zone to 21 Sea Zone
            1 Submarine moved from 21 Sea Zone to 22 Sea Zone
            2 Fighters moved from Kufra to New Valley
            1 Fighter moved from 51 Sea Zone to Mersa Matruh
            1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
            1 Artillery and 1 Infantry moved from 59 Sea Zone to Rajputana
            1 Fighter moved from Mysore to Bombay
    
        Place Units - British
            2 ArmoredCars, 1 Infantry and 2 Tanks placed in Delhi
            2 Mech.Infs placed in Bombay
            1 Artillery and 1 Infantry placed in W.Iran
            1 Destroyer and 1 Submarine placed in 56 Sea Zone
            1 Destroyer and 2 Transports placed in 20 Sea Zone
            1 Artillery placed in Wales
            1 Artillery and 1 Infantry placed in Manchester
            1 Artillery and 2 Infantrys placed in Cairo
    
        Turn Complete - British
            British collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.50
    British regular : -1.17
    Hisaichi regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 2 Bunkers and 1 Transport; Remaining resources: 1 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Bunker placed in Soembawa
            1 Transport placed in 32 Sea Zone
            2 Artillerys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            1 Infantry moved from N.Karelia to Vyborg
            2 Infantrys moved from Oulu to Vyborg
            1 Fighter moved from Oulu to Leningrad
            1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Leningrad
            4 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Lapland to Murmansk
                  Finns take Murmansk from Russians
            1 Infantry moved from Lapland to N.Karelia
            1 Infantry and 1 Tank moved from Lapland to Oulu
            1 Artillery and 3 Infantrys moved from Helsinki to Tampere
            1 Destroyer moved from 23 Sea Zone to 22 Sea Zone
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in 22 Sea Zone
                Finns attack with 1 Destroyer
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 22 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Destroyer in 22 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Finns lost in 22 Sea Zone
                British win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for Finns: 1 Destroyer
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Infantry moved from E.Romania to Odessa
            2 Artillerys and 1 Elite moved from E.Romania to Vinnytsia
            1 Fighter moved from E.Romania to Vinnytsia
            2 Artillerys and 2 Elites moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite, 1 Infantry and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Infantry moved from Burma to N.Thailand
                  Thai take N.Thailand from British
            1 Fighter moved from Malaya to Madras
            2 Artillerys moved from Sumatra to 110 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from 60 Sea Zone to Madras
            1 Tank moved from Bangkok to Burma
            1 Infantry moved from S.Thailand to Burma
            1 Infantry moved from S.Thailand to Burma
            5 Infantrys moved from Bangkok to S.Thailand
            3 Artillerys and 2 Infantrys moved from Malaya to S.Thailand
            1 Destroyer moved from 110 Sea Zone to 60 Sea Zone
            1 Infantry moved from British Borneo to East And South Borneo
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            5 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Artillerys, 4 Infantrys and 1 Tank moved from Venezuela to 26 Sea Zone
            1 Infantry moved from Venezuela to 26 Sea Zone
            2 Artillerys, 5 Infantrys, 1 Tank and 4 Transports moved from 26 Sea Zone to 35 Sea Zone
            2 Artillerys, 5 Infantrys and 1 Tank moved from 35 Sea Zone to Salvador
            1 Marine and 2 Tanks moved from Bahia to 32 Sea Zone
            1 B.Transport, 1 Destroyer, 1 Marine and 2 Tanks moved from 32 Sea Zone to 34 Sea Zone
            1 Marine and 2 Tanks moved from 34 Sea Zone to Rio de Oro
            2 Bombers moved from Gibraltar to Rio de Oro
            2 Marines and 1 Tank moved from Bahia to Salvador
            3 Fighters moved from Amazon to Salvador
            1 Infantry moved from Peru to Bolivia
            2 Tanks moved from Colombia to Bolivia
            1 Infantry moved from Central America to Colombia
            1 Artillery and 4 Infantrys moved from E.Mexico to Central America
            1 Infantry moved from South Central USA to E.Mexico
            3 Marines moved from South Atlantic USA to 13 Sea Zone
            1 Marine moved from Washington to 13 Sea Zone
            1 B.Transport, 1 Carrier, 2 Fighters and 4 Marines moved from 13 Sea Zone to 32 Sea Zone
            4 Marines moved from 32 Sea Zone to Bahia
            1 Artillery moved from Oahu to 91 Sea Zone
            2 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 B.Transport, 1 Battleship, 1 Destroyer and 2 Infantrys moved from 91 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from Koryakia to Kolyma
            1 Artillery and 2 Infantrys moved from 88 Sea Zone to Wake
            1 Battleship, 2 Carriers, 8 Destroyers, 4 Fighters and 1 Submarine moved from 89 Sea Zone to 88 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 87 Sea Zone
            1 Submarine moved from 88 Sea Zone to 95 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Artillerys, 2 B.Transports, 4 Destroyers, 1 Factory and 4 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 2 Bombers, 1 Marine and 2 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 Bombers, 1 Marine and 2 Tanks in Rio de Oro, round 2 : 2/5 hits, 2.83 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Marine owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 2 Bombers and 2 Tanks in Rio de Oro, round 3 : 2/4 hits, 2.33 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 2 Bombers and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Marine
                Casualties for Neutral: 3 Infantrys
            Battle in Salvador
                Americans attack with 2 Artillerys, 3 Fighters, 5 Infantrys, 2 Marines and 2 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Neutral roll AA dice in Salvador : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 Artillerys, 3 Fighters, 5 Infantrys, 2 Marines and 2 Tanks in Salvador, round 2 : 5/14 hits, 4.83 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 2 Artillerys, 3 Fighters, 4 Infantrys, 2 Marines and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in Bolivia
                Americans attack with 1 Infantry and 2 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Infantry and 2 Tanks in Bolivia, round 2 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Bolivia
                    Americans roll dice for 1 Infantry and 2 Tanks in Bolivia, round 3 : 3/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                Americans loses 0 PUs for violating Bolivias neutrality.
                Americans win, taking Bolivia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            3 Fighters moved from Salvador to Bahia
            2 Bombers moved from Rio de Oro to Gibraltar
            1 Destroyer moved from 83 Sea Zone to 89 Sea Zone
            1 Bomber moved from Kauai to Wake
    
        Place Units - Americans
            1 Factory placed in Wake
            1 B.Transport and 2 Destroyers placed in 91 Sea Zone
            1 B.Transport placed in 13 Sea Zone
            1 Marine placed in Washington
            3 Marines placed in South Atlantic USA
            2 Destroyers placed in 83 Sea Zone
            1 Adv.Fighter placed in San Francisco
            1 Adv.Fighter placed in South Central USA
            2 Artillerys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Neutral AA : -0.50
    Neutral regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            2 Infantrys moved from Vinnytsia to Kiev
            1 ArmoredCar moved from Vinnytsia to Minsk
            1 ArmoredCar moved from Vinnytsia to Minsk
            1 Infantry moved from Brest to Minsk
            1 Tank moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 Tank moved from Novgorod to Latvia
            1 Infantry moved from Lithuania to Latvia
            1 Infantry moved from East Prussia to Latvia
            1 Bomber moved from Vyborg to Kiev
            1 Fighter moved from Hamburg to 22 Sea Zone
            1 Adv.Fighter moved from Hamburg to 22 Sea Zone
            2 Fighters moved from 23 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
            1 Destroyer and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone
            1 Carrier moved from 23 Sea Zone to 22 Sea Zone
            1 Battleship moved from 24 Sea Zone to 22 Sea Zone
            1 Infantry moved from East Prussia to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            1 Stuka moved from Hamburg to 22 Sea Zone
            1 Stuka moved from Hamburg to 22 Sea Zone
            4 Infantrys moved from Rhine to Netherlands
            1 Elite and 2 Infantrys moved from Belgium to Netherlands
            1 Infantry moved from Orleanais to Normandy
            8 Infantrys moved from Paris to Normandy
            10 Tanks moved from Normandy to Lorraine
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 1 Bunker, 1 Carrier, 2 Destroyers, 1 Factory, 1 HeavyTank, 11 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kiev
                Germans attack with 1 Bomber and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Bomber and 2 Infantrys in Kiev, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in 22 Sea Zone
                Germans attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Destroyers, 3 Fighters, 2 Stukas and 1 Submarine
                British defend with 1 Submarine
                    Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Destroyers, 3 Fighters and 2 Stukas in 22 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits
                    1 Submarine owned by the British lost in 22 Sea Zone
                Germans win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Destroyers, 3 Fighters, 2 Stukas and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Minsk
                Germans attack with 2 ArmoredCars and 1 Infantry
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 2 ArmoredCars and 1 Infantry in Minsk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Netherlands
                Germans attack with 1 Elite and 6 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 Elite and 6 Infantrys in Netherlands, round 2 : 1/7 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
                    Germans roll dice for 1 Elite and 5 Infantrys in Netherlands, round 3 : 2/6 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 1 Elite and 3 Infantrys in Netherlands, round 4 : 0/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Elite and 3 Infantrys in Netherlands, round 5 : 0/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Elite and 3 Infantrys in Netherlands, round 6 : 0/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    Germans roll dice for 1 Elite and 2 Infantrys in Netherlands, round 7 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Elite and 2 Infantrys in Netherlands, round 8 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Elite and 2 Infantrys in Netherlands, round 9 : 2/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 9 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 4 Infantrys
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Latvia
                Germans attack with 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                    Germans roll dice for 1 Infantry and 1 Tank in Latvia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry and 1 Tank in Latvia, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Elite moved from Hamburg to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg
            1 Artillery moved from Danzig to 24 Sea Zone
            4 Infantrys moved from East Prussia to 24 Sea Zone
            1 Artillery and 4 Infantrys moved from 24 Sea Zone to Leningrad
            4 HeavyTanks moved from Warsaw to Vinnytsia
            1 Bomber moved from Kiev to Vinnytsia
            4 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia
            4 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia
            8 Infantrys moved from Brandenburg to Pomerania
            15 Infantrys moved from Berlin to Brandenburg
    
        Place Units - Germans
            1 Carrier and 2 Destroyers placed in 22 Sea Zone
            4 Artillerys and 1 Bunker placed in Leningrad
            Germans undo move 2.
            3 Artillerys, 1 Bunker and 1 Infantry placed in Leningrad
            1 Artillery and 2 Infantrys placed in Hamburg
            1 HeavyTank, 1 Infantry and 2 Tanks placed in Warsaw
            1 Factory placed in Vinnytsia
            5 Infantrys placed in Bohemia
            2 Infantrys placed in Rhine
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 22 Sea Zone: 2 Stukas
            EDIT: Adding units owned by Germans to Hamburg: 2 Stukas
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -3.33
    Neutral regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Infantry moved from Smolensk to Novgorod
                  Russians take Novgorod from Germans
            1 Artillery and 2 Infantrys moved from Kursk to Kiev
            2 Infantrys moved from Kursk to Minsk
            1 Infantry moved from Kursk to Minsk
            1 Fighter moved from Kursk to Kiev
            1 Bomber moved from Kursk to Minsk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Bulgaria
            1 Infantry moved from S.Buryat Mongolia to Chita
            1 Infantry moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from Okhotsk to Ayan
            1 Fighter moved from N.Buryat Mongolia to Ayan
            1 Artillery and 5 Infantrys moved from Uzbekistan to E.Iran
            2 Infantrys moved from Tashkent to Uzbekistan
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 HeavyTanks, 27 Infantrys, 1 Mech.Inf, 2 Mot.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Chita, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Chita, round 3 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chita, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Bomber and 3 Infantrys
                Germans defend with 2 ArmoredCars and 1 Infantry
                    Russians roll dice for 1 Bomber and 3 Infantrys in Minsk, round 2 : 2/4 hits, 1.17 expected hits
                    Germans roll dice for 2 ArmoredCars and 1 Infantry in Minsk, round 2 : 1/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 4 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 2 ArmoredCars and 1 Infantry
            Battle in E.Iran
                Russians attack with 1 Artillery and 5 Infantrys
                Neutral defend with 1 Bunker and 3 Infantrys
                    Russians roll dice for 1 Artillery and 5 Infantrys in E.Iran, round 2 : 1/6 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Russians lost in E.Iran
                    Russians roll dice for 1 Artillery and 4 Infantrys in E.Iran, round 3 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 3 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Neutral lost in E.Iran
                    Russians roll dice for 1 Artillery and 2 Infantrys in E.Iran, round 4 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 4 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians lost in E.Iran
                    Russians roll dice for 1 Artillery and 1 Infantry in E.Iran, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 5 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in E.Iran
                Neutral win with 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -12
                Casualties for Russians: 1 Artillery and 5 Infantrys
                Casualties for Neutral: 1 Infantry
            Battle in Ayan
                Russians attack with 1 Fighter and 3 Infantrys
                Yamamoto defend with 2 ArmoredCars and 1 Mech.Inf
                    Russians roll dice for 1 Fighter and 3 Infantrys in Ayan, round 2 : 0/4 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 ArmoredCars and 1 Mech.Inf in Ayan, round 2 : 1/3 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                    Russians roll dice for 1 Fighter and 2 Infantrys in Ayan, round 3 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 ArmoredCars and 1 Mech.Inf in Ayan, round 3 : 1/3 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Yamamoto lost in Ayan
                1 Fighter owned by the Russians retreated
                1 Infantry owned by the Russians retreated to Okhotsk
                Yamamoto win with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in Kiev
                Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Germans defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Kiev, round 2 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 2 Infantrys in Kiev, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kiev, round 3 : 3/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 2 Infantrys
            Battle in Bulgaria
                Russians attack with 2 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 1/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Bulgaria
                Russians win, taking Bulgaria from Romanians with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Russians
            2 Infantrys moved from Rostov to Kursk
            2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank moved from Donetsk to Kursk
            1 Fighter moved from Kiev to Kursk
            1 Bomber moved from Minsk to Kursk
            1 Artillery, 1 Fighter and 3 Infantrys moved from S.Karelia to Smolensk
            10 Infantrys moved from Yaroslavl to Kursk
            2 Artillerys and 8 Infantrys moved from Moscow to Yaroslavl
            1 Mech.Inf moved from Gorky to Kursk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Tank moved from Kirov to Yaroslavl
            5 Infantrys moved from Kirov to Arkhangelsk
            3 Infantrys moved from Perm to Kirov
            1 Infantry moved from Saratov to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 HeavyTank moved from Sverdlovsk to Kirov
            2 Mech.Infs moved from Sverdlovsk to Gorky
            1 Mech.Rocket moved from Sverdlovsk to Gorky
            1 Mot.Inf moved from Sverdlovsk to Gorky
            1 Fighter moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Artillery and 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
            1 Mot.Inf moved from Sibirsky to N.Buryat Mongolia
            1 Tank moved from Sibirsky to Olyokminsk
            3 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            1 HeavyTank, 8 Infantrys and 1 Tank placed in Moscow
            4 Infantrys placed in Arkhangelsk
            2 ArmoredCars placed in Tashkent
            1 HeavyTank, 1 Infantry, 1 Mech.Inf and 2 Mot.Infs placed in Sverdlovsk
            6 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Romanians regular : -0.33
    Germans regular : 0.67
    Russians regular : 0.17
    Neutral regular : 0.67
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            3 Infantrys and 1 Tank moved from Kufra to Tobruk
            1 HeavyTank and 1 Tank moved from Hun to Tobruk
            4 Artillerys and 6 Infantrys moved from Campania to 46 Sea Zone
            4 Artillerys, 2 Carriers, 1 Destroyer, 4 Fighters, 6 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Fighters moved from 48 Sea Zone to 51 Sea Zone
            1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            2 Fighters moved from 48 Sea Zone to 51 Sea Zone
            1 Bomber moved from Campania to 51 Sea Zone
            8 Infantrys moved from Rome to Campania
            1 Tank moved from Provence to Lombardy
            1 Infantry moved from Hun to Kufra
            4 Artillerys and 6 Infantrys moved from 48 Sea Zone to Tobruk
            4 Mech.Infs moved from Tunis to El Agheila
            3 Artillerys, 3 Infantrys, 4 Mech.Infs and 5 Tanks moved from E.Morocco to W.Morocco
            1 Tank moved from Lombardy to Tuscany
            3 Artillerys and 1 Elite moved from Greece to Bulgaria
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 HeavyTank, 11 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 3 Artillerys and 1 Elite
                Russians defend with 2 Infantrys
                    Italians roll dice for 3 Artillerys and 1 Elite in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Artillerys owned by the Italians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -4
                Casualties for Italians: 2 Artillerys
                Casualties for Russians: 2 Infantrys
            Battle in W.Morocco
                Italians attack with 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 5 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 5 Tanks in W.Morocco, round 2 : 6/15 hits, 5.83 expected hits
                    French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Morocco
                Italians win, taking W.Morocco from French with 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 51 Sea Zone
                Italians attack with 1 Bomber, 4 Fighters and 1 Submarine
                British defend with 1 Destroyer
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Bomber and 4 Fighters in 51 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                Italians win with 1 Bomber, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in Tobruk
                Italians attack with 4 Artillerys, 1 HeavyTank, 9 Infantrys and 2 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 1 Battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 4 Artillerys, 1 HeavyTank, 9 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            4 Fighters moved from 51 Sea Zone to 48 Sea Zone
            1 Bomber moved from 51 Sea Zone to Hun
    
        Place Units - Italians
            1 HeavyTank and 3 Infantrys placed in E.Morocco
            2 ArmoredCars and 1 Tank placed in Hun
            4 Mech.Infs placed in Tunis
            8 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -0.67
    Russians regular : 1.33
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - French
            French buy 2 Bunkers, 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - French
            2 Destroyers moved from 1 Sea Zone to 8 Sea Zone
    
        Place Units - French
            1 Transport placed in 1 Sea Zone
            1 Bunker, 1 Elite and 1 Infantry placed in Syria
            1 Bunker placed in Mauritania
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Artillery moved from West Borneo to 110 Sea Zone
            1 Artillery moved from Malaya to 110 Sea Zone
            1 Artillery moved from Malaya to 110 Sea Zone
            2 Marines moved from West Borneo to 110 Sea Zone
            1 Marine moved from Malaya to 110 Sea Zone
            3 Artillerys, 3 Marines and 3 Transports moved from 110 Sea Zone to 60 Sea Zone
            3 Artillerys and 3 Marines moved from 60 Sea Zone to Madras
            1 Battleship moved from 110 Sea Zone to 60 Sea Zone
            1 Elite moved from Tokyo to 84 Sea Zone
            1 Elite moved from 84 Sea Zone to Shantung
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung
            1 Artillery moved from Anhwei to Shansi
                  Yamamoto take Shansi from Chinese
            1 Infantry moved from Hunan to Anhwei
            1 ArmoredCar and 1 Mech.Inf moved from Ayan to Chita
            1 Infantry moved from Iturup to 75 Sea Zone
            1 Infantry and 1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 B.Transport and 1 Infantry moved from 75 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Shantung
            1 Destroyer moved from 75 Sea Zone to 85 Sea Zone
            1 ArmoredCar moved from Panay to Mindoro
            1 Infantry moved from Hunan to N.French Indochina
            1 Transport moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from West Borneo to 106 Sea Zone
            1 Infantry and 2 Tanks moved from N.French Indochina to 92 Sea Zone
            1 B.Transport, 1 Infantry and 2 Tanks moved from 92 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 ArmoredCar moved from Malaya to 110 Sea Zone
            1 Bomber moved from Malaya to Java
            1 ArmoredCar, 2 Infantrys and 2 Tanks moved from 110 Sea Zone to Java
            1 Tank moved from Davao to 107 Sea Zone
            1 Artillery moved from Davao to 107 Sea Zone
            1 Marine moved from Davao to 107 Sea Zone
            1 Artillery, 1 B.Transport, 1 Marine and 1 Tank moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Marine and 1 Tank moved from 110 Sea Zone to Java
            1 Marine moved from Malaya to S.Thailand
            1 ArmoredCar moved from Malaya to Burma
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 1 B.Transport, 5 Destroyers, 1 Elite and 5 Marines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Shantung
                Yamamoto attack with 1 Artillery, 1 Elite and 5 Infantrys
                Chinese defend with 1 Factory and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Shantung, round 2 : 2/7 hits, 1.67 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shantung
                Yamamoto win, taking Shantung from Chinese with 1 Artillery, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
            Battle in Mindoro
                Yamamoto attack with 1 ArmoredCar
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar in Mindoro, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Mindoro, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Mindoro, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Mindoro, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Mindoro, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Mindoro, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Mindoro
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Americans: 1 Infantry
            Battle in Java
                Yamamoto attack with 1 ArmoredCar, 1 Artillery, 1 Bomber, 2 Infantrys, 1 Marine and 3 Tanks
                Anzac defend with 1 Tank; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber, 2 Infantrys, 1 Marine and 3 Tanks in Java, round 2 : 5/9 hits, 3.83 expected hits
                    Dutch roll dice for 1 Bunker and 1 Tank in Java, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Infantry, 1 Marine and 3 Tanks remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Tank
            Battle in Chita
                Yamamoto attack with 1 ArmoredCar and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar and 1 Mech.Inf in Chita, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Mech.Inf in Chita, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chita
                Yamamoto win, taking Chita from Russians with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Destroyers moved from 107 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 85 Sea Zone
            1 Carrier moved from 106 Sea Zone to 84 Sea Zone
            1 ArmoredCar moved from Samar to Panay
            1 Bomber moved from Java to S.Thailand
    
        Place Units - Yamamoto
            5 Destroyers placed in 85 Sea Zone
            1 B.Transport placed in 107 Sea Zone
            2 Artillerys placed in Davao
            Yamamoto undo move 3.
            3 Artillerys and 3 Marines placed in Malaya
            1 Artillery and 1 Marine placed in Davao
            1 Elite and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Yamamoto regular : 1.17
    Americans regular : 0.00
    Russians regular : -0.67
    Dutch regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys moved from Shensi to Shansi
            1 Adv.Fighter moved from Shensi to Shansi
            1 Artillery moved from Chahar to Shansi
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shansi to Hupeh
            7 Infantrys moved from Shensi to Hupeh
            3 Mech.Infs moved from Ningsia to Hupeh
            5 Infantrys moved from Lanchow to Shensi
            6 Infantrys moved from E.Qinghai to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from Hsining to E.Qinghai
            1 Infantry moved from Urumqi to E.Sinkiang
            3 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Mech.Infs and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys moved from Shensi to Shansi
            1 Adv.Fighter moved from Shensi to Shansi
            1 Artillery moved from Chahar to Shansi
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shansi to Hupeh
            7 Infantrys moved from Shensi to Hupeh
            3 Mech.Infs moved from Ningsia to Hupeh
            5 Infantrys moved from Lanchow to Shensi
            6 Infantrys moved from E.Qinghai to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from Hsining to E.Qinghai
            1 Infantry moved from Urumqi to E.Sinkiang
            3 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Mech.Infs and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Assam: 1 Infantry
            EDIT: Removing units owned by Chinese from Yunnan: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Fighter, 2 Submarines and 4 Transports moved from 66 Sea Zone to 67 Sea Zone
            1 Fighter moved from Sumatra to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Destroyer and 1 Submarine moved from 111 Sea Zone to 67 Sea Zone
            1 Infantry moved from Lombok to 111 Sea Zone
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Aroe
                  Hisaichi take Aroe from Dutch
            1 Tank moved from Mysore to Madras
            1 ArmoredCar moved from Shanghai to Kweichow
            1 ArmoredCar moved from Shanghai to Kweichow
            1 Infantry moved from N.French Indochina to Yunnan
            4 Infantrys moved from Shanghai to Hunan
            2 Artillerys and 2 Infantrys moved from Kiangsi to Hunan
            2 Artillerys and 4 Infantrys moved from Hong Kong to Kiangsi
            1 Artillery and 4 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry moved from Liaoning to 84 Sea Zone
            1 Tank moved from Peking to 84 Sea Zone
            1 B.Transport, 2 Infantrys and 1 Tank moved from 84 Sea Zone to 75 Sea Zone
            2 Infantrys and 1 Tank moved from 75 Sea Zone to Okhotsk
            1 Artillery, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 ArmoredCar moved from Heilungchiang to Okhotsk
            1 Artillery and 3 Infantrys moved from 75 Sea Zone to Kolyma
            1 ArmoredCar moved from Heilungchiang to Okhotsk
            1 Artillery moved from Heilungchiang to Ayan
            3 Infantrys moved from Liaoning to Peking
            3 Infantrys moved from Liaoning to Heilungchiang
            2 Tanks moved from Heilungchiang to Okhotsk
            1 Destroyer and 1 Submarine moved from 71 Sea Zone to 76 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Bunker and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kolyma
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kolyma, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Kolyma, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Kolyma
                Hisaichi win, taking Kolyma from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 1 Infantry
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                Chinese win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in Okhotsk
                Hisaichi attack with 2 ArmoredCars, 2 Infantrys and 3 Tanks
                British defend with 2 Infantrys; Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars, 2 Infantrys and 3 Tanks in Okhotsk, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 3 Infantrys in Okhotsk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the British lost in Okhotsk
                    Hisaichi roll dice for 2 ArmoredCars, 2 Infantrys and 3 Tanks in Okhotsk, round 3 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 2 ArmoredCars, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in 67 Sea Zone
                Hisaichi attack with 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 3 Submarines and 5 Transports
                Anzac defend with 2 Carriers, 2 Destroyers, 4 Fighters and 2 Transports
                    Hisaichi roll dice for 3 Submarines in 67 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 5 Transports in 67 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits
                    Anzac roll dice for 2 Carriers, 2 Destroyers, 4 Fighters and 2 Transports in 67 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    2 Transports owned by the Anzac, 2 Transports owned by the Hisaichi and 2 Destroyers owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 3 Submarines in 67 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 Carrier owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports in 67 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits
                    Anzac roll dice for 1 Carrier and 4 Fighters in 67 Sea Zone, round 3 : 5/5 hits, 2.50 expected hits
                    3 Transports owned by the Hisaichi, 1 B.Transport owned by the Hisaichi, 3 Fighters owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone
                    Hisaichi roll dice for 2 Submarines in 67 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 4 : 4/6 hits, 2.33 expected hits
                    Anzac roll dice for 1 Carrier and 1 Fighter in 67 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 Fighter owned by the Anzac, 1 Carrier owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone
                Hisaichi win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 36
                Casualties for Hisaichi: 1 B.Transport, 2 Submarines and 5 Transports
                Casualties for Anzac: 2 Carriers, 2 Destroyers, 4 Fighters and 2 Transports
            Battle in Kweichow
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
    
        Non Combat Move - Hisaichi
            1 Fighter moved from 67 Sea Zone to Java
    
        Place Units - Hisaichi
            1 Adv.Fighter, 1 Bunker and 4 Infantrys placed in Madras
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
            1 B.Transport placed in 110 Sea Zone
            3 Infantrys placed in Banjarmasin
            Hisaichi undo move 4.
            3 Infantrys placed in Heilungchiang
            2 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Anzac regular : 1.50
    Russians regular : -2.00
    Hisaichi regular : 2.83
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Rajputana to Hyderabad
            2 Tanks moved from Delhi to Hyderabad
            2 ArmoredCars moved from Delhi to Hyderabad
            1 Infantry moved from Delhi to Hyderabad
            2 Mech.Infs moved from Bombay to Mysore
                  British take Mysore from Hisaichi
            2 Mech.Infs moved from Mysore to Hyderabad
            1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Transport moved from 58 Sea Zone to 56 Sea Zone
            1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
            1 Artillery and 1 Infantry moved from 59 Sea Zone to Mysore
            1 Fighter moved from Bombay to Hyderabad
            1 Destroyer and 1 Submarine moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery moved from Darfur to Kufra
            1 Artillery, 2 Fighters and 3 Infantrys moved from New Valley to Kufra
            1 Fighter moved from Mersa Matruh to Kufra
            2 Infantrys moved from Iceland to 9 Sea Zone
            2 Infantrys and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
            2 Infantrys moved from 18 Sea Zone to Munster
            1 Bomber moved from Dover to Munster
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Bunker, 1 Carrier, 1 Destroyer, 3 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 1 Submarine
                Italians defend with 1 Submarine
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians lost in 51 Sea Zone
                British win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
            Battle in Kufra
                British attack with 2 Artillerys, 3 Fighters and 3 Infantrys
                Germans defend with 2 Infantrys and 2 Tanks; Italians defend with 1 Infantry
                    British roll dice for 2 Artillerys, 3 Fighters and 3 Infantrys in Kufra, round 2 : 4/8 hits, 2.50 expected hits
                    Italians roll dice for 3 Infantrys and 2 Tanks in Kufra, round 2 : 1/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Germans, 1 Infantry owned by the Italians, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Kufra
                    British roll dice for 2 Artillerys, 3 Fighters and 2 Infantrys in Kufra, round 3 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 Tank in Kufra, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Kufra
                British win, taking Kufra from Italians with 2 Artillerys, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 14
                Casualties for British: 1 Infantry
                Casualties for Germans: 2 Infantrys and 2 Tanks
                Casualties for Italians: 1 Infantry
            Battle in Munster
                British attack with 1 Bomber and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Bomber and 2 Infantrys in Munster, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 Bomber moved from Munster to London
            1 Artillery and 1 Infantry moved from Wales to Manchester
            1 Battleship, 5 Destroyers, 1 T.Boat and 4 Transports moved from 20 Sea Zone to 21 Sea Zone
            2 Infantrys moved from Cairo to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Mersa Matruh
            3 Fighters moved from Kufra to Cairo
            1 Infantry moved from Italian East Africa to Nubia
    
        Place Units - British
            1 Carrier and 1 Destroyer placed in 21 Sea Zone
            2 Fighters placed in 21 Sea Zone
            1 Bunker placed in Hyderabad
            2 ArmoredCars, 1 Fighter and 2 Tanks placed in Delhi
            2 Mech.Infs placed in Bombay
            2 Infantrys placed in W.Iran
    
        Turn Complete - British
            British collect 88 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.83
    Neutral regular : -0.33
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 Destroyer, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            4 Infantrys moved from South Australia to Western Australia
            3 Infantrys moved from Northern Territory to Western Australia
            1 Adv.Fighter moved from Broome to 122 Sea Zone
    
        Place Units - Anzac
            1 Carrier and 1 Destroyer placed in 122 Sea Zone
            1 Fighter placed in 122 Sea Zone
            1 Elite and 2 Infantrys placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Artillery moved from Suriname to 32 Sea Zone
            1 Artillery and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery moved from 36 Sea Zone to Mauritania
            1 Infantry moved from Soembawa to Lombok
                  Dutch take Lombok from Hisaichi
            1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to West Papua
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Timor
            2 Infantrys and 1 Marine placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            3 Infantrys moved from Vyborg to S.Karelia
            1 Infantry moved from N.Karelia to S.Karelia
            1 Infantry moved from Leningrad to S.Karelia
            1 Artillery moved from Leningrad to S.Karelia
            1 Fighter moved from Leningrad to S.Karelia
            1 Tank moved from Oulu to S.Karelia
            5 Infantrys moved from Oulu to N.Karelia
            1 Artillery and 3 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Leningrad
            2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank
                Russians defend with 5 Infantrys
                    Finns roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank in S.Karelia, round 2 : 2/8 hits, 2.17 expected hits
                    Russians roll dice for 5 Infantrys in S.Karelia, round 2 : 1/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia
                    Finns roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in S.Karelia, round 3 : 3/7 hits, 2.00 expected hits
                    Russians roll dice for 3 Infantrys in S.Karelia, round 3 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 5 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from S.Karelia to Leningrad
    
        Place Units - Finns
            2 ArmoredCars, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.83
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Infantry moved from Odessa to Donetsk
            2 Artillerys, 1 Elite and 1 Fighter moved from Vinnytsia to Kiev
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 2 Artillerys, 1 Elite and 1 Fighter
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Kiev, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Kiev, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 2 Artillerys, 1 Elite and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Vinnytsia
            2 Artillerys and 2 Elites moved from E.Romania to Vinnytsia
            2 Tanks moved from Bucharest to Vinnytsia
            1 Elite and 1 Infantry moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 ArmoredCars and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.33
    Russians regular : -0.67
    

    Savegame

4 / 24

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