@dawgoneit you would be wise to study the map carefully before you do any Hisaichi moves…
dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Adv.Fighter and 1 Fighter moved from 122 Sea Zone to Western Australia 2 Artillerys, 1 Elite and 4 Infantrys moved from Broome to Western Australia Purchase Units - Anzac Anzac buy 1 Destroyer and 14 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Western Australia Anzac attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 4 Infantrys Hisaichi defend with 1 Adv.Fighter and 4 Infantrys; Yamamoto defend with 1 Factory and 2 Tanks Anzac roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 4 Infantrys in Western Australia, round 2 : 4/9 hits, 2.83 expected hits Yamamoto roll dice for 1 Adv.Fighter, 4 Infantrys and 2 Tanks in Western Australia, round 2 : 0/7 hits, 3.00 expected hits 4 Infantrys owned by the Hisaichi lost in Western Australia Anzac roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 4 Infantrys in Western Australia, round 3 : 1/9 hits, 2.83 expected hits Yamamoto roll dice for 1 Adv.Fighter and 2 Tanks in Western Australia, round 3 : 2/3 hits, 1.67 expected hits 2 Infantrys owned by the Anzac and 1 Tank owned by the Yamamoto lost in Western Australia Anzac roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Western Australia, round 4 : 3/7 hits, 2.50 expected hits Yamamoto roll dice for 1 Adv.Fighter and 1 Tank in Western Australia, round 4 : 0/2 hits, 1.17 expected hits 1 Adv.Fighter owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in Western Australia Anzac win, taking Western Australia from Yamamoto with 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 24 Casualties for Hisaichi: 1 Adv.Fighter and 4 Infantrys Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 2 Tanks Non Combat Move - Anzac 1 Adv.Fighter and 1 Fighter moved from Western Australia to 122 Sea Zone Place Units - Anzac 1 Destroyer placed in 122 Sea Zone 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 6 Infantrys placed in Canberra 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.83 Anzac regular : -0.17
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 1 Artillery, 2 Infantrys and 1 Marine moved from Suriname to Amazon 1 Transport moved from 36 Sea Zone to 32 Sea Zone 1 Infantry moved from Lombok to Java 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia Purchase Units - Dutch Dutch buy 1 Bunker and 2 Infantrys; Remaining resources: 1 PUs; Combat - Dutch Battle in Hollandia Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 1 Infantry Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hollandia Dutch win, taking Hollandia from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Java Dutch attack with 1 Infantry Yamamoto defend with 1 Bomber Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Bomber in Java, round 2 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Bomber in Java, round 3 : 0/1 hits, 0.17 expected hits 1 Bomber owned by the Yamamoto lost in Java Dutch win, taking Java from Yamamoto with 1 Infantry remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 Bomber Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Lombok 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Dutch regular : -1.00 Hisaichi regular : -0.67
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Infantry moved from Oulu to Vyborg 1 Infantry moved from Murmansk to N.Karelia 5 Infantrys moved from N.Karelia to Lapland 2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Oulu to Lapland 2 Infantrys moved from Tampere to Oulu 1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone 2 Infantrys moved from Leningrad to Novgorod 1 Fighter moved from Leningrad to Novgorod 1 Elite and 1 Infantry moved from 24 Sea Zone to Leningrad 2 ArmoredCars and 2 Infantrys moved from Helsinki to Tampere 2 ArmoredCars moved from Tampere to Oulu Purchase Units - Finns Finns buy 2 ArmoredCars, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Novgorod Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Novgorod Finns win, taking Novgorod from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Novgorod to Leningrad Place Units - Finns 2 ArmoredCars, 3 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns regular : -0.33 Russians regular : 0.33
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 1 Elite and 1 Infantry moved from E.Romania to Odessa 1 Fighter moved from Vinnytsia to Odessa 1 Tank moved from Vinnytsia to Crimea Romanians take Crimea from Russians 1 Tank moved from Vinnytsia to Crimea 2 ArmoredCars and 2 Infantrys moved from Bucharest to E.Romania 2 ArmoredCars moved from E.Romania to Odessa Purchase Units - Romanians Romanians buy 1 Elite and 1 Factory; Remaining resources: 0 PUs; Combat - Romanians Battle in Odessa Romanians attack with 2 ArmoredCars, 1 Elite, 1 Fighter and 1 Infantry Russians defend with 2 Infantrys Romanians roll dice for 2 ArmoredCars, 1 Elite, 1 Fighter and 1 Infantry in Odessa, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Odessa, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians roll dice for 2 ArmoredCars, 1 Elite and 1 Fighter in Odessa, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Odessa Romanians win, taking Odessa from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is -1 Casualties for Romanians: 1 Elite and 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 1 Elite moved from Vinnytsia to Donetsk 1 Fighter moved from Odessa to Vinnytsia Place Units - Romanians 1 Factory placed in E.Romania 1 Elite placed in Bucharest Turn Complete - Romanians Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians regular : -0.83 Russians regular : 1.00
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Destroyer and 2 Transports moved from 60 Sea Zone to 61 Sea Zone 3 Infantrys and 1 Marine moved from S.Thailand to 61 Sea Zone 1 Destroyer, 3 Infantrys, 1 Marine and 2 Transports moved from 61 Sea Zone to 60 Sea Zone 3 Infantrys and 1 Marine moved from 60 Sea Zone to Madras 3 Artillerys and 3 Infantrys moved from Burma to Yunnan 1 Infantry moved from Assam to Bihar Thai take Bihar from British 2 Infantrys moved from S.Thailand to Burma 2 ArmoredCars, 1 Elite and 3 Infantrys moved from Bangkok to S.Thailand 2 ArmoredCars moved from S.Thailand to Burma Purchase Units - Thai Thai buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs; Combat - Thai Battle in Yunnan Thai attack with 3 Artillerys and 3 Infantrys Chinese defend with 3 Mech.Infs Thai roll dice for 3 Artillerys and 3 Infantrys in Yunnan, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 3 Mech.Infs in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 Mech.Infs owned by the Chinese lost in Yunnan Thai win, taking Yunnan from Chinese with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 18 Casualties for Chinese: 3 Mech.Infs Non Combat Move - Thai Place Units - Thai 1 Factory placed in N.Thailand 1 Elite and 1 Infantry placed in Bangkok Turn Complete - Thai Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Thai regular : 1.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 2 Artillerys and 1 Infantry moved from Wake to 95 Sea Zone 2 Destroyers moved from 88 Sea Zone to 76 Sea Zone 3 Fighters moved from Kamchatka to 76 Sea Zone 1 Bomber moved from Wake to 76 Sea Zone 4 Infantrys moved from Wake to 88 Sea Zone 1 B.Transport and 4 Infantrys moved from 88 Sea Zone to 95 Sea Zone 4 Infantrys moved from 95 Sea Zone to Minamitori 2 Artillerys, 1 B.Transport, 2 Battleships, 2 Carriers, 9 Destroyers and 1 Infantry moved from 95 Sea Zone to 86 Sea Zone 2 Artillerys and 1 Infantry moved from 86 Sea Zone to Iwo Jima Americans take Iwo Jima from Yamamoto 2 Destroyers moved from 89 Sea Zone to 95 Sea Zone 1 Infantry and 1 Marine moved from Mauritania to W.Morocco 3 Fighters moved from Mauritania to W.Morocco 2 Fighters moved from 34 Sea Zone to W.Morocco 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 2 Elites and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport, 2 Elites and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone 2 Elites and 2 Infantrys moved from 32 Sea Zone to Bahia 1 B.Transport moved from 32 Sea Zone to 35 Sea Zone 4 Marines moved from Bahia to 35 Sea Zone 1 B.Transport and 4 Marines moved from 35 Sea Zone to 36 Sea Zone 4 Marines moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Infantrys moved from Salvador to 35 Sea Zone 2 Elites moved from Salvador to 35 Sea Zone 1 B.Transport, 2 Elites and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone 2 Elites and 2 Infantrys moved from 36 Sea Zone to Mauritania 1 Artillery and 4 Infantrys moved from Colombia to Amazon 1 Infantry moved from Amazon to Rio De Janeiro 1 Infantry and 2 Tanks moved from Bolivia to Rio De Janeiro 1 Infantry moved from Central America to Colombia 2 Artillerys moved from E.Mexico to Central America 1 Tank moved from E.Mexico to Colombia 5 Destroyers and 1 Submarine moved from 13 Sea Zone to 28 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 2 B.Transports, 2 Destroyers, 8 Elites, 1 Factory, 1 Fighter, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in W.Morocco Americans attack with 5 Fighters, 1 Infantry and 1 Marine Italians defend with 1 Infantry Americans roll dice for 5 Fighters, 1 Infantry and 1 Marine in W.Morocco, round 2 : 2/7 hits, 2.33 expected hits Italians roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in W.Morocco Americans win, taking W.Morocco from Italians with 5 Fighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in 76 Sea Zone Americans attack with 1 Bomber, 2 Destroyers and 3 Fighters Yamamoto defend with 3 Destroyers Americans roll dice for 1 Bomber, 2 Destroyers and 3 Fighters in 76 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits Yamamoto roll dice for 3 Destroyers in 76 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 3 Destroyers owned by the Yamamoto lost in 76 Sea Zone Americans win with 1 Bomber, 2 Destroyers and 3 Fighters remaining. Battle score for attacker is 24 Casualties for Yamamoto: 3 Destroyers Battle in Minamitori Americans attack with 4 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 4 Infantrys in Minamitori, round 2 : 1/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Rio De Janeiro Americans attack with 2 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 2 Infantrys and 2 Tanks in Rio De Janeiro, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans lost in Rio De Janeiro Americans roll dice for 1 Infantry and 2 Tanks in Rio De Janeiro, round 3 : 1/3 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro Americans roll dice for 1 Tank in Rio De Janeiro, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro Neutral win with 1 Artillery remaining. Battle score for attacker is -10 Casualties for Americans: 2 Infantrys and 2 Tanks Casualties for Neutral: 2 Infantrys Non Combat Move - Americans 1 Adv.Fighter moved from Bahia to Mauritania 4 Transports moved from 36 Sea Zone to 32 Sea Zone 1 Carrier and 3 Destroyers moved from 34 Sea Zone to 31 Sea Zone 2 Fighters moved from W.Morocco to Mauritania 2 Fighters moved from W.Morocco to 31 Sea Zone 1 Fighter moved from W.Morocco to Mauritania 1 Adv.Fighter moved from Midway to 86 Sea Zone 3 Fighters moved from 76 Sea Zone to 86 Sea Zone 1 Bomber moved from 76 Sea Zone to Wake 1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 91 Sea Zone to 88 Sea Zone 2 Tanks moved from Rio de Oro to Mauritania Place Units - Americans 2 Destroyers placed in 95 Sea Zone 1 Submarine placed in 91 Sea Zone 1 Adv.Fighter and 1 Fighter placed in Pearl Harbor 1 B.Transport placed in 83 Sea Zone 4 Elites placed in San Francisco 1 B.Transport placed in 13 Sea Zone 3 Elites placed in South Atlantic USA 1 Elite placed in South Central USA 1 Artillery and 1 Infantry placed in Salvador 1 Factory placed in Rio de Oro 1 Artillery and 2 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.33 Americans regular : -0.33 Italians regular : -0.33 Neutral regular : 1.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 1 unit repaired. 1 Infantry moved from Latvia to Minsk 1 Infantry moved from Brest to Minsk 1 Bomber moved from Netherlands to Minsk 4 HeavyTanks moved from Kiev to Vinnytsia 1 Infantry moved from Donetsk to Kiev 2 HeavyTanks and 1 Tank moved from Warsaw to Vinnytsia 5 Infantrys moved from Krakow to Vinnytsia 2 Artillerys moved from E.Romania to Vinnytsia 7 Tanks moved from Bohemia to E.Romania 5 Infantrys moved from Bohemia to Krakow 1 Infantry moved from Warsaw to Brest 5 Infantrys moved from Silesia to Krakow 5 Transports moved from 24 Sea Zone to 23 Sea Zone 10 Infantrys moved from Pomerania to 23 Sea Zone 10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone 10 Infantrys moved from 24 Sea Zone to Leningrad 1 Cruiser moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Leningrad 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from 23 Sea Zone to Danzig 8 Infantrys moved from Berlin to Brandenburg 1 Elite and 3 Tanks moved from Netherlands to Hamburg 1 Artillery, 2 Infantrys and 3 Tanks moved from Hamburg to Pomerania 3 Infantrys moved from Picardy to Belgium 3 Infantrys moved from Normandy to Picardy 3 Infantrys moved from Normandy to Brittany 3 Tanks moved from Normandy to Aquitaine 8 Infantrys moved from Paris to Orleanais Purchase Units - Germans Germans buy 2 Adv.Fighters, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Elite, 4 HeavyTanks and 16 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Minsk Germans attack with 1 Bomber and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Bomber moved from Minsk to Brest Place Units - Germans 1 Bunker placed in Brest 4 HeavyTanks placed in Vinnytsia 1 Carrier and 1 Destroyer placed in 22 Sea Zone 2 Adv.Fighters placed in 22 Sea Zone 1 Elite and 3 Infantrys placed in Leningrad 4 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 2 Infantrys placed in Hamburg 2 Infantrys placed in Normandy Turn Complete - Germans Germans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 1 Infantry moved from Zhigansk to Kolyma Russians take Kolyma from Hisaichi 1 Infantry moved from Yakutsk to Okhotsk Russians take Okhotsk from Hisaichi 3 Artillerys, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank moved from Chita to Heilungchiang 1 Fighter moved from N.Buryat Mongolia to Heilungchiang 1 Infantry moved from N.Buryat Mongolia to Chita 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Donetsk 2 Infantrys moved from Rostov to Donetsk 2 Infantrys moved from Kursk to Kiev 2 Infantrys moved from Kursk to Minsk 1 Bomber moved from Kursk to Minsk 1 Artillery and 2 Infantrys moved from S.Karelia to Novgorod 1 Fighter moved from Kursk to Kiev 1 Fighter moved from Kursk to Donetsk 2 Infantrys moved from Tashkent to Uzbekistan Purchase Units - Russians Russians buy 2 Artillerys, 1 Bunker, 1 Factory and 29 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 1 Artillery and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 2/3 hits, 0.83 expected hits Finns roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Novgorod Russians win, taking Novgorod from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in Minsk Russians attack with 1 Bomber and 2 Infantrys Germans defend with 2 Infantrys Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 Infantrys in Minsk, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Russians roll dice for 1 Bomber in Minsk, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Bomber in Minsk, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Bomber in Minsk, round 5 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Minsk, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Bomber owned by the Russians lost in Minsk Germans win with no units remaining. Battle score for attacker is -14 Casualties for Russians: 1 Bomber and 2 Infantrys Casualties for Germans: 2 Infantrys Battle in Donetsk Russians attack with 1 Fighter and 4 Infantrys Romanians defend with 1 Elite Russians roll dice for 1 Fighter and 4 Infantrys in Donetsk, round 2 : 2/5 hits, 1.00 expected hits Germans roll dice for 1 Elite in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Germans with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Elite Battle in Heilungchiang Russians attack with 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank Hisaichi defend with 2 Artillerys, 1 Factory, 5 Infantrys and 6 Tanks Russians roll dice for 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank in Heilungchiang, round 2 : 4/15 hits, 4.33 expected hits Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 6 Tanks in Heilungchiang, round 2 : 4/13 hits, 5.33 expected hits 4 Infantrys owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Heilungchiang Russians roll dice for 3 Artillerys, 1 Fighter, 4 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank in Heilungchiang, round 3 : 3/11 hits, 3.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Infantry and 6 Tanks in Heilungchiang, round 3 : 2/9 hits, 4.00 expected hits 1 Infantry owned by the Russians, 1 Mot.Inf owned by the Russians, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Heilungchiang Russians roll dice for 3 Artillerys, 1 Fighter, 3 Infantrys, 1 Mech.Inf and 1 Tank in Heilungchiang, round 4 : 2/9 hits, 3.17 expected hits Hisaichi roll dice for 6 Tanks in Heilungchiang, round 4 : 2/6 hits, 3.00 expected hits 2 Infantrys owned by the Russians and 2 Tanks owned by the Hisaichi lost in Heilungchiang Russians roll dice for 3 Artillerys, 1 Fighter, 1 Infantry, 1 Mech.Inf and 1 Tank in Heilungchiang, round 5 : 3/7 hits, 2.50 expected hits Hisaichi roll dice for 4 Tanks in Heilungchiang, round 5 : 1/4 hits, 2.00 expected hits 1 Infantry owned by the Russians and 3 Tanks owned by the Hisaichi lost in Heilungchiang Russians roll dice for 3 Artillerys, 1 Fighter, 1 Mech.Inf and 1 Tank in Heilungchiang, round 6 : 4/6 hits, 2.17 expected hits Hisaichi roll dice for 1 Tank in Heilungchiang, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Artillery owned by the Russians lost in Heilungchiang Russians win, taking Heilungchiang from Hisaichi with 2 Artillerys, 1 Fighter, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 23 Casualties for Russians: 1 Artillery, 8 Infantrys and 1 Mot.Inf Casualties for Hisaichi: 2 Artillerys, 5 Infantrys and 6 Tanks Battle in Kiev Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 2/3 hits, 0.67 expected hits Romanians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Kiev Russians win, taking Kiev from Romanians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Kiev to Kursk 1 Fighter moved from Donetsk to Kursk 4 Infantrys moved from Rostov to Kursk 1 HeavyTank moved from Yaroslavl to Kursk 2 Artillerys, 15 Infantrys and 1 Tank moved from S.Karelia to Smolensk 1 Infantry moved from Vologda to S.Karelia 2 Infantrys moved from Vologda to Yaroslavl 1 Elite and 2 Infantrys moved from Arkhangelsk to Vologda 1 Tank moved from Arkhangelsk to Smolensk 1 Mech.Inf and 2 Mot.Infs moved from Gorky to Kursk 5 Infantrys moved from Moscow to Yaroslavl 8 Infantrys moved from Yaroslavl to Kursk 2 Artillerys and 3 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 1 HeavyTank moved from Kuybyshev to Rostov 1 Infantry moved from Perm to Kirov 3 Infantrys moved from Sverdlovsk to Perm 1 Mech.Inf moved from Sverdlovsk to Gorky 1 Artillery moved from Krasnoyarsk to Irkutsk 4 Infantrys moved from N.Buryat Mongolia to Chita 1 Fighter moved from Heilungchiang to Chita 1 Infantry moved from Olyokminsk to Yakutsk 1 Infantry moved from Olyokminsk to N.Buryat Mongolia 7 Infantrys moved from Khatanga to Olyokminsk 1 Mot.Inf moved from Sibirsky to Olyokminsk 1 Mech.Inf moved from Sibirsky to Olyokminsk 4 Infantrys moved from Sibirsky to Evenkia Place Units - Russians 1 Bunker and 1 Factory placed in Kursk 1 Artillery and 9 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 1 Artillery and 2 Infantrys placed in Georgia 6 Infantrys placed in Sibirsky 4 Infantrys placed in Arkhangelsk 3 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Romanians regular : -0.33 Finns regular : 0.67 Germans regular : 2.00 Russians regular : 2.67 Hisaichi regular : -4.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 3 HeavyTanks moved from Hun to Mersa Matruh 1 Bomber moved from Hun to 51 Sea Zone 4 Fighters moved from 48 Sea Zone to 51 Sea Zone 1 Destroyer moved from 48 Sea Zone to 51 Sea Zone 4 Artillerys, 1 HeavyTank, 14 Infantrys and 3 Tanks moved from Tobruk to Mersa Matruh 2 ArmoredCars, 2 Infantrys and 4 Mech.Infs moved from Kufra to Mersa Matruh 4 Mech.Infs moved from Tunis to E.Morocco 1 Transport moved from 48 Sea Zone to 46 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 8 Infantrys moved from Campania to 48 Sea Zone 10 Infantrys moved from 48 Sea Zone to Tobruk 1 Artillery and 1 Elite moved from Bulgaria to Greece 5 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 1 Bunker, 1 Elite, 8 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in Mersa Matruh Italians attack with 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 16 Infantrys, 4 Mech.Infs and 3 Tanks British defend with 2 Infantrys Italians roll dice for 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 16 Infantrys, 4 Mech.Infs and 3 Tanks in Mersa Matruh, round 2 : 10/33 hits, 11.50 expected hits British roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 16 Infantrys, 4 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Battle in 51 Sea Zone Italians attack with 1 Bomber, 1 Destroyer and 4 Fighters British defend with 1 Destroyer Italians roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 51 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 51 Sea Zone Italians win with 1 Bomber, 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Non Combat Move - Italians 1 Bomber moved from 51 Sea Zone to Tobruk 4 Fighters moved from 51 Sea Zone to 48 Sea Zone Place Units - Italians 4 Mech.Infs placed in Tunis 1 Bunker and 4 Infantrys placed in E.Morocco 3 Mech.Infs placed in Hun 1 Elite and 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 British regular : -1.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 2 Destroyers moved from 29 Sea Zone to 31 Sea Zone 1 Destroyer moved from 34 Sea Zone to 31 Sea Zone 2 ArmoredCars moved from Syria to Lower Egypt 2 Infantrys moved from Greenland to 8 Sea Zone 2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone 2 Infantrys moved from 29 Sea Zone to Azores 2 Infantrys moved from Churchill to 1 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone Purchase Units - French French buy 2 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 2 ArmoredCars placed in Syria 1 Bunker placed in French Equatorial Africa 2 Infantrys placed in Churchill Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 ArmoredCar moved from Panay to Mindoro Yamamoto take Mindoro from Americans 1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 107 Sea Zone to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from 110 Sea Zone to Java 3 Infantrys moved from Hunan to Kweichow 1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from Shantung to Shansi 1 Tank moved from Shantung to Liaoning 1 Transport moved from 85 Sea Zone to 94 Sea Zone 1 Infantry and 1 Tank moved from Saipan to 94 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone 3 Transports moved from 60 Sea Zone to 65 Sea Zone 6 Infantrys moved from Malaya to 65 Sea Zone 6 Infantrys and 3 Transports moved from 65 Sea Zone to 60 Sea Zone 6 Infantrys moved from 60 Sea Zone to Madras 2 B.Transports and 1 Transport moved from 67 Sea Zone to 65 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Liaoning 1 B.Transport moved from 85 Sea Zone to 84 Sea Zone 1 B.Transport moved from 85 Sea Zone to 84 Sea Zone 1 Artillery, 3 Infantrys and 2 Marines moved from Tokyo to 84 Sea Zone 1 Artillery, 3 Infantrys and 2 Marines moved from 84 Sea Zone to Kirin 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Khabarovsk 1 Infantry and 1 Tank moved from 85 Sea Zone to Tokyo Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Battleship, 8 Infantrys, 3 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Shansi Yamamoto attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine Chinese defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Shansi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shansi Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Shansi, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Yamamoto win, taking Shansi from Chinese with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Kweichow Yamamoto attack with 3 Infantrys Chinese defend with 2 Infantrys Yamamoto roll dice for 3 Infantrys in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Kweichow Yamamoto roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Infantrys in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Infantrys in Kweichow, round 5 : 1/2 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kweichow Yamamoto roll dice for 1 Infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kweichow Chinese win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Yamamoto: 3 Infantrys Casualties for Chinese: 1 Infantry Battle in Java Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 2 : 0/3 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Java Yamamoto win, taking Java from Dutch with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto 1 Destroyer moved from 85 Sea Zone to 94 Sea Zone 1 Destroyer moved from 85 Sea Zone to 101 Sea Zone Place Units - Yamamoto 1 Battleship and 3 S.Submarines placed in 85 Sea Zone 1 B.Transport placed in 107 Sea Zone 1 Artillery, 1 Infantry and 1 Tank placed in Davao 6 Infantrys placed in Malaya 1 Artillery, 1 Infantry and 1 Tank placed in Shantung Turn Complete - Yamamoto Yamamoto collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Yamamoto regular : -2.00 Dutch regular : -0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 Mech.Inf and 1 Tank moved from W.Tibet to Bihar 1 Mech.Inf moved from W.Tibet to Assam 6 Infantrys moved from Suiyuan to Chahar 1 Fighter moved from Hupeh to Chahar 1 Mech.Inf moved from Hupeh to N.Thailand French take N.French Indochina from Yamamoto Chinese take N.Thailand from Thai 1 Mech.Inf moved from Hupeh to N.French Indochina 1 Mech.Inf moved from N.French Indochina to Kwangsi Chinese take Kwangsi from Hisaichi 1 Infantry moved from Lanchow to Shensi 3 Infantrys moved from Lanchow to Shensi 1 Elite and 1 Infantry moved from Lanchow to Shensi 1 Infantry moved from Hupeh to Szechwan 5 Infantrys moved from E.Qinghai to Lanchow 1 Infantry moved from Gobi Altai to Ningsia 1 Elite and 6 Infantrys moved from Hsining to E.Qinghai Purchase Units - Chinese Chinese buy 1 Bunker, 1 Elite, 5 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Bihar Chinese attack with 1 Mech.Inf and 1 Tank Thai defend with 1 Infantry Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 2 : 0/2 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Bihar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 3 : 0/2 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Bihar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 4 : 0/2 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Bihar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 5 : 1/2 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Bihar, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Bihar Chinese win, taking Bihar from Thai with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Assam Chinese attack with 1 Mech.Inf Thai defend with 1 Infantry Chinese roll dice for 1 Mech.Inf in Assam, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Assam, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Assam, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Assam, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Assam, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Assam, round 5 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Assam, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Assam, round 6 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Assam, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Assam, round 7 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Assam, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Assam, round 8 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Assam, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Assam, round 9 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Assam, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Assam, round 10 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Assam, round 10 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Assam Thai win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 1 Mech.Inf Battle in Chahar Chinese attack with 1 Fighter and 6 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 6 Infantrys in Chahar, round 2 : 3/7 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Chahar to Hupeh 1 Tank moved from Urumqi to W.Tibet 1 Mech.Inf moved from Urumqi to W.Tibet 1 Mech.Inf moved from W.Tibet to Bihar 1 Infantry moved from Urumqi to E.Sinkiang Place Units - Chinese 1 Bunker placed in Hupeh 1 Elite and 5 Infantrys placed in Hsining 1 Mech.Inf and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : -3.67 Thai regular : -3.33 Hisaichi regular : -0.33
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 1 ArmoredCar and 2 Infantrys moved from Ayan to Heilungchiang 6 Infantrys moved from Changchun to Kirin 1 Artillery moved from Anhwei to Shantung 1 Infantry moved from Anhwei to Shantung 1 Infantry moved from Shantung to Peking 2 Artillerys and 2 Infantrys moved from Kwangtung to Kwangsi 2 ArmoredCars moved from Hunan to N.Thailand Hisaichi take N.French Indochina from French 1 Artillery and 2 Infantrys moved from Hunan to Kweichow 1 Artillery moved from Hunan to Kwangsi 1 Infantry moved from Hunan to Kwangsi 1 Artillery moved from Hunan to Kwangsi 6 Infantrys moved from Hong Kong to Kwangtung 1 B.Transport, 1 Battleship, 1 Carrier and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone 2 Artillerys moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 2 Artillerys and 1 Infantry moved from 110 Sea Zone to Java 1 T.Boat moved from 112 Sea Zone to 111 Sea Zone 1 Infantry moved from Flores to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to East And South Borneo 2 Adv.Fighters moved from Madras to 110 Sea Zone Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 11 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kwangsi Hisaichi attack with 4 Artillerys and 3 Infantrys Chinese defend with 1 Mech.Inf Hisaichi roll dice for 4 Artillerys and 3 Infantrys in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 4 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Heilungchiang Hisaichi attack with 1 ArmoredCar and 2 Infantrys Russians defend with 2 Artillerys, 1 Factory, 1 Mech.Inf and 1 Tank Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Heilungchiang, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 2 Artillerys, 1 Mech.Inf and 1 Tank in Heilungchiang, round 2 : 2/4 hits, 1.50 expected hits 1 Artillery owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang Hisaichi roll dice for 1 ArmoredCar in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 Mech.Inf and 1 Tank in Heilungchiang, round 3 : 1/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Heilungchiang Russians win with 1 Artillery, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys Casualties for Russians: 1 Artillery Battle in Kweichow Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in N.Thailand Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Factory and 1 Mech.Inf Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in N.Thailand Hisaichi win, taking N.Thailand from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 5 Infantrys placed in Madras 6 ArmoredCars and 2 Tanks placed in Changchun 2 Artillerys and 4 Infantrys placed in Hong Kong 2 Infantrys placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Russians regular : 0.33 Hisaichi regular : 0.83
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 1 Transport moved from 10 Sea Zone to 21 Sea Zone 4 Infantrys moved from Dover to 21 Sea Zone 4 Infantrys moved from 21 Sea Zone to Netherlands 1 Bomber moved from Manchester to Netherlands 2 Destroyers moved from 56 Sea Zone to 51 Sea Zone 3 Fighters moved from Cairo to 51 Sea Zone 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from Mysore to Hyderabad 1 Artillery and 1 Infantry moved from 59 Sea Zone to Mysore 2 Mech.Infs moved from Bombay to Hyderabad 2 Tanks moved from Delhi to Hyderabad 2 ArmoredCars moved from Delhi to Hyderabad 1 Fighter moved from Delhi to Hyderabad Purchase Units - British British buy 4 ArmoredCars, 4 Destroyers, 1 Elite, 2 Fighters, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 51 Sea Zone British attack with 2 Destroyers and 3 Fighters Italians defend with 1 Destroyer British roll dice for 2 Destroyers and 3 Fighters in 51 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 51 Sea Zone British roll dice for 1 Destroyer and 3 Fighters in 51 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Italians and 1 Destroyer owned by the British lost in 51 Sea Zone British win with 3 Fighters remaining. Battle score for attacker is -8 Casualties for British: 2 Destroyers Casualties for Italians: 1 Destroyer Battle in Netherlands British attack with 1 Bomber and 4 Infantrys Germans defend with 2 Infantrys British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Netherlands British roll dice for 1 Bomber and 4 Infantrys in Netherlands, round 2 : 2/5 hits, 1.33 expected hits Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Netherlands British win, taking Netherlands from Germans with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Non Combat Move - British 1 Bomber moved from Netherlands to London 1 Artillery, 1 Elite and 6 Infantrys moved from Lower Egypt to Cairo 3 Fighters moved from 51 Sea Zone to Cairo 1 Destroyer moved from 56 Sea Zone to 51 Sea Zone Place Units - British 2 Destroyers and 2 Fighters placed in 21 Sea Zone 2 Destroyers placed in 56 Sea Zone 3 Infantrys placed in Cairo 1 Elite and 1 Infantry placed in W.Iran 2 ArmoredCars placed in Cape Town 2 ArmoredCars and 2 Tanks placed in Delhi Turn Complete - British British collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Germans regular : -0.33 British regular : 0.00
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 1 Destroyer moved from 122 Sea Zone to 70 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 122 Sea Zone to 70 Sea Zone Purchase Units - Anzac Anzac buy 3 Destroyers and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in 70 Sea Zone Anzac attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter Hisaichi defend with 1 Submarine Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 70 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 Submarine owned by the Hisaichi lost in 70 Sea Zone Anzac win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Non Combat Move - Anzac 1 Carrier and 1 Destroyer moved from 122 Sea Zone to 67 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 70 Sea Zone to 67 Sea Zone Place Units - Anzac 1 Destroyer and 2 Transports placed in 67 Sea Zone 2 Destroyers placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 0.83 Hisaichi regular : -0.33
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Amazon to 32 Sea Zone 1 Infantry and 1 Marine moved from Amazon to Rio De Janeiro 1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania Purchase Units - Dutch Dutch buy 1 Bunker, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 1 Infantry and 1 Marine Neutral defend with 1 Artillery Dutch roll dice for 1 Infantry and 1 Marine in Rio De Janeiro, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Rio De Janeiro, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry and 1 Marine in Rio De Janeiro, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Rio De Janeiro Dutch loses 0 PUs for violating Rio De Janeiros neutrality. Dutch win, taking Rio De Janeiro from Neutral with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Non Combat Move - Dutch 2 Infantrys moved from Suriname to Amazon Place Units - Dutch 1 Transport placed in 32 Sea Zone 1 Infantry placed in Suriname 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Neutral regular : -0.67 Dutch regular : -0.33
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 1 Infantry moved from Vyborg to S.Karelia 1 Infantry moved from N.Karelia to S.Karelia 2 ArmoredCars moved from Oulu to Upper Norrland 3 Infantrys moved from Lapland to Finnmark 1 Artillery and 1 Infantry moved from Lapland to Finnmark 1 ArmoredCar moved from Lapland to Upper Norrland 1 ArmoredCar moved from Lapland to Finnmark 3 Infantrys moved from Lapland to Upper Norrland 1 Fighter moved from Leningrad to S.Karelia 1 Elite moved from Leningrad to S.Karelia Purchase Units - Finns Finns buy 4 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Finnmark Finns attack with 1 ArmoredCar, 1 Artillery and 4 Infantrys Neutral defend with 1 Infantry Finns roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Finnmark, round 2 : 1/6 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Finnmark Finns loses 0 PUs for violating Finnmarks neutrality. Finns win, taking Finnmark from Neutral with 1 ArmoredCar, 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Upper Norrland Finns attack with 3 ArmoredCars and 3 Infantrys Neutral defend with 2 Infantrys Finns roll dice for 3 ArmoredCars and 3 Infantrys in Upper Norrland, round 2 : 2/6 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Finns and 2 Infantrys owned by the Neutral lost in Upper Norrland Finns loses 0 PUs for violating Upper Norrlands neutrality. Finns win, taking Upper Norrland from Neutral with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 2 Infantrys Casualties for Neutral: 2 Infantrys Battle in S.Karelia Finns attack with 1 Elite, 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Elite, 1 Fighter and 2 Infantrys in S.Karelia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in S.Karelia Finns win, taking S.Karelia from Russians with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from S.Karelia to Leningrad 2 Infantrys moved from Oulu to Lapland 2 Infantrys moved from Tampere to Oulu 2 ArmoredCars moved from Helsinki to Oulu 1 Tank moved from Helsinki to Oulu 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Lapland Place Units - Finns 4 ArmoredCars and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Finns regular : 0.00 Russians regular : -0.33 Neutral regular : 1.00
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 2 ArmoredCars moved from Odessa to Donetsk 2 Artillerys and 1 Elite moved from Vinnytsia to Kiev 1 Fighter moved from Vinnytsia to Donetsk 2 Infantrys moved from E.Romania to Vinnytsia 1 Elite moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Kiev Romanians attack with 2 Artillerys and 1 Elite Russians defend with 2 Infantrys Romanians roll dice for 2 Artillerys and 1 Elite in Kiev, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Kiev, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Kiev Romanians roll dice for 1 Artillery in Kiev, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery in Kiev, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Kiev, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Kiev Russians win with no units remaining. Battle score for attacker is -7 Casualties for Romanians: 2 Artillerys and 1 Elite Casualties for Russians: 2 Infantrys Battle in Donetsk Romanians attack with 2 ArmoredCars and 1 Fighter Russians defend with 3 Infantrys Romanians roll dice for 2 ArmoredCars and 1 Fighter in Donetsk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 3 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk Romanians roll dice for 1 ArmoredCar and 1 Fighter in Donetsk, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Donetsk Romanians win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Romanians: 2 ArmoredCars Casualties for Russians: 3 Infantrys Non Combat Move - Romanians 1 Fighter moved from Donetsk to Vinnytsia Place Units - Romanians 2 Artillerys and 1 Elite placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians regular : 2.50 Russians regular : 2.33
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai British roll AA dice in Hyderabad : 0/1 hits, 0.17 expected hits 2 Transports moved from 60 Sea Zone to 61 Sea Zone 1 Elite and 1 Infantry moved from S.Thailand to 61 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 61 Sea Zone to 60 Sea Zone 1 Elite and 1 Infantry moved from 60 Sea Zone to Andaman 1 Infantry moved from Burma to 61 Sea Zone 1 Infantry and 1 Transport moved from 61 Sea Zone to 60 Sea Zone 1 Marine moved from Madras to 60 Sea Zone 1 Infantry and 1 Marine moved from 60 Sea Zone to Ceylon 2 ArmoredCars moved from Burma to Bihar 1 Infantry moved from Assam to Bihar 1 Fighter moved from Madras to Bihar 1 Artillery and 1 Infantry moved from Yunnan to Szechwan Purchase Units - Thai Thai buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Andaman Thai attack with 1 Elite and 1 Infantry British defend with 1 Infantry Thai roll dice for 1 Elite and 1 Infantry in Andaman, round 2 : 1/2 hits, 0.50 expected hits British roll dice for 1 Infantry in Andaman, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Andaman Thai win, taking Andaman from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Ceylon Thai attack with 1 Infantry and 1 Marine British defend with 1 Infantry Thai roll dice for 1 Infantry and 1 Marine in Ceylon, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Ceylon, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Ceylon Thai win, taking Ceylon from British with 1 Marine remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Battle in Szechwan Thai attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Szechwan Thai roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Thai: 1 Artillery and 1 Infantry Casualties for Chinese: 1 Infantry Battle in Bihar Thai attack with 2 ArmoredCars, 1 Fighter and 1 Infantry Chinese defend with 2 Mech.Infs and 1 Tank Thai roll dice for 2 ArmoredCars, 1 Fighter and 1 Infantry in Bihar, round 2 : 4/4 hits, 1.17 expected hits British roll dice for 2 Mech.Infs and 1 Tank in Bihar, round 2 : 1/3 hits, 1.17 expected hits 2 Mech.Infs owned by the Chinese, 1 ArmoredCar owned by the Thai and 1 Tank owned by the Chinese lost in Bihar Thai win, taking Bihar from British with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 13 Casualties for Thai: 1 ArmoredCar Casualties for Chinese: 2 Mech.Infs and 1 Tank Non Combat Move - Thai 1 Fighter moved from Bihar to Yunnan 1 Infantry moved from Burma to Assam 2 Infantrys moved from S.Thailand to Burma 1 Elite and 1 Infantry moved from Bangkok to S.Thailand Place Units - Thai 1 Artillery and 1 Marine placed in N.Thailand 1 Artillery and 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 British AA : -0.17 Thai regular : 3.67 British regular : 0.17
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Test summary from TripleA, engine version: 2.5.22294, time: 11:15:45 AM
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