Game History
Round: 14 Purchase Units - Americans Americans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Piedmont to Venice 4 infantry moved from Burgundy to Piedmont 6 infantry moved from Canada to SZ 2 6 infantry and 3 transports moved from SZ 2 to SZ 16 6 infantry moved from SZ 16 to Marseilles 1 infantry and 4 transports moved from SZ 8 to SZ 2 7 infantry moved from United States of America to Canada Combat - Americans Combat Move - Americans Place Units - Americans 6 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 22 PUsdawg Axis v. Entek Allies WaW
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Purchase Units - French French buy 2 Bunkers, 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; Non Combat Move - French 2 Destroyers moved from 1 Sea Zone to 8 Sea Zone Place Units - French 1 Transport placed in 1 Sea Zone 1 Bunker, 1 Elite and 1 Infantry placed in Syria 1 Bunker placed in Mauritania 1 Infantry placed in Churchill Turn Complete - French French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 1 Artillery moved from West Borneo to 110 Sea Zone 1 Artillery moved from Malaya to 110 Sea Zone 1 Artillery moved from Malaya to 110 Sea Zone 2 Marines moved from West Borneo to 110 Sea Zone 1 Marine moved from Malaya to 110 Sea Zone 3 Artillerys, 3 Marines and 3 Transports moved from 110 Sea Zone to 60 Sea Zone 3 Artillerys and 3 Marines moved from 60 Sea Zone to Madras 1 Battleship moved from 110 Sea Zone to 60 Sea Zone 1 Elite moved from Tokyo to 84 Sea Zone 1 Elite moved from 84 Sea Zone to Shantung 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Artillery moved from Tokyo to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung 1 Artillery moved from Anhwei to Shansi Yamamoto take Shansi from Chinese 1 Infantry moved from Hunan to Anhwei 1 ArmoredCar and 1 Mech.Inf moved from Ayan to Chita 1 Infantry moved from Iturup to 75 Sea Zone 1 Infantry and 1 T.Boat moved from 75 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 Infantry moved from Paramushir to 75 Sea Zone 1 B.Transport and 1 Infantry moved from 75 Sea Zone to 84 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Shantung 1 Destroyer moved from 75 Sea Zone to 85 Sea Zone 1 ArmoredCar moved from Panay to Mindoro 1 Infantry moved from Hunan to N.French Indochina 1 Transport moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from West Borneo to 106 Sea Zone 1 Infantry and 2 Tanks moved from N.French Indochina to 92 Sea Zone 1 B.Transport, 1 Infantry and 2 Tanks moved from 92 Sea Zone to 110 Sea Zone 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 ArmoredCar moved from Malaya to 110 Sea Zone 1 Bomber moved from Malaya to Java 1 ArmoredCar, 2 Infantrys and 2 Tanks moved from 110 Sea Zone to Java 1 Tank moved from Davao to 107 Sea Zone 1 Artillery moved from Davao to 107 Sea Zone 1 Marine moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport, 1 Marine and 1 Tank moved from 107 Sea Zone to 110 Sea Zone 1 Artillery, 1 Marine and 1 Tank moved from 110 Sea Zone to Java 1 Marine moved from Malaya to S.Thailand 1 ArmoredCar moved from Malaya to Burma Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 1 B.Transport, 5 Destroyers, 1 Elite and 5 Marines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Shantung Yamamoto attack with 1 Artillery, 1 Elite and 5 Infantrys Chinese defend with 1 Factory and 1 Tank Yamamoto roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Shantung, round 2 : 2/7 hits, 1.67 expected hits Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shantung Yamamoto win, taking Shantung from Chinese with 1 Artillery, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Mindoro Yamamoto attack with 1 ArmoredCar Americans defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar in Mindoro, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Mindoro, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar in Mindoro, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Mindoro, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar in Mindoro, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Mindoro, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Mindoro Americans win with no units remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 ArmoredCar Casualties for Americans: 1 Infantry Battle in Java Yamamoto attack with 1 ArmoredCar, 1 Artillery, 1 Bomber, 2 Infantrys, 1 Marine and 3 Tanks Anzac defend with 1 Tank; Dutch defend with 1 Bunker Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber, 2 Infantrys, 1 Marine and 3 Tanks in Java, round 2 : 5/9 hits, 3.83 expected hits Dutch roll dice for 1 Bunker and 1 Tank in Java, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java Yamamoto win, taking Java from Dutch with 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Infantry, 1 Marine and 3 Tanks remaining. Battle score for attacker is 9 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Bunker Casualties for Anzac: 1 Tank Battle in Chita Yamamoto attack with 1 ArmoredCar and 1 Mech.Inf Russians defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar and 1 Mech.Inf in Chita, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar and 1 Mech.Inf in Chita, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Chita, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Chita Yamamoto win, taking Chita from Russians with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Yamamoto 3 Destroyers moved from 107 Sea Zone to 85 Sea Zone 1 Destroyer moved from 111 Sea Zone to 85 Sea Zone 1 Carrier moved from 106 Sea Zone to 84 Sea Zone 1 ArmoredCar moved from Samar to Panay 1 Bomber moved from Java to S.Thailand Place Units - Yamamoto 5 Destroyers placed in 85 Sea Zone 1 B.Transport placed in 107 Sea Zone 2 Artillerys placed in Davao Yamamoto undo move 3. 3 Artillerys and 3 Marines placed in Malaya 1 Artillery and 1 Marine placed in Davao 1 Elite and 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Yamamoto regular : 1.17 Americans regular : 0.00 Russians regular : -0.67 Dutch regular : 0.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 2 Infantrys moved from Shensi to Shansi 1 Adv.Fighter moved from Shensi to Shansi 1 Artillery moved from Chahar to Shansi Purchase Units - Chinese Chinese buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys Yamamoto defend with 1 Artillery Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Shansi Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Chinese 1 Adv.Fighter moved from Shansi to Hupeh 7 Infantrys moved from Shensi to Hupeh 3 Mech.Infs moved from Ningsia to Hupeh 5 Infantrys moved from Lanchow to Shensi 6 Infantrys moved from E.Qinghai to Ningsia 5 Infantrys moved from Hsining to E.Qinghai 1 Elite moved from Hsining to E.Qinghai 1 Infantry moved from Urumqi to E.Sinkiang 3 Mech.Infs moved from Urumqi to Ningsia Place Units - Chinese 6 Infantrys placed in Hsining 3 Mech.Infs and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Chinese regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 2 Infantrys moved from Shensi to Shansi 1 Adv.Fighter moved from Shensi to Shansi 1 Artillery moved from Chahar to Shansi Purchase Units - Chinese Chinese buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys Yamamoto defend with 1 Artillery Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Shansi Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Chinese 1 Adv.Fighter moved from Shansi to Hupeh 7 Infantrys moved from Shensi to Hupeh 3 Mech.Infs moved from Ningsia to Hupeh 5 Infantrys moved from Lanchow to Shensi 6 Infantrys moved from E.Qinghai to Ningsia 5 Infantrys moved from Hsining to E.Qinghai 1 Elite moved from Hsining to E.Qinghai 1 Infantry moved from Urumqi to E.Sinkiang 3 Mech.Infs moved from Urumqi to Ningsia Place Units - Chinese 6 Infantrys placed in Hsining 3 Mech.Infs and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Assam: 1 Infantry EDIT: Removing units owned by Chinese from Yunnan: 1 Infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Chinese regular : -0.33
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Fighter, 2 Submarines and 4 Transports moved from 66 Sea Zone to 67 Sea Zone 1 Fighter moved from Sumatra to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 Destroyer and 1 Submarine moved from 111 Sea Zone to 67 Sea Zone 1 Infantry moved from Lombok to 111 Sea Zone 1 Infantry and 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Aroe Hisaichi take Aroe from Dutch 1 Tank moved from Mysore to Madras 1 ArmoredCar moved from Shanghai to Kweichow 1 ArmoredCar moved from Shanghai to Kweichow 1 Infantry moved from N.French Indochina to Yunnan 4 Infantrys moved from Shanghai to Hunan 2 Artillerys and 2 Infantrys moved from Kiangsi to Hunan 2 Artillerys and 4 Infantrys moved from Hong Kong to Kiangsi 1 Artillery and 4 Infantrys moved from Changchun to 84 Sea Zone 1 Infantry moved from Liaoning to 84 Sea Zone 1 Tank moved from Peking to 84 Sea Zone 1 B.Transport, 2 Infantrys and 1 Tank moved from 84 Sea Zone to 75 Sea Zone 2 Infantrys and 1 Tank moved from 75 Sea Zone to Okhotsk 1 Artillery, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone 1 ArmoredCar moved from Heilungchiang to Okhotsk 1 Artillery and 3 Infantrys moved from 75 Sea Zone to Kolyma 1 ArmoredCar moved from Heilungchiang to Okhotsk 1 Artillery moved from Heilungchiang to Ayan 3 Infantrys moved from Liaoning to Peking 3 Infantrys moved from Liaoning to Heilungchiang 2 Tanks moved from Heilungchiang to Okhotsk 1 Destroyer and 1 Submarine moved from 71 Sea Zone to 76 Sea Zone Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Bunker and 11 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kolyma Hisaichi attack with 1 Artillery and 3 Infantrys Americans defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kolyma, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Kolyma, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Kolyma Hisaichi win, taking Kolyma from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 Artillery and 1 Infantry Battle in Yunnan Hisaichi attack with 1 Infantry Chinese defend with 1 Artillery Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Yunnan Chinese win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry Battle in Okhotsk Hisaichi attack with 2 ArmoredCars, 2 Infantrys and 3 Tanks British defend with 2 Infantrys; Russians defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars, 2 Infantrys and 3 Tanks in Okhotsk, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 3 Infantrys in Okhotsk, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the British lost in Okhotsk Hisaichi roll dice for 2 ArmoredCars, 2 Infantrys and 3 Tanks in Okhotsk, round 3 : 2/7 hits, 2.50 expected hits Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Okhotsk Hisaichi win, taking Okhotsk from Russians with 2 ArmoredCars, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6 Casualties for British: 2 Infantrys Casualties for Russians: 1 Infantry Battle in 67 Sea Zone Hisaichi attack with 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 3 Submarines and 5 Transports Anzac defend with 2 Carriers, 2 Destroyers, 4 Fighters and 2 Transports Hisaichi roll dice for 3 Submarines in 67 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 5 Transports in 67 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits Anzac roll dice for 2 Carriers, 2 Destroyers, 4 Fighters and 2 Transports in 67 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits Units damaged: 1 Battleship owned by the Hisaichi 2 Transports owned by the Anzac, 2 Transports owned by the Hisaichi and 2 Destroyers owned by the Anzac lost in 67 Sea Zone Hisaichi roll dice for 3 Submarines in 67 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 Carrier owned by the Anzac lost in 67 Sea Zone Hisaichi roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports in 67 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits Anzac roll dice for 1 Carrier and 4 Fighters in 67 Sea Zone, round 3 : 5/5 hits, 2.50 expected hits 3 Transports owned by the Hisaichi, 1 B.Transport owned by the Hisaichi, 3 Fighters owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone Hisaichi roll dice for 2 Submarines in 67 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 4 : 4/6 hits, 2.33 expected hits Anzac roll dice for 1 Carrier and 1 Fighter in 67 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 Fighter owned by the Anzac, 1 Carrier owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone Hisaichi win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 36 Casualties for Hisaichi: 1 B.Transport, 2 Submarines and 5 Transports Casualties for Anzac: 2 Carriers, 2 Destroyers, 4 Fighters and 2 Transports Battle in Kweichow Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Artillery Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Non Combat Move - Hisaichi 1 Fighter moved from 67 Sea Zone to Java Place Units - Hisaichi 1 Adv.Fighter, 1 Bunker and 4 Infantrys placed in Madras 2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong 1 B.Transport placed in 110 Sea Zone 3 Infantrys placed in Banjarmasin Hisaichi undo move 4. 3 Infantrys placed in Heilungchiang 2 Infantrys placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Anzac regular : 1.50 Russians regular : -2.00 Hisaichi regular : 2.83
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 1 Artillery and 1 Infantry moved from Rajputana to Hyderabad 2 Tanks moved from Delhi to Hyderabad 2 ArmoredCars moved from Delhi to Hyderabad 1 Infantry moved from Delhi to Hyderabad 2 Mech.Infs moved from Bombay to Mysore British take Mysore from Hisaichi 2 Mech.Infs moved from Mysore to Hyderabad 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Transport moved from 58 Sea Zone to 56 Sea Zone 1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone 1 Artillery and 1 Infantry moved from 59 Sea Zone to Mysore 1 Fighter moved from Bombay to Hyderabad 1 Destroyer and 1 Submarine moved from 56 Sea Zone to 51 Sea Zone 1 Artillery moved from Darfur to Kufra 1 Artillery, 2 Fighters and 3 Infantrys moved from New Valley to Kufra 1 Fighter moved from Mersa Matruh to Kufra 2 Infantrys moved from Iceland to 9 Sea Zone 2 Infantrys and 1 Transport moved from 9 Sea Zone to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Munster 1 Bomber moved from Dover to Munster 1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone 1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland Purchase Units - British British buy 2 ArmoredCars, 1 Bunker, 1 Carrier, 1 Destroyer, 3 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 1 PUs; Combat - British Battle in 51 Sea Zone British attack with 1 Destroyer and 1 Submarine Italians defend with 1 Submarine British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Italians lost in 51 Sea Zone British win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 Submarine Battle in Kufra British attack with 2 Artillerys, 3 Fighters and 3 Infantrys Germans defend with 2 Infantrys and 2 Tanks; Italians defend with 1 Infantry British roll dice for 2 Artillerys, 3 Fighters and 3 Infantrys in Kufra, round 2 : 4/8 hits, 2.50 expected hits Italians roll dice for 3 Infantrys and 2 Tanks in Kufra, round 2 : 1/5 hits, 2.00 expected hits 2 Infantrys owned by the Germans, 1 Infantry owned by the Italians, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Kufra British roll dice for 2 Artillerys, 3 Fighters and 2 Infantrys in Kufra, round 3 : 3/7 hits, 2.33 expected hits Italians roll dice for 1 Tank in Kufra, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Kufra British win, taking Kufra from Italians with 2 Artillerys, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 14 Casualties for British: 1 Infantry Casualties for Germans: 2 Infantrys and 2 Tanks Casualties for Italians: 1 Infantry Battle in Munster British attack with 1 Bomber and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Bomber and 2 Infantrys in Munster, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 Bomber moved from Munster to London 1 Artillery and 1 Infantry moved from Wales to Manchester 1 Battleship, 5 Destroyers, 1 T.Boat and 4 Transports moved from 20 Sea Zone to 21 Sea Zone 2 Infantrys moved from Cairo to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 3 Fighters moved from Kufra to Cairo 1 Infantry moved from Italian East Africa to Nubia Place Units - British 1 Carrier and 1 Destroyer placed in 21 Sea Zone 2 Fighters placed in 21 Sea Zone 1 Bunker placed in Hyderabad 2 ArmoredCars, 1 Fighter and 2 Tanks placed in Delhi 2 Mech.Infs placed in Bombay 2 Infantrys placed in W.Iran Turn Complete - British British collect 88 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians regular : -2.83 Neutral regular : -0.33 British regular : 0.50
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Purchase Units - Anzac Anzac buy 1 Carrier, 1 Destroyer, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac 4 Infantrys moved from South Australia to Western Australia 3 Infantrys moved from Northern Territory to Western Australia 1 Adv.Fighter moved from Broome to 122 Sea Zone Place Units - Anzac 1 Carrier and 1 Destroyer placed in 122 Sea Zone 1 Fighter placed in 122 Sea Zone 1 Elite and 2 Infantrys placed in Broome Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 1 Artillery moved from Suriname to 32 Sea Zone 1 Artillery and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Artillery moved from 36 Sea Zone to Mauritania 1 Infantry moved from Soembawa to Lombok Dutch take Lombok from Hisaichi 1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to West Papua Purchase Units - Dutch Dutch buy 1 Bunker, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Timor 2 Infantrys and 1 Marine placed in Suriname Turn Complete - Dutch Dutch collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 3 Infantrys moved from Vyborg to S.Karelia 1 Infantry moved from N.Karelia to S.Karelia 1 Infantry moved from Leningrad to S.Karelia 1 Artillery moved from Leningrad to S.Karelia 1 Fighter moved from Leningrad to S.Karelia 1 Tank moved from Oulu to S.Karelia 5 Infantrys moved from Oulu to N.Karelia 1 Artillery and 3 Infantrys moved from Tampere to Oulu 2 ArmoredCars moved from Helsinki to Oulu 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Leningrad 2 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in S.Karelia Finns attack with 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank Russians defend with 5 Infantrys Finns roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank in S.Karelia, round 2 : 2/8 hits, 2.17 expected hits Russians roll dice for 5 Infantrys in S.Karelia, round 2 : 1/5 hits, 1.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia Finns roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in S.Karelia, round 3 : 3/7 hits, 2.00 expected hits Russians roll dice for 3 Infantrys in S.Karelia, round 3 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia Finns win, taking S.Karelia from Russians with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Finns: 2 Infantrys Casualties for Russians: 5 Infantrys Non Combat Move - Finns 1 Fighter moved from S.Karelia to Leningrad Place Units - Finns 2 ArmoredCars, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns regular : 0.83 Russians regular : -0.67
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TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Infantry moved from Odessa to Donetsk 2 Artillerys, 1 Elite and 1 Fighter moved from Vinnytsia to Kiev Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 2 PUs; Combat - Romanians Battle in Kiev Romanians attack with 2 Artillerys, 1 Elite and 1 Fighter Russians defend with 1 Artillery and 1 Infantry Romanians roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Kiev, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Kiev, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Artillery in Kiev, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 2 Artillerys, 1 Elite and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in Donetsk Romanians attack with 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Donetsk Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia 2 Artillerys and 2 Elites moved from E.Romania to Vinnytsia 2 Tanks moved from Bucharest to Vinnytsia 1 Elite and 1 Infantry moved from Bucharest to E.Romania Place Units - Romanians 2 ArmoredCars and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians regular : -0.33 Russians regular : -0.67
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 2 Transports moved from 60 Sea Zone to 61 Sea Zone 1 Destroyer moved from 60 Sea Zone to 61 Sea Zone 4 Infantrys moved from S.Thailand to 61 Sea Zone 1 Destroyer, 4 Infantrys and 2 Transports moved from 61 Sea Zone to 60 Sea Zone 4 Infantrys moved from 60 Sea Zone to Madras 1 Infantry moved from Burma to Assam 1 Infantry moved from Burma to Assam 1 Fighter moved from Madras to Assam 1 Infantry moved from N.Thailand to Yunnan 1 Tank moved from Burma to Yunnan 3 Artillerys and 3 Infantrys moved from S.Thailand to Burma 5 Infantrys and 1 Marine moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 2 ArmoredCars, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Yunnan Thai attack with 1 Infantry and 1 Tank Chinese defend with 1 Artillery Thai roll dice for 1 Infantry and 1 Tank in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Yunnan Thai win, taking Yunnan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Battle in Assam Thai attack with 1 Fighter and 2 Infantrys Chinese defend with 1 Infantry Thai roll dice for 1 Fighter and 2 Infantrys in Assam, round 2 : 1/3 hits, 0.67 expected hits British roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Assam Thai win, taking Assam from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Assam to Madras Place Units - Thai 2 ArmoredCars, 1 Elite and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Thai regular : 0.67 British regular : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 Tanks moved from Salvador to 35 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 2 Marines moved from Salvador to 35 Sea Zone 2 Infantrys moved from Salvador to 35 Sea Zone 2 Artillerys, 2 Infantrys, 2 Marines, 2 Tanks and 4 Transports moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys, 2 Infantrys, 2 Marines and 2 Tanks moved from 36 Sea Zone to Mauritania 4 Marines moved from Bahia to 32 Sea Zone 1 B.Transport and 4 Marines moved from 32 Sea Zone to 36 Sea Zone 4 Marines moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 34 Sea Zone to 32 Sea Zone 3 Fighters moved from Bahia to Mauritania 1 Carrier and 2 Fighters moved from 32 Sea Zone to 34 Sea Zone 1 Marine moved from Washington to 13 Sea Zone 3 Marines moved from South Atlantic USA to 13 Sea Zone 1 B.Transport and 4 Marines moved from 13 Sea Zone to 32 Sea Zone 4 Marines moved from 32 Sea Zone to Bahia 2 Artillerys moved from South Central USA to E.Mexico 3 Infantrys moved from Northeast USA to South Atlantic USA 1 Adv.Fighter moved from South Central USA to Bahia 4 Fighters moved from 88 Sea Zone to 75 Sea Zone 1 Bomber moved from Wake to 75 Sea Zone 1 Destroyer moved from 87 Sea Zone to 76 Sea Zone 1 Destroyer moved from 88 Sea Zone to 76 Sea Zone 1 Submarine moved from 95 Sea Zone to 76 Sea Zone 1 Infantry moved from E.Mexico to Central America 1 Artillery and 4 Infantrys moved from Central America to Colombia 1 Infantry moved from Colombia to Amazon Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 Carrier, 7 Destroyers, 4 Elites, 1 Fighter and 1 Submarine; Remaining resources: 1 PUs; Combat - Americans Battle in 75 Sea Zone Americans attack with 1 Bomber and 4 Fighters Hisaichi defend with 1 B.Transport and 2 Transports Americans roll dice for 1 Bomber and 4 Fighters in 75 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Hisaichi roll dice for 1 B.Transport and 2 Transports in 75 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 Fighter owned by the Americans and 2 Transports owned by the Hisaichi lost in 75 Sea Zone Americans roll dice for 1 Bomber and 3 Fighters in 75 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Hisaichi roll dice for 1 B.Transport in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Hisaichi lost in 75 Sea Zone Americans win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 Fighter Casualties for Hisaichi: 1 B.Transport and 2 Transports Battle in 76 Sea Zone Americans attack with 2 Destroyers and 1 Submarine Hisaichi defend with 1 Destroyer and 1 Submarine Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Destroyers in 76 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in 76 Sea Zone Americans roll dice for 1 Submarine in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Destroyers in 76 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 76 Sea Zone Americans win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 15 Casualties for Hisaichi: 1 Destroyer and 1 Submarine Non Combat Move - Americans 1 Bomber moved from 75 Sea Zone to Wake 3 Fighters moved from 75 Sea Zone to Kamchatka 1 Destroyer moved from 88 Sea Zone to 86 Sea Zone 1 B.Transport, 2 Battleships, 2 Carriers and 6 Destroyers moved from 88 Sea Zone to 95 Sea Zone 1 Adv.Fighter moved from San Francisco to Midway 1 Destroyer moved from 89 Sea Zone to 95 Sea Zone 1 Infantry moved from Kauai to 91 Sea Zone 1 B.Transport, 2 Destroyers and 1 Infantry moved from 91 Sea Zone to 88 Sea Zone 1 Infantry moved from Midway to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 2 Destroyers moved from 83 Sea Zone to 89 Sea Zone 1 Tank moved from San Francisco to E.Mexico Place Units - Americans 2 Destroyers placed in 95 Sea Zone 1 Carrier placed in 91 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 91 Sea Zone 2 Elites placed in Salvador 2 Elites placed in South Atlantic USA 5 Destroyers and 1 Submarine placed in 13 Sea Zone Turn Complete - Americans Americans collect 108 PUs; end with 109 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Hisaichi regular : -0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 ArmoredCar and 2 Infantrys moved from Vinnytsia to Donetsk 3 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 4 Infantrys and 7 Tanks moved from Vinnytsia to Kiev 1 HeavyTank and 2 Tanks moved from Warsaw to Kiev 1 Infantry moved from Warsaw to Brest 5 Infantrys moved from Bohemia to Krakow 1 Infantry moved from Latvia to Minsk 1 Tank moved from Latvia to Minsk 2 Artillerys, 1 Elite and 1 Infantry moved from Vyborg to S.Karelia 2 Stukas moved from Hamburg to 21 Sea Zone 1 Adv.Fighter, 1 Battleship, 2 Carriers, 4 Destroyers, 3 Fighters and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone 1 Bomber moved from Vinnytsia to 21 Sea Zone 1 Infantry moved from Estonia to Latvia 5 Transports moved from 24 Sea Zone to 23 Sea Zone 8 Infantrys moved from Pomerania to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone 10 Infantrys moved from 24 Sea Zone to Leningrad 10 Infantrys moved from Brandenburg to Pomerania 5 Infantrys moved from Brandenburg to Silesia 2 Submarines moved from 48 Sea Zone to 51 Sea Zone 2 Transports moved from 48 Sea Zone to 51 Sea Zone Purchase Units - Germans Germans buy 1 Cruiser, 2 Destroyers, 2 HeavyTanks, 27 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in 21 Sea Zone Germans attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 4 Destroyers, 3 Fighters, 2 Stukas and 1 Submarine British defend with 1 Battleship, 1 Carrier, 6 Destroyers, 2 Fighters, 1 T.Boat and 4 Transports Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 4 Destroyers, 3 Fighters and 2 Stukas in 21 Sea Zone, round 2 : 4/14 hits, 5.50 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Battleship, 1 Carrier, 6 Destroyers, 2 Fighters, 1 T.Boat and 4 Transports in 21 Sea Zone, round 2 : 4/15 hits, 5.00 expected hits Units damaged: 1 Battleship owned by the Germans 1 Submarine owned by the Germans, 3 Transports owned by the British and 2 Carriers owned by the Germans lost in 21 Sea Zone Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 4 Destroyers, 3 Fighters and 2 Stukas in 21 Sea Zone, round 3 : 2/12 hits, 5.17 expected hits British roll dice for 1 Battleship, 1 Carrier, 6 Destroyers, 2 Fighters, 1 T.Boat and 1 Transport in 21 Sea Zone, round 3 : 3/12 hits, 4.50 expected hits 3 Destroyers owned by the Germans, 1 Transport owned by the British and 1 T.Boat owned by the British lost in 21 Sea Zone Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Destroyer, 3 Fighters and 2 Stukas in 21 Sea Zone, round 4 : 5/9 hits, 4.17 expected hits British roll dice for 1 Battleship, 1 Carrier, 6 Destroyers and 2 Fighters in 21 Sea Zone, round 4 : 7/10 hits, 4.17 expected hits 3 Fighters owned by the Germans, 1 Destroyer owned by the Germans, 5 Destroyers owned by the British, 1 Adv.Fighter owned by the Germans and 2 Stukas owned by the Germans lost in 21 Sea Zone 1 Bomber owned by the Germans retreated 1 Battleship owned by the Germans retreated to 22 Sea Zone British win with 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is -47 Casualties for Germans: 1 Adv.Fighter, 2 Carriers, 4 Destroyers, 3 Fighters, 2 Stukas and 1 Submarine Casualties for British: 5 Destroyers, 1 T.Boat and 4 Transports Battle in Donetsk Germans attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 3 : 2/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Minsk Germans attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Germans roll dice for 1 Tank in Minsk, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Germans lost in Minsk Russians win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 Infantry and 1 Tank Battle in 51 Sea Zone Germans attack with 2 Submarines and 2 Transports British defend with 1 Destroyer and 1 Submarine Germans roll dice for 2 Submarines in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Submarines in 51 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the British lost in 51 Sea Zone Germans roll dice for 2 Submarines in 51 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Submarines in 51 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Submarines in 51 Sea Zone, round 6 : 1/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 51 Sea Zone Germans win with 2 Submarines and 2 Transports remaining. Battle score for attacker is 15 Casualties for British: 1 Destroyer and 1 Submarine Non Combat Move - Germans 3 Infantrys moved from Lorraine to Picardy 2 Infantrys moved from Rhine to Hamburg 1 Bomber moved from 21 Sea Zone to Netherlands 2 Tanks moved from Lorraine to Netherlands 1 Tank moved from Lorraine to Netherlands 7 Tanks moved from Lorraine to Bohemia Place Units - Germans 1 Cruiser placed in 24 Sea Zone 2 Destroyers and 2 Submarines placed in 22 Sea Zone 2 HeavyTanks and 1 Tank placed in Warsaw 3 Infantrys placed in Leningrad 1 Infantry placed in Warsaw 5 Infantrys placed in Bohemia 2 Infantrys placed in Hamburg 8 Infantrys placed in Paris 8 Infantrys placed in Berlin Turn Complete - Germans Germans collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -6.00 British regular : -2.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 9 Infantrys moved from Arkhangelsk to S.Karelia 2 Artillerys, 8 Infantrys and 1 Tank moved from Yaroslavl to S.Karelia 1 Artillery, 1 Fighter and 3 Infantrys moved from Smolensk to S.Karelia 3 Infantrys moved from Rostov to Donetsk 1 Bomber moved from Kursk to Donetsk 1 Fighter moved from Kursk to Donetsk 2 ArmoredCars, 1 Artillery, 17 Infantrys, 1 Mech.Inf and 12 Tanks moved from Kursk to Kiev 2 Mech.Infs, 1 Mech.Rocket and 1 Mot.Inf moved from Gorky to Kiev 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Odessa Russians take Odessa from Romanians 2 Infantrys moved from Uzbekistan to E.Iran 2 ArmoredCars moved from Tashkent to E.Iran 1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to Chita 1 Fighter moved from N.Buryat Mongolia to Chita 1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to Ayan 2 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Mot.Inf moved from N.Buryat Mongolia to Chita 1 Tank moved from Olyokminsk to Chita Purchase Units - Russians Russians buy 2 Artillerys, 1 Bunker, 1 Elite, 27 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Chita Russians attack with 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank Yamamoto defend with 1 ArmoredCar and 1 Mech.Inf Russians roll dice for 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank in Chita, round 2 : 5/15 hits, 4.33 expected hits Yamamoto roll dice for 1 ArmoredCar and 1 Mech.Inf in Chita, round 2 : 0/2 hits, 0.50 expected hits 1 Mech.Inf owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Chita Russians win, taking Chita from Yamamoto with 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 ArmoredCar and 1 Mech.Inf Battle in S.Karelia Russians attack with 3 Artillerys, 1 Fighter, 20 Infantrys and 1 Tank Germans defend with 2 Artillerys, 1 Elite and 1 Infantry; Finns defend with 1 Artillery, 3 Infantrys and 1 Tank Russians roll dice for 3 Artillerys, 1 Fighter, 20 Infantrys and 1 Tank in S.Karelia, round 2 : 5/25 hits, 5.67 expected hits Finns roll dice for 3 Artillerys, 1 Elite, 4 Infantrys and 1 Tank in S.Karelia, round 2 : 2/9 hits, 3.17 expected hits 3 Infantrys owned by the Finns, 2 Infantrys owned by the Russians, 1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in S.Karelia Russians roll dice for 3 Artillerys, 1 Fighter, 18 Infantrys and 1 Tank in S.Karelia, round 3 : 4/23 hits, 5.33 expected hits Finns roll dice for 3 Artillerys and 1 Tank in S.Karelia, round 3 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Finns, 2 Artillerys owned by the Germans and 1 Tank owned by the Finns lost in S.Karelia Russians win, taking S.Karelia from Finns with 3 Artillerys, 1 Fighter, 17 Infantrys and 1 Tank remaining. Battle score for attacker is 22 Casualties for Russians: 3 Infantrys Casualties for Finns: 1 Artillery, 3 Infantrys and 1 Tank Casualties for Germans: 2 Artillerys, 1 Elite and 1 Infantry Battle in Donetsk Russians attack with 1 Bomber, 1 Fighter and 3 Infantrys Germans defend with 1 ArmoredCar and 2 Infantrys Russians roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 2/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans, 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk Russians roll dice for 1 Bomber, 1 Fighter and 1 Infantry in Donetsk, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Bomber, 1 Fighter and 1 Infantry in Donetsk, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk 1 Fighter owned by the Russians and 1 Bomber owned by the Russians retreated Germans win with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 Infantrys Casualties for Germans: 1 ArmoredCar and 1 Infantry Battle in E.Iran Russians attack with 2 ArmoredCars and 2 Infantrys Neutral defend with 1 Bunker and 2 Infantrys Russians roll dice for 2 ArmoredCars and 2 Infantrys in E.Iran, round 2 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in E.Iran Russians roll dice for 2 ArmoredCars and 1 Infantry in E.Iran, round 3 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in E.Iran 2 ArmoredCars owned by the Russians retreated to Uzbekistan Neutral win with 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Battle in Ayan Russians attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 3 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 4 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Ayan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Kiev Russians attack with 2 ArmoredCars, 1 Artillery, 17 Infantrys, 3 Mech.Infs, 1 Mech.Rocket, 1 Mot.Inf and 12 Tanks Romanians defend with 2 Artillerys and 1 Elite; Germans defend with 3 ArmoredCars, 4 Artillerys, 5 HeavyTanks, 4 Infantrys and 9 Tanks Russians roll dice for 2 ArmoredCars, 1 Artillery, 17 Infantrys, 3 Mech.Infs, 1 Mech.Rocket, 1 Mot.Inf and 12 Tanks in Kiev, round 2 : 13/37 hits, 12.33 expected hits Romanians roll dice for 3 ArmoredCars, 6 Artillerys, 1 Elite, 5 HeavyTanks, 4 Infantrys and 9 Tanks in Kiev, round 2 : 10/28 hits, 12.00 expected hits 3 ArmoredCars owned by the Germans, 10 Infantrys owned by the Russians, 1 Elite owned by the Romanians, 1 Artillery owned by the Romanians, 4 Artillerys owned by the Germans and 4 Infantrys owned by the Germans lost in Kiev Russians roll dice for 2 ArmoredCars, 1 Artillery, 7 Infantrys, 3 Mech.Infs, 1 Mech.Rocket, 1 Mot.Inf and 12 Tanks in Kiev, round 3 : 11/27 hits, 10.67 expected hits Romanians roll dice for 1 Artillery, 5 HeavyTanks and 9 Tanks in Kiev, round 3 : 11/15 hits, 8.17 expected hits 1 HeavyTank owned by the Germans, 2 ArmoredCars owned by the Russians, 7 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Artillery owned by the Romanians, 1 Mot.Inf owned by the Russians and 9 Tanks owned by the Germans lost in Kiev 1 Mech.Rocket owned by the Russians, 3 Mech.Infs owned by the Russians and 12 Tanks owned by the Russians retreated to Kursk Romanians win with 4 HeavyTanks remaining. Battle score for attacker is 48 Casualties for Russians: 2 ArmoredCars, 1 Artillery, 17 Infantrys and 1 Mot.Inf Casualties for Germans: 3 ArmoredCars, 4 Artillerys, 1 HeavyTank, 4 Infantrys and 9 Tanks Casualties for Romanians: 2 Artillerys and 1 Elite Non Combat Move - Russians 1 Bomber and 1 Fighter moved from Donetsk to Kursk 4 Infantrys moved from Rostov to Kursk 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 6 Infantrys moved from Moscow to Yaroslavl 1 Tank moved from Moscow to Kursk 2 Infantrys moved from Moscow to Yaroslavl 1 HeavyTank moved from Moscow to Kursk 1 Fighter moved from S.Karelia to Kursk 1 HeavyTank moved from Kirov to Yaroslavl 3 Infantrys moved from Kirov to Vologda 2 Mot.Infs moved from Sverdlovsk to Gorky 1 Mech.Inf moved from Sverdlovsk to Gorky 1 HeavyTank moved from Sverdlovsk to Kuybyshev 1 Infantry moved from Sverdlovsk to Perm 1 Infantry moved from Yakutsk to Zhigansk 1 Infantry moved from Olyokminsk to Yakutsk 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Fighter moved from Chita to N.Buryat Mongolia 1 Infantry moved from Evenkia to Khatanga 2 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Sibirsky to Khatanga 1 Infantry moved from Sibirsky to Khatanga 1 Artillery moved from Semipalatinsk to Krasnoyarsk Place Units - Russians 1 Bunker placed in Kursk 2 Artillerys and 8 Infantrys placed in Moscow 1 Elite, 2 Infantrys and 1 Tank placed in Arkhangelsk 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 4 Infantrys, 1 Mech.Inf and 1 Mot.Inf placed in Sibirsky 2 Infantrys placed in Tashkent 3 Infantrys and 1 Mech.Inf placed in Sverdlovsk Turn Complete - Russians Russians collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.50 Romanians regular : 0.83 Finns regular : -1.67 Germans regular : 1.50 Russians regular : -5.50 Neutral regular : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 2 ArmoredCars, 1 Bomber and 1 Tank moved from Hun to Kufra 4 Mech.Infs moved from El Agheila to Kufra 4 Infantrys moved from Tobruk to Kufra 4 Mech.Infs moved from Tunis to E.Morocco 1 Transport moved from 48 Sea Zone to 46 Sea Zone 1 Tank moved from Tuscany to 46 Sea Zone 1 Infantry moved from Rome to 46 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 4 Transports moved from 48 Sea Zone to 46 Sea Zone 7 Infantrys moved from Rome to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 9 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk Purchase Units - Italians Italians buy 3 HeavyTanks, 11 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in Kufra Italians attack with 2 ArmoredCars, 1 Bomber, 4 Infantrys, 4 Mech.Infs and 1 Tank British defend with 2 Artillerys and 2 Infantrys Italians roll dice for 2 ArmoredCars, 1 Bomber, 4 Infantrys, 4 Mech.Infs and 1 Tank in Kufra, round 2 : 4/12 hits, 4.50 expected hits British roll dice for 2 Artillerys and 2 Infantrys in Kufra, round 2 : 1/4 hits, 1.33 expected hits 2 Artillerys owned by the British, 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Kufra Italians win, taking Kufra from British with 2 ArmoredCars, 1 Bomber, 3 Infantrys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10 Casualties for Italians: 1 Infantry Casualties for British: 2 Artillerys and 2 Infantrys Non Combat Move - Italians 1 Bomber moved from Kufra to Hun Place Units - Italians 3 HeavyTanks placed in Hun 4 Mech.Infs placed in Tunis 4 Infantrys placed in E.Morocco 7 Infantrys placed in Rome Turning on Edit Mode EDIT: Removing units owned by Italians from W.Morocco: 3 Artillerys, 2 Infantrys, 4 Mech.Infs and 5 Tanks EDIT: Adding units owned by Italians to E.Morocco: 3 Artillerys, 2 Infantrys, 4 Mech.Infs and 5 Tanks EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 2 Infantrys moved from Churchill to 1 Sea Zone 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 2 Infantrys moved from 8 Sea Zone to Greenland 2 Destroyers moved from 8 Sea Zone to 29 Sea Zone Purchase Units - French French buy 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 2 Infantrys placed in Syria 1 Destroyer and 1 Transport placed in 1 Sea Zone Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 3 Tanks moved from Java to 110 Sea Zone 1 Artillery moved from Java to 110 Sea Zone 1 Artillery moved from Malaya to 110 Sea Zone 1 ArmoredCar, 1 Infantry and 1 Marine moved from Java to 110 Sea Zone 1 ArmoredCar, 2 Artillerys, 2 B.Transports, 1 Infantry, 1 Marine, 3 Tanks and 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 ArmoredCar, 2 Artillerys, 1 Infantry, 1 Marine and 3 Tanks moved from 67 Sea Zone to Western Australia 1 Transport moved from 60 Sea Zone to 65 Sea Zone 1 ArmoredCar moved from Burma to Calcutta Yamamoto take Calcutta from British 1 Artillery moved from Malaya to 65 Sea Zone 1 Marine moved from Malaya to 65 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 65 Sea Zone to 60 Sea Zone 1 Transport moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 1 Marine moved from Malaya to 65 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 65 Sea Zone to 60 Sea Zone 1 Transport moved from 60 Sea Zone to 65 Sea Zone 1 Marine moved from Malaya to 65 Sea Zone 1 Marine moved from S.Thailand to 65 Sea Zone 2 Marines and 1 Transport moved from 65 Sea Zone to 60 Sea Zone 2 Artillerys and 4 Marines moved from 60 Sea Zone to Madras 1 Bomber moved from S.Thailand to Western Australia 1 Infantry moved from N.French Indochina to Hunan 1 Infantry moved from Anhwei to Hunan 1 Infantry moved from Shantung to Anhwei 1 Artillery, 1 Elite and 2 Infantrys moved from Shantung to Shansi 1 Infantry moved from Shantung to Shansi 1 Infantry moved from Shantung to Chahar 2 Destroyers moved from 85 Sea Zone to 86 Sea Zone 5 Destroyers moved from 85 Sea Zone to 76 Sea Zone 1 Carrier moved from 84 Sea Zone to 85 Sea Zone 1 Elite and 1 Marine moved from Tokyo to 84 Sea Zone 1 Elite and 1 Marine moved from 84 Sea Zone to Shantung 1 B.Transport and 1 Transport moved from 84 Sea Zone to 85 Sea Zone 1 Artillery moved from Davao to 107 Sea Zone 2 Marines moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport and 2 Marines moved from 107 Sea Zone to 85 Sea Zone 1 Artillery and 2 Marines moved from 85 Sea Zone to Tokyo Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Battleship, 13 Infantrys and 2 Tanks; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 5 Destroyers Americans defend with 2 Destroyers and 1 Submarine Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 5 Destroyers in 76 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 2 Destroyers in 76 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Americans and 2 Destroyers owned by the Yamamoto lost in 76 Sea Zone Yamamoto roll dice for 3 Destroyers in 76 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 Destroyers in 76 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 3 Destroyers in 76 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 Destroyers in 76 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans lost in 76 Sea Zone Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 7 Casualties for Yamamoto: 2 Destroyers Casualties for Americans: 2 Destroyers and 1 Submarine Battle in Chahar Yamamoto attack with 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chahar Chinese win with no units remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in 86 Sea Zone Yamamoto attack with 2 Destroyers Americans defend with 1 Destroyer Yamamoto roll dice for 2 Destroyers in 86 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Americans win with 1 Destroyer remaining. Battle score for attacker is -16 Casualties for Yamamoto: 2 Destroyers Battle in Shansi Yamamoto attack with 1 Artillery, 1 Elite and 3 Infantrys Chinese defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Shansi, round 2 : 2/5 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Shansi Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Shansi, round 3 : 3/4 hits, 1.17 expected hits Chinese roll dice for 1 Artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Shansi Yamamoto win, taking Shansi from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Casualties for Chinese: 1 Artillery and 2 Infantrys Battle in Western Australia Yamamoto attack with 1 ArmoredCar, 2 Artillerys, 1 Bomber, 1 Infantry, 1 Marine and 3 Tanks Anzac defend with 1 Factory and 7 Infantrys Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys, 1 Bomber, 1 Infantry, 1 Marine and 3 Tanks in Western Australia, round 2 : 4/9 hits, 4.17 expected hits Anzac roll dice for 7 Infantrys in Western Australia, round 2 : 4/7 hits, 2.33 expected hits 4 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Western Australia Yamamoto roll dice for 1 Bomber, 1 Marine and 3 Tanks in Western Australia, round 3 : 2/5 hits, 2.67 expected hits Anzac roll dice for 3 Infantrys in Western Australia, round 3 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Anzac and 1 Marine owned by the Yamamoto lost in Western Australia Yamamoto roll dice for 1 Bomber and 3 Tanks in Western Australia, round 4 : 2/4 hits, 2.17 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Western Australia Yamamoto win, taking Western Australia from Anzac with 1 Bomber and 2 Tanks remaining. Battle score for attacker is -9 Casualties for Yamamoto: 1 ArmoredCar, 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank Casualties for Anzac: 7 Infantrys Non Combat Move - Yamamoto 1 Bomber moved from Western Australia to Java Place Units - Yamamoto 2 Adv.Fighters and 1 Battleship placed in 85 Sea Zone 1 B.Transport placed in 107 Sea Zone 1 Artillery, 1 Infantry and 1 Tank placed in Davao 1 Artillery, 1 Infantry and 1 Tank placed in Shantung 6 Infantrys placed in Malaya 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Yamamoto regular : -0.67 Americans regular : 0.00 Anzac regular : 2.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 3 Mech.Infs and 1 Tank moved from Urumqi to W.Tibet 3 Mech.Infs moved from Ningsia to Yunnan 2 Infantrys moved from Hupeh to Kweichow 1 Adv.Fighter moved from Hupeh to Kweichow 1 Fighter moved from Hupeh to Yunnan 1 Infantry moved from Hupeh to Kweichow 5 Infantrys moved from Shensi to Shansi 2 Infantrys and 1 Mech.Inf moved from Hupeh to Anhwei 6 Infantrys moved from Ningsia to Suiyuan Purchase Units - Chinese Chinese buy 1 Bunker, 1 Elite, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Adv.Fighter and 3 Infantrys Hisaichi defend with 2 ArmoredCars Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Kweichow, round 3 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kweichow Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Kweichow, round 4 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 ArmoredCars Battle in Shansi Chinese attack with 5 Infantrys Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry Chinese roll dice for 5 Infantrys in Shansi, round 2 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shansi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 4 Infantrys in Shansi, round 3 : 1/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shansi, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 3 Infantrys in Shansi, round 4 : 2/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Elite in Shansi, round 4 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 3 Infantrys Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry Battle in W.Tibet Chinese attack with 3 Mech.Infs and 1 Tank Neutral defend with 2 Infantrys Chinese roll dice for 3 Mech.Infs and 1 Tank in W.Tibet, round 2 : 1/4 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Neutral lost in W.Tibet Chinese roll dice for 2 Mech.Infs and 1 Tank in W.Tibet, round 3 : 1/3 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in W.Tibet, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in W.Tibet Chinese loses 0 PUs for violating W.Tibets neutrality. Chinese win, taking W.Tibet from Neutral with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Mech.Inf Casualties for Neutral: 2 Infantrys Battle in Yunnan Chinese attack with 1 Fighter and 3 Mech.Infs Thai defend with 1 Infantry and 1 Tank Chinese roll dice for 1 Fighter and 3 Mech.Infs in Yunnan, round 2 : 3/4 hits, 1.33 expected hits Thai roll dice for 1 Infantry and 1 Tank in Yunnan, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Thai and 1 Tank owned by the Thai lost in Yunnan Chinese win, taking Yunnan from Thai with 1 Fighter and 3 Mech.Infs remaining. Battle score for attacker is 7 Casualties for Thai: 1 Infantry and 1 Tank Battle in Anhwei Chinese attack with 2 Infantrys and 1 Mech.Inf Yamamoto defend with 1 Infantry Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Anhwei, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Anhwei, round 3 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Anhwei Chinese win, taking Anhwei from Yamamoto with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter moved from Kweichow to Hupeh 1 Fighter moved from Yunnan to Hupeh 1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow 5 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai Place Units - Chinese 1 Bunker placed in Hupeh 1 Elite and 5 Infantrys placed in Hsining 1 Infantry, 1 Mech.Inf and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Chinese regular : 0.67 Thai regular : -0.83 Neutral regular : 0.00 Hisaichi regular : -0.83
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 unit repaired. 1 Infantry moved from Kolyma to Koryakia Hisaichi take Koryakia from Russians 1 Artillery and 2 Infantrys moved from Kolyma to Koryakia 2 ArmoredCars and 2 Infantrys moved from Okhotsk to Ayan 2 Infantrys moved from Heilungchiang to Ayan 3 Tanks moved from Peking to Heilungchiang 1 Infantry moved from Peking to Chahar Hisaichi take Chahar from Chinese 1 Infantry moved from Peking to Hulunbuir 1 Infantry moved from Peking to Shantung 1 Artillery and 3 Infantrys moved from Hunan to Anhwei 1 Artillery and 3 Infantrys moved from Hunan to Kweichow 2 Artillerys and 4 Infantrys moved from Kiangsi to Hunan 2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung 2 ArmoredCars moved from Kwangtung to Hunan 1 Fighter moved from Java to Madras 1 Infantry moved from Aroe to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Hollandia Hisaichi take Hollandia from Dutch 4 Infantrys moved from Banjarmasin to 110 Sea Zone 1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Western Australia 1 Fighter moved from 67 Sea Zone to Madras 1 Adv.Fighter moved from 67 Sea Zone to 70 Sea Zone 1 Submarine moved from 67 Sea Zone to 70 Sea Zone Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 16 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Anhwei Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry and 1 Mech.Inf Hisaichi roll dice for 1 Artillery and 3 Infantrys in Anhwei, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Anhwei Hisaichi roll dice for 1 Artillery and 3 Infantrys in Anhwei, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry and 1 Mech.Inf Casualties for Hisaichi: 1 Infantry Battle in Ayan Hisaichi attack with 2 ArmoredCars and 4 Infantrys Russians defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 2 ArmoredCars and 4 Infantrys in Ayan, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Ayan, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Ayan, round 4 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Ayan, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys Casualties for Russians: 1 Artillery and 2 Infantrys Battle in 70 Sea Zone Hisaichi attack with 1 Adv.Fighter and 1 Submarine Anzac defend with 1 Destroyer Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter in 70 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Destroyer in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in 70 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac lost in 70 Sea Zone Hisaichi win with 1 Adv.Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Battle in Kweichow Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 3 Infantrys Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 3 Infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow 1 Artillery owned by the Hisaichi retreated to Hunan Chinese win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Adv.Fighter moved from 70 Sea Zone to Western Australia 3 Tanks moved from Okhotsk to Heilungchiang Place Units - Hisaichi 1 Adv.Fighter, 1 Bunker, 3 Infantrys and 1 Tank placed in Madras 2 Artillerys and 1 Infantry placed in Heilungchiang 6 Infantrys placed in Hong Kong 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Anzac regular : -0.67 Russians regular : 1.00 Hisaichi regular : -1.17
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 unit repaired. 1 Infantry moved from Nubia to New Valley 2 Destroyers moved from 56 Sea Zone to 51 Sea Zone 3 Fighters moved from Cairo to 51 Sea Zone 1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 10 Sea Zone 1 Infantry and 1 Tank moved from 10 Sea Zone to Dublin 2 Infantrys moved from Munster to Dublin 1 Transport moved from 18 Sea Zone to 21 Sea Zone 1 Destroyer moved from 21 Sea Zone to 22 Sea Zone 2 Fighters moved from 21 Sea Zone to 22 Sea Zone 1 Bomber moved from London to 22 Sea Zone Purchase Units - British British buy 2 ArmoredCars, 2 Artillerys, 5 Destroyers, 1 Elite, 1 Fighter, 1 Infantry, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 51 Sea Zone British attack with 2 Destroyers and 3 Fighters Germans defend with 2 Submarines and 2 Transports Germans roll dice for 2 Submarines in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 Destroyers and 3 Fighters in 51 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 Transports in 51 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Submarine owned by the Germans, 1 Destroyer owned by the British and 2 Transports owned by the Germans lost in 51 Sea Zone Germans roll dice for 1 Submarine in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer and 3 Fighters in 51 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 51 Sea Zone British win with 3 Fighters remaining. Battle score for attacker is 10 Casualties for British: 2 Destroyers Casualties for Germans: 2 Submarines and 2 Transports Battle in 22 Sea Zone British attack with 1 Bomber, 1 Destroyer and 2 Fighters Germans defend with 1 Battleship, 2 Destroyers and 2 Submarines Germans roll dice for 2 Submarines in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 22 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 Battleship and 2 Destroyers in 22 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 22 Sea Zone British roll dice for 1 Bomber and 2 Fighters in 22 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 Battleship and 2 Destroyers in 22 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits 1 Submarine owned by the Germans and 2 Fighters owned by the British lost in 22 Sea Zone 1 Bomber owned by the British retreated Germans win with 1 Battleship and 2 Destroyers remaining. Battle score for attacker is -10 Casualties for British: 1 Destroyer and 2 Fighters Casualties for Germans: 2 Submarines Battle in Dublin British attack with 3 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 3 Infantrys and 1 Tank in Dublin, round 2 : 1/4 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Dublin British roll dice for 3 Infantrys and 1 Tank in Dublin, round 3 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Dublin British roll dice for 1 Infantry and 1 Tank in Dublin, round 4 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Dublin British roll dice for 1 Tank in Dublin, round 5 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 5 : 2/2 hits, 0.67 expected hits 1 Tank owned by the British lost in Dublin Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -9 Casualties for Neutral: 1 Infantry Casualties for British: 3 Infantrys and 1 Tank Non Combat Move - British 1 Bomber moved from 22 Sea Zone to Manchester 1 Transport moved from 59 Sea Zone to 58 Sea Zone 2 Infantrys moved from W.Iran to 58 Sea Zone 2 Infantrys and 1 Transport moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from 59 Sea Zone to Mysore 1 Artillery and 1 Infantry moved from Mysore to Hyderabad 2 Mech.Infs moved from Bombay to Hyderabad 1 AAGun, 2 ArmoredCars, 1 Fighter and 2 Tanks moved from Delhi to Hyderabad 1 Destroyer moved from 56 Sea Zone to 51 Sea Zone 3 Fighters moved from 51 Sea Zone to Cairo 7 Infantrys moved from Cairo to Lower Egypt 1 Artillery moved from Cairo to Lower Egypt 1 Elite moved from Cairo to Lower Egypt Place Units - British 2 Destroyers placed in 56 Sea Zone 1 Artillery and 1 Infantry placed in W.Iran 2 Mech.Infs placed in Bombay 2 ArmoredCars, 1 Fighter and 2 Tanks placed in Delhi 3 Destroyers placed in 21 Sea Zone 1 Artillery and 1 Elite placed in Cairo Turn Complete - British British collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Neutral regular : 2.00 British regular : -1.17