TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
1 Artillery, 2 Infantrys and 1 Marine moved from Suriname to Amazon
1 Transport moved from 36 Sea Zone to 32 Sea Zone
1 Infantry moved from Lombok to Java
1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia
Purchase Units - Dutch
Dutch buy 1 Bunker and 2 Infantrys; Remaining resources: 1 PUs;
Combat - Dutch
Battle in Hollandia
Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 3 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Hollandia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hollandia
Dutch win, taking Hollandia from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Java
Dutch attack with 1 Infantry
Yamamoto defend with 1 Bomber
Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Bomber in Java, round 2 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Bomber in Java, round 3 : 0/1 hits, 0.17 expected hits
1 Bomber owned by the Yamamoto lost in Java
Dutch win, taking Java from Yamamoto with 1 Infantry remaining. Battle score for attacker is 14
Casualties for Yamamoto: 1 Bomber
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Lombok
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 13 PUs; end with 14 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from Oulu to Vyborg
1 Infantry moved from Murmansk to N.Karelia
5 Infantrys moved from N.Karelia to Lapland
2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Oulu to Lapland
2 Infantrys moved from Tampere to Oulu
1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
2 Infantrys moved from Leningrad to Novgorod
1 Fighter moved from Leningrad to Novgorod
1 Elite and 1 Infantry moved from 24 Sea Zone to Leningrad
2 ArmoredCars and 2 Infantrys moved from Helsinki to Tampere
2 ArmoredCars moved from Tampere to Oulu
Purchase Units - Finns
Finns buy 2 ArmoredCars, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Finns
Battle in Novgorod
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 2 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 3 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Novgorod
Finns win, taking Novgorod from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Novgorod to Leningrad
Place Units - Finns
2 ArmoredCars, 3 Infantrys and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 Elite and 1 Infantry moved from E.Romania to Odessa
1 Fighter moved from Vinnytsia to Odessa
1 Tank moved from Vinnytsia to Crimea
Romanians take Crimea from Russians
1 Tank moved from Vinnytsia to Crimea
2 ArmoredCars and 2 Infantrys moved from Bucharest to E.Romania
2 ArmoredCars moved from E.Romania to Odessa
Purchase Units - Romanians
Romanians buy 1 Elite and 1 Factory; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 2 ArmoredCars, 1 Elite, 1 Fighter and 1 Infantry
Russians defend with 2 Infantrys
Romanians roll dice for 2 ArmoredCars, 1 Elite, 1 Fighter and 1 Infantry in Odessa, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Odessa, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
Romanians roll dice for 2 ArmoredCars, 1 Elite and 1 Fighter in Odessa, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Odessa
Romanians win, taking Odessa from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is -1
Casualties for Romanians: 1 Elite and 1 Infantry
Casualties for Russians: 2 Infantrys
Non Combat Move - Romanians
1 Elite moved from Vinnytsia to Donetsk
1 Fighter moved from Odessa to Vinnytsia
Place Units - Romanians
1 Factory placed in E.Romania
1 Elite placed in Bucharest
Turn Complete - Romanians
Romanians collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Thai
1 Destroyer and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
3 Infantrys and 1 Marine moved from S.Thailand to 61 Sea Zone
1 Destroyer, 3 Infantrys, 1 Marine and 2 Transports moved from 61 Sea Zone to 60 Sea Zone
3 Infantrys and 1 Marine moved from 60 Sea Zone to Madras
3 Artillerys and 3 Infantrys moved from Burma to Yunnan
1 Infantry moved from Assam to Bihar
Thai take Bihar from British
2 Infantrys moved from S.Thailand to Burma
2 ArmoredCars, 1 Elite and 3 Infantrys moved from Bangkok to S.Thailand
2 ArmoredCars moved from S.Thailand to Burma
Purchase Units - Thai
Thai buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs;
Combat - Thai
Battle in Yunnan
Thai attack with 3 Artillerys and 3 Infantrys
Chinese defend with 3 Mech.Infs
Thai roll dice for 3 Artillerys and 3 Infantrys in Yunnan, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 3 Mech.Infs in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
3 Mech.Infs owned by the Chinese lost in Yunnan
Thai win, taking Yunnan from Chinese with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 18
Casualties for Chinese: 3 Mech.Infs
Non Combat Move - Thai
Place Units - Thai
1 Factory placed in N.Thailand
1 Elite and 1 Infantry placed in Bangkok
Turn Complete - Thai
Thai collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
2 Artillerys and 1 Infantry moved from Wake to 95 Sea Zone
2 Destroyers moved from 88 Sea Zone to 76 Sea Zone
3 Fighters moved from Kamchatka to 76 Sea Zone
1 Bomber moved from Wake to 76 Sea Zone
4 Infantrys moved from Wake to 88 Sea Zone
1 B.Transport and 4 Infantrys moved from 88 Sea Zone to 95 Sea Zone
4 Infantrys moved from 95 Sea Zone to Minamitori
2 Artillerys, 1 B.Transport, 2 Battleships, 2 Carriers, 9 Destroyers and 1 Infantry moved from 95 Sea Zone to 86 Sea Zone
2 Artillerys and 1 Infantry moved from 86 Sea Zone to Iwo Jima
Americans take Iwo Jima from Yamamoto
2 Destroyers moved from 89 Sea Zone to 95 Sea Zone
1 Infantry and 1 Marine moved from Mauritania to W.Morocco
3 Fighters moved from Mauritania to W.Morocco
2 Fighters moved from 34 Sea Zone to W.Morocco
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
2 Elites and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport, 2 Elites and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
2 Elites and 2 Infantrys moved from 32 Sea Zone to Bahia
1 B.Transport moved from 32 Sea Zone to 35 Sea Zone
4 Marines moved from Bahia to 35 Sea Zone
1 B.Transport and 4 Marines moved from 35 Sea Zone to 36 Sea Zone
4 Marines moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
2 Infantrys moved from Salvador to 35 Sea Zone
2 Elites moved from Salvador to 35 Sea Zone
1 B.Transport, 2 Elites and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
2 Elites and 2 Infantrys moved from 36 Sea Zone to Mauritania
1 Artillery and 4 Infantrys moved from Colombia to Amazon
1 Infantry moved from Amazon to Rio De Janeiro
1 Infantry and 2 Tanks moved from Bolivia to Rio De Janeiro
1 Infantry moved from Central America to Colombia
2 Artillerys moved from E.Mexico to Central America
1 Tank moved from E.Mexico to Colombia
5 Destroyers and 1 Submarine moved from 13 Sea Zone to 28 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 2 Artillerys, 2 B.Transports, 2 Destroyers, 8 Elites, 1 Factory, 1 Fighter, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in W.Morocco
Americans attack with 5 Fighters, 1 Infantry and 1 Marine
Italians defend with 1 Infantry
Americans roll dice for 5 Fighters, 1 Infantry and 1 Marine in W.Morocco, round 2 : 2/7 hits, 2.33 expected hits
Italians roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in W.Morocco
Americans win, taking W.Morocco from Italians with 5 Fighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in 76 Sea Zone
Americans attack with 1 Bomber, 2 Destroyers and 3 Fighters
Yamamoto defend with 3 Destroyers
Americans roll dice for 1 Bomber, 2 Destroyers and 3 Fighters in 76 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
Yamamoto roll dice for 3 Destroyers in 76 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
3 Destroyers owned by the Yamamoto lost in 76 Sea Zone
Americans win with 1 Bomber, 2 Destroyers and 3 Fighters remaining. Battle score for attacker is 24
Casualties for Yamamoto: 3 Destroyers
Battle in Minamitori
Americans attack with 4 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 4 Infantrys in Minamitori, round 2 : 1/4 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
Americans win, taking Minamitori from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Rio De Janeiro
Americans attack with 2 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 2 Infantrys and 2 Tanks in Rio De Janeiro, round 2 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans lost in Rio De Janeiro
Americans roll dice for 1 Infantry and 2 Tanks in Rio De Janeiro, round 3 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
Americans roll dice for 1 Tank in Rio De Janeiro, round 4 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
Neutral win with 1 Artillery remaining. Battle score for attacker is -10
Casualties for Americans: 2 Infantrys and 2 Tanks
Casualties for Neutral: 2 Infantrys
Non Combat Move - Americans
1 Adv.Fighter moved from Bahia to Mauritania
4 Transports moved from 36 Sea Zone to 32 Sea Zone
1 Carrier and 3 Destroyers moved from 34 Sea Zone to 31 Sea Zone
2 Fighters moved from W.Morocco to Mauritania
2 Fighters moved from W.Morocco to 31 Sea Zone
1 Fighter moved from W.Morocco to Mauritania
1 Adv.Fighter moved from Midway to 86 Sea Zone
3 Fighters moved from 76 Sea Zone to 86 Sea Zone
1 Bomber moved from 76 Sea Zone to Wake
1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 91 Sea Zone to 88 Sea Zone
2 Tanks moved from Rio de Oro to Mauritania
Place Units - Americans
2 Destroyers placed in 95 Sea Zone
1 Submarine placed in 91 Sea Zone
1 Adv.Fighter and 1 Fighter placed in Pearl Harbor
1 B.Transport placed in 83 Sea Zone
4 Elites placed in San Francisco
1 B.Transport placed in 13 Sea Zone
3 Elites placed in South Atlantic USA
1 Elite placed in South Central USA
1 Artillery and 1 Infantry placed in Salvador
1 Factory placed in Rio de Oro
1 Artillery and 2 Infantrys placed in South Central USA
Turn Complete - Americans
Americans collect 112 PUs; end with 112 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
1 unit repaired.
1 Infantry moved from Latvia to Minsk
1 Infantry moved from Brest to Minsk
1 Bomber moved from Netherlands to Minsk
4 HeavyTanks moved from Kiev to Vinnytsia
1 Infantry moved from Donetsk to Kiev
2 HeavyTanks and 1 Tank moved from Warsaw to Vinnytsia
5 Infantrys moved from Krakow to Vinnytsia
2 Artillerys moved from E.Romania to Vinnytsia
7 Tanks moved from Bohemia to E.Romania
5 Infantrys moved from Bohemia to Krakow
1 Infantry moved from Warsaw to Brest
5 Infantrys moved from Silesia to Krakow
5 Transports moved from 24 Sea Zone to 23 Sea Zone
10 Infantrys moved from Pomerania to 23 Sea Zone
10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
10 Infantrys moved from 24 Sea Zone to Leningrad
1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Leningrad
1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry moved from 23 Sea Zone to Danzig
8 Infantrys moved from Berlin to Brandenburg
1 Elite and 3 Tanks moved from Netherlands to Hamburg
1 Artillery, 2 Infantrys and 3 Tanks moved from Hamburg to Pomerania
3 Infantrys moved from Picardy to Belgium
3 Infantrys moved from Normandy to Picardy
3 Infantrys moved from Normandy to Brittany
3 Tanks moved from Normandy to Aquitaine
8 Infantrys moved from Paris to Orleanais
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Elite, 4 HeavyTanks and 16 Infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Minsk
Germans attack with 1 Bomber and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Bomber moved from Minsk to Brest
Place Units - Germans
1 Bunker placed in Brest
4 HeavyTanks placed in Vinnytsia
1 Carrier and 1 Destroyer placed in 22 Sea Zone
2 Adv.Fighters placed in 22 Sea Zone
1 Elite and 3 Infantrys placed in Leningrad
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
2 Infantrys placed in Hamburg
2 Infantrys placed in Normandy
Turn Complete - Germans
Germans collect 112 PUs; end with 112 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Infantry moved from Zhigansk to Kolyma
Russians take Kolyma from Hisaichi
1 Infantry moved from Yakutsk to Okhotsk
Russians take Okhotsk from Hisaichi
3 Artillerys, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank moved from Chita to Heilungchiang
1 Fighter moved from N.Buryat Mongolia to Heilungchiang
1 Infantry moved from N.Buryat Mongolia to Chita
1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
2 Infantrys moved from 53 Sea Zone to Donetsk
2 Infantrys moved from Rostov to Donetsk
2 Infantrys moved from Kursk to Kiev
2 Infantrys moved from Kursk to Minsk
1 Bomber moved from Kursk to Minsk
1 Artillery and 2 Infantrys moved from S.Karelia to Novgorod
1 Fighter moved from Kursk to Kiev
1 Fighter moved from Kursk to Donetsk
2 Infantrys moved from Tashkent to Uzbekistan
Purchase Units - Russians
Russians buy 2 Artillerys, 1 Bunker, 1 Factory and 29 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 1 Artillery and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 2/3 hits, 0.83 expected hits
Finns roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Minsk
Russians attack with 1 Bomber and 2 Infantrys
Germans defend with 2 Infantrys
Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 Infantrys in Minsk, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians roll dice for 1 Bomber in Minsk, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Bomber in Minsk, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Bomber in Minsk, round 5 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Bomber owned by the Russians lost in Minsk
Germans win with no units remaining. Battle score for attacker is -14
Casualties for Russians: 1 Bomber and 2 Infantrys
Casualties for Germans: 2 Infantrys
Battle in Donetsk
Russians attack with 1 Fighter and 4 Infantrys
Romanians defend with 1 Elite
Russians roll dice for 1 Fighter and 4 Infantrys in Donetsk, round 2 : 2/5 hits, 1.00 expected hits
Germans roll dice for 1 Elite in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Germans with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Elite
Battle in Heilungchiang
Russians attack with 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank
Hisaichi defend with 2 Artillerys, 1 Factory, 5 Infantrys and 6 Tanks
Russians roll dice for 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank in Heilungchiang, round 2 : 4/15 hits, 4.33 expected hits
Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 6 Tanks in Heilungchiang, round 2 : 4/13 hits, 5.33 expected hits
4 Infantrys owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 3 Artillerys, 1 Fighter, 4 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank in Heilungchiang, round 3 : 3/11 hits, 3.67 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 6 Tanks in Heilungchiang, round 3 : 2/9 hits, 4.00 expected hits
1 Infantry owned by the Russians, 1 Mot.Inf owned by the Russians, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 3 Artillerys, 1 Fighter, 3 Infantrys, 1 Mech.Inf and 1 Tank in Heilungchiang, round 4 : 2/9 hits, 3.17 expected hits
Hisaichi roll dice for 6 Tanks in Heilungchiang, round 4 : 2/6 hits, 3.00 expected hits
2 Infantrys owned by the Russians and 2 Tanks owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 3 Artillerys, 1 Fighter, 1 Infantry, 1 Mech.Inf and 1 Tank in Heilungchiang, round 5 : 3/7 hits, 2.50 expected hits
Hisaichi roll dice for 4 Tanks in Heilungchiang, round 5 : 1/4 hits, 2.00 expected hits
1 Infantry owned by the Russians and 3 Tanks owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 3 Artillerys, 1 Fighter, 1 Mech.Inf and 1 Tank in Heilungchiang, round 6 : 4/6 hits, 2.17 expected hits
Hisaichi roll dice for 1 Tank in Heilungchiang, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Artillery owned by the Russians lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 2 Artillerys, 1 Fighter, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 23
Casualties for Russians: 1 Artillery, 8 Infantrys and 1 Mot.Inf
Casualties for Hisaichi: 2 Artillerys, 5 Infantrys and 6 Tanks
Battle in Kiev
Russians attack with 1 Fighter and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 2/3 hits, 0.67 expected hits
Romanians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Kiev
Russians win, taking Kiev from Romanians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Kiev to Kursk
1 Fighter moved from Donetsk to Kursk
4 Infantrys moved from Rostov to Kursk
1 HeavyTank moved from Yaroslavl to Kursk
2 Artillerys, 15 Infantrys and 1 Tank moved from S.Karelia to Smolensk
1 Infantry moved from Vologda to S.Karelia
2 Infantrys moved from Vologda to Yaroslavl
1 Elite and 2 Infantrys moved from Arkhangelsk to Vologda
1 Tank moved from Arkhangelsk to Smolensk
1 Mech.Inf and 2 Mot.Infs moved from Gorky to Kursk
5 Infantrys moved from Moscow to Yaroslavl
8 Infantrys moved from Yaroslavl to Kursk
2 Artillerys and 3 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
1 HeavyTank moved from Kuybyshev to Rostov
1 Infantry moved from Perm to Kirov
3 Infantrys moved from Sverdlovsk to Perm
1 Mech.Inf moved from Sverdlovsk to Gorky
1 Artillery moved from Krasnoyarsk to Irkutsk
4 Infantrys moved from N.Buryat Mongolia to Chita
1 Fighter moved from Heilungchiang to Chita
1 Infantry moved from Olyokminsk to Yakutsk
1 Infantry moved from Olyokminsk to N.Buryat Mongolia
7 Infantrys moved from Khatanga to Olyokminsk
1 Mot.Inf moved from Sibirsky to Olyokminsk
1 Mech.Inf moved from Sibirsky to Olyokminsk
4 Infantrys moved from Sibirsky to Evenkia
Place Units - Russians
1 Bunker and 1 Factory placed in Kursk
1 Artillery and 9 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
1 Artillery and 2 Infantrys placed in Georgia
6 Infantrys placed in Sibirsky
4 Infantrys placed in Arkhangelsk
3 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 89 PUs; end with 89 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
3 HeavyTanks moved from Hun to Mersa Matruh
1 Bomber moved from Hun to 51 Sea Zone
4 Fighters moved from 48 Sea Zone to 51 Sea Zone
1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
4 Artillerys, 1 HeavyTank, 14 Infantrys and 3 Tanks moved from Tobruk to Mersa Matruh
2 ArmoredCars, 2 Infantrys and 4 Mech.Infs moved from Kufra to Mersa Matruh
4 Mech.Infs moved from Tunis to E.Morocco
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
8 Infantrys moved from Campania to 48 Sea Zone
10 Infantrys moved from 48 Sea Zone to Tobruk
1 Artillery and 1 Elite moved from Bulgaria to Greece
5 Infantrys moved from Rome to Campania
Purchase Units - Italians
Italians buy 1 Bunker, 1 Elite, 8 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in Mersa Matruh
Italians attack with 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 16 Infantrys, 4 Mech.Infs and 3 Tanks
British defend with 2 Infantrys
Italians roll dice for 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 16 Infantrys, 4 Mech.Infs and 3 Tanks in Mersa Matruh, round 2 : 10/33 hits, 11.50 expected hits
British roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 16 Infantrys, 4 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Battle in 51 Sea Zone
Italians attack with 1 Bomber, 1 Destroyer and 4 Fighters
British defend with 1 Destroyer
Italians roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 51 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 51 Sea Zone
Italians win with 1 Bomber, 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Non Combat Move - Italians
1 Bomber moved from 51 Sea Zone to Tobruk
4 Fighters moved from 51 Sea Zone to 48 Sea Zone
Place Units - Italians
4 Mech.Infs placed in Tunis
1 Bunker and 4 Infantrys placed in E.Morocco
3 Mech.Infs placed in Hun
1 Elite and 4 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 66 PUs; end with 66 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
2 Destroyers moved from 29 Sea Zone to 31 Sea Zone
1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
2 ArmoredCars moved from Syria to Lower Egypt
2 Infantrys moved from Greenland to 8 Sea Zone
2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
2 Infantrys moved from 29 Sea Zone to Azores
2 Infantrys moved from Churchill to 1 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
Purchase Units - French
French buy 2 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
2 ArmoredCars placed in Syria
1 Bunker placed in French Equatorial Africa
2 Infantrys placed in Churchill
Turn Complete - French
French collect 19 PUs; end with 19 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 ArmoredCar moved from Panay to Mindoro
Yamamoto take Mindoro from Americans
1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 107 Sea Zone to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from 110 Sea Zone to Java
3 Infantrys moved from Hunan to Kweichow
1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from Shantung to Shansi
1 Tank moved from Shantung to Liaoning
1 Transport moved from 85 Sea Zone to 94 Sea Zone
1 Infantry and 1 Tank moved from Saipan to 94 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
3 Transports moved from 60 Sea Zone to 65 Sea Zone
6 Infantrys moved from Malaya to 65 Sea Zone
6 Infantrys and 3 Transports moved from 65 Sea Zone to 60 Sea Zone
6 Infantrys moved from 60 Sea Zone to Madras
2 B.Transports and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Liaoning
1 B.Transport moved from 85 Sea Zone to 84 Sea Zone
1 B.Transport moved from 85 Sea Zone to 84 Sea Zone
1 Artillery, 3 Infantrys and 2 Marines moved from Tokyo to 84 Sea Zone
1 Artillery, 3 Infantrys and 2 Marines moved from 84 Sea Zone to Kirin
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Khabarovsk
1 Infantry and 1 Tank moved from 85 Sea Zone to Tokyo
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Battleship, 8 Infantrys, 3 S.Submarines and 2 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Shansi
Yamamoto attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine
Chinese defend with 2 Infantrys
Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Shansi, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shansi
Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Shansi, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Yamamoto win, taking Shansi from Chinese with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Kweichow
Yamamoto attack with 3 Infantrys
Chinese defend with 2 Infantrys
Yamamoto roll dice for 3 Infantrys in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Kweichow
Yamamoto roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Kweichow, round 5 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kweichow
Yamamoto roll dice for 1 Infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kweichow
Chinese win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Yamamoto: 3 Infantrys
Casualties for Chinese: 1 Infantry
Battle in Java
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 2 : 0/3 hits, 1.17 expected hits
Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits
Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Java
Yamamoto win, taking Java from Dutch with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Yamamoto
1 Destroyer moved from 85 Sea Zone to 94 Sea Zone
1 Destroyer moved from 85 Sea Zone to 101 Sea Zone
Place Units - Yamamoto
1 Battleship and 3 S.Submarines placed in 85 Sea Zone
1 B.Transport placed in 107 Sea Zone
1 Artillery, 1 Infantry and 1 Tank placed in Davao
6 Infantrys placed in Malaya
1 Artillery, 1 Infantry and 1 Tank placed in Shantung
Turn Complete - Yamamoto
Yamamoto collect 83 PUs; end with 83 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Mech.Inf and 1 Tank moved from W.Tibet to Bihar
1 Mech.Inf moved from W.Tibet to Assam
6 Infantrys moved from Suiyuan to Chahar
1 Fighter moved from Hupeh to Chahar
1 Mech.Inf moved from Hupeh to N.Thailand
French take N.French Indochina from Yamamoto
Chinese take N.Thailand from Thai
1 Mech.Inf moved from Hupeh to N.French Indochina
1 Mech.Inf moved from N.French Indochina to Kwangsi
Chinese take Kwangsi from Hisaichi
1 Infantry moved from Lanchow to Shensi
3 Infantrys moved from Lanchow to Shensi
1 Elite and 1 Infantry moved from Lanchow to Shensi
1 Infantry moved from Hupeh to Szechwan
5 Infantrys moved from E.Qinghai to Lanchow
1 Infantry moved from Gobi Altai to Ningsia
1 Elite and 6 Infantrys moved from Hsining to E.Qinghai
Purchase Units - Chinese
Chinese buy 1 Bunker, 1 Elite, 5 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Bihar
Chinese attack with 1 Mech.Inf and 1 Tank
Thai defend with 1 Infantry
Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 2 : 0/2 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Bihar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 3 : 0/2 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Bihar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 4 : 0/2 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Bihar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 5 : 1/2 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Bihar, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Bihar
Chinese win, taking Bihar from Thai with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Assam
Chinese attack with 1 Mech.Inf
Thai defend with 1 Infantry
Chinese roll dice for 1 Mech.Inf in Assam, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 4 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 5 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 6 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 7 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 8 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 9 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 10 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 10 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Assam
Thai win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 1 Mech.Inf
Battle in Chahar
Chinese attack with 1 Fighter and 6 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 6 Infantrys in Chahar, round 2 : 3/7 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Chahar to Hupeh
1 Tank moved from Urumqi to W.Tibet
1 Mech.Inf moved from Urumqi to W.Tibet
1 Mech.Inf moved from W.Tibet to Bihar
1 Infantry moved from Urumqi to E.Sinkiang
Place Units - Chinese
1 Bunker placed in Hupeh
1 Elite and 5 Infantrys placed in Hsining
1 Mech.Inf and 2 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 ArmoredCar and 2 Infantrys moved from Ayan to Heilungchiang
6 Infantrys moved from Changchun to Kirin
1 Artillery moved from Anhwei to Shantung
1 Infantry moved from Anhwei to Shantung
1 Infantry moved from Shantung to Peking
2 Artillerys and 2 Infantrys moved from Kwangtung to Kwangsi
2 ArmoredCars moved from Hunan to N.Thailand
Hisaichi take N.French Indochina from French
1 Artillery and 2 Infantrys moved from Hunan to Kweichow
1 Artillery moved from Hunan to Kwangsi
1 Infantry moved from Hunan to Kwangsi
1 Artillery moved from Hunan to Kwangsi
6 Infantrys moved from Hong Kong to Kwangtung
1 B.Transport, 1 Battleship, 1 Carrier and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone
2 Artillerys moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
2 Artillerys and 1 Infantry moved from 110 Sea Zone to Java
1 T.Boat moved from 112 Sea Zone to 111 Sea Zone
1 Infantry moved from Flores to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to East And South Borneo
2 Adv.Fighters moved from Madras to 110 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 11 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kwangsi
Hisaichi attack with 4 Artillerys and 3 Infantrys
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 4 Artillerys and 3 Infantrys in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits
Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 4 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in Heilungchiang
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Russians defend with 2 Artillerys, 1 Factory, 1 Mech.Inf and 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Heilungchiang, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 2 Artillerys, 1 Mech.Inf and 1 Tank in Heilungchiang, round 2 : 2/4 hits, 1.50 expected hits
1 Artillery owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
Hisaichi roll dice for 1 ArmoredCar in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery, 1 Mech.Inf and 1 Tank in Heilungchiang, round 3 : 1/3 hits, 1.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Heilungchiang
Russians win with 1 Artillery, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Casualties for Russians: 1 Artillery
Battle in Kweichow
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in N.Thailand
Hisaichi attack with 2 ArmoredCars
Chinese defend with 1 Factory and 1 Mech.Inf
Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in N.Thailand
Hisaichi win, taking N.Thailand from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Bunker and 5 Infantrys placed in Madras
6 ArmoredCars and 2 Tanks placed in Changchun
2 Artillerys and 4 Infantrys placed in Hong Kong
2 Infantrys placed in Banjarmasin
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
1 Transport moved from 10 Sea Zone to 21 Sea Zone
4 Infantrys moved from Dover to 21 Sea Zone
4 Infantrys moved from 21 Sea Zone to Netherlands
1 Bomber moved from Manchester to Netherlands
2 Destroyers moved from 56 Sea Zone to 51 Sea Zone
3 Fighters moved from Cairo to 51 Sea Zone
1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Mysore to Hyderabad
1 Artillery and 1 Infantry moved from 59 Sea Zone to Mysore
2 Mech.Infs moved from Bombay to Hyderabad
2 Tanks moved from Delhi to Hyderabad
2 ArmoredCars moved from Delhi to Hyderabad
1 Fighter moved from Delhi to Hyderabad
Purchase Units - British
British buy 4 ArmoredCars, 4 Destroyers, 1 Elite, 2 Fighters, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in 51 Sea Zone
British attack with 2 Destroyers and 3 Fighters
Italians defend with 1 Destroyer
British roll dice for 2 Destroyers and 3 Fighters in 51 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 51 Sea Zone
British roll dice for 1 Destroyer and 3 Fighters in 51 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Italians and 1 Destroyer owned by the British lost in 51 Sea Zone
British win with 3 Fighters remaining. Battle score for attacker is -8
Casualties for British: 2 Destroyers
Casualties for Italians: 1 Destroyer
Battle in Netherlands
British attack with 1 Bomber and 4 Infantrys
Germans defend with 2 Infantrys
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Netherlands
British roll dice for 1 Bomber and 4 Infantrys in Netherlands, round 2 : 2/5 hits, 1.33 expected hits
Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Non Combat Move - British
1 Bomber moved from Netherlands to London
1 Artillery, 1 Elite and 6 Infantrys moved from Lower Egypt to Cairo
3 Fighters moved from 51 Sea Zone to Cairo
1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
Place Units - British
2 Destroyers and 2 Fighters placed in 21 Sea Zone
2 Destroyers placed in 56 Sea Zone
3 Infantrys placed in Cairo
1 Elite and 1 Infantry placed in W.Iran
2 ArmoredCars placed in Cape Town
2 ArmoredCars and 2 Tanks placed in Delhi
Turn Complete - British
British collect 85 PUs; end with 85 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
1 Destroyer moved from 122 Sea Zone to 70 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 122 Sea Zone to 70 Sea Zone
Purchase Units - Anzac
Anzac buy 3 Destroyers and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 70 Sea Zone
Anzac attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
Hisaichi defend with 1 Submarine
Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 70 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 Submarine owned by the Hisaichi lost in 70 Sea Zone
Anzac win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Anzac
1 Carrier and 1 Destroyer moved from 122 Sea Zone to 67 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 70 Sea Zone to 67 Sea Zone
Place Units - Anzac
1 Destroyer and 2 Transports placed in 67 Sea Zone
2 Destroyers placed in 67 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
1 Artillery and 1 Infantry moved from Amazon to 32 Sea Zone
1 Infantry and 1 Marine moved from Amazon to Rio De Janeiro
1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
Purchase Units - Dutch
Dutch buy 1 Bunker, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 1 Infantry and 1 Marine
Neutral defend with 1 Artillery
Dutch roll dice for 1 Infantry and 1 Marine in Rio De Janeiro, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry and 1 Marine in Rio De Janeiro, round 3 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Non Combat Move - Dutch
2 Infantrys moved from Suriname to Amazon
Place Units - Dutch
1 Transport placed in 32 Sea Zone
1 Infantry placed in Suriname
1 Bunker placed in Lombok
Turn Complete - Dutch
Dutch collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
1 Infantry moved from Vyborg to S.Karelia
1 Infantry moved from N.Karelia to S.Karelia
2 ArmoredCars moved from Oulu to Upper Norrland
3 Infantrys moved from Lapland to Finnmark
1 Artillery and 1 Infantry moved from Lapland to Finnmark
1 ArmoredCar moved from Lapland to Upper Norrland
1 ArmoredCar moved from Lapland to Finnmark
3 Infantrys moved from Lapland to Upper Norrland
1 Fighter moved from Leningrad to S.Karelia
1 Elite moved from Leningrad to S.Karelia
Purchase Units - Finns
Finns buy 4 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Finnmark
Finns attack with 1 ArmoredCar, 1 Artillery and 4 Infantrys
Neutral defend with 1 Infantry
Finns roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Finnmark, round 2 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Finnmark
Finns loses 0 PUs for violating Finnmarks neutrality.
Finns win, taking Finnmark from Neutral with 1 ArmoredCar, 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Upper Norrland
Finns attack with 3 ArmoredCars and 3 Infantrys
Neutral defend with 2 Infantrys
Finns roll dice for 3 ArmoredCars and 3 Infantrys in Upper Norrland, round 2 : 2/6 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Finns and 2 Infantrys owned by the Neutral lost in Upper Norrland
Finns loses 0 PUs for violating Upper Norrlands neutrality.
Finns win, taking Upper Norrland from Neutral with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 2 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in S.Karelia
Finns attack with 1 Elite, 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Elite, 1 Fighter and 2 Infantrys in S.Karelia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in S.Karelia
Finns win, taking S.Karelia from Russians with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from S.Karelia to Leningrad
2 Infantrys moved from Oulu to Lapland
2 Infantrys moved from Tampere to Oulu
2 ArmoredCars moved from Helsinki to Oulu
1 Tank moved from Helsinki to Oulu
2 Infantrys moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Lapland
Place Units - Finns
4 ArmoredCars and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
2 ArmoredCars moved from Odessa to Donetsk
2 Artillerys and 1 Elite moved from Vinnytsia to Kiev
1 Fighter moved from Vinnytsia to Donetsk
2 Infantrys moved from E.Romania to Vinnytsia
1 Elite moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Kiev
Romanians attack with 2 Artillerys and 1 Elite
Russians defend with 2 Infantrys
Romanians roll dice for 2 Artillerys and 1 Elite in Kiev, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Kiev, round 2 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Kiev
Romanians roll dice for 1 Artillery in Kiev, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery in Kiev, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kiev, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Kiev
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Romanians: 2 Artillerys and 1 Elite
Casualties for Russians: 2 Infantrys
Battle in Donetsk
Romanians attack with 2 ArmoredCars and 1 Fighter
Russians defend with 3 Infantrys
Romanians roll dice for 2 ArmoredCars and 1 Fighter in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 3 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk
Romanians roll dice for 1 ArmoredCar and 1 Fighter in Donetsk, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Donetsk
Romanians win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Romanians: 2 ArmoredCars
Casualties for Russians: 3 Infantrys
Non Combat Move - Romanians
1 Fighter moved from Donetsk to Vinnytsia
Place Units - Romanians
2 Artillerys and 1 Elite placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Thai
British roll AA dice in Hyderabad : 0/1 hits, 0.17 expected hits
2 Transports moved from 60 Sea Zone to 61 Sea Zone
1 Elite and 1 Infantry moved from S.Thailand to 61 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 61 Sea Zone to 60 Sea Zone
1 Elite and 1 Infantry moved from 60 Sea Zone to Andaman
1 Infantry moved from Burma to 61 Sea Zone
1 Infantry and 1 Transport moved from 61 Sea Zone to 60 Sea Zone
1 Marine moved from Madras to 60 Sea Zone
1 Infantry and 1 Marine moved from 60 Sea Zone to Ceylon
2 ArmoredCars moved from Burma to Bihar
1 Infantry moved from Assam to Bihar
1 Fighter moved from Madras to Bihar
1 Artillery and 1 Infantry moved from Yunnan to Szechwan
Purchase Units - Thai
Thai buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in Andaman
Thai attack with 1 Elite and 1 Infantry
British defend with 1 Infantry
Thai roll dice for 1 Elite and 1 Infantry in Andaman, round 2 : 1/2 hits, 0.50 expected hits
British roll dice for 1 Infantry in Andaman, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Andaman
Thai win, taking Andaman from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Ceylon
Thai attack with 1 Infantry and 1 Marine
British defend with 1 Infantry
Thai roll dice for 1 Infantry and 1 Marine in Ceylon, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Ceylon, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Ceylon
Thai win, taking Ceylon from British with 1 Marine remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Battle in Szechwan
Thai attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Szechwan
Thai roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Szechwan
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Thai: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Bihar
Thai attack with 2 ArmoredCars, 1 Fighter and 1 Infantry
Chinese defend with 2 Mech.Infs and 1 Tank
Thai roll dice for 2 ArmoredCars, 1 Fighter and 1 Infantry in Bihar, round 2 : 4/4 hits, 1.17 expected hits
British roll dice for 2 Mech.Infs and 1 Tank in Bihar, round 2 : 1/3 hits, 1.17 expected hits
2 Mech.Infs owned by the Chinese, 1 ArmoredCar owned by the Thai and 1 Tank owned by the Chinese lost in Bihar
Thai win, taking Bihar from British with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 13
Casualties for Thai: 1 ArmoredCar
Casualties for Chinese: 2 Mech.Infs and 1 Tank
Non Combat Move - Thai
1 Fighter moved from Bihar to Yunnan
1 Infantry moved from Burma to Assam
2 Infantrys moved from S.Thailand to Burma
1 Elite and 1 Infantry moved from Bangkok to S.Thailand
Place Units - Thai
1 Artillery and 1 Marine placed in N.Thailand
1 Artillery and 5 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
British AA : -0.17
Thai regular : 3.67
British regular : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
4 Infantrys moved from Minamitori to 95 Sea Zone
2 Artillerys and 1 Infantry moved from Iwo Jima to 86 Sea Zone
1 B.Transport, 4 Destroyers and 4 Infantrys moved from 95 Sea Zone to 86 Sea Zone
1 Adv.Fighter, 2 Artillerys, 2 B.Transports, 2 Battleships, 2 Carriers, 14 Destroyers, 3 Fighters and 5 Infantrys moved from 86 Sea Zone to 85 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 85 Sea Zone
1 Bomber moved from Wake to 85 Sea Zone
5 Infantrys moved from 85 Sea Zone to Tokyo
2 Artillerys moved from 85 Sea Zone to Tokyo
2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
1 Infantry moved from Salvador to 35 Sea Zone
1 Artillery moved from Salvador to 35 Sea Zone
2 Elites and 2 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 2 B.Transports, 2 Elites and 3 Infantrys moved from 35 Sea Zone to 36 Sea Zone
1 Artillery, 2 Elites and 3 Infantrys moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
3 Elites moved from South Atlantic USA to 26 Sea Zone
1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 B.Transport, 3 Elites and 1 Infantry moved from 26 Sea Zone to 32 Sea Zone
3 Elites and 1 Infantry moved from 32 Sea Zone to Bahia
1 Artillery and 4 Infantrys moved from Amazon to 32 Sea Zone
1 Artillery, 4 Infantrys and 3 Transports moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 4 Infantrys moved from 36 Sea Zone to Mauritania
1 Tank moved from Colombia to Bahia
1 Infantry moved from Colombia to Amazon
2 Artillerys moved from Central America to Colombia
1 B.Transport moved from 13 Sea Zone to 25 Sea Zone
1 Elite moved from South Central USA to 25 Sea Zone
2 Infantrys moved from South Central USA to 25 Sea Zone
1 Elite and 2 Infantrys moved from 25 Sea Zone to Venezuela
Purchase Units - Americans
Americans buy 2 Artillerys, 2 Bunkers, 7 Destroyers, 5 Elites, 1 Factory and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 2 Carriers, 14 Destroyers and 4 Fighters
Yamamoto defend with 2 Adv.Fighters, 2 Battleships, 1 Carrier, 8 Destroyers, 3 S.Submarines and 1 Transport
Yamamoto roll dice for 3 S.Submarines in 85 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 2 Battleships owned by the Americans
Americans roll dice for 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 2 Carriers, 14 Destroyers and 4 Fighters in 85 Sea Zone, round 2 : 6/25 hits, 9.33 expected hits
Units damaged: 2 Battleships owned by the Yamamoto
Yamamoto roll dice for 2 Adv.Fighters, 2 Battleships, 1 Carrier, 8 Destroyers and 1 Transport in 85 Sea Zone, round 2 : 4/14 hits, 6.00 expected hits
2 Destroyers owned by the Americans, 2 Carriers owned by the Americans, 3 Destroyers owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 85 Sea Zone
Yamamoto roll dice for 3 S.Submarines in 85 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 12 Destroyers and 4 Fighters in 85 Sea Zone, round 3 : 8/21 hits, 8.33 expected hits
Yamamoto roll dice for 2 Adv.Fighters, 2 Battleships, 1 Carrier and 5 Destroyers in 85 Sea Zone, round 3 : 4/10 hits, 4.83 expected hits
5 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 5 Destroyers owned by the Yamamoto and 2 S.Submarines owned by the Yamamoto lost in 85 Sea Zone
Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 7 Destroyers and 4 Fighters in 85 Sea Zone, round 4 : 7/16 hits, 6.67 expected hits
Yamamoto roll dice for 2 Adv.Fighters and 2 Battleships in 85 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
4 Destroyers owned by the Americans, 2 Adv.Fighters owned by the Yamamoto, 2 Battleships owned by the Yamamoto and 1 S.Submarine owned by the Yamamoto lost in 85 Sea Zone
Americans win with 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 3 Destroyers and 4 Fighters remaining. Battle score for attacker is 58
Casualties for Americans: 2 Carriers and 11 Destroyers
Casualties for Yamamoto: 2 Adv.Fighters, 2 Battleships, 1 Carrier, 8 Destroyers, 3 S.Submarines and 1 Transport
Battle in Tokyo
Americans attack with 2 Artillerys and 5 Infantrys
Yamamoto defend with 1 AAGun, 1 Factory, 1 Infantry and 1 Tank
Americans roll dice for 2 Artillerys and 5 Infantrys in Tokyo, round 2 : 2/7 hits, 1.83 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Tokyo, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Tokyo
Americans captures 83PUs while taking Yamamoto capital
Americans win, taking Tokyo from Yamamoto with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 5
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry and 1 Tank
Non Combat Move - Americans
1 Bomber moved from 85 Sea Zone to Iwo Jima
2 Adv.Fighters moved from 85 Sea Zone to Iwo Jima
4 Fighters moved from 85 Sea Zone to Iwo Jima
1 Destroyer moved from 76 Sea Zone to 86 Sea Zone
1 Submarine moved from 91 Sea Zone to 88 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Pearl Harbor to 87 Sea Zone
1 Carrier moved from 88 Sea Zone to 87 Sea Zone
4 Elites moved from San Francisco to 83 Sea Zone
1 B.Transport and 4 Elites moved from 83 Sea Zone to 89 Sea Zone
4 Elites moved from 89 Sea Zone to Midway
1 Artillery moved from South Central USA to E.Mexico
Place Units - Americans
2 Destroyers and 1 Submarine placed in 31 Sea Zone
2 Destroyers placed in 87 Sea Zone
1 Bunker and 1 Factory placed in Iwo Jima
1 Bunker placed in Rio de Oro
1 Artillery and 1 Elite placed in Salvador
3 Elites placed in South Atlantic USA
1 Artillery and 1 Elite placed in South Central USA
3 Destroyers placed in 91 Sea Zone
Turn Complete - Americans
Americans collect 119 PUs; end with 202 PUs
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Germans roll mine dice in SZ 11 : 0/1 hits, 0.17 expected hits
Ottomans roll mine dice in SZ 20 : 1/2 hits, 0.33 expected hits
1 cruiser lost in SZ 20
1 artillery and 6 infantry moved from Poland to Ukraine
1 artillery and 6 infantry moved from Belarus to Ukraine
6 infantry moved from Moscow to Ukraine
3 infantry moved from Tatarstan to Ukraine
1 infantry moved from Kazakhstan to Tatarstan
1 artillery and 2 infantry moved from Sevastopol to Ukraine
1 infantry moved from Finland to Karelia
3 infantry moved from Livonia to Belarus
1 artillery moved from Livonia to Karelia
1 battleship moved from SZ 12 to SZ 11
2 cruisers moved from SZ 21 to SZ 20
Combat - Russians
Russians creates battle in territory SZ 11
Russians has abandoned SZ 10 to Germans
Russians has abandoned SZ 17 to AustroHungarians
Russians has abandoned SZ 18 to AustroHungarians
Battle in SZ 20
Russians attack with 1 cruiser
Ottomans defend with 2 cruisers and 1 mines
Russians roll dice for 1 cruiser in SZ 20, round 2 : 1/1 hits, 0.50 expected hits
Ottomans roll dice for 2 cruisers in SZ 20, round 2 : 2/2 hits, 1.00 expected hits
1 cruiser owned by the Russians lost in SZ 20
1 cruiser owned by the Ottomans lost in SZ 20
Ottomans win, taking SZ 10 from Neutral, taking SZ 17 from Italians, taking SZ 18 from Neutral, taking SZ 20 from Neutral with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Russians: 1 cruiser
Casualties for Ottomans: 1 cruiser
Combat Move - Russians
Trigger ChangeToRomeMine: Italians captures territory SZ 17
Place Units - Russians
4 artilleries and 3 infantry placed in Moscow
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Round: 15
Purchase Units - Germans
Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 units repaired.
25 artilleries, 3 fighters, 34 infantry and 7 tanks moved from Picardy to Paris
2 artilleries and 7 infantry moved from Belgium to Picardy
1 fighter moved from Ruhr to Picardy
1 artillery and 6 infantry moved from Ruhr to Belgium
1 artillery and 8 infantry moved from Hanover to Ruhr
4 infantry moved from Berlin to Silesia
1 artillery and 10 infantry moved from Berlin to Hanover
4 infantry moved from Silesia to Galicia
5 infantry moved from Galicia to Romania
1 infantry moved from Romania to Bulgaria
3 infantry moved from Bulgaria to Constantinople
Combat - Germans
Air Battle in Paris
Germans attacks with 3 units heading to Paris
French launches 1 interceptors out of Paris
Attackers Fire, : 0/3 hits, 1.00 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/3 hits, 1.00 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Paris
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Paris
Attackers Fire, : 1/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the French lost in Paris
Air Battle is over, the defenders have all died
Battle in Paris
Germans attack with 25 artilleries, 1 fighter, 34 infantry and 7 tanks
French defend with 1 factory and 16 infantry; Americans defend with 11 infantry
Germans roll dice for 25 artilleries, 1 fighter, 34 infantry and 7 tanks in Paris, round 2 : 28/67 hits, 34.83 expected hits
French roll dice for 27 infantry in Paris, round 2 : 14/27 hits, 13.50 expected hits
Units damaged: 7 tanks owned by the Germans
7 infantry owned by the Germans lost in Paris
11 infantry owned by the Americans and 16 infantry owned by the French lost in Paris
Germans captures 24PUs while taking French capital
Germans win, taking Paris from French with 25 artilleries, 1 fighter, 27 infantry and 7 tanks remaining. Battle score for attacker is 60
Casualties for Germans: 7 infantry
Casualties for French: 16 infantry
Casualties for Americans: 11 infantry
Combat Move - Germans
Place Units - Germans
1 artillery and 15 infantry placed in Berlin
Turn Complete - Germans
Germans collect 54 PUs; end with 78 PUs